MPEG-4 Facial Animation

MPEG-4 Facial Animation

Author: Igor S. Pandzic

Publisher: John Wiley & Sons

Published: 2003-01-31

Total Pages: 328

ISBN-13: 0470854618

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Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. Covers the implementation of the standard on both the encoding and decoding side. Contributors includes individuals instrumental in the standardization process.


Book Synopsis MPEG-4 Facial Animation by : Igor S. Pandzic

Download or read book MPEG-4 Facial Animation written by Igor S. Pandzic and published by John Wiley & Sons. This book was released on 2003-01-31 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. Covers the implementation of the standard on both the encoding and decoding side. Contributors includes individuals instrumental in the standardization process.


Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions

Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions

Author:

Publisher:

Published: 1998

Total Pages: 11

ISBN-13:

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Book Synopsis Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions by :

Download or read book Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions written by and published by . This book was released on 1998 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation

Author: Zhigang Deng

Publisher: Springer Science & Business Media

Published: 2008

Total Pages: 303

ISBN-13: 1846289068

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Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.


Book Synopsis Data-Driven 3D Facial Animation by : Zhigang Deng

Download or read book Data-Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.


The MPEG-4 Book

The MPEG-4 Book

Author: Fernando C. N. Pereira

Publisher: Prentice Hall Professional

Published: 2002

Total Pages: 890

ISBN-13: 9780130616210

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In this book, two leaders of the MPEG-4 standards community offer an in-depth, targeted guide to the MPEG-4 standard and its use in real, cutting-edge applications. The authors demonstrate how MPEG-4 addresses the rapidly evolving needs of telecommunications, broadcast, interactive, and converged applications more successfully than any previous standard.


Book Synopsis The MPEG-4 Book by : Fernando C. N. Pereira

Download or read book The MPEG-4 Book written by Fernando C. N. Pereira and published by Prentice Hall Professional. This book was released on 2002 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, two leaders of the MPEG-4 standards community offer an in-depth, targeted guide to the MPEG-4 standard and its use in real, cutting-edge applications. The authors demonstrate how MPEG-4 addresses the rapidly evolving needs of telecommunications, broadcast, interactive, and converged applications more successfully than any previous standard.


Multimodal Signal Processing with MPEG-4 Facial Animation Parameters

Multimodal Signal Processing with MPEG-4 Facial Animation Parameters

Author: Zhilin Wu

Publisher:

Published: 2004

Total Pages:

ISBN-13:

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The outer lip and inner lip FAPs have been utilized in audio-visual speech recognition and satisfactory results have been achieved.


Book Synopsis Multimodal Signal Processing with MPEG-4 Facial Animation Parameters by : Zhilin Wu

Download or read book Multimodal Signal Processing with MPEG-4 Facial Animation Parameters written by Zhilin Wu and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The outer lip and inner lip FAPs have been utilized in audio-visual speech recognition and satisfactory results have been achieved.


Deformable Avatars

Deformable Avatars

Author: Nadia Magnenat-Thalmann

Publisher: Springer

Published: 2001-08-31

Total Pages: 256

ISBN-13: 0306470020

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Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.


Book Synopsis Deformable Avatars by : Nadia Magnenat-Thalmann

Download or read book Deformable Avatars written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2001-08-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.


MPEG-4 Facial Animation

MPEG-4 Facial Animation

Author: Adam Eliasen

Publisher:

Published: 2000

Total Pages: 56

ISBN-13:

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Book Synopsis MPEG-4 Facial Animation by : Adam Eliasen

Download or read book MPEG-4 Facial Animation written by Adam Eliasen and published by . This book was released on 2000 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Towards Face Animation Compatible with the MPEG-4 Standard

Towards Face Animation Compatible with the MPEG-4 Standard

Author:

Publisher:

Published: 2001

Total Pages: 69

ISBN-13:

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Book Synopsis Towards Face Animation Compatible with the MPEG-4 Standard by :

Download or read book Towards Face Animation Compatible with the MPEG-4 Standard written by and published by . This book was released on 2001 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt:


MPEG-4 Facial Animation Generator

MPEG-4 Facial Animation Generator

Author: Ashvin Meetoo

Publisher:

Published: 2002

Total Pages: 56

ISBN-13:

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Book Synopsis MPEG-4 Facial Animation Generator by : Ashvin Meetoo

Download or read book MPEG-4 Facial Animation Generator written by Ashvin Meetoo and published by . This book was released on 2002 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Computer Animation and Simulation 2000

Computer Animation and Simulation 2000

Author: N. Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 207

ISBN-13: 3709163447

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This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.


Book Synopsis Computer Animation and Simulation 2000 by : N. Magnenat-Thalmann

Download or read book Computer Animation and Simulation 2000 written by N. Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.