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Book Synopsis User Handbook for the Allocation of Compliance Monitoring Resources by : G. Paul Grimsrud
Download or read book User Handbook for the Allocation of Compliance Monitoring Resources written by G. Paul Grimsrud and published by . This book was released on 1976 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A computer simulation model for analyzing mobile source air pollution control strategies by : Mathtech, inc
Download or read book A computer simulation model for analyzing mobile source air pollution control strategies written by Mathtech, inc and published by . This book was released on 1976 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Multicore and GPU Programming: An Integrated Approach, Second Edition offers broad coverage of key parallel computing tools, essential for multi-core CPU programming and many-core "massively parallel" computing. Using threads, OpenMP, MPI, CUDA and other state-of-the-art tools, the book teaches the design and development of software capable of taking advantage of modern computing platforms that incorporate CPUs, GPUs and other accelerators. Presenting material refined over more than two decades of teaching parallel computing, author Gerassimos Barlas minimizes the challenge of transitioning from sequential programming to mastering parallel platforms with multiple examples, extensive case studies, and full source code. By using this book, readers will better understand how to develop programs that run over distributed memory machines using MPI, create multi-threaded applications with either libraries or directives, write optimized applications that balance the workload between available computing resources, and profile and debug programs targeting parallel machines. Includes comprehensive coverage of all major multi-core and many-core programming tools and platforms, including threads, OpenMP, MPI, CUDA, OpenCL and Thrust Covers the most recent versions of the above at the time of publication Demonstrates parallel programming design patterns and examples of how different tools and paradigms can be integrated for superior performance Updates in the second edition include the use of the C++17 standard for all sample code, a new chapter on concurrent data structures, a new chapter on OpenCL, and the latest research on load balancing Includes downloadable source code, examples and instructor support materials on the book’s companion website
Book Synopsis Multicore and GPU Programming by : Gerassimos Barlas
Download or read book Multicore and GPU Programming written by Gerassimos Barlas and published by Morgan Kaufmann. This book was released on 2022-02-09 with total page 1026 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multicore and GPU Programming: An Integrated Approach, Second Edition offers broad coverage of key parallel computing tools, essential for multi-core CPU programming and many-core "massively parallel" computing. Using threads, OpenMP, MPI, CUDA and other state-of-the-art tools, the book teaches the design and development of software capable of taking advantage of modern computing platforms that incorporate CPUs, GPUs and other accelerators. Presenting material refined over more than two decades of teaching parallel computing, author Gerassimos Barlas minimizes the challenge of transitioning from sequential programming to mastering parallel platforms with multiple examples, extensive case studies, and full source code. By using this book, readers will better understand how to develop programs that run over distributed memory machines using MPI, create multi-threaded applications with either libraries or directives, write optimized applications that balance the workload between available computing resources, and profile and debug programs targeting parallel machines. Includes comprehensive coverage of all major multi-core and many-core programming tools and platforms, including threads, OpenMP, MPI, CUDA, OpenCL and Thrust Covers the most recent versions of the above at the time of publication Demonstrates parallel programming design patterns and examples of how different tools and paradigms can be integrated for superior performance Updates in the second edition include the use of the C++17 standard for all sample code, a new chapter on concurrent data structures, a new chapter on OpenCL, and the latest research on load balancing Includes downloadable source code, examples and instructor support materials on the book’s companion website
Book Synopsis Socioeconomic Environmental Studies Series by :
Download or read book Socioeconomic Environmental Studies Series written by and published by . This book was released on 1976 with total page 918 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation
Book Synopsis Texturing and Modeling by : David S. Ebert
Download or read book Texturing and Modeling written by David S. Ebert and published by Academic Press. This book was released on 2014-05-19 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. * * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis PC Mag by :
Download or read book PC Mag written by and published by . This book was released on 1994-11-22 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Book Synopsis Computer Animation by : Rick Parent
Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Book Synopsis Computer Animation Complete by : Rick Parent
Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
* With this book readers might well be able to build the next Mars Rover. * First book out on Java robotics. * The biggest selling point about this book is that no one else shows readers how to combine the power of their PC with a robust programming language in Java to create exciting robotics. * The book is a great teaching aid (in robotics or software) that establishes a new paradigm for thinking about robotics along with simpler ways to do things, i.e., vs. the old way using microcontrollers.
Book Synopsis The Definitive Guide to Building Java Robots by : Scott Preston
Download or read book The Definitive Guide to Building Java Robots written by Scott Preston and published by Apress. This book was released on 2006-11-07 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: * With this book readers might well be able to build the next Mars Rover. * First book out on Java robotics. * The biggest selling point about this book is that no one else shows readers how to combine the power of their PC with a robust programming language in Java to create exciting robotics. * The book is a great teaching aid (in robotics or software) that establishes a new paradigm for thinking about robotics along with simpler ways to do things, i.e., vs. the old way using microcontrollers.
"This completely revised new edition is based on the lastest version of MATLAB. New chapters cover handle graphics, graphical user interfaces (GUIs), structures and cell arrays, and importing/exporting data. The chapter on numerical methods now includes a general GUI-driver ODE solver."--Jacket.
Book Synopsis Essential MATLAB for Scientists and Engineers by : Brian D. Hahn
Download or read book Essential MATLAB for Scientists and Engineers written by Brian D. Hahn and published by Butterworth-Heinemann. This book was released on 2002 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This completely revised new edition is based on the lastest version of MATLAB. New chapters cover handle graphics, graphical user interfaces (GUIs), structures and cell arrays, and importing/exporting data. The chapter on numerical methods now includes a general GUI-driver ODE solver."--Jacket.