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The inaugural title in the Landmark Video Games series
Book Synopsis Myst and Riven by : Mark J. P. Wolf
Download or read book Myst and Riven written by Mark J. P. Wolf and published by University of Michigan Press. This book was released on 2011-05-26 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inaugural title in the Landmark Video Games series
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Book Synopsis Myst: The Book of Atrus by : Rand Miller
Download or read book Myst: The Book of Atrus written by Rand Miller and published by Hyperion. This book was released on 1995-11-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Book Synopsis The Myst Reader by : Rand Miller
Download or read book The Myst Reader written by Rand Miller and published by Hachette Books. This book was released on 2004-09-01 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Mend all that is riven. You hold in your hands a powerful tome- make it serve you to find Gehn, free Catherine, and rescue Riven's natives before it's too late. Get "Riven(TM) Prima's Official Strategy Guide" for: - Clear, step-by-step walkthroughs - Detailed visual aids for exact guidance - Easy-to-find solutions to every imaginable puzzle - In-depth instruction via the Complete Riven Journal - And Ages, upon Ages more! Get the best that "any" Age has to offer. Get "Riven(TM) Prima's Official Strategy Guide" so you can act while there is still time! Get the only book that Atrus can never tear apart!
Book Synopsis Riven by : Rick Barba
Download or read book Riven written by Rick Barba and published by Prima Games. This book was released on 2000-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mend all that is riven. You hold in your hands a powerful tome- make it serve you to find Gehn, free Catherine, and rescue Riven's natives before it's too late. Get "Riven(TM) Prima's Official Strategy Guide" for: - Clear, step-by-step walkthroughs - Detailed visual aids for exact guidance - Easy-to-find solutions to every imaginable puzzle - In-depth instruction via the Complete Riven Journal - And Ages, upon Ages more! Get the best that "any" Age has to offer. Get "Riven(TM) Prima's Official Strategy Guide" so you can act while there is still time! Get the only book that Atrus can never tear apart!
Book Synopsis Myst, the book of Ti'ana by : Rand Miller
Download or read book Myst, the book of Ti'ana written by Rand Miller and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
“Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.” —Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
Book Synopsis Myst and Riven by : Mark J. P. Wolf
Download or read book Myst and Riven written by Mark J. P. Wolf and published by University of Michigan Press. This book was released on 2011-05-26 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.” —Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
SEEING THINGS Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar—and what awaits them if they do?!
Book Synopsis Grimgar of Fantasy and Ash (Light Novel) Vol. 14 by : Ao Jyumonji
Download or read book Grimgar of Fantasy and Ash (Light Novel) Vol. 14 written by Ao Jyumonji and published by National Geographic Books. This book was released on 2020-11-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: SEEING THINGS Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar—and what awaits them if they do?!
With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
Book Synopsis From Myst to Riven by : Richard Kadrey
Download or read book From Myst to Riven written by Richard Kadrey and published by Hyperion. This book was released on 1997-11-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
Is there a Perfect Place to Plan Revenge? - Includes two layers of strategy: detailed walkthroughs or subtle hints - Detailed maps of every Age - Puzzle solution diagrams and the logic behind them - All end game scenarios revealed - " Historian's Journal" unveils complete "Myst(R) III: Exile backstory" - Atrus' Journal included
Book Synopsis Myst III by : Rick Barba
Download or read book Myst III written by Rick Barba and published by . This book was released on 2000-11-30 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is there a Perfect Place to Plan Revenge? - Includes two layers of strategy: detailed walkthroughs or subtle hints - Detailed maps of every Age - Puzzle solution diagrams and the logic behind them - All end game scenarios revealed - " Historian's Journal" unveils complete "Myst(R) III: Exile backstory" - Atrus' Journal included
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Book Synopsis Fantasy Freaks and Gaming Geeks by : Ethan Gilsdorf
Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post