Mensch und Computer 2015 – Workshopband

Mensch und Computer 2015 – Workshopband

Author: Anette Weisbecker

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2015-09-14

Total Pages: 842

ISBN-13: 3110435586

DOWNLOAD EBOOK

The Workshop Volume from the Humans and Computers Conference documents the advanced tutorials that were presented to deepen the understanding gained from the conference lectures. It presents case studies along with accompanying exercises.


Book Synopsis Mensch und Computer 2015 – Workshopband by : Anette Weisbecker

Download or read book Mensch und Computer 2015 – Workshopband written by Anette Weisbecker and published by Walter de Gruyter GmbH & Co KG. This book was released on 2015-09-14 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Workshop Volume from the Humans and Computers Conference documents the advanced tutorials that were presented to deepen the understanding gained from the conference lectures. It presents case studies along with accompanying exercises.


Mensch und Computer 2015

Mensch und Computer 2015

Author: Anette Weisbecker

Publisher:

Published: 2015

Total Pages: 724

ISBN-13: 9783110443912

DOWNLOAD EBOOK


Book Synopsis Mensch und Computer 2015 by : Anette Weisbecker

Download or read book Mensch und Computer 2015 written by Anette Weisbecker and published by . This book was released on 2015 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Trends in Neuroergonomics

Trends in Neuroergonomics

Author: Wienrich, Carolin

Publisher: Universitätsverlag der TU Berlin

Published: 2016-03-02

Total Pages: 334

ISBN-13: 379832803X

DOWNLOAD EBOOK

Die 11. Berliner Werkstatt hat neben einer stärkeren Förderung internationaler Beiträge im Bereich der Forschung zu Mensch-Maschine-Systemen einen englischsprachigen Focus Track eingeführt. Das Thema ‘Trends in Neuroergonomics‘ konzentrierte sich auf die Nutzung von psychophysiologischen Maßen in Mensch-Maschine-Systemen. Internationale Experten haben neue Ansätze der mobilen Bildgebung menschlicher Hirnaktivität sowie neue Erkenntnisse im Bereich neuroadaptiver Technologien vorgestellt. Zwei eingeladene Gastvorträge gaben auf der diesjährigen Werkstatt einen spezifischen Einblick in diesen neuen Forschungsbereich. Neben dem neuen Focus Track boten die bewährte Mischung von Werkstatt-, Research- und Poster Tracks, die Präsentation und aktive Diskussion von aktuellen und abgeschlossenen Forschungsarbeiten aus allen Bereichen der Mensch-Maschine-Systeme. Der vorliegende Tagungsband beinhaltet alle Beiträge der 11. BWMMS. In line with our aim to encourage international contributions, we have introduced the concept of the Focus Track to allow for a dedicated track of high impact research presentations on a specific topic in human factors. This year’s Focus Track centered on mobile brain/body imaging and neuroadaptive technology. Here, the focus was on the use of psychophysiological data for Human-Machine Systems. Two invited keynote lectures have provided a deepened insight into this new research area during this Berlin Workshop. Besides the new Focus Track, the well-established mixture of Research-, Workshop-, and Poster Tracks allowed for presentations and lively discussions research projects from all areas of human factors. This conference proceeding comprises all presented papers at the 11th BWMMS.


Book Synopsis Trends in Neuroergonomics by : Wienrich, Carolin

Download or read book Trends in Neuroergonomics written by Wienrich, Carolin and published by Universitätsverlag der TU Berlin. This book was released on 2016-03-02 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die 11. Berliner Werkstatt hat neben einer stärkeren Förderung internationaler Beiträge im Bereich der Forschung zu Mensch-Maschine-Systemen einen englischsprachigen Focus Track eingeführt. Das Thema ‘Trends in Neuroergonomics‘ konzentrierte sich auf die Nutzung von psychophysiologischen Maßen in Mensch-Maschine-Systemen. Internationale Experten haben neue Ansätze der mobilen Bildgebung menschlicher Hirnaktivität sowie neue Erkenntnisse im Bereich neuroadaptiver Technologien vorgestellt. Zwei eingeladene Gastvorträge gaben auf der diesjährigen Werkstatt einen spezifischen Einblick in diesen neuen Forschungsbereich. Neben dem neuen Focus Track boten die bewährte Mischung von Werkstatt-, Research- und Poster Tracks, die Präsentation und aktive Diskussion von aktuellen und abgeschlossenen Forschungsarbeiten aus allen Bereichen der Mensch-Maschine-Systeme. Der vorliegende Tagungsband beinhaltet alle Beiträge der 11. BWMMS. In line with our aim to encourage international contributions, we have introduced the concept of the Focus Track to allow for a dedicated track of high impact research presentations on a specific topic in human factors. This year’s Focus Track centered on mobile brain/body imaging and neuroadaptive technology. Here, the focus was on the use of psychophysiological data for Human-Machine Systems. Two invited keynote lectures have provided a deepened insight into this new research area during this Berlin Workshop. Besides the new Focus Track, the well-established mixture of Research-, Workshop-, and Poster Tracks allowed for presentations and lively discussions research projects from all areas of human factors. This conference proceeding comprises all presented papers at the 11th BWMMS.


Integrating User-Centred Design in Agile Development

Integrating User-Centred Design in Agile Development

Author: Gilbert Cockton

Publisher: Springer

Published: 2016-09-30

Total Pages: 291

ISBN-13: 331932165X

DOWNLOAD EBOOK

This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.


Book Synopsis Integrating User-Centred Design in Agile Development by : Gilbert Cockton

Download or read book Integrating User-Centred Design in Agile Development written by Gilbert Cockton and published by Springer. This book was released on 2016-09-30 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.


Interactive Multimedia Learning

Interactive Multimedia Learning

Author: Johannes Konert

Publisher: Springer

Published: 2014-09-05

Total Pages: 234

ISBN-13: 3319102567

DOWNLOAD EBOOK

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


Book Synopsis Interactive Multimedia Learning by : Johannes Konert

Download or read book Interactive Multimedia Learning written by Johannes Konert and published by Springer. This book was released on 2014-09-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


Computers Helping People with Special Needs

Computers Helping People with Special Needs

Author: Klaus Miesenberger

Publisher: Springer

Published: 2014-06-26

Total Pages: 608

ISBN-13: 3319085999

DOWNLOAD EBOOK

The two-volume set LNCS 8547 and 8548 constitutes the refereed proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014, held in Paris, France, in July 2014. The 132 revised full papers and 55 short papers presented were carefully reviewed and selected from 362 submissions. The papers included in the second volume are organized in the following topical sections: tactile graphics and models for blind people and recognition of shapes by touch; mobility support and accessible tourism; smart and assistive environments: ambient assisted living (AAL); text entry for accessible computing; people with motor and mobility disabilities: AT and accessibility; assistive technology: service and practice; ICT-based learning technologies for disabled and non-disabled people; universal learning design: methodology; universal learning design: hearing impaired and deaf people; universal learning design: sign language in education; sign language transcription, recognition and generation; universal learning design: accessibility and AT; differentiation, individualisation and influencing factors in ICT-assisted learning for people with special needs; developing accessible teaching and learning materials within a user centred design framework and using mobile technologies to support individuals with special needs in educational environments.


Book Synopsis Computers Helping People with Special Needs by : Klaus Miesenberger

Download or read book Computers Helping People with Special Needs written by Klaus Miesenberger and published by Springer. This book was released on 2014-06-26 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8547 and 8548 constitutes the refereed proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014, held in Paris, France, in July 2014. The 132 revised full papers and 55 short papers presented were carefully reviewed and selected from 362 submissions. The papers included in the second volume are organized in the following topical sections: tactile graphics and models for blind people and recognition of shapes by touch; mobility support and accessible tourism; smart and assistive environments: ambient assisted living (AAL); text entry for accessible computing; people with motor and mobility disabilities: AT and accessibility; assistive technology: service and practice; ICT-based learning technologies for disabled and non-disabled people; universal learning design: methodology; universal learning design: hearing impaired and deaf people; universal learning design: sign language in education; sign language transcription, recognition and generation; universal learning design: accessibility and AT; differentiation, individualisation and influencing factors in ICT-assisted learning for people with special needs; developing accessible teaching and learning materials within a user centred design framework and using mobile technologies to support individuals with special needs in educational environments.


Emergent Collaboration Infrastructures

Emergent Collaboration Infrastructures

Author: Christian Reuter

Publisher: Springer

Published: 2015-01-13

Total Pages: 259

ISBN-13: 365808586X

DOWNLOAD EBOOK

​Using the domain of crisis management, Christian Reuter explores challenges and opportunities for technology design in emergent environments. He therefore empirically analyzes collaborative work in inter-organizational crisis – such as the police, fire departments, energy network operators and citizens – in order to identify collaboration practices that reveal work infrastructure limitations. He also designs, implements and evaluates novel concepts and ICT artifacts towards the support of emergent collaboration. Besides the discovery of potential organizational effects on the ability to deal with emergence he presents methodological implications for technology design.


Book Synopsis Emergent Collaboration Infrastructures by : Christian Reuter

Download or read book Emergent Collaboration Infrastructures written by Christian Reuter and published by Springer. This book was released on 2015-01-13 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​Using the domain of crisis management, Christian Reuter explores challenges and opportunities for technology design in emergent environments. He therefore empirically analyzes collaborative work in inter-organizational crisis – such as the police, fire departments, energy network operators and citizens – in order to identify collaboration practices that reveal work infrastructure limitations. He also designs, implements and evaluates novel concepts and ICT artifacts towards the support of emergent collaboration. Besides the discovery of potential organizational effects on the ability to deal with emergence he presents methodological implications for technology design.


ECGBL 2021 15th European Conference on Game-Based Learning

ECGBL 2021 15th European Conference on Game-Based Learning

Author: Panagiotis Fotaris

Publisher: Academic Conferences Limited

Published: 2021-09-23

Total Pages:

ISBN-13: 1914587138

DOWNLOAD EBOOK


Book Synopsis ECGBL 2021 15th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2021 15th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


HCI in Business, Government and Organizations

HCI in Business, Government and Organizations

Author: Fiona Fui-Hoon Nah

Publisher: Springer Nature

Published: 2022-05-17

Total Pages: 566

ISBN-13: 3031055446

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 9th International Conference on HCI in Business, Government and Organizations, HCIBGO 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCIBGO 2022 proceedings focuses in topics such as artificial intelligence and machine learning, blockchain, service design, live streaming in electronic commerce, visualization, and workplace design.


Book Synopsis HCI in Business, Government and Organizations by : Fiona Fui-Hoon Nah

Download or read book HCI in Business, Government and Organizations written by Fiona Fui-Hoon Nah and published by Springer Nature. This book was released on 2022-05-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on HCI in Business, Government and Organizations, HCIBGO 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCIBGO 2022 proceedings focuses in topics such as artificial intelligence and machine learning, blockchain, service design, live streaming in electronic commerce, visualization, and workplace design.


Mensch & Computer 2007

Mensch & Computer 2007

Author: Thilo Paul-Stueve

Publisher:

Published: 2007

Total Pages: 147

ISBN-13: 9783860683194

DOWNLOAD EBOOK


Book Synopsis Mensch & Computer 2007 by : Thilo Paul-Stueve

Download or read book Mensch & Computer 2007 written by Thilo Paul-Stueve and published by . This book was released on 2007 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: