Mega Dungeon Maker

Mega Dungeon Maker

Author: Justin Sirois

Publisher:

Published: 2019-02-08

Total Pages: 130

ISBN-13: 9781794591462

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"Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice. Adapted from the Dungeon Dealer card decks for 5e and other systems. Create unlimited random dungeons with this easy to use book. Each page has a unique 5x5" dungeon tile that you can draw as well as D20 hallway sections to join tiles when you need to. Using the key, you choose the shape of the rooms (square, circle, pentagon, rectangle, or oval) or randomize it using 1D4. D20 larger chambers mix up the room size and open the map up for boss encounters. This open system allows you to add or subtract elements you might not need. This is a system-neutral map generator that will never make the same map twice. It uses the classic playing card deck "52 factorial" which is really a super sized "140 factorial" when you add all the variables inside the book + the variable orientation of the map sections + variable shape rooms. Didn't prep the night before? This is great for live map makingIf you're running a campaign and need a map on the fly, you can create rooms, hallways, and chambers as your party explores. If a PC enters a chamber and an enemy marker is facing them in the doorway, they have been surprised by that enemy. Pits can send PCs or NPCs down a level into a new randomly generated floor of the dungeon. As the Game Master, you will constantly be surprised by the outcomes.


Book Synopsis Mega Dungeon Maker by : Justin Sirois

Download or read book Mega Dungeon Maker written by Justin Sirois and published by . This book was released on 2019-02-08 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice. Adapted from the Dungeon Dealer card decks for 5e and other systems. Create unlimited random dungeons with this easy to use book. Each page has a unique 5x5" dungeon tile that you can draw as well as D20 hallway sections to join tiles when you need to. Using the key, you choose the shape of the rooms (square, circle, pentagon, rectangle, or oval) or randomize it using 1D4. D20 larger chambers mix up the room size and open the map up for boss encounters. This open system allows you to add or subtract elements you might not need. This is a system-neutral map generator that will never make the same map twice. It uses the classic playing card deck "52 factorial" which is really a super sized "140 factorial" when you add all the variables inside the book + the variable orientation of the map sections + variable shape rooms. Didn't prep the night before? This is great for live map makingIf you're running a campaign and need a map on the fly, you can create rooms, hallways, and chambers as your party explores. If a PC enters a chamber and an enemy marker is facing them in the doorway, they have been surprised by that enemy. Pits can send PCs or NPCs down a level into a new randomly generated floor of the dungeon. As the Game Master, you will constantly be surprised by the outcomes.


The Oldskull Dungeon Generator - Level 1

The Oldskull Dungeon Generator - Level 1

Author: Kent David Kelly

Publisher: Createspace Independent Publishing Platform

Published: 2018-09-07

Total Pages: 210

ISBN-13: 9781727165098

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This supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It's focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use this book to design any number of dungeons, and if your group is patient you can even use it during play. You will also find some experimental solitaire rules here, if you like to practice the dungeon crawling yourself! This book's systems interlock with the Classic Dungeon Design Guide series (CDDG1-3) as well as the Book of Dungeon Traps (BDT1) if you want to add more detail to any aspect of the design. The system is comprised of many branching D100 and D1000 tables. Sub-systems are provided to generate: [1] starting areas, [2] random doorways, [3] corridors, [4] dead ends, [5] level connectors (stairs etc.), [6] unusual level connectors (teleporters, slides, etc.), [7] monster lairs, [8] monster-guarded treasures, [9] room size and dimensions, [10] room exits, [11] unusual doors, [12] room contents (lair, trap, trick, etc.), [13] side passages, [14] traps, [15] tricks (a full 17-page system with millions of potential results), and [16] unguarded treasure hoards. At the end you'll find an Appendix with troubleshooting and solitaire advice, and a quick reference hyperlink section which will allow you to flip through the tables quickly. From Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.


Book Synopsis The Oldskull Dungeon Generator - Level 1 by : Kent David Kelly

Download or read book The Oldskull Dungeon Generator - Level 1 written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2018-09-07 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It's focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use this book to design any number of dungeons, and if your group is patient you can even use it during play. You will also find some experimental solitaire rules here, if you like to practice the dungeon crawling yourself! This book's systems interlock with the Classic Dungeon Design Guide series (CDDG1-3) as well as the Book of Dungeon Traps (BDT1) if you want to add more detail to any aspect of the design. The system is comprised of many branching D100 and D1000 tables. Sub-systems are provided to generate: [1] starting areas, [2] random doorways, [3] corridors, [4] dead ends, [5] level connectors (stairs etc.), [6] unusual level connectors (teleporters, slides, etc.), [7] monster lairs, [8] monster-guarded treasures, [9] room size and dimensions, [10] room exits, [11] unusual doors, [12] room contents (lair, trap, trick, etc.), [13] side passages, [14] traps, [15] tricks (a full 17-page system with millions of potential results), and [16] unguarded treasure hoards. At the end you'll find an Appendix with troubleshooting and solitaire advice, and a quick reference hyperlink section which will allow you to flip through the tables quickly. From Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.


Dungeon Builder

Dungeon Builder

Author: Christopher Iben

Publisher:

Published: 2020-09-12

Total Pages: 102

ISBN-13:

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A Fast and Easy Dungeon Builder for Fantasy RPGs. The Dungeon Builder is a collection of 50 premade dungeon maps that can be filled with monsters, loot and any other objects needed in your campaign. Each dungeon comes with a grid map, a short description, and a page to write down dungeon details, monsters, points of interest and more. 50 premade dungeon maps. Can be adjusted to fit any level.


Book Synopsis Dungeon Builder by : Christopher Iben

Download or read book Dungeon Builder written by Christopher Iben and published by . This book was released on 2020-09-12 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Fast and Easy Dungeon Builder for Fantasy RPGs. The Dungeon Builder is a collection of 50 premade dungeon maps that can be filled with monsters, loot and any other objects needed in your campaign. Each dungeon comes with a grid map, a short description, and a page to write down dungeon details, monsters, points of interest and more. 50 premade dungeon maps. Can be adjusted to fit any level.


Oldskull Underworld Generator, Book I - Rats in the Walls

Oldskull Underworld Generator, Book I - Rats in the Walls

Author: Kent David Kelly

Publisher: Independently Published

Published: 2024-05-09

Total Pages: 0

ISBN-13:

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Mega-dungeon design made easy! The Oldskull Underworld Generator, Book I: Rats in the Walls features interlocking systems to generate all rooms, corridors, tricks, traps, lore, secrets, monsters, and treasure for level 1 of a gothic mega-dungeon, intended for adventurer experience levels 1 to 3. Herein you will find an entire regional setting for a mysterious haunted castle, evoking the weird fiction of Dunsany, Grimm, Lovecraft, Howard, Machen, Merritt, and Perrault, alongside the classic dungeon design sensibilities of Arneson, Gygax, Holmes, and Moldvay. Random tables allow for thematic generation of rooms, monster lairs, traps, tricks, treasures, and the prisoners in need of rescue. The author's bestselling systems from The Classic Dungeon Design Guides, the Oldskull Dungeon Generator, Castle Oldskull, Grimrook, Tyrrhenia, and the Realms of Entropy are distilled here into a lean yet richly detailed set of creation tools following the Moldvay/Cook Basic/Expert (BX) paradigm. All of the in-depth history, secrets, mysterious rumors, and bestiary lore are laid out for you. Explore the ruined Exham Priory, now the Maw of the Skull, where monstrous rats scurry behind the walls, down through ghoulish sub-cellars, into the Haunted Kingdom of the Wererats, in search of the Majestic Domed City which crowns the Underworld. This setting is home to Arthurian warriors and magi, Death Cults, Dunsanian gnoles, Gullygugs of Tsathoggua, Norvegian beast cult berserkers, Bwg-Bera bugbears, Lovecraftian daemon rats, Ghost-Slithes, Redcap creepers, Simonside Dvergar and Tomten, Shirelond halflings, elves of the Tylweth Teg, Old Guard Kloker kobolds, lizard men of Ba'al Molochai, mutoid Lubberkins, mycelians of the Seelie Court, grimalkin cats of Ulthar, Aklo undead, Orcneas of the Grendel Modor, Piskies of the Zoogs' Enchanted Wood, Bloody Bones undead, Hecatean Strixes, troglodytes of the Formless Spawn, and much more. As the players' characters advance, they will descend from the Maw into the Ghoulish Crypts in search of imprisoned friends and family. These innocents have been stolen away by wererats to serve as sacrifices of blood and souls in order to awaken the Great Old Ones. What horrors of dream and madness rise, swirling down below? The Oldskull Underworld Generator series can be used as a set of learning tools for Game Masters, as a prep tool (create an entire unique setting over a weekend for months of play), or as a solitaire storytelling and adventure system. Rats in the Walls offers everything you need to begin. Every step of design is welcoming and guided. It is all included here, and it all works together. Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (64,500 words, 260 pages, in full color with 180+ graphics and illustrations.)


Book Synopsis Oldskull Underworld Generator, Book I - Rats in the Walls by : Kent David Kelly

Download or read book Oldskull Underworld Generator, Book I - Rats in the Walls written by Kent David Kelly and published by Independently Published. This book was released on 2024-05-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mega-dungeon design made easy! The Oldskull Underworld Generator, Book I: Rats in the Walls features interlocking systems to generate all rooms, corridors, tricks, traps, lore, secrets, monsters, and treasure for level 1 of a gothic mega-dungeon, intended for adventurer experience levels 1 to 3. Herein you will find an entire regional setting for a mysterious haunted castle, evoking the weird fiction of Dunsany, Grimm, Lovecraft, Howard, Machen, Merritt, and Perrault, alongside the classic dungeon design sensibilities of Arneson, Gygax, Holmes, and Moldvay. Random tables allow for thematic generation of rooms, monster lairs, traps, tricks, treasures, and the prisoners in need of rescue. The author's bestselling systems from The Classic Dungeon Design Guides, the Oldskull Dungeon Generator, Castle Oldskull, Grimrook, Tyrrhenia, and the Realms of Entropy are distilled here into a lean yet richly detailed set of creation tools following the Moldvay/Cook Basic/Expert (BX) paradigm. All of the in-depth history, secrets, mysterious rumors, and bestiary lore are laid out for you. Explore the ruined Exham Priory, now the Maw of the Skull, where monstrous rats scurry behind the walls, down through ghoulish sub-cellars, into the Haunted Kingdom of the Wererats, in search of the Majestic Domed City which crowns the Underworld. This setting is home to Arthurian warriors and magi, Death Cults, Dunsanian gnoles, Gullygugs of Tsathoggua, Norvegian beast cult berserkers, Bwg-Bera bugbears, Lovecraftian daemon rats, Ghost-Slithes, Redcap creepers, Simonside Dvergar and Tomten, Shirelond halflings, elves of the Tylweth Teg, Old Guard Kloker kobolds, lizard men of Ba'al Molochai, mutoid Lubberkins, mycelians of the Seelie Court, grimalkin cats of Ulthar, Aklo undead, Orcneas of the Grendel Modor, Piskies of the Zoogs' Enchanted Wood, Bloody Bones undead, Hecatean Strixes, troglodytes of the Formless Spawn, and much more. As the players' characters advance, they will descend from the Maw into the Ghoulish Crypts in search of imprisoned friends and family. These innocents have been stolen away by wererats to serve as sacrifices of blood and souls in order to awaken the Great Old Ones. What horrors of dream and madness rise, swirling down below? The Oldskull Underworld Generator series can be used as a set of learning tools for Game Masters, as a prep tool (create an entire unique setting over a weekend for months of play), or as a solitaire storytelling and adventure system. Rats in the Walls offers everything you need to begin. Every step of design is welcoming and guided. It is all included here, and it all works together. Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (64,500 words, 260 pages, in full color with 180+ graphics and illustrations.)


Maze of the Blue Medusa

Maze of the Blue Medusa

Author: Zak Sabbath

Publisher: Satyr Press

Published: 2016-06-30

Total Pages: 288

ISBN-13: 9780983243755

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Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station


Book Synopsis Maze of the Blue Medusa by : Zak Sabbath

Download or read book Maze of the Blue Medusa written by Zak Sabbath and published by Satyr Press. This book was released on 2016-06-30 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station


Four Against Darkness

Four Against Darkness

Author: Andrea Sfiligoi

Publisher: Createspace Independent Publishing Platform

Published: 2017-09-13

Total Pages: 90

ISBN-13: 9781976371455

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Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.


Book Synopsis Four Against Darkness by : Andrea Sfiligoi

Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.


Generic Dungeon Generator

Generic Dungeon Generator

Author: James Shipman

Publisher:

Published: 2012-06-05

Total Pages: 36

ISBN-13: 9781477538401

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Generic Dungeon Generator has been specially designed to create your own random Tunnels & Trolls dungeon, but it could be used for any Fantasy RPG. All you have to do is just follow the instructions at the end of each section to determine which table to consult next. After a few minutes, it should all become self-explanatory. As you design your dungeon, map it out. If you roll up something that doesn't fit the existing dungeon structure, you will have two options. You can either ignore the new result, or re-roll. Some items within require judgment calls; just come up with whatever strikes your fancy at the time. The creature encounters are based around an assumption that FOUR 1st-level characters will be delving into the dungeon on the 1st level. If you have more or fewer characters, you will want to adjust the creature encounters appropriately. Also added to this book are two articles on writing and creating your own solos and a bonus short story about a Troll.


Book Synopsis Generic Dungeon Generator by : James Shipman

Download or read book Generic Dungeon Generator written by James Shipman and published by . This book was released on 2012-06-05 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Generic Dungeon Generator has been specially designed to create your own random Tunnels & Trolls dungeon, but it could be used for any Fantasy RPG. All you have to do is just follow the instructions at the end of each section to determine which table to consult next. After a few minutes, it should all become self-explanatory. As you design your dungeon, map it out. If you roll up something that doesn't fit the existing dungeon structure, you will have two options. You can either ignore the new result, or re-roll. Some items within require judgment calls; just come up with whatever strikes your fancy at the time. The creature encounters are based around an assumption that FOUR 1st-level characters will be delving into the dungeon on the 1st level. If you have more or fewer characters, you will want to adjust the creature encounters appropriately. Also added to this book are two articles on writing and creating your own solos and a bonus short story about a Troll.


Party Backstory Generator

Party Backstory Generator

Author: Justin Sirois

Publisher:

Published: 2019-01-03

Total Pages: 130

ISBN-13: 9781793107480

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"The Party Backstory Generator is a collaborative storytelling supplement that's a helluva a lot of fun for you and your players. It's sort of like a workbook from your college lab class in that you get to draw out the starting region for your campaign, but everyone gets to collaborate and add their own touch so your whole group is invested in the setting. This book is a fun improv exercise that will get your group off to a great new start." -- LUKE GYGAX. How did everyone in your party meet? What alliances or tensions exist? Who screwed over who and what will you do about it?For D&D, Pathfinder, and other systems, the Party Backstory Generator solves this problem quickly and easily. This is a simple, straightforward guide of limitless customization.Build meaningful alliances and tensions between multiple party members with this map making, backstory and one-shot off-night story builder. "Choose two characters..." - it's the prompt in this unique book that will bond your party in fun and meaningful ways. This book doesn't create individual characters. It solely focuses on unifying your players with randomized background, conflicts, skills, and tragedies.


Book Synopsis Party Backstory Generator by : Justin Sirois

Download or read book Party Backstory Generator written by Justin Sirois and published by . This book was released on 2019-01-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Party Backstory Generator is a collaborative storytelling supplement that's a helluva a lot of fun for you and your players. It's sort of like a workbook from your college lab class in that you get to draw out the starting region for your campaign, but everyone gets to collaborate and add their own touch so your whole group is invested in the setting. This book is a fun improv exercise that will get your group off to a great new start." -- LUKE GYGAX. How did everyone in your party meet? What alliances or tensions exist? Who screwed over who and what will you do about it?For D&D, Pathfinder, and other systems, the Party Backstory Generator solves this problem quickly and easily. This is a simple, straightforward guide of limitless customization.Build meaningful alliances and tensions between multiple party members with this map making, backstory and one-shot off-night story builder. "Choose two characters..." - it's the prompt in this unique book that will bond your party in fun and meaningful ways. This book doesn't create individual characters. It solely focuses on unifying your players with randomized background, conflicts, skills, and tragedies.


Rappan Athuk

Rappan Athuk

Author: Bill Webb

Publisher: White Wolf Publishing

Published: 2001

Total Pages: 52

ISBN-13: 9781588461568

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The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!


Book Synopsis Rappan Athuk by : Bill Webb

Download or read book Rappan Athuk written by Bill Webb and published by White Wolf Publishing. This book was released on 2001 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!


Vintage Games 2.0

Vintage Games 2.0

Author: Matt Barton

Publisher: CRC Press

Published: 2019-05-08

Total Pages: 357

ISBN-13: 1000000923

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Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.


Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.