Macromedia Flash MX 2004 ActionScript 2.0 Dictionary

Macromedia Flash MX 2004 ActionScript 2.0 Dictionary

Author: Macromedia, inc

Publisher:

Published: 2004

Total Pages: 1060

ISBN-13: 9780321228413

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The real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows users to take Flash MX 2004 designs to new levels. In addition, a posse of Flash and ActionScripting luminaries contributes articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.


Book Synopsis Macromedia Flash MX 2004 ActionScript 2.0 Dictionary by : Macromedia, inc

Download or read book Macromedia Flash MX 2004 ActionScript 2.0 Dictionary written by Macromedia, inc and published by . This book was released on 2004 with total page 1060 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows users to take Flash MX 2004 designs to new levels. In addition, a posse of Flash and ActionScripting luminaries contributes articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.


Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript

Author: Derek Franklin

Publisher: Macromedia Press

Published: 2004

Total Pages: 782

ISBN-13: 9780321213433

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.


Book Synopsis Macromedia Flash MX 2004 ActionScript by : Derek Franklin

Download or read book Macromedia Flash MX 2004 ActionScript written by Derek Franklin and published by Macromedia Press. This book was released on 2004 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.


Flash MX Designer's ActionScript Reference

Flash MX Designer's ActionScript Reference

Author: Tim Parker

Publisher: Apress

Published: 2013-11-11

Total Pages: 1115

ISBN-13: 1430251476

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If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.


Book Synopsis Flash MX Designer's ActionScript Reference by : Tim Parker

Download or read book Flash MX Designer's ActionScript Reference written by Tim Parker and published by Apress. This book was released on 2013-11-11 with total page 1115 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.


Flash Out of the Box

Flash Out of the Box

Author: Robert Hoekman, Jr.

Publisher: "O'Reilly Media, Inc."

Published: 2004-11-18

Total Pages: 258

ISBN-13: 0596552750

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If you believe the sky really is the limit when it comes to creating unparalleled user experiences and applications for the Web--then Macromedia Flash MX is sure to be your tool of choice. With Flash, you can integrate video, text, audio, and graphics into distinctive and compelling web content, stunningly interactive and expressive user interfaces, and rich applications for the Internet.Flash is all about helping you dramatically enhance the user experience. And Flash Out of the Box is all about helping you think outside of the box to get there--first, by diving into the Flash box and then becoming intimately acquainted with every nook and cranny of it.In Flash Out of the Box, you'll follow and work with a simple box through a "day in the life" style journey. You'll study, use, abuse, and transform the box as you move through exercises that teach you the basics of Flash, and much more, in an entertaining, unforgettable, task-oriented fashion. You'll learn to animate, work with video, load external assets, draw, mask, modularize, and many other things that will be essential as you move into more advanced techniques with other books. It's just you, Flash, and the box, mastering each technique along the way and adding others in a fashion that will let you practice and learn simultaneously.Most Flash tutorials you've looked at are tool-centric, focusing on Flash's individual features and how to use them (an approach that can quickly become tedious), whereas this innovative, engaging, and motivating book is uniquely user-centric. That means it concentrates on you and what you want and need to learn. Each successive lesson anticipates and builds upon your needs, capabilities, and questions as you evolve from Flash beginner to Flash master.Written in a fun and conversational tone, the highly accessible Flash Out of the Box makes learning Flash MX 2004 intuitive, logical, and, most of all, fun.


Book Synopsis Flash Out of the Box by : Robert Hoekman, Jr.

Download or read book Flash Out of the Box written by Robert Hoekman, Jr. and published by "O'Reilly Media, Inc.". This book was released on 2004-11-18 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you believe the sky really is the limit when it comes to creating unparalleled user experiences and applications for the Web--then Macromedia Flash MX is sure to be your tool of choice. With Flash, you can integrate video, text, audio, and graphics into distinctive and compelling web content, stunningly interactive and expressive user interfaces, and rich applications for the Internet.Flash is all about helping you dramatically enhance the user experience. And Flash Out of the Box is all about helping you think outside of the box to get there--first, by diving into the Flash box and then becoming intimately acquainted with every nook and cranny of it.In Flash Out of the Box, you'll follow and work with a simple box through a "day in the life" style journey. You'll study, use, abuse, and transform the box as you move through exercises that teach you the basics of Flash, and much more, in an entertaining, unforgettable, task-oriented fashion. You'll learn to animate, work with video, load external assets, draw, mask, modularize, and many other things that will be essential as you move into more advanced techniques with other books. It's just you, Flash, and the box, mastering each technique along the way and adding others in a fashion that will let you practice and learn simultaneously.Most Flash tutorials you've looked at are tool-centric, focusing on Flash's individual features and how to use them (an approach that can quickly become tedious), whereas this innovative, engaging, and motivating book is uniquely user-centric. That means it concentrates on you and what you want and need to learn. Each successive lesson anticipates and builds upon your needs, capabilities, and questions as you evolve from Flash beginner to Flash master.Written in a fun and conversational tone, the highly accessible Flash Out of the Box makes learning Flash MX 2004 intuitive, logical, and, most of all, fun.


Flash MX 2004 ActionScript Bible

Flash MX 2004 ActionScript Bible

Author: Robert Reinhardt

Publisher: John Wiley & Sons

Published: 2004-04-28

Total Pages: 986

ISBN-13: 076457129X

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Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool


Book Synopsis Flash MX 2004 ActionScript Bible by : Robert Reinhardt

Download or read book Flash MX 2004 ActionScript Bible written by Robert Reinhardt and published by John Wiley & Sons. This book was released on 2004-04-28 with total page 986 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool


Macromedia Flash MX Designer's ActionScript Reference

Macromedia Flash MX Designer's ActionScript Reference

Author: John Davey

Publisher: Springer

Published: 2002-09-11

Total Pages: 1128

ISBN-13:

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This book and CD package combines two elements: a comprehensive and in-depth reference resource for Flash MX ActionScript and a collection of practical tutorials on using ActionScript effectively in Flash movie design. It contains 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs. The CD reproduces and expands the book's Complete ActionScript Dictionary, providing a comprehensive and portable reference tool.


Book Synopsis Macromedia Flash MX Designer's ActionScript Reference by : John Davey

Download or read book Macromedia Flash MX Designer's ActionScript Reference written by John Davey and published by Springer. This book was released on 2002-09-11 with total page 1128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book and CD package combines two elements: a comprehensive and in-depth reference resource for Flash MX ActionScript and a collection of practical tutorials on using ActionScript effectively in Flash movie design. It contains 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs. The CD reproduces and expands the book's Complete ActionScript Dictionary, providing a comprehensive and portable reference tool.


Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting

Author: Derek Franklin

Publisher: Macromedia Press

Published: 2002

Total Pages: 620

ISBN-13: 9780201770223

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Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.


Book Synopsis Macromedia Flash MX Actionscripting by : Derek Franklin

Download or read book Macromedia Flash MX Actionscripting written by Derek Franklin and published by Macromedia Press. This book was released on 2002 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.


Special Edition Using Macromedia Studio MX 2004

Special Edition Using Macromedia Studio MX 2004

Author: Michael Hurwicz

Publisher: Que Publishing

Published: 2004

Total Pages: 1088

ISBN-13: 9780789730428

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Que crafted this book to grow with you, providing the reference material you need as you move toward proficiency with Studio MX and use of its more advanced features. Special Edition Using Macromedia Studio MX 2004 is the only book you need to get the most from Macromedia Studio MX 2004, including the newest versions of Flash, Dreamweaver, Fireworks, FreeHand, and ColdFusion Developer Edition. Book jacket.


Book Synopsis Special Edition Using Macromedia Studio MX 2004 by : Michael Hurwicz

Download or read book Special Edition Using Macromedia Studio MX 2004 written by Michael Hurwicz and published by Que Publishing. This book was released on 2004 with total page 1088 pages. Available in PDF, EPUB and Kindle. Book excerpt: Que crafted this book to grow with you, providing the reference material you need as you move toward proficiency with Studio MX and use of its more advanced features. Special Edition Using Macromedia Studio MX 2004 is the only book you need to get the most from Macromedia Studio MX 2004, including the newest versions of Flash, Dreamweaver, Fireworks, FreeHand, and ColdFusion Developer Edition. Book jacket.


Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies

Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies

Author: Damon Dean

Publisher: John Wiley & Sons

Published: 2003-12-04

Total Pages: 890

ISBN-13: 0764559184

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Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.


Book Synopsis Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies by : Damon Dean

Download or read book Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies written by Damon Dean and published by John Wiley & Sons. This book was released on 2003-12-04 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.


Flash MX 2004 Games

Flash MX 2004 Games

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 436

ISBN-13: 1136144536

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.


Book Synopsis Flash MX 2004 Games by : Nik Lever

Download or read book Flash MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-11-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.