Mathematica as a Tool

Mathematica as a Tool

Author: Stephan Kaufmann

Publisher: Birkhäuser

Published: 2012-12-06

Total Pages: 438

ISBN-13: 3034885261

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Mathematica combines symbolic and numerical calculations, plots, graphics programming, list calculations and structured documentation into an interactive environment. This book covers the program and shows with practical examples how even more complex problems can be solved with just a few commands. From the reviews: "A valuable introductory textbook on Mathematica and is very useful to scientists and engineers who use Mathematica in their work." -- ZENTRALBLATT MATH


Book Synopsis Mathematica as a Tool by : Stephan Kaufmann

Download or read book Mathematica as a Tool written by Stephan Kaufmann and published by Birkhäuser. This book was released on 2012-12-06 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematica combines symbolic and numerical calculations, plots, graphics programming, list calculations and structured documentation into an interactive environment. This book covers the program and shows with practical examples how even more complex problems can be solved with just a few commands. From the reviews: "A valuable introductory textbook on Mathematica and is very useful to scientists and engineers who use Mathematica in their work." -- ZENTRALBLATT MATH


Mathematica

Mathematica

Author: Stephen Wolfram

Publisher:

Published: 1991

Total Pages: 996

ISBN-13: 9780201515022

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Book Synopsis Mathematica by : Stephen Wolfram

Download or read book Mathematica written by Stephen Wolfram and published by . This book was released on 1991 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Deep Learning and the Game of Go

Deep Learning and the Game of Go

Author: Kevin Ferguson

Publisher: Simon and Schuster

Published: 2019-01-06

Total Pages: 611

ISBN-13: 1638354014

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Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning


Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning


Toolbox for the Mathematica Programmers

Toolbox for the Mathematica Programmers

Author: V. Aladjev

Publisher: Createspace Independent Publishing Platform

Published: 2016-04-14

Total Pages: 630

ISBN-13: 9781532748837

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Computer mathematics systems (CMS) find more and more broad application in a number of natural, economical and social fields. These systems are rather important tools for scientists, teachers, researchers and engineers, very well combining symbolical methods with advanced computing methods. One of leaders among tools of this class undoubtedly is the Mathematica system. The book focuses on a important aspect - modular programming supported by Mathematica. The given aspect is of particular importance not only for appendices but also above all it is quite important in the creation of the user tools that expand the most frequently used standard tools of the system and/or eliminate its shortcomings, or complement the new facilities.Software represented in the book contain a number of useful and effective receptions of procedural and functional programming in the Mathematica system that extend the system software and allow sometimes much more efficiently and easily to program the program projects for various purposes first of all wearing system character. The presented tools are of interest not only as independent tools, but also contain a number of the receptions useful in practical programming in the Mathematica software.The above software rather essentially dilates the Mathematica functionality and can be useful enough for programming of many applications above all of system character. Moreover, the AVZ_Package package containing more 800 tools of various purpose with freeware license is attached to the book.The given book is oriented on a wide enough circle of the users of computer mathematics systems, researchers, teachers and students of universities for courses of computer science, mathematics, physics and many other natural disciplines. The book will be of interest also to the specialists of the industry and technology that use the CMS in own professional activity.In the course of preparation of the present book the licensed releases 8 ÷ 10 of the Mathematica system provided by the Wolfram Research Inc. have been used.


Book Synopsis Toolbox for the Mathematica Programmers by : V. Aladjev

Download or read book Toolbox for the Mathematica Programmers written by V. Aladjev and published by Createspace Independent Publishing Platform. This book was released on 2016-04-14 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer mathematics systems (CMS) find more and more broad application in a number of natural, economical and social fields. These systems are rather important tools for scientists, teachers, researchers and engineers, very well combining symbolical methods with advanced computing methods. One of leaders among tools of this class undoubtedly is the Mathematica system. The book focuses on a important aspect - modular programming supported by Mathematica. The given aspect is of particular importance not only for appendices but also above all it is quite important in the creation of the user tools that expand the most frequently used standard tools of the system and/or eliminate its shortcomings, or complement the new facilities.Software represented in the book contain a number of useful and effective receptions of procedural and functional programming in the Mathematica system that extend the system software and allow sometimes much more efficiently and easily to program the program projects for various purposes first of all wearing system character. The presented tools are of interest not only as independent tools, but also contain a number of the receptions useful in practical programming in the Mathematica software.The above software rather essentially dilates the Mathematica functionality and can be useful enough for programming of many applications above all of system character. Moreover, the AVZ_Package package containing more 800 tools of various purpose with freeware license is attached to the book.The given book is oriented on a wide enough circle of the users of computer mathematics systems, researchers, teachers and students of universities for courses of computer science, mathematics, physics and many other natural disciplines. The book will be of interest also to the specialists of the industry and technology that use the CMS in own professional activity.In the course of preparation of the present book the licensed releases 8 ÷ 10 of the Mathematica system provided by the Wolfram Research Inc. have been used.


Mastering Mathematica

Mastering Mathematica

Author: John W. Gray

Publisher: Academic Press

Published: 1998

Total Pages: 656

ISBN-13: 9780122961052

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This new edition of Mastering Mathematica focuses on using Mathematica as a programming language, because programming in Mathematica is the best way to use the software to its fullest capacity. The book covers functional programming, imperative programming, rewrite programming, and object-oriented programming. It also addresses the use of Mathematica as a symbolic manipulator and a general tool for knowledge representation. * Focus on four different types of programming styles with Mathematica: functional programming, rewrite (or rule-based) programmng, imperative (or procedural) programming, and object-oriented programming, with many examples of each style * Compatible with Mathematica 3.0 and its programming language * Chapters on graphics programming show how to make the most of the considerable graphics capabilities of Mathematica * Includes coverage of programming needed for creation of Mathematica packages that allow a user to extend the language as needed for particular uses * Applications include: * Polya pattern analysis * Critical points of functions * Object-oriented graph theory * Minimal surfaces * Mathematica-Enhanced CD-ROM Enclosed * Complete text in active Mathematica Notebook files, enhanced for v3.0; Allows you to evaluate complex examples without retyping; Extensive use of the v3.0 math typesetting system * Hyperlink index and table of contents * Instant access to any chapter or topic * Index is automatically merged with the main Mathematica help system forming a master index of all the user's Mathematica related information; Quickly see listings on a given topic from The Mathematica Book, Mastering Mathematica, the Guide to Standard Packages, or any other Help Browswer aware books you have installed


Book Synopsis Mastering Mathematica by : John W. Gray

Download or read book Mastering Mathematica written by John W. Gray and published by Academic Press. This book was released on 1998 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of Mastering Mathematica focuses on using Mathematica as a programming language, because programming in Mathematica is the best way to use the software to its fullest capacity. The book covers functional programming, imperative programming, rewrite programming, and object-oriented programming. It also addresses the use of Mathematica as a symbolic manipulator and a general tool for knowledge representation. * Focus on four different types of programming styles with Mathematica: functional programming, rewrite (or rule-based) programmng, imperative (or procedural) programming, and object-oriented programming, with many examples of each style * Compatible with Mathematica 3.0 and its programming language * Chapters on graphics programming show how to make the most of the considerable graphics capabilities of Mathematica * Includes coverage of programming needed for creation of Mathematica packages that allow a user to extend the language as needed for particular uses * Applications include: * Polya pattern analysis * Critical points of functions * Object-oriented graph theory * Minimal surfaces * Mathematica-Enhanced CD-ROM Enclosed * Complete text in active Mathematica Notebook files, enhanced for v3.0; Allows you to evaluate complex examples without retyping; Extensive use of the v3.0 math typesetting system * Hyperlink index and table of contents * Instant access to any chapter or topic * Index is automatically merged with the main Mathematica help system forming a master index of all the user's Mathematica related information; Quickly see listings on a given topic from The Mathematica Book, Mastering Mathematica, the Guide to Standard Packages, or any other Help Browswer aware books you have installed


Mathematica by Example

Mathematica by Example

Author: Martha L. Abell

Publisher: Elsevier

Published: 2004-01-19

Total Pages: 586

ISBN-13: 0080491790

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This third edition of Mathematica by Example is completely compatible with recent Mathematica versions. Highly readable and informative, this volume is geared toward the beginning Mathematica user, and focuses on the most often used features of this powerful tool. The book covers popular applications of mathematics within different areas including calculus, linear algebra, ordinary differential equations, and partial differential equations. * Fully compatible with recent releases of Mathematica* Includes CD-ROM containing all input used in text* Focuses on the beginning Mathematica user* Covers all the basics needed to get up and running with Mathematica, especially for use in mathematics* Written by authors of several successful AP books on Mathematica


Book Synopsis Mathematica by Example by : Martha L. Abell

Download or read book Mathematica by Example written by Martha L. Abell and published by Elsevier. This book was released on 2004-01-19 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third edition of Mathematica by Example is completely compatible with recent Mathematica versions. Highly readable and informative, this volume is geared toward the beginning Mathematica user, and focuses on the most often used features of this powerful tool. The book covers popular applications of mathematics within different areas including calculus, linear algebra, ordinary differential equations, and partial differential equations. * Fully compatible with recent releases of Mathematica* Includes CD-ROM containing all input used in text* Focuses on the beginning Mathematica user* Covers all the basics needed to get up and running with Mathematica, especially for use in mathematics* Written by authors of several successful AP books on Mathematica


Using Mathematica for Quantum Mechanics

Using Mathematica for Quantum Mechanics

Author: Roman Schmied

Publisher: Springer Nature

Published: 2019-09-28

Total Pages: 193

ISBN-13: 9811375887

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This book revisits many of the problems encountered in introductory quantum mechanics, focusing on computer implementations for finding and visualizing analytical and numerical solutions. It subsequently uses these implementations as building blocks to solve more complex problems, such as coherent laser-driven dynamics in the Rubidium hyperfine structure or the Rashba interaction of an electron moving in 2D. The simulations are highlighted using the programming language Mathematica. No prior knowledge of Mathematica is needed; alternatives, such as Matlab, Python, or Maple, can also be used.


Book Synopsis Using Mathematica for Quantum Mechanics by : Roman Schmied

Download or read book Using Mathematica for Quantum Mechanics written by Roman Schmied and published by Springer Nature. This book was released on 2019-09-28 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book revisits many of the problems encountered in introductory quantum mechanics, focusing on computer implementations for finding and visualizing analytical and numerical solutions. It subsequently uses these implementations as building blocks to solve more complex problems, such as coherent laser-driven dynamics in the Rubidium hyperfine structure or the Rashba interaction of an electron moving in 2D. The simulations are highlighted using the programming language Mathematica. No prior knowledge of Mathematica is needed; alternatives, such as Matlab, Python, or Maple, can also be used.


Economic and Financial Modeling with Mathematica®

Economic and Financial Modeling with Mathematica®

Author: Hal R. Varian

Publisher: Springer

Published: 2013-11-21

Total Pages: 480

ISBN-13: 1475722818

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Mathematica is a computer program (software) for doing symbolic, numeric and graphical analysis of mathematical problems. In the hands of economists, financial analysts and other professionals in econometrics and the quantitative sector of economic and financial modeling, it can be an invaluable tool for modeling and simulation on a large number of issues and problems, besides easily grinding out numbers, doing statistical estimations and rendering graphical plots and visuals. Mathematica enables these individuals to do all of this in a unified environment. This book's main use is that of an applications handbook. Modeling in Economics and Finance with Mathematica is a compilation of contributed papers prepared by experienced, "hands on" users of the Mathematica program. They come from


Book Synopsis Economic and Financial Modeling with Mathematica® by : Hal R. Varian

Download or read book Economic and Financial Modeling with Mathematica® written by Hal R. Varian and published by Springer. This book was released on 2013-11-21 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematica is a computer program (software) for doing symbolic, numeric and graphical analysis of mathematical problems. In the hands of economists, financial analysts and other professionals in econometrics and the quantitative sector of economic and financial modeling, it can be an invaluable tool for modeling and simulation on a large number of issues and problems, besides easily grinding out numbers, doing statistical estimations and rendering graphical plots and visuals. Mathematica enables these individuals to do all of this in a unified environment. This book's main use is that of an applications handbook. Modeling in Economics and Finance with Mathematica is a compilation of contributed papers prepared by experienced, "hands on" users of the Mathematica program. They come from


Hands-on Start to Wolfram Mathematica

Hands-on Start to Wolfram Mathematica

Author: Cliff Hastings

Publisher:

Published: 2016

Total Pages: 0

ISBN-13: 9781579550127

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For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.


Book Synopsis Hands-on Start to Wolfram Mathematica by : Cliff Hastings

Download or read book Hands-on Start to Wolfram Mathematica written by Cliff Hastings and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.


Mathematica in Action

Mathematica in Action

Author: Stan Wagon

Publisher: Springer Science & Business Media

Published: 1999

Total Pages: 624

ISBN-13: 9780387986845

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"Mathematica in Action, 2nd Edition," is designed both as a guide to the extraordinary capabilities of Mathematica as well as a detailed tour of modern mathematics by one of its leading expositors, Stan Wagon. Ideal for teachers, researchers, mathematica enthusiasts. This second edition of the highly sucessful W.H. Freeman version includes an 8 page full color insert and 50% new material all organized around Elementary Topics, Intermediate Applications, and Advanced Projects. In addition, the book uses Mathematica 3.0 throughtout. Mathematica 3.0 notebooks with all the programs and examples discussed in the book are available on the TELOS web site (www.telospub.com). These notebooks contain materials suitable for DOS, Windows, Macintosh and Unix computers. Stan Wagon is well-known in the mathematics (and Mathematica) community as Associate Editor of the "American Mathematical Monthly," a columnist for the "Mathematical Intelligencer" and "Mathematica in Education and Research," author of "The Banach-Tarski Paradox" and "Unsolved Problems in Elementary Geometry and Number Theory (with Victor Klee), as well as winner of the 1987 Lester R. Ford Award for Expository Writing.


Book Synopsis Mathematica in Action by : Stan Wagon

Download or read book Mathematica in Action written by Stan Wagon and published by Springer Science & Business Media. This book was released on 1999 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mathematica in Action, 2nd Edition," is designed both as a guide to the extraordinary capabilities of Mathematica as well as a detailed tour of modern mathematics by one of its leading expositors, Stan Wagon. Ideal for teachers, researchers, mathematica enthusiasts. This second edition of the highly sucessful W.H. Freeman version includes an 8 page full color insert and 50% new material all organized around Elementary Topics, Intermediate Applications, and Advanced Projects. In addition, the book uses Mathematica 3.0 throughtout. Mathematica 3.0 notebooks with all the programs and examples discussed in the book are available on the TELOS web site (www.telospub.com). These notebooks contain materials suitable for DOS, Windows, Macintosh and Unix computers. Stan Wagon is well-known in the mathematics (and Mathematica) community as Associate Editor of the "American Mathematical Monthly," a columnist for the "Mathematical Intelligencer" and "Mathematica in Education and Research," author of "The Banach-Tarski Paradox" and "Unsolved Problems in Elementary Geometry and Number Theory (with Victor Klee), as well as winner of the 1987 Lester R. Ford Award for Expository Writing.