Games

Games

Author: David Blagden

Publisher: Cambridge University Press

Published: 2018-11

Total Pages: 175

ISBN-13: 1108447325

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Prominent public intellectuals offer their expertise on the games that shape aspects of all of our lives.


Book Synopsis Games by : David Blagden

Download or read book Games written by David Blagden and published by Cambridge University Press. This book was released on 2018-11 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prominent public intellectuals offer their expertise on the games that shape aspects of all of our lives.


Games

Games

Author: David Blagden

Publisher: Cambridge University Press

Published: 2018-11-01

Total Pages: 175

ISBN-13: 1108657109

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The essays from prominent public intellectuals collected in this volume reflect an array of perspectives on the spectrum of conflict, competition, and cooperation, as well as a wealth of expertise on how games manifest in the world, how they operate, and how social animals behave inside them. They include previously unpublished material by former Cabinet minister Sayeeda Warsi, the philosopher A. C. Grayling, legal scholar Nicola Padfield, cycling coach David Brailsford, former military intelligence officer Frank Ledwidge, neuro-psychologist Barbara J. Sahakian, zoological ecologist Nicholas B. Davies, and the final work of the late Nobel laureate Thomas C. Schelling. This is a must-read for anyone interested in the history, nature, and dynamics of games.


Book Synopsis Games by : David Blagden

Download or read book Games written by David Blagden and published by Cambridge University Press. This book was released on 2018-11-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essays from prominent public intellectuals collected in this volume reflect an array of perspectives on the spectrum of conflict, competition, and cooperation, as well as a wealth of expertise on how games manifest in the world, how they operate, and how social animals behave inside them. They include previously unpublished material by former Cabinet minister Sayeeda Warsi, the philosopher A. C. Grayling, legal scholar Nicola Padfield, cycling coach David Brailsford, former military intelligence officer Frank Ledwidge, neuro-psychologist Barbara J. Sahakian, zoological ecologist Nicholas B. Davies, and the final work of the late Nobel laureate Thomas C. Schelling. This is a must-read for anyone interested in the history, nature, and dynamics of games.


Parietal Games

Parietal Games

Author: Mark Bould

Publisher:

Published: 2005

Total Pages: 357

ISBN-13: 9780903007054

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Book Synopsis Parietal Games by : Mark Bould

Download or read book Parietal Games written by Mark Bould and published by . This book was released on 2005 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Exploring the Fantastic

Exploring the Fantastic

Author: Ina Batzke

Publisher: transcript Verlag

Published: 2018-03-31

Total Pages: 301

ISBN-13: 3839440270

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The fantastic represents a wide and heterogeneous field in literary, cultural, and media studies. Encompassing some of the field's foremost voices such as Fred Botting and Larissa Lai, as well as exciting new perspectives by junior scholars, this volume offers a mosaic of the fantastic now. The contributions pinpoint and discuss current developments in theory and practice by offering enlightening snapshots of the contemporary Anglophone landscape of research in the fantastic. The authors' arguments and analyses thus give new impetus to the field's theoretical and methodological approaches, its textual materials, its main interests, and its crucial findings.


Book Synopsis Exploring the Fantastic by : Ina Batzke

Download or read book Exploring the Fantastic written by Ina Batzke and published by transcript Verlag. This book was released on 2018-03-31 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fantastic represents a wide and heterogeneous field in literary, cultural, and media studies. Encompassing some of the field's foremost voices such as Fred Botting and Larissa Lai, as well as exciting new perspectives by junior scholars, this volume offers a mosaic of the fantastic now. The contributions pinpoint and discuss current developments in theory and practice by offering enlightening snapshots of the contemporary Anglophone landscape of research in the fantastic. The authors' arguments and analyses thus give new impetus to the field's theoretical and methodological approaches, its textual materials, its main interests, and its crucial findings.


Handbook of Game-Based Learning

Handbook of Game-Based Learning

Author: Jan L. Plass

Publisher: MIT Press

Published: 2020-02-04

Total Pages: 601

ISBN-13: 0262043386

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan


Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan


Science Fiction

Science Fiction

Author: Dr Mark Bould

Publisher: Routledge

Published: 2012-06-25

Total Pages: 258

ISBN-13: 1136500278

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Science Fiction explores the genre from 1895 to the present day, drawing on examples from over forty countries. It raises questions about the relationship between science fiction, science and technology, and examines the interrelationships between spectacle, narrative and self-reflexivity, paying particular attention to the role of special effects in creating meaning and affect. It explores science fiction’s evocations of the sublime, the grotesque, and the camp, and charts the ways in which the genre reproduces and articulates discourses of colonialism, imperialism and neo-liberal globalization. At the same time, Science Fiction provides a thorough analysis of the genre’s representation of race, class, gender and sexuality, making this text an essential guide for students, academics and film fans alike. Key films discussed include: Le voyage dans la lune (1902) 20,000 Leagues under the Sea (1916) L’Atlantide (1921) King Kong (1933, 2005) Gojira (1954) La Jetée (1962) The Abominable Dr Phibes (1971) Tetsuo (1989) Sleep Dealer (2008) Avatar (2009)


Book Synopsis Science Fiction by : Dr Mark Bould

Download or read book Science Fiction written by Dr Mark Bould and published by Routledge. This book was released on 2012-06-25 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science Fiction explores the genre from 1895 to the present day, drawing on examples from over forty countries. It raises questions about the relationship between science fiction, science and technology, and examines the interrelationships between spectacle, narrative and self-reflexivity, paying particular attention to the role of special effects in creating meaning and affect. It explores science fiction’s evocations of the sublime, the grotesque, and the camp, and charts the ways in which the genre reproduces and articulates discourses of colonialism, imperialism and neo-liberal globalization. At the same time, Science Fiction provides a thorough analysis of the genre’s representation of race, class, gender and sexuality, making this text an essential guide for students, academics and film fans alike. Key films discussed include: Le voyage dans la lune (1902) 20,000 Leagues under the Sea (1916) L’Atlantide (1921) King Kong (1933, 2005) Gojira (1954) La Jetée (1962) The Abominable Dr Phibes (1971) Tetsuo (1989) Sleep Dealer (2008) Avatar (2009)


Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions

Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions

Author: Soledad Ballesteros

Publisher: Frontiers Media SA

Published: 2018-07-05

Total Pages: 646

ISBN-13: 2889455076

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The premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2).


Book Synopsis Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions by : Soledad Ballesteros

Download or read book Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions written by Soledad Ballesteros and published by Frontiers Media SA. This book was released on 2018-07-05 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: The premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2).


Mind Games

Mind Games

Author: Alzheimer's Society

Publisher: Random House

Published: 2023-10-12

Total Pages: 297

ISBN-13: 1804942251

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Solve over 150 mind-bending puzzles - and boost your brain health at the same time! Challenge your memory, test your logic and sharpen your focus with brilliantly fun pictures, words, numbers puzzles. With regular practice, puzzles may help to improve brain function and prevent age-related cognitive decline. Mind Games offers a workout for a wide range of brain functions. Featuring over 150 puzzles of varying difficulty, this book aims to target different areas of the brain and improve cognition. This book includes a 7-day programme, plus practical tips and advice to keep your mind active and engaged. But Mind Games is more than just a collection of puzzles - this book will help you to create new habits to keep your grey matter active and healthy. Here, Dr. Tim Beanland, Head of Knowledge at Alzheimer's Society, provides expert insights into the science of brain health and the benefits of regular mental exercise. Whether you're looking to improve your memory, sharpen your focus, or reduce your risk of dementia, Mind Games will help you achieve your goals. With its comprehensive range of puzzles and expert guidance, this book is the ultimate resource to improve your brain health and enhance mental agility. Part of the proceeds of sale of this publication (estimated to be an amount of no less than £50,000) will be paid to Alzheimer's Trading Limited (a registered charity, charity number 296645). Alzheimer's Trading Limited pays all of its taxable profits through 'gift aid' to Alzheimer's Society.


Book Synopsis Mind Games by : Alzheimer's Society

Download or read book Mind Games written by Alzheimer's Society and published by Random House. This book was released on 2023-10-12 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve over 150 mind-bending puzzles - and boost your brain health at the same time! Challenge your memory, test your logic and sharpen your focus with brilliantly fun pictures, words, numbers puzzles. With regular practice, puzzles may help to improve brain function and prevent age-related cognitive decline. Mind Games offers a workout for a wide range of brain functions. Featuring over 150 puzzles of varying difficulty, this book aims to target different areas of the brain and improve cognition. This book includes a 7-day programme, plus practical tips and advice to keep your mind active and engaged. But Mind Games is more than just a collection of puzzles - this book will help you to create new habits to keep your grey matter active and healthy. Here, Dr. Tim Beanland, Head of Knowledge at Alzheimer's Society, provides expert insights into the science of brain health and the benefits of regular mental exercise. Whether you're looking to improve your memory, sharpen your focus, or reduce your risk of dementia, Mind Games will help you achieve your goals. With its comprehensive range of puzzles and expert guidance, this book is the ultimate resource to improve your brain health and enhance mental agility. Part of the proceeds of sale of this publication (estimated to be an amount of no less than £50,000) will be paid to Alzheimer's Trading Limited (a registered charity, charity number 296645). Alzheimer's Trading Limited pays all of its taxable profits through 'gift aid' to Alzheimer's Society.


Cyberpunk and Visual Culture

Cyberpunk and Visual Culture

Author: Graham Murphy

Publisher: Routledge

Published: 2017-10-24

Total Pages: 323

ISBN-13: 1351665154

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Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.


Book Synopsis Cyberpunk and Visual Culture by : Graham Murphy

Download or read book Cyberpunk and Visual Culture written by Graham Murphy and published by Routledge. This book was released on 2017-10-24 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.


The Alzheimer's Solution

The Alzheimer's Solution

Author: Kenneth S. Kosik, M.D.

Publisher: Prometheus Books

Published: 2010-04-27

Total Pages: 280

ISBN-13: 1616143207

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The solution research neurologist Kosik and medical journalist Clegg propose reads like the opening round in what they clearly hope will become a national dialogue about optimizing treatment for people with dementia, including Alzheimer's disease... Cogent, thorough, and convincing. -BooklistAs the Baby Boomer generation moves into the ranks of the elderly in the next decade or two, the number of Alzheimer cases expected to develop will be staggering. Since current medical care cannot offer a cure, and even significantly effective treatment is at least ten years away, there is a pressing need for novel solutions to address the multifaceted issues raised by this devastating disease.This book offers a measure of hope and coping strategies for people facing Alzheimer's now or in the future. Authors Kenneth S. Kosik, MD, a neurologist and a leading Alzheimer's researcher, and experienced healthcare journalist Ellen Clegg propose the creation of community centers devoted to Alzheimer's. Here patients and their families could access programs of care, treatment, and most importantly, prevention, outside of the traditional medical setting.They outline a bold vision of one-stop centers that would provide expertise and reliable information on a range of topics: pharmaceutical developments, dietary regimens, physical and cognitive exercise programs that may help to slow the disease process, and palliative measures to reduce suffering. Most important, the centers they describe would take a family-oriented, personalized approach to care and prevention, creating an atmosphere conducive to adult learning and facilitating personal growth in areas that patients have enjoyed over a lifetime, including the arts, dance, socializing, and a host of other possibilities.The authors explain why the current healthcare system is poorly equipped to deal with Alzheimer patients, why the standard medical model is inappropriate for cognitive disorders, how market economics stymies physician creativity, and how new initiatives that work outside the existing system could go a long way toward providing the help that is lacking today.For people prepared to take action now to prevent Alzheimer's, as well as healthcare professionals seeking ways to help their patients, this book is a must read.Kenneth S. Kosik, MD (Santa Barbara, CA), is the Harriman Chair in Neurosciences, co-director of the Neuroscience Research Institute, and professor in the Department of Molecular, Cellular and Developmental Biology at the University of California, Santa Barbara. Previously, Dr. Kosik was professor of neurology and neuroscience at Harvard Medical School.Ellen Clegg (Boston, MA) is Managing Editor for Communications Platforms at the Broad Institute of MIT and Harvard, a genetic research center in Cambridge, Massachusetts. Previously, she was Deputy Managing Editor/News Operations of the Boston Globe. Her prior positions at the Globe include Sunday editor and health and science editor. She is the author of ChemoBrain: How Cancer Therapies Can Affect Your Mind.


Book Synopsis The Alzheimer's Solution by : Kenneth S. Kosik, M.D.

Download or read book The Alzheimer's Solution written by Kenneth S. Kosik, M.D. and published by Prometheus Books. This book was released on 2010-04-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The solution research neurologist Kosik and medical journalist Clegg propose reads like the opening round in what they clearly hope will become a national dialogue about optimizing treatment for people with dementia, including Alzheimer's disease... Cogent, thorough, and convincing. -BooklistAs the Baby Boomer generation moves into the ranks of the elderly in the next decade or two, the number of Alzheimer cases expected to develop will be staggering. Since current medical care cannot offer a cure, and even significantly effective treatment is at least ten years away, there is a pressing need for novel solutions to address the multifaceted issues raised by this devastating disease.This book offers a measure of hope and coping strategies for people facing Alzheimer's now or in the future. Authors Kenneth S. Kosik, MD, a neurologist and a leading Alzheimer's researcher, and experienced healthcare journalist Ellen Clegg propose the creation of community centers devoted to Alzheimer's. Here patients and their families could access programs of care, treatment, and most importantly, prevention, outside of the traditional medical setting.They outline a bold vision of one-stop centers that would provide expertise and reliable information on a range of topics: pharmaceutical developments, dietary regimens, physical and cognitive exercise programs that may help to slow the disease process, and palliative measures to reduce suffering. Most important, the centers they describe would take a family-oriented, personalized approach to care and prevention, creating an atmosphere conducive to adult learning and facilitating personal growth in areas that patients have enjoyed over a lifetime, including the arts, dance, socializing, and a host of other possibilities.The authors explain why the current healthcare system is poorly equipped to deal with Alzheimer patients, why the standard medical model is inappropriate for cognitive disorders, how market economics stymies physician creativity, and how new initiatives that work outside the existing system could go a long way toward providing the help that is lacking today.For people prepared to take action now to prevent Alzheimer's, as well as healthcare professionals seeking ways to help their patients, this book is a must read.Kenneth S. Kosik, MD (Santa Barbara, CA), is the Harriman Chair in Neurosciences, co-director of the Neuroscience Research Institute, and professor in the Department of Molecular, Cellular and Developmental Biology at the University of California, Santa Barbara. Previously, Dr. Kosik was professor of neurology and neuroscience at Harvard Medical School.Ellen Clegg (Boston, MA) is Managing Editor for Communications Platforms at the Broad Institute of MIT and Harvard, a genetic research center in Cambridge, Massachusetts. Previously, she was Deputy Managing Editor/News Operations of the Boston Globe. Her prior positions at the Globe include Sunday editor and health and science editor. She is the author of ChemoBrain: How Cancer Therapies Can Affect Your Mind.