MintDuino

MintDuino

Author: James Kelly

Publisher: "O'Reilly Media, Inc."

Published: 2011-09-13

Total Pages: 59

ISBN-13: 1449307663

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Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it. You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book. Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game


Book Synopsis MintDuino by : James Kelly

Download or read book MintDuino written by James Kelly and published by "O'Reilly Media, Inc.". This book was released on 2011-09-13 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it. You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book. Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game


MintDuino

MintDuino

Author: James Floyd Kelly

Publisher: "O'Reilly Media, Inc."

Published: 2011-09-13

Total Pages: 59

ISBN-13: 1449317146

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Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it. You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book. Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game


Book Synopsis MintDuino by : James Floyd Kelly

Download or read book MintDuino written by James Floyd Kelly and published by "O'Reilly Media, Inc.". This book was released on 2011-09-13 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it. You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book. Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game


MintDuino

MintDuino

Author: James Floyd Kelly

Publisher:

Published: 2011

Total Pages:

ISBN-13: 9781449308087

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Annotation Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard, and begin programming it.


Book Synopsis MintDuino by : James Floyd Kelly

Download or read book MintDuino written by James Floyd Kelly and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard, and begin programming it.


Make: Technology on Your Time Volume 29

Make: Technology on Your Time Volume 29

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2012-01-23

Total Pages: 181

ISBN-13: 1449309941

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The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.


Book Synopsis Make: Technology on Your Time Volume 29 by : Mark Frauenfelder

Download or read book Make: Technology on Your Time Volume 29 written by Mark Frauenfelder and published by "O'Reilly Media, Inc.". This book was released on 2012-01-23 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.


Make: Maker Projects Guide

Make: Maker Projects Guide

Author: Mark Frauenfelder

Publisher: Maker Media, Inc.

Published: 2013-07-26

Total Pages: 314

ISBN-13: 1680450123

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MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench


Book Synopsis Make: Maker Projects Guide by : Mark Frauenfelder

Download or read book Make: Maker Projects Guide written by Mark Frauenfelder and published by Maker Media, Inc.. This book was released on 2013-07-26 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench


Open-Source Lab

Open-Source Lab

Author: Joshua M. Pearce

Publisher: Newnes

Published: 2013-10-04

Total Pages: 291

ISBN-13: 012410486X

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Open-Source Lab: How to Build Your Own Hardware and Reduce Scientific Research Costs details the development of the free and open-source hardware revolution. The combination of open-source 3D printing and microcontrollers running on free software enables scientists, engineers, and lab personnel in every discipline to develop powerful research tools at unprecedented low costs.After reading Open-Source Lab, you will be able to: Lower equipment costs by making your own hardware Build open-source hardware for scientific research Actively participate in a community in which scientific results are more easily replicated and cited Numerous examples of technologies and the open-source user and developer communities that support them Instructions on how to take advantage of digital design sharing Explanations of Arduinos and RepRaps for scientific use A detailed guide to open-source hardware licenses and basic principles of intellectual property


Book Synopsis Open-Source Lab by : Joshua M. Pearce

Download or read book Open-Source Lab written by Joshua M. Pearce and published by Newnes. This book was released on 2013-10-04 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open-Source Lab: How to Build Your Own Hardware and Reduce Scientific Research Costs details the development of the free and open-source hardware revolution. The combination of open-source 3D printing and microcontrollers running on free software enables scientists, engineers, and lab personnel in every discipline to develop powerful research tools at unprecedented low costs.After reading Open-Source Lab, you will be able to: Lower equipment costs by making your own hardware Build open-source hardware for scientific research Actively participate in a community in which scientific results are more easily replicated and cited Numerous examples of technologies and the open-source user and developer communities that support them Instructions on how to take advantage of digital design sharing Explanations of Arduinos and RepRaps for scientific use A detailed guide to open-source hardware licenses and basic principles of intellectual property


Make: Technology on Your Time Volume 28

Make: Technology on Your Time Volume 28

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2011-10-30

Total Pages: 187

ISBN-13: 1449309933

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The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.


Book Synopsis Make: Technology on Your Time Volume 28 by : Mark Frauenfelder

Download or read book Make: Technology on Your Time Volume 28 written by Mark Frauenfelder and published by "O'Reilly Media, Inc.". This book was released on 2011-10-30 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.


Make: Technology on Your Time Volume 27

Make: Technology on Your Time Volume 27

Author: Mark Frauenfelder

Publisher: "O'Reilly Media, Inc."

Published: 2011-07-15

Total Pages: 181

ISBN-13: 1449302467

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The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.


Book Synopsis Make: Technology on Your Time Volume 27 by : Mark Frauenfelder

Download or read book Make: Technology on Your Time Volume 27 written by Mark Frauenfelder and published by "O'Reilly Media, Inc.". This book was released on 2011-07-15 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.


Getting Started with Soldering

Getting Started with Soldering

Author: Marc de Vinck

Publisher: Maker Media, Inc.

Published: 2017-10-11

Total Pages: 166

ISBN-13: 1680453815

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Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making. Soldering is a core concept in making, electronics prototyping, and home repairs The many different types of soldering -- requiring different materials and tools -- are explained with easy-to-follow instructions Full-color photographs and illustrations throughout create a visually engaging format for learning Pricing and technical considerations help readers select the best tools for their budgets and needs Troubleshooting guidelines show how to repair solder connections that have failed from improper technique or from age


Book Synopsis Getting Started with Soldering by : Marc de Vinck

Download or read book Getting Started with Soldering written by Marc de Vinck and published by Maker Media, Inc.. This book was released on 2017-10-11 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making. Soldering is a core concept in making, electronics prototyping, and home repairs The many different types of soldering -- requiring different materials and tools -- are explained with easy-to-follow instructions Full-color photographs and illustrations throughout create a visually engaging format for learning Pricing and technical considerations help readers select the best tools for their budgets and needs Troubleshooting guidelines show how to repair solder connections that have failed from improper technique or from age


Mobile Development with C#

Mobile Development with C#

Author: Greg Shackles

Publisher: "O'Reilly Media, Inc."

Published: 2012-05-07

Total Pages: 173

ISBN-13: 1449338305

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It’s true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework—with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It’s an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy. By building a series of simple applications, you’ll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today’s three most important mobile platforms. Learn the building blocks for building applications on iOS, Android, and Windows Phone Discover how the Mono tools interact with iOS and Android Use several techniques and patterns for maximizing non-UI code reuse Determine how much functionality can go into the shared business logic layer Connect to external resources with .NET’s rich networking stack Read and write data using each platform’s filesystem and local database Create apps to explore the platforms’ location and mapping capabilities


Book Synopsis Mobile Development with C# by : Greg Shackles

Download or read book Mobile Development with C# written by Greg Shackles and published by "O'Reilly Media, Inc.". This book was released on 2012-05-07 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework—with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It’s an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy. By building a series of simple applications, you’ll experience the advantages of using .NET in mobile development and learn how to write complete apps that access the unique features of today’s three most important mobile platforms. Learn the building blocks for building applications on iOS, Android, and Windows Phone Discover how the Mono tools interact with iOS and Android Use several techniques and patterns for maximizing non-UI code reuse Determine how much functionality can go into the shared business logic layer Connect to external resources with .NET’s rich networking stack Read and write data using each platform’s filesystem and local database Create apps to explore the platforms’ location and mapping capabilities