Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh

Author: Michael McCool

Publisher: CRC Press

Published: 2009-12-01

Total Pages: 308

ISBN-13: 1000730697

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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.


Book Synopsis Metaprogramming GPUs with Sh by : Michael McCool

Download or read book Metaprogramming GPUs with Sh written by Michael McCool and published by CRC Press. This book was released on 2009-12-01 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.


Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh

Author: Michael McCool

Publisher: CRC Press

Published: 2009-12-01

Total Pages: 318

ISBN-13: 1000730727

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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.


Book Synopsis Metaprogramming GPUs with Sh by : Michael McCool

Download or read book Metaprogramming GPUs with Sh written by Michael McCool and published by CRC Press. This book was released on 2009-12-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.


Facing the Multicore-Challenge II

Facing the Multicore-Challenge II

Author: Rainer Keller

Publisher: Springer

Published: 2012-05-13

Total Pages: 181

ISBN-13: 3642303978

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This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, hardware-aware computing, heterogeneous platforms, manycore technologies, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors at the Karlsruhe Institute Technology (KIT) in September 2011. The twelve revised full papers presented together with two contributed papers focus on combination of new aspects of microprocessor technologies, parallel applications, numerical simulation, and software development; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing and very likely towards exascale computing.


Book Synopsis Facing the Multicore-Challenge II by : Rainer Keller

Download or read book Facing the Multicore-Challenge II written by Rainer Keller and published by Springer. This book was released on 2012-05-13 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, hardware-aware computing, heterogeneous platforms, manycore technologies, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors at the Karlsruhe Institute Technology (KIT) in September 2011. The twelve revised full papers presented together with two contributed papers focus on combination of new aspects of microprocessor technologies, parallel applications, numerical simulation, and software development; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing and very likely towards exascale computing.


Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters

Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters

Author: Dominik Göddeke

Publisher: Logos Verlag Berlin GmbH

Published: 2011

Total Pages: 300

ISBN-13: 3832527680

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This dissertation demonstrates that graphics processors (GPUs) as representatives of emerging many-core architectures are very well-suited for the fast and accurate solution of large, sparse linear systems of equations, using parallel multigrid methods on heterogeneous compute clusters. Such systems arise for instance in the discretisation of (elliptic) partial differential equations with finite elements. Fine-granular parallelisation techniques and methods to ensure accuracy are developed that enable at least one order of magnitude speedup over highly-tuned conventional CPU implementations, without sacrificing neither accuracy nor functionality.


Book Synopsis Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters by : Dominik Göddeke

Download or read book Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters written by Dominik Göddeke and published by Logos Verlag Berlin GmbH. This book was released on 2011 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation demonstrates that graphics processors (GPUs) as representatives of emerging many-core architectures are very well-suited for the fast and accurate solution of large, sparse linear systems of equations, using parallel multigrid methods on heterogeneous compute clusters. Such systems arise for instance in the discretisation of (elliptic) partial differential equations with finite elements. Fine-granular parallelisation techniques and methods to ensure accuracy are developed that enable at least one order of magnitude speedup over highly-tuned conventional CPU implementations, without sacrificing neither accuracy nor functionality.


High Performance Computing and Communications

High Performance Computing and Communications

Author: Ronald Perrott

Publisher: Springer

Published: 2007-09-08

Total Pages: 823

ISBN-13: 354075444X

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This book constitutes the refereed proceedings of the Third International Conference on High Performance Computing and Communications, HPCC 2007. The 75 revised full papers address all current issues of parallel and distributed systems and high performance computing and communication, including networking protocols, embedded systems, wireless, mobile and pervasive computing, Web services and internet computing, and programming interfaces for parallel systems.


Book Synopsis High Performance Computing and Communications by : Ronald Perrott

Download or read book High Performance Computing and Communications written by Ronald Perrott and published by Springer. This book was released on 2007-09-08 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on High Performance Computing and Communications, HPCC 2007. The 75 revised full papers address all current issues of parallel and distributed systems and high performance computing and communication, including networking protocols, embedded systems, wireless, mobile and pervasive computing, Web services and internet computing, and programming interfaces for parallel systems.


Computer Vision, Imaging and Computer Graphics - Theory and Applications

Computer Vision, Imaging and Computer Graphics - Theory and Applications

Author: Sebastiano Battiato

Publisher: Springer

Published: 2016-01-06

Total Pages: 301

ISBN-13: 3319251171

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This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.


Book Synopsis Computer Vision, Imaging and Computer Graphics - Theory and Applications by : Sebastiano Battiato

Download or read book Computer Vision, Imaging and Computer Graphics - Theory and Applications written by Sebastiano Battiato and published by Springer. This book was released on 2016-01-06 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Advances in Cryptology – ASIACRYPT 2007

Advances in Cryptology – ASIACRYPT 2007

Author: Kaoru Kurosawa

Publisher: Springer

Published: 2007-11-05

Total Pages: 583

ISBN-13: 3540769005

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This book constitutes the refereed proceedings of the 13th International Conference on the Theory and Application of Cryptology and Information Security, ASIACRYPT 2007, held in Kuching, Malaysia, in December 2007. The papers are organized in topical sections on number theory and elliptic curve, protocol, hash function design, group/broadcast cryptography, mac and implementation, multiparty computation, block ciphers, foundation, public key encryption, and cryptanalysis.


Book Synopsis Advances in Cryptology – ASIACRYPT 2007 by : Kaoru Kurosawa

Download or read book Advances in Cryptology – ASIACRYPT 2007 written by Kaoru Kurosawa and published by Springer. This book was released on 2007-11-05 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on the Theory and Application of Cryptology and Information Security, ASIACRYPT 2007, held in Kuching, Malaysia, in December 2007. The papers are organized in topical sections on number theory and elliptic curve, protocol, hash function design, group/broadcast cryptography, mac and implementation, multiparty computation, block ciphers, foundation, public key encryption, and cryptanalysis.


Genetic Programming

Genetic Programming

Author: Michael O'Neill

Publisher: Springer Science & Business Media

Published: 2008-03-14

Total Pages: 385

ISBN-13: 3540786708

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This book constitutes the refereed proceedings of the 11th European Conference on Genetic Programming, EuroGP 2008, held in Naples, Italy, in March 2008 colocated with EvoCOP 2008. The 21 revised plenary papers and 10 revised poster papers were carefully reviewed and selected from a total of 61 submissions. A great variety of topics are presented reflecting the current state of research in the field of genetic programming, including the latest work on representations, theory, operators and analysis, evolvable hardware, agents and numerous applications.


Book Synopsis Genetic Programming by : Michael O'Neill

Download or read book Genetic Programming written by Michael O'Neill and published by Springer Science & Business Media. This book was released on 2008-03-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th European Conference on Genetic Programming, EuroGP 2008, held in Naples, Italy, in March 2008 colocated with EvoCOP 2008. The 21 revised plenary papers and 10 revised poster papers were carefully reviewed and selected from a total of 61 submissions. A great variety of topics are presented reflecting the current state of research in the field of genetic programming, including the latest work on representations, theory, operators and analysis, evolvable hardware, agents and numerous applications.


Architecture of Computing Systems - ARCS 2011

Architecture of Computing Systems - ARCS 2011

Author: Mladen Berekovic

Publisher: Springer

Published: 2011-02-14

Total Pages: 284

ISBN-13: 3642191371

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This book constitutes the refereed proceedings of the 24th International Conference on Architecture of Computing Systems, ARCS 2011, held in Lake Como, Italy, in February 2011. The 22 revised full papers presented in seven technical sessions were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on customization and application specific accelerators; multi/many-core architectures; adaptive system architectures; processor architectures; memory architectures optimization; organic and autonomic computing; network-on-chip architectures.


Book Synopsis Architecture of Computing Systems - ARCS 2011 by : Mladen Berekovic

Download or read book Architecture of Computing Systems - ARCS 2011 written by Mladen Berekovic and published by Springer. This book was released on 2011-02-14 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 24th International Conference on Architecture of Computing Systems, ARCS 2011, held in Lake Como, Italy, in February 2011. The 22 revised full papers presented in seven technical sessions were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on customization and application specific accelerators; multi/many-core architectures; adaptive system architectures; processor architectures; memory architectures optimization; organic and autonomic computing; network-on-chip architectures.