Pocket Playground Games

Pocket Playground Games

Author: Jenny Mosley

Publisher: Jenny Mosley's Pocket Books

Published: 2014-03-18

Total Pages: 24

ISBN-13: 9781904866657

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Book Synopsis Pocket Playground Games by : Jenny Mosley

Download or read book Pocket Playground Games written by Jenny Mosley and published by Jenny Mosley's Pocket Books. This book was released on 2014-03-18 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Pocket Playground Games from Around the World

Pocket Playground Games from Around the World

Author: Jenny Mosley

Publisher: Jenny Mosley's Pocket Books

Published: 2015

Total Pages: 33

ISBN-13: 9781904866695

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Book Synopsis Pocket Playground Games from Around the World by : Jenny Mosley

Download or read book Pocket Playground Games from Around the World written by Jenny Mosley and published by Jenny Mosley's Pocket Books. This book was released on 2015 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Play from Birth to Twelve

Play from Birth to Twelve

Author: Doris Pronin Fromberg

Publisher: Routledge

Published: 2021-12-13

Total Pages: 578

ISBN-13: 1000525201

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First published in 1998. Play is pervasive, infusing human activity throughout the life span. In particular, it serves to characterize childhood, the period from birth to age twelve. Within the past twenty years, many additions to the knowledge base on childhood play have been published in popular and scholarly literature. This book assembles and integrates this information, discusses disparate and diverse components, highlights the underlying dynamic processes of play, and provides a forum from which new questions may emerge and new methods of inquiry may develop. The place of new technologies and the future of play in the context of contemporary society also are discussed.


Book Synopsis Play from Birth to Twelve by : Doris Pronin Fromberg

Download or read book Play from Birth to Twelve written by Doris Pronin Fromberg and published by Routledge. This book was released on 2021-12-13 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1998. Play is pervasive, infusing human activity throughout the life span. In particular, it serves to characterize childhood, the period from birth to age twelve. Within the past twenty years, many additions to the knowledge base on childhood play have been published in popular and scholarly literature. This book assembles and integrates this information, discusses disparate and diverse components, highlights the underlying dynamic processes of play, and provides a forum from which new questions may emerge and new methods of inquiry may develop. The place of new technologies and the future of play in the context of contemporary society also are discussed.


100+ Fun Ideas for Playground Games

100+ Fun Ideas for Playground Games

Author: Christine Green

Publisher: Andrews UK Limited

Published: 2012-04-20

Total Pages: 107

ISBN-13: 0857472631

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Make outdoor playtime fun and enjoyable with this wonderful collection of traditional and new games that will soon become playground favourites. The activities use readily available equipment such as balls and skipping ropes and will suit individual students, groups or even the whole class.


Book Synopsis 100+ Fun Ideas for Playground Games by : Christine Green

Download or read book 100+ Fun Ideas for Playground Games written by Christine Green and published by Andrews UK Limited. This book was released on 2012-04-20 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make outdoor playtime fun and enjoyable with this wonderful collection of traditional and new games that will soon become playground favourites. The activities use readily available equipment such as balls and skipping ropes and will suit individual students, groups or even the whole class.


Scratch 3 Programming Playground

Scratch 3 Programming Playground

Author: Al Sweigart

Publisher: No Starch Press

Published: 2021-01-19

Total Pages: 226

ISBN-13: 171850022X

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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3


Book Synopsis Scratch 3 Programming Playground by : Al Sweigart

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3


Children at Play

Children at Play

Author: Howard P. Chudacoff

Publisher: NYU Press

Published: 2007-08-01

Total Pages: 286

ISBN-13: 0814717306

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A chronological history of children's playtime over the last 200 years If you believe the experts, “child’s play”; is serious business. From sociologists to psychologists and from anthropologists to social critics, writers have produced mountains of books about the meaning and importance of play. But what do we know about how children actually play, especially American children of the last two centuries? In this fascinating and enlightening book, Howard Chudacoff presents a history of children’s play in the United States and ponders what it tells us about ourselves. Through expert investigation in primary sources-including dozens of children's diaries, hundreds of autobiographical recollections of adults, and a wealth of child—rearing manuals—along with wide—ranging reading of the work of educators, journalists, market researchers, and scholars-Chudacoff digs into the “underground” of play. He contrasts the activities that genuinely occupied children's time with what adults thought children should be doing. Filled with intriguing stories and revelatory insights, Children at Play provides a chronological history of play in the U.S. from the point of view of children themselves. Focusing on youngsters between the ages of about six and twelve, this is history “from the bottom up.” It highlights the transformations of play that have occurred over the last 200 years, paying attention not only to the activities of the cultural elite but to those of working-class men and women, to slaves, and to Native Americans. In addition, the author considers the findings, observations, and theories of numerous social scientists along with those of fellow historians. Chudacoff concludes that children's ability to play independently has attenuated over time and that in our modern era this diminution has frequently had unfortunate consequences. By examining the activities of young people whom marketers today call “tweens,” he provides fresh historical depth to current discussions about topics like childhood obesity, delinquency, learning disability, and the many ways that children spend their time when adults aren’t looking.


Book Synopsis Children at Play by : Howard P. Chudacoff

Download or read book Children at Play written by Howard P. Chudacoff and published by NYU Press. This book was released on 2007-08-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: A chronological history of children's playtime over the last 200 years If you believe the experts, “child’s play”; is serious business. From sociologists to psychologists and from anthropologists to social critics, writers have produced mountains of books about the meaning and importance of play. But what do we know about how children actually play, especially American children of the last two centuries? In this fascinating and enlightening book, Howard Chudacoff presents a history of children’s play in the United States and ponders what it tells us about ourselves. Through expert investigation in primary sources-including dozens of children's diaries, hundreds of autobiographical recollections of adults, and a wealth of child—rearing manuals—along with wide—ranging reading of the work of educators, journalists, market researchers, and scholars-Chudacoff digs into the “underground” of play. He contrasts the activities that genuinely occupied children's time with what adults thought children should be doing. Filled with intriguing stories and revelatory insights, Children at Play provides a chronological history of play in the U.S. from the point of view of children themselves. Focusing on youngsters between the ages of about six and twelve, this is history “from the bottom up.” It highlights the transformations of play that have occurred over the last 200 years, paying attention not only to the activities of the cultural elite but to those of working-class men and women, to slaves, and to Native Americans. In addition, the author considers the findings, observations, and theories of numerous social scientists along with those of fellow historians. Chudacoff concludes that children's ability to play independently has attenuated over time and that in our modern era this diminution has frequently had unfortunate consequences. By examining the activities of young people whom marketers today call “tweens,” he provides fresh historical depth to current discussions about topics like childhood obesity, delinquency, learning disability, and the many ways that children spend their time when adults aren’t looking.


The Pocket Guide to Dice & Dice Games

The Pocket Guide to Dice & Dice Games

Author: Keith Souter

Publisher: Simon and Schuster

Published: 2013-01-28

Total Pages: 231

ISBN-13: 1620879786

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Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite


Book Synopsis The Pocket Guide to Dice & Dice Games by : Keith Souter

Download or read book The Pocket Guide to Dice & Dice Games written by Keith Souter and published by Simon and Schuster. This book was released on 2013-01-28 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite


Games for the Playground, Home, School and Gymnasium

Games for the Playground, Home, School and Gymnasium

Author: Jessie Hubbell Bancroft

Publisher:

Published: 1909

Total Pages: 530

ISBN-13:

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Book Synopsis Games for the Playground, Home, School and Gymnasium by : Jessie Hubbell Bancroft

Download or read book Games for the Playground, Home, School and Gymnasium written by Jessie Hubbell Bancroft and published by . This book was released on 1909 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt:


The Infinite Playground

The Infinite Playground

Author: Bernard De Koven

Publisher: MIT Press

Published: 2022-06-21

Total Pages: 207

ISBN-13: 0262543869

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In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.


Book Synopsis The Infinite Playground by : Bernard De Koven

Download or read book The Infinite Playground written by Bernard De Koven and published by MIT Press. This book was released on 2022-06-21 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.


Play from Birth to Twelve and Beyond

Play from Birth to Twelve and Beyond

Author: Doris Pronin Fromberg

Publisher: Psychology Press

Published: 1998

Total Pages: 608

ISBN-13: 9780815317456

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This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.


Book Synopsis Play from Birth to Twelve and Beyond by : Doris Pronin Fromberg

Download or read book Play from Birth to Twelve and Beyond written by Doris Pronin Fromberg and published by Psychology Press. This book was released on 1998 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.