Book Synopsis Ray Tracing and Beyond by : E. R. Tracy
Download or read book Ray Tracing and Beyond written by E. R. Tracy and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
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Download or read book Ray Tracing and Beyond written by E. R. Tracy and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author: E. R. Tracy
Publisher: Cambridge University Press
Published: 2014-02-27
Total Pages: 545
ISBN-13: 0521768063
DOWNLOAD EBOOKThis complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Download or read book Ray Tracing and Beyond written by E. R. Tracy and published by Cambridge University Press. This book was released on 2014-02-27 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Author: Eric Haines
Publisher: Apress
Published: 2019-02-25
Total Pages: 622
ISBN-13: 1484244273
DOWNLOAD EBOOKThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Author: A N Kaufman
Publisher:
Published: 2014-05-14
Total Pages: 546
ISBN-13: 9781139870603
DOWNLOAD EBOOKThis complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Download or read book Ray Tracing and Beyond written by A N Kaufman and published by . This book was released on 2014-05-14 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Author: A N Kaufman
Publisher:
Published: 2014-05-28
Total Pages: 546
ISBN-13: 9781139864886
DOWNLOAD EBOOKThis complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Download or read book Ray Tracing and Beyond written by A N Kaufman and published by . This book was released on 2014-05-28 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Author: E. R. Tracy
Publisher: Cambridge University Press
Published: 2014-02-27
Total Pages: 545
ISBN-13: 113986713X
DOWNLOAD EBOOKThis complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Download or read book Ray Tracing and Beyond written by E. R. Tracy and published by Cambridge University Press. This book was released on 2014-02-27 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This complete introduction to the use of modern ray tracing techniques in plasma physics describes the powerful mathematical methods generally applicable to vector wave equations in non-uniform media, and clearly demonstrates the application of these methods to simplify and solve important problems in plasma wave theory. Key analytical concepts are carefully introduced as needed, encouraging the development of a visual intuition for the underlying methodology, with more advanced mathematical concepts succinctly explained in the appendices, and supporting Matlab and Raycon code available online. Covering variational principles, covariant formulations, caustics, tunnelling, mode conversion, weak dissipation, wave emission from coherent sources, incoherent wave fields, and collective wave absorption and emission, all within an accessible framework using standard plasma physics notation, this is an invaluable resource for graduate students and researchers in plasma physics.
Author: Kevin Suffern
Publisher: CRC Press
Published: 2016-04-19
Total Pages: 784
ISBN-13: 1439864349
DOWNLOAD EBOOKWith the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Author: Andrew S. Glassner
Publisher: Elsevier
Published: 1989-06-01
Total Pages: 368
ISBN-13: 0080499058
DOWNLOAD EBOOKThe creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing
Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing
Author: Tomas Akenine-Möller
Publisher: CRC Press
Published: 2019-01-18
Total Pages: 1046
ISBN-13: 1315362007
DOWNLOAD EBOOKThoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author: Andrew S. Glassner
Publisher: Morgan Kaufmann
Published: 1989-01-28
Total Pages: 364
ISBN-13: 9780122861604
DOWNLOAD EBOOKThe creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.
Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Morgan Kaufmann. This book was released on 1989-01-28 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.