Programming Microsoft DirectShow for Digital Video and Television

Programming Microsoft DirectShow for Digital Video and Television

Author: Mark Pesce

Publisher:

Published: 2003

Total Pages: 412

ISBN-13: 9780735618213

DOWNLOAD EBOOK

From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code


Book Synopsis Programming Microsoft DirectShow for Digital Video and Television by : Mark Pesce

Download or read book Programming Microsoft DirectShow for Digital Video and Television written by Mark Pesce and published by . This book was released on 2003 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code


Programming Microsoft DirectShow for Digital Video and Television

Programming Microsoft DirectShow for Digital Video and Television

Author: Mark Pesce

Publisher:

Published: 2003

Total Pages: 450

ISBN-13: 9780735618213

DOWNLOAD EBOOK

From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code


Book Synopsis Programming Microsoft DirectShow for Digital Video and Television by : Mark Pesce

Download or read book Programming Microsoft DirectShow for Digital Video and Television written by Mark Pesce and published by . This book was released on 2003 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code


Programming Microsoft Directshow

Programming Microsoft Directshow

Author: Michael Linetsky

Publisher: Wordware Computer Books

Published: 2001-09

Total Pages: 0

ISBN-13: 9781556228551

DOWNLOAD EBOOK

The focus of this title is on explaining how to create dynamic multimedia applications and components, providing complete code samples to demonstrate concepts, and describing the different applications and devices that DirectX Media can be used with.


Book Synopsis Programming Microsoft Directshow by : Michael Linetsky

Download or read book Programming Microsoft Directshow written by Michael Linetsky and published by Wordware Computer Books. This book was released on 2001-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this title is on explaining how to create dynamic multimedia applications and components, providing complete code samples to demonstrate concepts, and describing the different applications and devices that DirectX Media can be used with.


Fundamentals of Audio and Video Programming for Games

Fundamentals of Audio and Video Programming for Games

Author: Peter Turcan

Publisher:

Published: 2004

Total Pages: 414

ISBN-13:

DOWNLOAD EBOOK

One CD-ROM disc in pocket.


Book Synopsis Fundamentals of Audio and Video Programming for Games by : Peter Turcan

Download or read book Fundamentals of Audio and Video Programming for Games written by Peter Turcan and published by . This book was released on 2004 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: One CD-ROM disc in pocket.


Developer's Digital Media Reference

Developer's Digital Media Reference

Author: Curtis Poole

Publisher: Taylor & Francis

Published: 2013-04-26

Total Pages: 618

ISBN-13: 1136042733

DOWNLOAD EBOOK

Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.


Book Synopsis Developer's Digital Media Reference by : Curtis Poole

Download or read book Developer's Digital Media Reference written by Curtis Poole and published by Taylor & Francis. This book was released on 2013-04-26 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.


Information, Communication and Engineering

Information, Communication and Engineering

Author: Teen Hang Meen

Publisher: Trans Tech Publications Ltd

Published: 2013-02-27

Total Pages: 976

ISBN-13: 3038260533

DOWNLOAD EBOOK

Collection of selected, peer reviewed papers from the 2012 International Conference on Information, Communication and Engineering (ICICE 2012), December 15-20, 2012, Fuzhou, Taiwan. Volume is indexed by Thomson Reuters CPCI-S (WoS). The papers are grouped as follows: Chapter 1: Advanced Computer and Information Science, Network, Communication and Virtual Systems Applications in Industry; Chapter 2: Applied Mathematics; Chapter 3: Recognition and Monitoring Technologies; Chapter 4: Electrical and Electronic Engineering, Automation and Applied Mechanics Applications; Chapter 5: Creative and Product Design, Knowledge Innovation in Industry; Chapter 6: Green Technology & Architecture Engineering; Chapter 7: Material Science Engineering and Technology; Chapter 8: Medical Engineering Applications; Chapter 9: Miscellaneous Researches.


Book Synopsis Information, Communication and Engineering by : Teen Hang Meen

Download or read book Information, Communication and Engineering written by Teen Hang Meen and published by Trans Tech Publications Ltd. This book was released on 2013-02-27 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collection of selected, peer reviewed papers from the 2012 International Conference on Information, Communication and Engineering (ICICE 2012), December 15-20, 2012, Fuzhou, Taiwan. Volume is indexed by Thomson Reuters CPCI-S (WoS). The papers are grouped as follows: Chapter 1: Advanced Computer and Information Science, Network, Communication and Virtual Systems Applications in Industry; Chapter 2: Applied Mathematics; Chapter 3: Recognition and Monitoring Technologies; Chapter 4: Electrical and Electronic Engineering, Automation and Applied Mechanics Applications; Chapter 5: Creative and Product Design, Knowledge Innovation in Industry; Chapter 6: Green Technology & Architecture Engineering; Chapter 7: Material Science Engineering and Technology; Chapter 8: Medical Engineering Applications; Chapter 9: Miscellaneous Researches.


Introduction to Video Search Engines

Introduction to Video Search Engines

Author: David C. Gibbon

Publisher: Springer Science & Business Media

Published: 2008-09-20

Total Pages: 282

ISBN-13: 3540793372

DOWNLOAD EBOOK

The evolution of technology has set the stage for the rapid growth of the video Web: broadband Internet access is ubiquitous, and streaming media protocols, systems, and encoding standards are mature. In addition to Web video delivery, users can easily contribute content captured on low cost camera phones and other consumer products. The media and entertainment industry no longer views these developments as a threat to their established business practices, but as an opportunity to provide services for more viewers in a wider range of consumption contexts. The emergence of IPTV and mobile video services offers unprecedented access to an ever growing number of broadcast channels and provides the flexibility to deliver new, more personalized video services. Highly capable portable media players allow us to take this personalized content with us, and to consume it even in places where the network does not reach. Video search engines enable users to take advantage of these emerging video resources for a wide variety of applications including entertainment, education and communications. However, the task of information extr- tion from video for retrieval applications is challenging, providing opp- tunities for innovation. This book aims to first describe the current state of video search engine technology and second to inform those with the req- site technical skills of the opportunities to contribute to the development of this field. Today’s Web search engines have greatly improved the accessibility and therefore the value of the Web.


Book Synopsis Introduction to Video Search Engines by : David C. Gibbon

Download or read book Introduction to Video Search Engines written by David C. Gibbon and published by Springer Science & Business Media. This book was released on 2008-09-20 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution of technology has set the stage for the rapid growth of the video Web: broadband Internet access is ubiquitous, and streaming media protocols, systems, and encoding standards are mature. In addition to Web video delivery, users can easily contribute content captured on low cost camera phones and other consumer products. The media and entertainment industry no longer views these developments as a threat to their established business practices, but as an opportunity to provide services for more viewers in a wider range of consumption contexts. The emergence of IPTV and mobile video services offers unprecedented access to an ever growing number of broadcast channels and provides the flexibility to deliver new, more personalized video services. Highly capable portable media players allow us to take this personalized content with us, and to consume it even in places where the network does not reach. Video search engines enable users to take advantage of these emerging video resources for a wide variety of applications including entertainment, education and communications. However, the task of information extr- tion from video for retrieval applications is challenging, providing opp- tunities for innovation. This book aims to first describe the current state of video search engine technology and second to inform those with the req- site technical skills of the opportunities to contribute to the development of this field. Today’s Web search engines have greatly improved the accessibility and therefore the value of the Web.


A Hitchhiker's Guide to Virtual Reality

A Hitchhiker's Guide to Virtual Reality

Author: Karen McMenemy

Publisher: CRC Press

Published: 2007-07-25

Total Pages: 602

ISBN-13: 1568814771

DOWNLOAD EBOOK

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.


Book Synopsis A Hitchhiker's Guide to Virtual Reality by : Karen McMenemy

Download or read book A Hitchhiker's Guide to Virtual Reality written by Karen McMenemy and published by CRC Press. This book was released on 2007-07-25 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.


Text, Speech and Dialogue

Text, Speech and Dialogue

Author: Petr Sojka

Publisher: Springer Science & Business Media

Published: 2006-09-11

Total Pages: 718

ISBN-13: 3540390901

DOWNLOAD EBOOK

Here are the refereed proceedings of the 9th International Conference on Text, Speech and Dialogue, TSD 2006. The book presents 87 revised full papers together with 2 invited papers reviewing state-of-the-art research in the field of natural language processing. Coverage ranges from theoretical and methodological issues to applications with special focus on corpora, texts and transcription, speech analysis, recognition and synthesis, as well as their intertwining within NL dialogue systems.


Book Synopsis Text, Speech and Dialogue by : Petr Sojka

Download or read book Text, Speech and Dialogue written by Petr Sojka and published by Springer Science & Business Media. This book was released on 2006-09-11 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the refereed proceedings of the 9th International Conference on Text, Speech and Dialogue, TSD 2006. The book presents 87 revised full papers together with 2 invited papers reviewing state-of-the-art research in the field of natural language processing. Coverage ranges from theoretical and methodological issues to applications with special focus on corpora, texts and transcription, speech analysis, recognition and synthesis, as well as their intertwining within NL dialogue systems.


Universal Acess in Human Computer Interaction. Coping with Diversity

Universal Acess in Human Computer Interaction. Coping with Diversity

Author: Constantine Stephanidis

Publisher: Springer

Published: 2007-08-24

Total Pages: 1056

ISBN-13: 3540732799

DOWNLOAD EBOOK

This is the first of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. It covers designing for universal access, universal access methods, techniques and tools, understanding motor diversity, perceptual and cognitive abilities, as well as understanding age diversity.


Book Synopsis Universal Acess in Human Computer Interaction. Coping with Diversity by : Constantine Stephanidis

Download or read book Universal Acess in Human Computer Interaction. Coping with Diversity written by Constantine Stephanidis and published by Springer. This book was released on 2007-08-24 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. It covers designing for universal access, universal access methods, techniques and tools, understanding motor diversity, perceptual and cognitive abilities, as well as understanding age diversity.