Language Prototyping

Language Prototyping

Author: Arie Deursen

Publisher: World Scientific

Published: 1996

Total Pages: 375

ISBN-13: 9810227329

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Language prototyping provides a means to generate language implementations automatically from high-level language definitions. This volume presents an algebraic specification approach to language prototyping, and is centered around the ASF+SDF formalism and Meta-Environment. The volume is an integrated collection of articles covering a number of case studies, and includes several chapters proposing new techniques for deriving advanced language implementations. The accompanying software is freely available.


Book Synopsis Language Prototyping by : Arie Deursen

Download or read book Language Prototyping written by Arie Deursen and published by World Scientific. This book was released on 1996 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Language prototyping provides a means to generate language implementations automatically from high-level language definitions. This volume presents an algebraic specification approach to language prototyping, and is centered around the ASF+SDF formalism and Meta-Environment. The volume is an integrated collection of articles covering a number of case studies, and includes several chapters proposing new techniques for deriving advanced language implementations. The accompanying software is freely available.


Prototyping Augmented Reality

Prototyping Augmented Reality

Author: Tony Mullen

Publisher: John Wiley & Sons

Published: 2011-09-20

Total Pages: 525

ISBN-13: 1118180070

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Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.


Book Synopsis Prototyping Augmented Reality by : Tony Mullen

Download or read book Prototyping Augmented Reality written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.


Software Prototyping in Data and Knowledge Engineering

Software Prototyping in Data and Knowledge Engineering

Author: G. Guida

Publisher: Springer Science & Business Media

Published: 2013-03-07

Total Pages: 416

ISBN-13: 940114267X

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This monograph describes an innovative prototyping framework for data and knowledge intensive systems. The proposed approach will prove especially useful for advanced and research-oriented projects that aim to develop a traditional database perspective into fully-fledged advanced database approaches and knowledge engineering technologies. The book is organised in two parts. The first part, comprising chapters 1 to 4, provides an introduction to the concept of prototyping, to database and knowledge-based technologies, and to the main issues involved in the integration of data and knowledge engineering. The second part, comprising chapters 5 to 12, illustrates the proposed approach in technical detail. Audience: This volume will be of interest to researchers in the field of databases and knowledge engineering in general, and for software designers and knowledge engineers who aim to expand their expertise in data and knowledge intensive systems.


Book Synopsis Software Prototyping in Data and Knowledge Engineering by : G. Guida

Download or read book Software Prototyping in Data and Knowledge Engineering written by G. Guida and published by Springer Science & Business Media. This book was released on 2013-03-07 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph describes an innovative prototyping framework for data and knowledge intensive systems. The proposed approach will prove especially useful for advanced and research-oriented projects that aim to develop a traditional database perspective into fully-fledged advanced database approaches and knowledge engineering technologies. The book is organised in two parts. The first part, comprising chapters 1 to 4, provides an introduction to the concept of prototyping, to database and knowledge-based technologies, and to the main issues involved in the integration of data and knowledge engineering. The second part, comprising chapters 5 to 12, illustrates the proposed approach in technical detail. Audience: This volume will be of interest to researchers in the field of databases and knowledge engineering in general, and for software designers and knowledge engineers who aim to expand their expertise in data and knowledge intensive systems.


Prototyping

Prototyping

Author: Reinhard Budde

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 215

ISBN-13: 3642768202

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Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.


Book Synopsis Prototyping by : Reinhard Budde

Download or read book Prototyping written by Reinhard Budde and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping is an approach used in evolutionary system development. In this book, the authors show which forms of prototyping can be employed to tackle which problems. They take a look at the tools used in everyday software development with a view to determining their suitability for prototyping, and attempt to elucidate prototyping as a methodological concept. Part I of the book looks at prototyping as an approach for constructing and evaluating models. Traditional approaches and phase-oriented life cycle plans are discussed. Prototyping overcomes fundamental problems associated with life cycle plans. The authors present their own concept of evolutionary system development. Part II shows to what extent technical support of evolutionary system development is possible. Various tools for supporting prototyping are discussed and prospective trends are indicated. Criteria are listed to help the reader choose between the various development environments currently available or likely to become available in the near future. Case studies are used to illustrate how prototype construction can be integrated in software projects.


Rapid System Prototyping with FPGAs

Rapid System Prototyping with FPGAs

Author: R. C. Cofer

Publisher: Elsevier

Published: 2011-03-31

Total Pages: 321

ISBN-13: 0080457371

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The push to move products to market as quickly and cheaply as possible is fiercer than ever, and accordingly, engineers are always looking for new ways to provide their companies with the edge over the competition. Field-Programmable Gate Arrays (FPGAs), which are faster, denser, and more cost-effective than traditional programmable logic devices (PLDs), are quickly becoming one of the most widespread tools that embedded engineers can utilize in order to gain that needed edge. FPGAs are especially popular for prototyping designs, due to their superior speed and efficiency. This book hones in on that rapid prototyping aspect of FPGA use, showing designers exactly how they can cut time off production cycles and save their companies money drained by costly mistakes, via prototyping designs with FPGAs first. Reading it will take a designer with a basic knowledge of implementing FPGAs to the “next-level of FPGA use because unlike broad beginner books on FPGAs, this book presents the required design skills in a focused, practical, example-oriented manner. In-the-trenches expert authors assure the most applicable advice to practicing engineers Dual focus on successfully making critical decisions and avoiding common pitfalls appeals to engineers pressured for speed and perfection Hardware and software are both covered, in order to address the growing trend toward "cross-pollination" of engineering expertise


Book Synopsis Rapid System Prototyping with FPGAs by : R. C. Cofer

Download or read book Rapid System Prototyping with FPGAs written by R. C. Cofer and published by Elsevier. This book was released on 2011-03-31 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The push to move products to market as quickly and cheaply as possible is fiercer than ever, and accordingly, engineers are always looking for new ways to provide their companies with the edge over the competition. Field-Programmable Gate Arrays (FPGAs), which are faster, denser, and more cost-effective than traditional programmable logic devices (PLDs), are quickly becoming one of the most widespread tools that embedded engineers can utilize in order to gain that needed edge. FPGAs are especially popular for prototyping designs, due to their superior speed and efficiency. This book hones in on that rapid prototyping aspect of FPGA use, showing designers exactly how they can cut time off production cycles and save their companies money drained by costly mistakes, via prototyping designs with FPGAs first. Reading it will take a designer with a basic knowledge of implementing FPGAs to the “next-level of FPGA use because unlike broad beginner books on FPGAs, this book presents the required design skills in a focused, practical, example-oriented manner. In-the-trenches expert authors assure the most applicable advice to practicing engineers Dual focus on successfully making critical decisions and avoiding common pitfalls appeals to engineers pressured for speed and perfection Hardware and software are both covered, in order to address the growing trend toward "cross-pollination" of engineering expertise


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

Author: Jeremy Gibson Bond

Publisher: Addison-Wesley Professional

Published: 2014-07-04

Total Pages: 944

ISBN-13: 0133439623

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Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry


Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson Bond

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

Author: Jeremy Gibson

Publisher: Pearson Education

Published: 2015

Total Pages: 944

ISBN-13: 0321933168

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


Pattern Languages of Program Design 5

Pattern Languages of Program Design 5

Author: Dragos-Anton Manolescu

Publisher: Addison-Wesley Professional

Published: 2006

Total Pages: 622

ISBN-13: 0321321944

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The long awaited fifth volume in a collection of key practices for pattern languages and design.


Book Synopsis Pattern Languages of Program Design 5 by : Dragos-Anton Manolescu

Download or read book Pattern Languages of Program Design 5 written by Dragos-Anton Manolescu and published by Addison-Wesley Professional. This book was released on 2006 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long awaited fifth volume in a collection of key practices for pattern languages and design.


VHDL and FPLDs in Digital Systems Design, Prototyping and Customization

VHDL and FPLDs in Digital Systems Design, Prototyping and Customization

Author: Zoran Salcic

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 557

ISBN-13: 1461558271

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This book represents an attempt to treat three aspects of digital systems, design, prototyping and customization, in an integrated manner using two major technologies: VHSIC Hardware Description Language (VHDL) as a modeling and specification tool, and Field-Programmable Logic Devices (FPLDs) as an implementation technology. They together make a very powerful combination for complex digital systems rapid design and prototyping as the important steps towards manufacturing, or, in the case of feasible quantities, they also provide fast system manufacturing. Combining these two technologies makes possible implementation of very complex digital systems at the desk. VHDL has become a standard tool to capture features of digital systems in a form of behavioral, dataflow or structural models providing a high degree of flexibility. When augmented by a good simulator, VHDL enables extensive verification of features of the system under design, reducing uncertainties at the latter phases of design process. As such, it becomes an unavoidable modeling tool to model digital systems at various levels of abstraction.


Book Synopsis VHDL and FPLDs in Digital Systems Design, Prototyping and Customization by : Zoran Salcic

Download or read book VHDL and FPLDs in Digital Systems Design, Prototyping and Customization written by Zoran Salcic and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents an attempt to treat three aspects of digital systems, design, prototyping and customization, in an integrated manner using two major technologies: VHSIC Hardware Description Language (VHDL) as a modeling and specification tool, and Field-Programmable Logic Devices (FPLDs) as an implementation technology. They together make a very powerful combination for complex digital systems rapid design and prototyping as the important steps towards manufacturing, or, in the case of feasible quantities, they also provide fast system manufacturing. Combining these two technologies makes possible implementation of very complex digital systems at the desk. VHDL has become a standard tool to capture features of digital systems in a form of behavioral, dataflow or structural models providing a high degree of flexibility. When augmented by a good simulator, VHDL enables extensive verification of features of the system under design, reducing uncertainties at the latter phases of design process. As such, it becomes an unavoidable modeling tool to model digital systems at various levels of abstraction.


System Specification and Design Languages

System Specification and Design Languages

Author: Tom J. Kaźmierski

Publisher: Springer Science & Business Media

Published: 2011-12-02

Total Pages: 261

ISBN-13: 146141427X

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This book brings together a selection of the best papers from the thirteenth edition of the Forum on specification and Design Languages Conference (FDL), which was held in Southampton, UK in September 2010. FDL is a well established international forum devoted to dissemination of research results, practical experiences and new ideas in the application of specification, design and verification languages to the design, modelling and verification of integrated circuits, complex hardware/software embedded systems, and mixed-technology systems.


Book Synopsis System Specification and Design Languages by : Tom J. Kaźmierski

Download or read book System Specification and Design Languages written by Tom J. Kaźmierski and published by Springer Science & Business Media. This book was released on 2011-12-02 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a selection of the best papers from the thirteenth edition of the Forum on specification and Design Languages Conference (FDL), which was held in Southampton, UK in September 2010. FDL is a well established international forum devoted to dissemination of research results, practical experiences and new ideas in the application of specification, design and verification languages to the design, modelling and verification of integrated circuits, complex hardware/software embedded systems, and mixed-technology systems.