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The second generation of cloud computing systems, known as domain-specific clouds, are emerging based on application-specific processors and serverless computing paradigm. As multimedia streaming services are increasingly growing in popularity and diversity, this book is authored to introduce “multimedia clouds” as a domain-specific cloud that operates in the intersection of cloud computing technologies and digital media streaming. The book concentrates on the architectural aspects of multimedia clouds and describes development of high-level abstractions that will mitigate the burden of programmers, cloud architects, and system administrators. Multimedia clouds not only democratize multimedia streaming and add flexibility to the streaming services, they also help stream providers to offer robust and reliable streaming services in a cost- and energy-efficient manner.
Book Synopsis Multimedia Cloud Computing Systems by : Mohsen Amini Salehi
Download or read book Multimedia Cloud Computing Systems written by Mohsen Amini Salehi and published by Springer Nature. This book was released on 2021-11-03 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second generation of cloud computing systems, known as domain-specific clouds, are emerging based on application-specific processors and serverless computing paradigm. As multimedia streaming services are increasingly growing in popularity and diversity, this book is authored to introduce “multimedia clouds” as a domain-specific cloud that operates in the intersection of cloud computing technologies and digital media streaming. The book concentrates on the architectural aspects of multimedia clouds and describes development of high-level abstractions that will mitigate the burden of programmers, cloud architects, and system administrators. Multimedia clouds not only democratize multimedia streaming and add flexibility to the streaming services, they also help stream providers to offer robust and reliable streaming services in a cost- and energy-efficient manner.
Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields Rajeev Tiwari is a Senior Associate Professor in the School of Computer Science at the University of Petroleum and Energy Studies, Dehradun, India. Neelam Duhan is an Associate Professor in the Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad, India. Mamta Mittal has 18 years of teaching experience, and her research areas include data mining, big data, machine learning, soft computing and data structure. Abhineet Anand is a Professor in the Computer Science and Engineering Department at Chitkara University, Punjab, India. Muhammad Attique Khan is a lecturer of the Computer Science Department at HITEC University, Taxila, Pakistan.
Book Synopsis Multimedia Computing Systems and Virtual Reality by : Rajeev Tiwari
Download or read book Multimedia Computing Systems and Virtual Reality written by Rajeev Tiwari and published by CRC Press. This book was released on 2022-04-05 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields Rajeev Tiwari is a Senior Associate Professor in the School of Computer Science at the University of Petroleum and Energy Studies, Dehradun, India. Neelam Duhan is an Associate Professor in the Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad, India. Mamta Mittal has 18 years of teaching experience, and her research areas include data mining, big data, machine learning, soft computing and data structure. Abhineet Anand is a Professor in the Computer Science and Engineering Department at Chitkara University, Punjab, India. Muhammad Attique Khan is a lecturer of the Computer Science Department at HITEC University, Taxila, Pakistan.
Computational Intelligence for Multimedia Big Data on the Cloud with Engineering Applications covers timely topics, including the neural network (NN), particle swarm optimization (PSO), evolutionary algorithm (GA), fuzzy sets (FS) and rough sets (RS), etc. Furthermore, the book highlights recent research on representative techniques to elaborate how a data-centric system formed a powerful platform for the processing of cloud hosted multimedia big data and how it could be analyzed, processed and characterized by CI. The book also provides a view on how techniques in CI can offer solutions in modeling, relationship pattern recognition, clustering and other problems in bioengineering. It is written for domain experts and developers who want to understand and explore the application of computational intelligence aspects (opportunities and challenges) for design and development of a data-centric system in the context of multimedia cloud, big data era and its related applications, such as smarter healthcare, homeland security, traffic control trading analysis and telecom, etc. Researchers and PhD students exploring the significance of data centric systems in the next paradigm of computing will find this book extremely useful. Presents a brief overview of computational intelligence paradigms and its significant role in application domains Illustrates the state-of-the-art and recent developments in the new theories and applications of CI approaches Familiarizes the reader with computational intelligence concepts and technologies that are successfully used in the implementation of cloud-centric multimedia services in massive data processing Provides new advances in the fields of CI for bio-engineering application
Book Synopsis Computational Intelligence for Multimedia Big Data on the Cloud with Engineering Applications by : Arun Kumar Sangaiah
Download or read book Computational Intelligence for Multimedia Big Data on the Cloud with Engineering Applications written by Arun Kumar Sangaiah and published by Academic Press. This book was released on 2018-08-21 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Intelligence for Multimedia Big Data on the Cloud with Engineering Applications covers timely topics, including the neural network (NN), particle swarm optimization (PSO), evolutionary algorithm (GA), fuzzy sets (FS) and rough sets (RS), etc. Furthermore, the book highlights recent research on representative techniques to elaborate how a data-centric system formed a powerful platform for the processing of cloud hosted multimedia big data and how it could be analyzed, processed and characterized by CI. The book also provides a view on how techniques in CI can offer solutions in modeling, relationship pattern recognition, clustering and other problems in bioengineering. It is written for domain experts and developers who want to understand and explore the application of computational intelligence aspects (opportunities and challenges) for design and development of a data-centric system in the context of multimedia cloud, big data era and its related applications, such as smarter healthcare, homeland security, traffic control trading analysis and telecom, etc. Researchers and PhD students exploring the significance of data centric systems in the next paradigm of computing will find this book extremely useful. Presents a brief overview of computational intelligence paradigms and its significant role in application domains Illustrates the state-of-the-art and recent developments in the new theories and applications of CI approaches Familiarizes the reader with computational intelligence concepts and technologies that are successfully used in the implementation of cloud-centric multimedia services in massive data processing Provides new advances in the fields of CI for bio-engineering application
The field of multimedia is unique in offering a rich and dynamic forum for researchers from “traditional” fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking. In 2015, ACM SIGMM, the special interest group on multimedia, launched a new initiative to address this void by selecting and inviting 12 rising-star speakers from different subfields of multimedia research to deliver plenary tutorial-style talks at the ACM Multimedia conference for 2015. Each speaker discussed the challenges and state-of-the-art developments of their prospective research areas in a general manner to the broad community. The covered topics were comprehensive, including multimedia content understanding, multimodal human-human and human-computer interaction, multimedia social media, and multimedia system architecture and deployment. Following the very positive responses to these talks, the speakers were invited to expand the content covered in their talks into chapters that can be used as reference material for researchers, students, and practitioners. Each chapter discusses the problems, technical challenges, state-of-the-art approaches and performances, open issues, and promising direction for future work. Collectively, the chapters provide an excellent sampling of major topics addressed by the community as a whole. This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia. At the same time, the speed and sophistication required of data processing have grown. In addition to simple queries, complex algorithms like machine learning and graph analysis are becoming common. And in addition to batch processing, streaming analysis of real-time data is required to let organizations take timely action. Future computing platforms will need to not only scale out traditional workloads, but support these new applications too. This book, a revised version of the 2014 ACM Dissertation Award winning dissertation, proposes an architecture for cluster computing systems that can tackle emerging data processing workloads at scale. Whereas early cluster computing systems, like MapReduce, handled batch processing, our architecture also enables streaming and interactive queries, while keeping MapReduce's scalability and fault tolerance. And whereas most deployed systems only support simple one-pass computations (e.g., SQL queries), ours also extends to the multi-pass algorithms required for complex analytics like machine learning. Finally, unlike the specialized systems proposed for some of these workloads, our architecture allows these computations to be combined, enabling rich new applications that intermix, for example, streaming and batch processing. We achieve these results through a simple extension to MapReduce that adds primitives for data sharing, called Resilient Distributed Datasets (RDDs). We show that this is enough to capture a wide range of workloads. We implement RDDs in the open source Spark system, which we evaluate using synthetic and real workloads. Spark matches or exceeds the performance of specialized systems in many domains, while offering stronger fault tolerance properties and allowing these workloads to be combined. Finally, we examine the generality of RDDs from both a theoretical modeling perspective and a systems perspective. This version of the dissertation makes corrections throughout the text and adds a new section on the evolution of Apache Spark in industry since 2014. In addition, editing, formatting, and links for the references have been added.
Book Synopsis Frontiers of Multimedia Research by : Shih-Fu Chang
Download or read book Frontiers of Multimedia Research written by Shih-Fu Chang and published by Morgan & Claypool. This book was released on 2018-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of multimedia is unique in offering a rich and dynamic forum for researchers from “traditional” fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking. In 2015, ACM SIGMM, the special interest group on multimedia, launched a new initiative to address this void by selecting and inviting 12 rising-star speakers from different subfields of multimedia research to deliver plenary tutorial-style talks at the ACM Multimedia conference for 2015. Each speaker discussed the challenges and state-of-the-art developments of their prospective research areas in a general manner to the broad community. The covered topics were comprehensive, including multimedia content understanding, multimodal human-human and human-computer interaction, multimedia social media, and multimedia system architecture and deployment. Following the very positive responses to these talks, the speakers were invited to expand the content covered in their talks into chapters that can be used as reference material for researchers, students, and practitioners. Each chapter discusses the problems, technical challenges, state-of-the-art approaches and performances, open issues, and promising direction for future work. Collectively, the chapters provide an excellent sampling of major topics addressed by the community as a whole. This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia. At the same time, the speed and sophistication required of data processing have grown. In addition to simple queries, complex algorithms like machine learning and graph analysis are becoming common. And in addition to batch processing, streaming analysis of real-time data is required to let organizations take timely action. Future computing platforms will need to not only scale out traditional workloads, but support these new applications too. This book, a revised version of the 2014 ACM Dissertation Award winning dissertation, proposes an architecture for cluster computing systems that can tackle emerging data processing workloads at scale. Whereas early cluster computing systems, like MapReduce, handled batch processing, our architecture also enables streaming and interactive queries, while keeping MapReduce's scalability and fault tolerance. And whereas most deployed systems only support simple one-pass computations (e.g., SQL queries), ours also extends to the multi-pass algorithms required for complex analytics like machine learning. Finally, unlike the specialized systems proposed for some of these workloads, our architecture allows these computations to be combined, enabling rich new applications that intermix, for example, streaming and batch processing. We achieve these results through a simple extension to MapReduce that adds primitives for data sharing, called Resilient Distributed Datasets (RDDs). We show that this is enough to capture a wide range of workloads. We implement RDDs in the open source Spark system, which we evaluate using synthetic and real workloads. Spark matches or exceeds the performance of specialized systems in many domains, while offering stronger fault tolerance properties and allowing these workloads to be combined. Finally, we examine the generality of RDDs from both a theoretical modeling perspective and a systems perspective. This version of the dissertation makes corrections throughout the text and adds a new section on the evolution of Apache Spark in industry since 2014. In addition, editing, formatting, and links for the references have been added.
With recent advances in mobile communication technologies, more and more people are accessing cloud computing systems using mobile devices, such as smartphones and tablets. Unlike traditional mobile computing systems with limited capabilities, mobile cloud computing uses the powerful computing and storage resources available in the cloud to provide cutting-edge multimedia and information services. This book discusses the major research advances in mobile cloud computing systems. Contributed chapters from leading experts in this field cover different aspects of modeling, analysis, design, optimization, and architecture of mobile cloud computing systems. Advances in Mobile Cloud Computing Systems begins by discussing the background, features, and available service models of mobile cloud computing. It goes on to describe a mobile cloud computing system with several third party cloud mobile media (CMM) services that offers its services to a telecom operator. In this scenario, the telecom operator acts as broker that can mix and interchange the resources offered by the different CMM service providers. Subsequent contributed chapters discuss such key research areas as Energy-efficient task execution that reduces the energy consumption in both mobile devices and the cloud Design and architecture of a Proximity Cloud that delivers low-latency, bandwidth-efficient end-user services with a global footprint Virtual mobile networks in clouds that enable resource sharing between multiple mobile network operators Software piracy control framework in mobile cloud computing systems designed to prevent mobile application piracy Dynamic configuration of cloud radio access networks (C-RANs) to improve end-to-end TCP throughput performance in next generation wireless networks The book includes many supporting illustrations and tables along with
Book Synopsis Advances in Mobile Cloud Computing Systems by : F Richard Yu
Download or read book Advances in Mobile Cloud Computing Systems written by F Richard Yu and published by CRC Press. This book was released on 2019-08-30 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent advances in mobile communication technologies, more and more people are accessing cloud computing systems using mobile devices, such as smartphones and tablets. Unlike traditional mobile computing systems with limited capabilities, mobile cloud computing uses the powerful computing and storage resources available in the cloud to provide cutting-edge multimedia and information services. This book discusses the major research advances in mobile cloud computing systems. Contributed chapters from leading experts in this field cover different aspects of modeling, analysis, design, optimization, and architecture of mobile cloud computing systems. Advances in Mobile Cloud Computing Systems begins by discussing the background, features, and available service models of mobile cloud computing. It goes on to describe a mobile cloud computing system with several third party cloud mobile media (CMM) services that offers its services to a telecom operator. In this scenario, the telecom operator acts as broker that can mix and interchange the resources offered by the different CMM service providers. Subsequent contributed chapters discuss such key research areas as Energy-efficient task execution that reduces the energy consumption in both mobile devices and the cloud Design and architecture of a Proximity Cloud that delivers low-latency, bandwidth-efficient end-user services with a global footprint Virtual mobile networks in clouds that enable resource sharing between multiple mobile network operators Software piracy control framework in mobile cloud computing systems designed to prevent mobile application piracy Dynamic configuration of cloud radio access networks (C-RANs) to improve end-to-end TCP throughput performance in next generation wireless networks The book includes many supporting illustrations and tables along with
Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologie
Book Synopsis Cloud Computing and Digital Media by : Kuan-Ching Li
Download or read book Cloud Computing and Digital Media written by Kuan-Ching Li and published by CRC Press. This book was released on 2014-03-07 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologie
PREVIOUS EDITIONThis textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Book Synopsis Fundamentals of Multimedia by : Ze-Nian Li
Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Nature. This book was released on 2021-03-20 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: PREVIOUS EDITIONThis textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Book Synopsis Proceedings of International Conference on Cloud Computing and eGovernance (ICCCEG 2012) by : K. Kokula Krishna Hari, Geetam Singh Tomar, E Saikishore, Tai-hoon Kim
Download or read book Proceedings of International Conference on Cloud Computing and eGovernance (ICCCEG 2012) written by K. Kokula Krishna Hari, Geetam Singh Tomar, E Saikishore, Tai-hoon Kim and published by TECHNO FORUM R&D CENTRE. This book was released on with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt:
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Book Synopsis Fundamentals of Multimedia by : Ze-Nian Li
Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Book Synopsis Emerging Technologies and Applications for Cloud-Based Gaming by : Krishna, P. Venkata
Download or read book Emerging Technologies and Applications for Cloud-Based Gaming written by Krishna, P. Venkata and published by IGI Global. This book was released on 2016-07-13 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.