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Book Synopsis POCKET PC GAME PROGRAMMING:USING THE WINDOWS CE GAME API(CD-ROM포함 by : JONATHAN S.HARBOUR
Download or read book POCKET PC GAME PROGRAMMING:USING THE WINDOWS CE GAME API(CD-ROM포함 written by JONATHAN S.HARBOUR and published by . This book was released on 2001-09-29 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt:
This title is for game and application developers for the Windows CE platform. It seeks to give the reader the knowledge needed to expand the performance and capabilities of their software's display, sound, input and animation. It uses example code from the author's real game projects.
Book Synopsis Pocket PC Game Programming by : Jonathan S. Harbour
Download or read book Pocket PC Game Programming written by Jonathan S. Harbour and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title is for game and application developers for the Windows CE platform. It seeks to give the reader the knowledge needed to expand the performance and capabilities of their software's display, sound, input and animation. It uses example code from the author's real game projects.
Book Synopsis Programming Microsoft Windows CE by : Douglas McConnaughey Boling
Download or read book Programming Microsoft Windows CE written by Douglas McConnaughey Boling and published by . This book was released on 2001 with total page 1052 pages. Available in PDF, EPUB and Kindle. Book excerpt:
"Here is the definitive guide to programming the Windows CE API--now in its third edition, with details on how to use Windows CE .NET to design high-performance applications for smart devices"--Resource description page.
Book Synopsis Programming Microsoft Windows CE .NET by : Douglas McConnaughey Boling
Download or read book Programming Microsoft Windows CE .NET written by Douglas McConnaughey Boling and published by . This book was released on 2003 with total page 1264 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Here is the definitive guide to programming the Windows CE API--now in its third edition, with details on how to use Windows CE .NET to design high-performance applications for smart devices"--Resource description page.
Download or read book Dr. Dobb's Journal written by and published by . This book was released on 1999 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.
Book Synopsis Windows 95 Game SDK Strategy Guide by : Clayton Walnum
Download or read book Windows 95 Game SDK Strategy Guide written by Clayton Walnum and published by Que. This book was released on 1995 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.
A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR
Book Synopsis Black Art of Windows Game Programming by : Eric R. Lyons
Download or read book Black Art of Windows Game Programming written by Eric R. Lyons and published by . This book was released on 1995 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR
Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2001-06 with total page 1736 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.
Book Synopsis Windows Game Sdk. Developers Guide by : Martyn Deobald
Download or read book Windows Game Sdk. Developers Guide written by Martyn Deobald and published by Coriolis Group Books. This book was released on 1996-01 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.
Book Synopsis Subject Guide to Books in Print by :
Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1997 with total page 3310 pages. Available in PDF, EPUB and Kindle. Book excerpt: