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With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
Book Synopsis MINECON by : Josh Gregory
Download or read book MINECON written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
Book Synopsis Attending MINECON by : Josh Gregory
Download or read book Attending MINECON written by Josh Gregory and published by Cherry Lake. This book was released on 2019-01-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn all about MINECON, the annual convention of Minecraft players and game designers where big things are always sure to happen. Includes table of contents, glossary, and index--as well as sources for further reading.
Download or read book Minecraft written by Chris Martin and published by Lerner Publications (Tm). This book was released on 2016 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published: London: Wayland, 2015.
One of the most popular video games of all time, "Minecraft" has become a global craze thanks to nearly 40 million registered users worldwide across all platforms. In "Minecrafter 2.0 Advanced," those who mastered the basics laid out in the first "Minecrafter" strategy guide now find tips on more complex areas of game play, including Redstone circuitry and other inventions, and advice for beating "The End." This must-have guide for even the most advanced of experts includes the game's latest innovations and features 100 color images. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark "Minecraft" is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
Book Synopsis Minecrafter 2.0 Advanced by : Triumph Books
Download or read book Minecrafter 2.0 Advanced written by Triumph Books and published by Triumph Books. This book was released on 2014-04-01 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most popular video games of all time, "Minecraft" has become a global craze thanks to nearly 40 million registered users worldwide across all platforms. In "Minecrafter 2.0 Advanced," those who mastered the basics laid out in the first "Minecrafter" strategy guide now find tips on more complex areas of game play, including Redstone circuitry and other inventions, and advice for beating "The End." This must-have guide for even the most advanced of experts includes the game's latest innovations and features 100 color images. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark "Minecraft" is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
Minecraft is one of the most popular video games of all time, but even avid Minecraft builders might not know the history, structure, and hidden advantages to playing their favorite game. One little-known fact about Minecraft is that it can be used to teach beginners how to code, all within the game's world. In this edifying resource, readers will get hooked on getting behind-the-scenes access to Minecraft, with tips from the experts as well as advice on how to create masterpieces with the game's building blocks.
Book Synopsis Getting to Know Minecraft by : Adam Furgang
Download or read book Getting to Know Minecraft written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is one of the most popular video games of all time, but even avid Minecraft builders might not know the history, structure, and hidden advantages to playing their favorite game. One little-known fact about Minecraft is that it can be used to teach beginners how to code, all within the game's world. In this edifying resource, readers will get hooked on getting behind-the-scenes access to Minecraft, with tips from the experts as well as advice on how to create masterpieces with the game's building blocks.
"Mike and Mark are best friends that love to play Minecraft together. This year they were lucky enough to go to Minecon. Read about their adventures in Orlando and about how they triumphed over their enemy who was set on taking them down"--Page [4] of cover.
Book Synopsis A Tale of Friends, Enemies and Minecon by : Jake Mayer
Download or read book A Tale of Friends, Enemies and Minecon written by Jake Mayer and published by Createspace Independent Publishing Platform. This book was released on 2014-09-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mike and Mark are best friends that love to play Minecraft together. This year they were lucky enough to go to Minecon. Read about their adventures in Orlando and about how they triumphed over their enemy who was set on taking them down"--Page [4] of cover.
The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft. For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence. His whole life, all Markus Persson wanted to do was create his own games. Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon. Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age—improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. But, above all, this is the story of how a creative genius chased down a crazy dream: the evolution of a shy amateur programmer into a video game god.
Book Synopsis Minecraft, Second Edition by : Daniel Goldberg
Download or read book Minecraft, Second Edition written by Daniel Goldberg and published by Seven Stories Press. This book was released on 2015-06-16 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft. For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence. His whole life, all Markus Persson wanted to do was create his own games. Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon. Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age—improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. But, above all, this is the story of how a creative genius chased down a crazy dream: the evolution of a shy amateur programmer into a video game god.
Minecraft is the best-selling video game of all time! Through informative text and photos, this title introduces readers to the history of Minecraft from its beginnings to the present-day, including important releases and updates, charitable giving, fan engagement, and more. Features offer additional information, including a creator profile, a historic timeline, a sales graph, a character feature, and more. Readers will enjoy exploring the Minecraft world with this fun title!
Book Synopsis Minecraft by : Sara Green
Download or read book Minecraft written by Sara Green and published by Bellwether Media. This book was released on 2023-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is the best-selling video game of all time! Through informative text and photos, this title introduces readers to the history of Minecraft from its beginnings to the present-day, including important releases and updates, charitable giving, fan engagement, and more. Features offer additional information, including a creator profile, a historic timeline, a sales graph, a character feature, and more. Readers will enjoy exploring the Minecraft world with this fun title!
How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
Book Synopsis Peer Pedagogies on Digital Platforms by : Michael Dezuanni
Download or read book Peer Pedagogies on Digital Platforms written by Michael Dezuanni and published by MIT Press. This book was released on 2020-09-22 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.
Book Synopsis Online Games, Social Narratives by : Esther MacCallum-Stewart
Download or read book Online Games, Social Narratives written by Esther MacCallum-Stewart and published by Routledge. This book was released on 2014-06-13 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.