Mordheim

Mordheim

Author: Tuomas Pirinen

Publisher:

Published: 1999

Total Pages: 171

ISBN-13: 9781841540078

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Book Synopsis Mordheim by : Tuomas Pirinen

Download or read book Mordheim written by Tuomas Pirinen and published by . This book was released on 1999 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt:


City of the Damned

City of the Damned

Author: David Guymer

Publisher: Black Library

Published: 2013-09-01

Total Pages: 413

ISBN-13: 9781849705288

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"Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask ... Legend tells of the City of the Damned ? a dark and forbidding place destroyed in a previous age by the wrath of Sigmar. Long have its fallen towers remained undisturbed by the people of Ostermark, but now an ancient evil stirs in the depths, gathering its strength once more. Gotrek and Felix are swept up in the crusade of Baron G?tz von Kiel to cleanse the city, and as the ruins are torn from the passage of time itself, the Slayer?s doom appears to be approaching more quickly than either of them would like" --Amazon.com.


Book Synopsis City of the Damned by : David Guymer

Download or read book City of the Damned written by David Guymer and published by Black Library. This book was released on 2013-09-01 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask ... Legend tells of the City of the Damned ? a dark and forbidding place destroyed in a previous age by the wrath of Sigmar. Long have its fallen towers remained undisturbed by the people of Ostermark, but now an ancient evil stirs in the depths, gathering its strength once more. Gotrek and Felix are swept up in the crusade of Baron G?tz von Kiel to cleanse the city, and as the ruins are torn from the passage of time itself, the Slayer?s doom appears to be approaching more quickly than either of them would like" --Amazon.com.


The Throne of Bones

The Throne of Bones

Author: Brian McNaughton

Publisher: Wildside Press LLC

Published: 2000-01-01

Total Pages: 290

ISBN-13: 1587151987

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Book Synopsis The Throne of Bones by : Brian McNaughton

Download or read book The Throne of Bones written by Brian McNaughton and published by Wildside Press LLC. This book was released on 2000-01-01 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Ulli and Marquand

Ulli and Marquand

Author: Gordon Rennie

Publisher: Games Workshop(uk)

Published: 2002

Total Pages: 92

ISBN-13:

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Illustrated by Paul Jeacock, Karl Kopinski, and Mike Perkins, this graphic novel explores Mordheim, City of the Damned, a place where death or glory can be found in equal measure.


Book Synopsis Ulli and Marquand by : Gordon Rennie

Download or read book Ulli and Marquand written by Gordon Rennie and published by Games Workshop(uk). This book was released on 2002 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrated by Paul Jeacock, Karl Kopinski, and Mike Perkins, this graphic novel explores Mordheim, City of the Damned, a place where death or glory can be found in equal measure.


Reality's Edge

Reality's Edge

Author: Joseph McGuire

Publisher: Bloomsbury Publishing

Published: 2019-08-22

Total Pages: 144

ISBN-13: 1472826639

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Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.


Book Synopsis Reality's Edge by : Joseph McGuire

Download or read book Reality's Edge written by Joseph McGuire and published by Bloomsbury Publishing. This book was released on 2019-08-22 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.


Death, Culture & Leisure

Death, Culture & Leisure

Author: Matt Coward-Gibbs

Publisher: Emerald Group Publishing

Published: 2020-08-20

Total Pages: 232

ISBN-13: 1839090375

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Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.


Book Synopsis Death, Culture & Leisure by : Matt Coward-Gibbs

Download or read book Death, Culture & Leisure written by Matt Coward-Gibbs and published by Emerald Group Publishing. This book was released on 2020-08-20 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.


Mordheim

Mordheim

Author: Tuomas Pirinen

Publisher:

Published: 1999

Total Pages: 171

ISBN-13:

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Book Synopsis Mordheim by : Tuomas Pirinen

Download or read book Mordheim written by Tuomas Pirinen and published by . This book was released on 1999 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt:


The Case of the Somewhat Mythic Sword

The Case of the Somewhat Mythic Sword

Author: Garth Nix

Publisher: Tor Books

Published: 2020-01-29

Total Pages: 28

ISBN-13: 1250264383

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From the international bestselling fantasy author Garth Nix (The Abhorsen Trilogy, The Keys to the Kingdom) comes a Tor.com Original short story "The Case of the Somewhat Mythic Sword." Sir Magnus Holmes, cousin to the more famous Sherlock, is asked to investigate the appearance of an otherworldly knight carrying a legendary sword in the cellar of a Victorian London pub. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Book Synopsis The Case of the Somewhat Mythic Sword by : Garth Nix

Download or read book The Case of the Somewhat Mythic Sword written by Garth Nix and published by Tor Books. This book was released on 2020-01-29 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the international bestselling fantasy author Garth Nix (The Abhorsen Trilogy, The Keys to the Kingdom) comes a Tor.com Original short story "The Case of the Somewhat Mythic Sword." Sir Magnus Holmes, cousin to the more famous Sherlock, is asked to investigate the appearance of an otherworldly knight carrying a legendary sword in the cellar of a Victorian London pub. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


ZWEIHANDER Grim & Perilous RPG

ZWEIHANDER Grim & Perilous RPG

Author: Daniel D. Fox

Publisher: Andrews McMeel Publishing

Published: 2019-06-11

Total Pages: 1618

ISBN-13: 1524854964

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Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!


Book Synopsis ZWEIHANDER Grim & Perilous RPG by : Daniel D. Fox

Download or read book ZWEIHANDER Grim & Perilous RPG written by Daniel D. Fox and published by Andrews McMeel Publishing. This book was released on 2019-06-11 with total page 1618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!


Frostgrave

Frostgrave

Author: Joseph A. McCullough

Publisher: Bloomsbury Publishing

Published: 2015-07-20

Total Pages: 209

ISBN-13: 1472805062

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In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.


Book Synopsis Frostgrave by : Joseph A. McCullough

Download or read book Frostgrave written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2015-07-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.