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Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.
Book Synopsis Ken Kutaragi by : Katy S. Duffield
Download or read book Ken Kutaragi written by Katy S. Duffield and published by Greenhaven Publishing LLC. This book was released on 2007-10-25 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.
Created specifically for fans of Japanese "cool culture," A Geek in Japan is one of the most iconic, hip, and concise cultural guides available. This new edition has been thoroughly revised and expanded with new chapters on Japanese video games, architecture, and a special section on visiting Kyoto. Reinvented for the internet age, it's packed with personal essays and hundreds of photographs, presenting all the touchstones of both traditional and contemporary culture in an entirely new way. The expansive range of topics include: Bushido, Geisha, Samurai, Shintoism, and Buddhism Traditional arts and disciplines like Ukiyo-e, Ikebana, Zen meditation, calligraphy, martial arts, and the tea ceremony Insightful essays on code words and social mores; dating and drinking rituals; working and living conditions and symbols and practices that are peculiarly Japanese Japanese pop culture genres and their subcultures, like otaku, gals, visual kei, and cosplay For visitors, the author includes a mini guide to his favorite neighborhoods in Tokyo as well as tips on special places of interest in other parts of Japan. Garcia has written an irreverent, insightful, and highly informative guide for the growing ranks of Japanophiles around the world.
Book Synopsis Geek in Japan by : Hector Garcia
Download or read book Geek in Japan written by Hector Garcia and published by Tuttle Publishing. This book was released on 2019-06-25 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Created specifically for fans of Japanese "cool culture," A Geek in Japan is one of the most iconic, hip, and concise cultural guides available. This new edition has been thoroughly revised and expanded with new chapters on Japanese video games, architecture, and a special section on visiting Kyoto. Reinvented for the internet age, it's packed with personal essays and hundreds of photographs, presenting all the touchstones of both traditional and contemporary culture in an entirely new way. The expansive range of topics include: Bushido, Geisha, Samurai, Shintoism, and Buddhism Traditional arts and disciplines like Ukiyo-e, Ikebana, Zen meditation, calligraphy, martial arts, and the tea ceremony Insightful essays on code words and social mores; dating and drinking rituals; working and living conditions and symbols and practices that are peculiarly Japanese Japanese pop culture genres and their subcultures, like otaku, gals, visual kei, and cosplay For visitors, the author includes a mini guide to his favorite neighborhoods in Tokyo as well as tips on special places of interest in other parts of Japan. Garcia has written an irreverent, insightful, and highly informative guide for the growing ranks of Japanophiles around the world.
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
Book Synopsis The History of the GPU - New Developments by : Jon Peddie
Download or read book The History of the GPU - New Developments written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
Book Synopsis The History of the GPU - Steps to Invention by : Jon Peddie
Download or read book The History of the GPU - Steps to Invention written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.
Book Synopsis Ken Kutaragi by : Katy Duffield
Download or read book Ken Kutaragi written by Katy Duffield and published by Kidhaven. This book was released on 2007-10-19 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.
øElgar Advanced Introductions are stimulating and thoughtful introductions to major fields in the social sciences, business and law, expertly written by some of the world�s leading scholars. Designed to be accessible yet rigorous, they offer concise an
Book Synopsis Advanced Introduction to Entrepreneurship by : Robert D Hisrich
Download or read book Advanced Introduction to Entrepreneurship written by Robert D Hisrich and published by Edward Elgar Publishing. This book was released on 2014-09-26 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: øElgar Advanced Introductions are stimulating and thoughtful introductions to major fields in the social sciences, business and law, expertly written by some of the world�s leading scholars. Designed to be accessible yet rigorous, they offer concise an
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.
Book Synopsis A Brief History Of Video Games by : Rich Stanton
Download or read book A Brief History Of Video Games written by Rich Stanton and published by Robinson. This book was released on 2015-07-23 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.
See How To... Develop Your Own Ideas To Fruition... Create New Opportunities Wherever You Go... Define Yourself As An Intrapreneur... Be True To Your Goals… Ask For What You’re Worth... Confidently Share Your Ideas When It’s Time... Find Top Decision Makers To Support Your Ideas... Pursue Your Dreams From Inside Your Company... So You Can: Pursue Your Dreams From Inside The Company & Accomplish Your Goals Feel A Brand New Sense Of Purpose & Satisfaction Grow & Profit In The Best Possible Situation For You The Rise Of The Intrapreneur Details Learn How You Can Flourish & Create New Opportunities For Yourself Inside Your Current Career. Learn How To Develop, Share & Pursue Your Ideas! This 7-Part Course Shows You How.
Book Synopsis The Rise Of The Intrapreneur (Bring Your Talents & Voice To The Table) by : ARX Reads
Download or read book The Rise Of The Intrapreneur (Bring Your Talents & Voice To The Table) written by ARX Reads and published by ARX Brand International LLC. This book was released on with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: See How To... Develop Your Own Ideas To Fruition... Create New Opportunities Wherever You Go... Define Yourself As An Intrapreneur... Be True To Your Goals… Ask For What You’re Worth... Confidently Share Your Ideas When It’s Time... Find Top Decision Makers To Support Your Ideas... Pursue Your Dreams From Inside Your Company... So You Can: Pursue Your Dreams From Inside The Company & Accomplish Your Goals Feel A Brand New Sense Of Purpose & Satisfaction Grow & Profit In The Best Possible Situation For You The Rise Of The Intrapreneur Details Learn How You Can Flourish & Create New Opportunities For Yourself Inside Your Current Career. Learn How To Develop, Share & Pursue Your Ideas! This 7-Part Course Shows You How.
This fully updated second edition explores the importance of innovation and innovative thinking for the long-term success of today’s leading media, telecommunications, and information technology companies. The book takes an in-depth look at how smart, creative companies have transformed today's digital economy by introducing unique and highly differentiated products and services. This edition provides a detailed overview of intelligent networks and analyzes disruptive business models and processes from companies involved in social media, artificial intelligence, the metaverse, smart cities, and robotics among other emerging areas. From Apple to Zoom, this book considers some of the key people, companies, and strategies that have transformed the communication industries. Exploring the power of good ideas, this book goes inside the creative edge and looks at what makes such companies successful over time. Digital Media and Innovation is suited to advanced undergraduate and graduate courses in media management, media industries, communication technology, and business management and innovation, and provides up-to-date research for media and business professionals.
Book Synopsis Digital Media and Innovation by : Richard A. Gershon
Download or read book Digital Media and Innovation written by Richard A. Gershon and published by Taylor & Francis. This book was released on 2024-03-26 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fully updated second edition explores the importance of innovation and innovative thinking for the long-term success of today’s leading media, telecommunications, and information technology companies. The book takes an in-depth look at how smart, creative companies have transformed today's digital economy by introducing unique and highly differentiated products and services. This edition provides a detailed overview of intelligent networks and analyzes disruptive business models and processes from companies involved in social media, artificial intelligence, the metaverse, smart cities, and robotics among other emerging areas. From Apple to Zoom, this book considers some of the key people, companies, and strategies that have transformed the communication industries. Exploring the power of good ideas, this book goes inside the creative edge and looks at what makes such companies successful over time. Digital Media and Innovation is suited to advanced undergraduate and graduate courses in media management, media industries, communication technology, and business management and innovation, and provides up-to-date research for media and business professionals.
This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Book Synopsis Sony: Makers of the PlayStation by : Tom Streissguth
Download or read book Sony: Makers of the PlayStation written by Tom Streissguth and published by ABDO. This book was released on 2023-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.