GD Script

GD Script

Author: Marijo Trkulja

Publisher:

Published: 2019-08-19

Total Pages: 114

ISBN-13: 9781687356024

DOWNLOAD EBOOK

Complete book format tutorial for GD Script. GD Script is Godot game engine's main script. Are you creating a new game? Are you Godot game developer? Do you want to learn something interesting and new? If yes, GD Script book is for you. Godot game engine is a leading open-source game engine for 2D and 3D game creation. You will learn how to create games using only GD Script. This will give you the freedom to create games with lots of possibilities. You will learn how to create many different 2D, 3D and control objects with GD Script only, how to implement them inside the game scene and how to combine them into a good computer game. Book is an important tool for SLAVS MAKE GAMES courses students. After you bought GD Script book all SLAVS MAKE GAMES courses are with a discount for you.


Book Synopsis GD Script by : Marijo Trkulja

Download or read book GD Script written by Marijo Trkulja and published by . This book was released on 2019-08-19 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete book format tutorial for GD Script. GD Script is Godot game engine's main script. Are you creating a new game? Are you Godot game developer? Do you want to learn something interesting and new? If yes, GD Script book is for you. Godot game engine is a leading open-source game engine for 2D and 3D game creation. You will learn how to create games using only GD Script. This will give you the freedom to create games with lots of possibilities. You will learn how to create many different 2D, 3D and control objects with GD Script only, how to implement them inside the game scene and how to combine them into a good computer game. Book is an important tool for SLAVS MAKE GAMES courses students. After you bought GD Script book all SLAVS MAKE GAMES courses are with a discount for you.


Mastering Godot

Mastering Godot

Author: Marijo Trkulja

Publisher: Independently Published

Published: 2021-01-09

Total Pages: 226

ISBN-13:

DOWNLOAD EBOOK

New book by the author of the well-known titles on Godot game engine and GDScript such as "GD Script", "Making games with GDScript" and "Autonomous Cars". The book uses the MTH method for learning and is written for both beginner and experienced game developers. Beginners are advised to read a book from the beginning, and game developers to use it as a reminder and troubleshooting guide. (From book preface) If you are a complete beginner, start reading from the beginning. You will learn the basics of GDScript through the features and methods of the 2D node class. After that, go through the "GDScript in the programming" chapter. Later, you can learn about StaticBody2D, RigidBody2D, and KinematicBody2D. Game examples after @GDScript class and after 2D Body's chapter will be of additional help to you. In addition to the above for beginners, I advise you to watch free video tutorials on my Udemy account (Slavs Make Games M.D.C.). The book is a complete manual for making video games and comes with a lot of additional educational material. A game developer reading this book will find properties and methods for a particular class. In addition, each property and method is illustrated by a code example. At the end of the class description, is also a code example. Examples like this are often parts of computer games. After ordering the book, write to e-mail [email protected] to get additional educational content with the book. Additional educational content includes: - free courses - Discount coupons for courses - free pdf educational materials


Book Synopsis Mastering Godot by : Marijo Trkulja

Download or read book Mastering Godot written by Marijo Trkulja and published by Independently Published. This book was released on 2021-01-09 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: New book by the author of the well-known titles on Godot game engine and GDScript such as "GD Script", "Making games with GDScript" and "Autonomous Cars". The book uses the MTH method for learning and is written for both beginner and experienced game developers. Beginners are advised to read a book from the beginning, and game developers to use it as a reminder and troubleshooting guide. (From book preface) If you are a complete beginner, start reading from the beginning. You will learn the basics of GDScript through the features and methods of the 2D node class. After that, go through the "GDScript in the programming" chapter. Later, you can learn about StaticBody2D, RigidBody2D, and KinematicBody2D. Game examples after @GDScript class and after 2D Body's chapter will be of additional help to you. In addition to the above for beginners, I advise you to watch free video tutorials on my Udemy account (Slavs Make Games M.D.C.). The book is a complete manual for making video games and comes with a lot of additional educational material. A game developer reading this book will find properties and methods for a particular class. In addition, each property and method is illustrated by a code example. At the end of the class description, is also a code example. Examples like this are often parts of computer games. After ordering the book, write to e-mail [email protected] to get additional educational content with the book. Additional educational content includes: - free courses - Discount coupons for courses - free pdf educational materials


Godot From Zero to Proficiency (Foundations)

Godot From Zero to Proficiency (Foundations)

Author: Patrick Felicia

Publisher: Patrick Felicia

Published: 2021-03-11

Total Pages: 174

ISBN-13:

DOWNLOAD EBOOK

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now


Book Synopsis Godot From Zero to Proficiency (Foundations) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Foundations) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-03-11 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now


Moving from Unity to Godot

Moving from Unity to Godot

Author: Alan Thorn

Publisher: Apress

Published: 2020-06-13

Total Pages: 283

ISBN-13: 1484259084

DOWNLOAD EBOOK

Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and GodotMaximize the benefits from Unity and Godot Create believable game world and characters with GodotMaster the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.


Book Synopsis Moving from Unity to Godot by : Alan Thorn

Download or read book Moving from Unity to Godot written by Alan Thorn and published by Apress. This book was released on 2020-06-13 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and GodotMaximize the benefits from Unity and Godot Create believable game world and characters with GodotMaster the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.


Godot 3D Game Development

Godot 3D Game Development

Author: Marijo Trkulja

Publisher: BPB Publications

Published: 2022-09-23

Total Pages: 220

ISBN-13: 935551218X

DOWNLOAD EBOOK

You can create great video games ... Godot is the way! KEY FEATURES ● Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games. ● Includes examples, screenshots, illustrations, and charts to explain the use of Godot's GD Script. ● Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games. DESCRIPTION The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns. The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game. If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles. WHAT YOU WILL LEARN ● Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics. ● Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms. ● Create a 3D RPG game that works on multiple platforms from scratch. ● Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations. ● Test, troubleshoot, and publish wholly created games on multiple platforms. WHO THIS BOOK IS FOR Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don't need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book. TABLE OF CONTENTS 1. Introduction 2. Towards 2D Game 3. Making 2D Games 4. Creating a 2D Game 5. 2D Adventure 6. 3D Math and 3D Physics 7. Project: 3D Platformer 8. 3D RPG Adventure 9. Game Systems in a 3D RPG Adventure


Book Synopsis Godot 3D Game Development by : Marijo Trkulja

Download or read book Godot 3D Game Development written by Marijo Trkulja and published by BPB Publications. This book was released on 2022-09-23 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can create great video games ... Godot is the way! KEY FEATURES ● Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games. ● Includes examples, screenshots, illustrations, and charts to explain the use of Godot's GD Script. ● Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games. DESCRIPTION The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns. The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game. If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles. WHAT YOU WILL LEARN ● Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics. ● Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms. ● Create a 3D RPG game that works on multiple platforms from scratch. ● Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations. ● Test, troubleshoot, and publish wholly created games on multiple platforms. WHO THIS BOOK IS FOR Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don't need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book. TABLE OF CONTENTS 1. Introduction 2. Towards 2D Game 3. Making 2D Games 4. Creating a 2D Game 5. 2D Adventure 6. 3D Math and 3D Physics 7. Project: 3D Platformer 8. 3D RPG Adventure 9. Game Systems in a 3D RPG Adventure


Mastering Game Development

Mastering Game Development

Author: Cybellium Ltd

Publisher: Cybellium Ltd

Published:

Total Pages: 170

ISBN-13:

DOWNLOAD EBOOK

Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com


Book Synopsis Mastering Game Development by : Cybellium Ltd

Download or read book Mastering Game Development written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com


Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Author: Ariel Manzur

Publisher: Sams Publishing

Published: 2018-03-13

Total Pages: 698

ISBN-13: 0134835212

DOWNLOAD EBOOK

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)


Book Synopsis Godot Engine Game Development in 24 Hours, Sams Teach Yourself by : Ariel Manzur

Download or read book Godot Engine Game Development in 24 Hours, Sams Teach Yourself written by Ariel Manzur and published by Sams Publishing. This book was released on 2018-03-13 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)


Mastering Unity 2D Game Development

Mastering Unity 2D Game Development

Author: Simon Jackson

Publisher: Packt Publishing Ltd

Published: 2014-08-26

Total Pages: 693

ISBN-13: 1849697353

DOWNLOAD EBOOK

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.


Book Synopsis Mastering Unity 2D Game Development by : Simon Jackson

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.


Godot From Zero to Proficiency (Intermediate)

Godot From Zero to Proficiency (Intermediate)

Author: Patrick Felicia

Publisher: Patrick Felicia

Published:

Total Pages: 180

ISBN-13:

DOWNLOAD EBOOK

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now


Book Synopsis Godot From Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now


Godot Engine Game Development Projects

Godot Engine Game Development Projects

Author: Chris Bradfield

Publisher: Packt Publishing Ltd

Published: 2018-06-29

Total Pages: 292

ISBN-13: 1788836421

DOWNLOAD EBOOK

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.


Book Synopsis Godot Engine Game Development Projects by : Chris Bradfield

Download or read book Godot Engine Game Development Projects written by Chris Bradfield and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.