Math Games: Getting to the Core of Conceptual Understanding ebook

Math Games: Getting to the Core of Conceptual Understanding ebook

Author: Ted H. Hull

Publisher: Teacher Created Materials

Published: 2013-04-01

Total Pages: 322

ISBN-13: 1425896936

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Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.


Book Synopsis Math Games: Getting to the Core of Conceptual Understanding ebook by : Ted H. Hull

Download or read book Math Games: Getting to the Core of Conceptual Understanding ebook written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2013-04-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.


Math Games

Math Games

Author: Ted H. Hull

Publisher: Math Games: Skill-Based Practi

Published: 2013-04

Total Pages: 0

ISBN-13: 9781425810139

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Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.


Book Synopsis Math Games by : Ted H. Hull

Download or read book Math Games written by Ted H. Hull and published by Math Games: Skill-Based Practi. This book was released on 2013-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.


NSights: Math Games for Conceptual Understanding

NSights: Math Games for Conceptual Understanding

Author: Barbara Dougherty

Publisher: Curriculum Research & Dev Group

Published: 2020-10-31

Total Pages: 0

ISBN-13: 9781583511756

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NSights Math Games for Conceptual Understanding is a resource for teachers to use with any mathematics curriculum. The games in this book are developed to support students as they acquire a deeper understanding of number relationships and generalizations that lead to conceptual knowledge and robust procedural skills. These types of concepts and skills are foundational to accessing more sophisticated mathematical ideas. The learning outcomes for each game are closely aligned to late elementary through high school grades. In some games, there are different levels or versions that may range from simple to more complex mathematical ideas and are, therefore, appropriate for use in diverse classrooms. This will allow you to match the game's mathematical ideas and complexity to the levels of your students. Sometimes, you may want to review previously learned skills to focus on the number sense ideas. Or, you can use the level or version that more closely fits with the content you are teaching at grade level. Each game in this volume includes learning outcome(s), instructions, and a recording sheet or game board. Sometimes, suggestions about organizing your classroom (such as playing in pairs or teacher-led) are included to assist you in making the game a success with your students. The games in this volume are user-friendly and accessible for all students. They have been classroom tested by students and teachers, and their suggestions have contributed to creating games that are highly engaging while at the same time promoting robust mathematical learning.


Book Synopsis NSights: Math Games for Conceptual Understanding by : Barbara Dougherty

Download or read book NSights: Math Games for Conceptual Understanding written by Barbara Dougherty and published by Curriculum Research & Dev Group. This book was released on 2020-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: NSights Math Games for Conceptual Understanding is a resource for teachers to use with any mathematics curriculum. The games in this book are developed to support students as they acquire a deeper understanding of number relationships and generalizations that lead to conceptual knowledge and robust procedural skills. These types of concepts and skills are foundational to accessing more sophisticated mathematical ideas. The learning outcomes for each game are closely aligned to late elementary through high school grades. In some games, there are different levels or versions that may range from simple to more complex mathematical ideas and are, therefore, appropriate for use in diverse classrooms. This will allow you to match the game's mathematical ideas and complexity to the levels of your students. Sometimes, you may want to review previously learned skills to focus on the number sense ideas. Or, you can use the level or version that more closely fits with the content you are teaching at grade level. Each game in this volume includes learning outcome(s), instructions, and a recording sheet or game board. Sometimes, suggestions about organizing your classroom (such as playing in pairs or teacher-led) are included to assist you in making the game a success with your students. The games in this volume are user-friendly and accessible for all students. They have been classroom tested by students and teachers, and their suggestions have contributed to creating games that are highly engaging while at the same time promoting robust mathematical learning.


Reveal Math. Accelerated

Reveal Math. Accelerated

Author:

Publisher:

Published: 2021

Total Pages:

ISBN-13: 9780076819577

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Book Synopsis Reveal Math. Accelerated by :

Download or read book Reveal Math. Accelerated written by and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Well Played

Well Played

Author: Linda Schulman Dacey

Publisher: Stenhouse Publishers

Published: 2015

Total Pages: 234

ISBN-13: 1625310323

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Well Played: Building Mathematical Thinking Through Number Games and Puzzles, Grades 3-5 "This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers." - Kassia Omohundro Wedekind, from the foreword Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.


Book Synopsis Well Played by : Linda Schulman Dacey

Download or read book Well Played written by Linda Schulman Dacey and published by Stenhouse Publishers. This book was released on 2015 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well Played: Building Mathematical Thinking Through Number Games and Puzzles, Grades 3-5 "This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers." - Kassia Omohundro Wedekind, from the foreword Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.


Math Games Galore: Number Sense and Place Value, Gr. 3, eBook

Math Games Galore: Number Sense and Place Value, Gr. 3, eBook

Author: Stephen Davis

Publisher: Creative Teaching Press

Published: 2009-06-26

Total Pages: 37

ISBN-13: 1606899589

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10 Matching Games That Reinforce Basic Math Skills. Quick to prepare and easy to learn, The games in Math Games Galore! make learning new math skills fun. Like the classic memory game, The objective is to find the most pairs of matching cards using visual recall. Every game plays by an identical set of rules and directions, So once students learn how to play one game, they have learned how to play all 10 games. Great for learning centers and family math night.


Book Synopsis Math Games Galore: Number Sense and Place Value, Gr. 3, eBook by : Stephen Davis

Download or read book Math Games Galore: Number Sense and Place Value, Gr. 3, eBook written by Stephen Davis and published by Creative Teaching Press. This book was released on 2009-06-26 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: 10 Matching Games That Reinforce Basic Math Skills. Quick to prepare and easy to learn, The games in Math Games Galore! make learning new math skills fun. Like the classic memory game, The objective is to find the most pairs of matching cards using visual recall. Every game plays by an identical set of rules and directions, So once students learn how to play one game, they have learned how to play all 10 games. Great for learning centers and family math night.


Creating a Language-Rich Math Class

Creating a Language-Rich Math Class

Author: Sandra L. Atkins

Publisher: Routledge

Published: 2015-09-16

Total Pages: 169

ISBN-13: 1317425081

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What meanings do your students have for key mathematics concepts? What meanings do you wish them to have? Creating a Language-Rich Math Class offers practical approaches for developing conceptual understandings by connecting concrete, pictorial, verbal, and symbolic representations. The focus is on making mathematics memorable instead of on memorizing. You’ll learn strategies for introducing students to math language that gives meaning to the terms and symbols they use everyday; for building flexibility and precision in students’ use of math language; and for structuring activities to make them more language-rich. Book Features: Detailed directions for sample games and activities for immediate classroom use; Investigations to Try and Questions for Reflection to assist in implementing these ideas into your practice; Graphic organizer for helping students first understand, solve, and defend their solutions to word problems; Blackline masters of game cards and puzzles (also available at http://www.routledge.com/books/details/9781138916296/)


Book Synopsis Creating a Language-Rich Math Class by : Sandra L. Atkins

Download or read book Creating a Language-Rich Math Class written by Sandra L. Atkins and published by Routledge. This book was released on 2015-09-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: What meanings do your students have for key mathematics concepts? What meanings do you wish them to have? Creating a Language-Rich Math Class offers practical approaches for developing conceptual understandings by connecting concrete, pictorial, verbal, and symbolic representations. The focus is on making mathematics memorable instead of on memorizing. You’ll learn strategies for introducing students to math language that gives meaning to the terms and symbols they use everyday; for building flexibility and precision in students’ use of math language; and for structuring activities to make them more language-rich. Book Features: Detailed directions for sample games and activities for immediate classroom use; Investigations to Try and Questions for Reflection to assist in implementing these ideas into your practice; Graphic organizer for helping students first understand, solve, and defend their solutions to word problems; Blackline masters of game cards and puzzles (also available at http://www.routledge.com/books/details/9781138916296/)


Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications

Author: James M. Van Verth

Publisher: CRC Press

Published: 2008-05-19

Total Pages: 706

ISBN-13: 0123742978

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.


Book Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.


Math Games Galore: Algebra and Geometry, Gr. K, eBook

Math Games Galore: Algebra and Geometry, Gr. K, eBook

Author: Stephen Davis

Publisher: Creative Teaching Press

Published: 2009-03-01

Total Pages: 37

ISBN-13: 1606891499

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10 matching games that reinforce basic skills


Book Synopsis Math Games Galore: Algebra and Geometry, Gr. K, eBook by : Stephen Davis

Download or read book Math Games Galore: Algebra and Geometry, Gr. K, eBook written by Stephen Davis and published by Creative Teaching Press. This book was released on 2009-03-01 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: 10 matching games that reinforce basic skills


Common Core Math 4 Today, Grade 4

Common Core Math 4 Today, Grade 4

Author: Carson-Dellosa Publishing

Publisher: Carson-Dellosa Publishing

Published: 2013-05-01

Total Pages: 100

ISBN-13: 1624426026

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This is a perfect supplement to any classroom math curriculum. The book covers 40 weeks of daily practice. It includes 4 math exercises a day for four days a week. A separate assessment is included with every exercise.


Book Synopsis Common Core Math 4 Today, Grade 4 by : Carson-Dellosa Publishing

Download or read book Common Core Math 4 Today, Grade 4 written by Carson-Dellosa Publishing and published by Carson-Dellosa Publishing. This book was released on 2013-05-01 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a perfect supplement to any classroom math curriculum. The book covers 40 weeks of daily practice. It includes 4 math exercises a day for four days a week. A separate assessment is included with every exercise.