The Game of Patterns

The Game of Patterns

Author: Hervé Tullet

Publisher: Phaidon Press

Published: 2011-03-30

Total Pages: 14

ISBN-13: 9780714861876

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Try to spot more differences in the designs on the pages than your friends.


Book Synopsis The Game of Patterns by : Hervé Tullet

Download or read book The Game of Patterns written by Hervé Tullet and published by Phaidon Press. This book was released on 2011-03-30 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Try to spot more differences in the designs on the pages than your friends.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Patterns in the Park

Patterns in the Park

Author: J. Clark Sawyer

Publisher: Bearport Publishing

Published: 2014-08-01

Total Pages: 32

ISBN-13: 162724395X

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The wooden boards of a bench make a pattern of lines. A slide in a playground swirls around, making a spiral pattern. A group of ducks floating in a pond makes an alternating pattern: brown, white, brown, white. In this visually dazzling book, beginning readers will learn all about the shapes and colors that make up patterns in a park. Each 32-page book features controlled text with age-appropriate vocabulary and simple sentence construction. The lively text, colorful pages, and exquisite photos are sure to delight and engage emergent readers.


Book Synopsis Patterns in the Park by : J. Clark Sawyer

Download or read book Patterns in the Park written by J. Clark Sawyer and published by Bearport Publishing. This book was released on 2014-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wooden boards of a bench make a pattern of lines. A slide in a playground swirls around, making a spiral pattern. A group of ducks floating in a pond makes an alternating pattern: brown, white, brown, white. In this visually dazzling book, beginning readers will learn all about the shapes and colors that make up patterns in a park. Each 32-page book features controlled text with age-appropriate vocabulary and simple sentence construction. The lively text, colorful pages, and exquisite photos are sure to delight and engage emergent readers.


Loose Parts

Loose Parts

Author: Lisa Daly

Publisher: Redleaf Press

Published: 2014-10-28

Total Pages: 229

ISBN-13: 1605542741

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550+ color photographs showing how loose parts are used in early childhood settings and how they help children learn


Book Synopsis Loose Parts by : Lisa Daly

Download or read book Loose Parts written by Lisa Daly and published by Redleaf Press. This book was released on 2014-10-28 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: 550+ color photographs showing how loose parts are used in early childhood settings and how they help children learn


100 Left Hand Patterns Every Piano Player Should Know

100 Left Hand Patterns Every Piano Player Should Know

Author: Jerald Simon

Publisher: Jerald Simon

Published: 2018-06

Total Pages:

ISBN-13: 9781948274111

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100 Different Ways to play the same song. Piano students learn 100 fun left hand patterns to take any music and change it up 100 different ways. Also included in the book is the FUN FAKEBOOK which includes 100 piano pieces in facebook format where the melody (Right Hand - treble clef) and the given chords for each measure are shown. The students can then fake or make up a left hand pattern to go along with the melody.


Book Synopsis 100 Left Hand Patterns Every Piano Player Should Know by : Jerald Simon

Download or read book 100 Left Hand Patterns Every Piano Player Should Know written by Jerald Simon and published by Jerald Simon. This book was released on 2018-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: 100 Different Ways to play the same song. Piano students learn 100 fun left hand patterns to take any music and change it up 100 different ways. Also included in the book is the FUN FAKEBOOK which includes 100 piano pieces in facebook format where the melody (Right Hand - treble clef) and the given chords for each measure are shown. The students can then fake or make up a left hand pattern to go along with the melody.


My First Book of Patterns

My First Book of Patterns

Author: Bobby George

Publisher: Phaidon Press

Published: 2017-09-18

Total Pages: 0

ISBN-13: 9780714872490

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Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.


Book Synopsis My First Book of Patterns by : Bobby George

Download or read book My First Book of Patterns written by Bobby George and published by Phaidon Press. This book was released on 2017-09-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.


Math on the Move

Math on the Move

Author: Malke Rosenfeld

Publisher: Heinemann Educational Books

Published: 2016-10-18

Total Pages: 0

ISBN-13: 9780325074702

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"Kids love to move. But how do we harness all that kinetic energy effectively for math learning? In Math on the Move, Malke Rosenfeld shows how pairing math concepts and whole body movement creates opportunities for students to make sense of math in entirely new ways. Malke shares her experience creating dynamic learning environments by: exploring the use of the body as a thinking tool, highlighting mathematical ideas that are usefully explored with a moving body, providing a range of entry points for learning to facilitate a moving math classroom. ..."--Publisher description.


Book Synopsis Math on the Move by : Malke Rosenfeld

Download or read book Math on the Move written by Malke Rosenfeld and published by Heinemann Educational Books. This book was released on 2016-10-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Kids love to move. But how do we harness all that kinetic energy effectively for math learning? In Math on the Move, Malke Rosenfeld shows how pairing math concepts and whole body movement creates opportunities for students to make sense of math in entirely new ways. Malke shares her experience creating dynamic learning environments by: exploring the use of the body as a thinking tool, highlighting mathematical ideas that are usefully explored with a moving body, providing a range of entry points for learning to facilitate a moving math classroom. ..."--Publisher description.


Patterns in Play

Patterns in Play

Author: Graeme MacDonald Boone

Publisher: U of Nebraska Press

Published: 1999-01-01

Total Pages: 350

ISBN-13: 9780803212350

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The relationship between text and music is a central issue in fifteenth-century music studies. Decades of research and performance have failed to provide clear answers to the most basic questions, such as which notes go with which syllables and why. Patterns in Play focuses on the early French songs of Guillaume Dufay and proposes a basis for determining some rules of common procedure for interpreting both underlay and style. Graeme M. Boone examines questions of rhythm and declamation, considering mensuration, linguistic and poetic prosody, and prosody in song. The first three chapters comprise a set of discussions preliminary to close rhythmic analysis of Dufay?s texted song melodies. Beginning with mensural rhythm and proceeding to poetics and the relationship between Dufay?s poetic and musical rhythms and musical declamation, Boone examines the musical features of rhythm, melody, tonal organization, counterpoint, text setting, and text expression. Offering fresh insight into the issues he raises, Boone clarifies the relationship between underlay and style and provides a better understanding of the technical and aesthetic issues that Dufay and other composers faced in weaving their patterns of song.


Book Synopsis Patterns in Play by : Graeme MacDonald Boone

Download or read book Patterns in Play written by Graeme MacDonald Boone and published by U of Nebraska Press. This book was released on 1999-01-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The relationship between text and music is a central issue in fifteenth-century music studies. Decades of research and performance have failed to provide clear answers to the most basic questions, such as which notes go with which syllables and why. Patterns in Play focuses on the early French songs of Guillaume Dufay and proposes a basis for determining some rules of common procedure for interpreting both underlay and style. Graeme M. Boone examines questions of rhythm and declamation, considering mensuration, linguistic and poetic prosody, and prosody in song. The first three chapters comprise a set of discussions preliminary to close rhythmic analysis of Dufay?s texted song melodies. Beginning with mensural rhythm and proceeding to poetics and the relationship between Dufay?s poetic and musical rhythms and musical declamation, Boone examines the musical features of rhythm, melody, tonal organization, counterpoint, text setting, and text expression. Offering fresh insight into the issues he raises, Boone clarifies the relationship between underlay and style and provides a better understanding of the technical and aesthetic issues that Dufay and other composers faced in weaving their patterns of song.


Game Development Patterns and Best Practices

Game Development Patterns and Best Practices

Author: John P. Doran

Publisher: Packt Publishing Ltd

Published: 2017-04-27

Total Pages: 383

ISBN-13: 178712696X

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Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.


Book Synopsis Game Development Patterns and Best Practices by : John P. Doran

Download or read book Game Development Patterns and Best Practices written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2017-04-27 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.


Essential Piano Exercises

Essential Piano Exercises

Author: Jerald Simon

Publisher:

Published: 2014-11-30

Total Pages:

ISBN-13: 9780983556893

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Book Synopsis Essential Piano Exercises by : Jerald Simon

Download or read book Essential Piano Exercises written by Jerald Simon and published by . This book was released on 2014-11-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: