Real Places

Real Places

Author: Grady Clay

Publisher: University of Chicago Press

Published: 1998-05-22

Total Pages: 330

ISBN-13: 9780226109497

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Focusing on the romantic lure of "place", such as "Fall Color Country" or "Lover's Lane", urban planner Grady Clay describes a unique cross-section of America, emphasizing the beauty and intrigue of hidden landscape gems. Depicting the everyday as well as the bizarre, Clay's entertaining "travel" guide allows us to see in a new way what has always been right before our eyes. 100 photos. 16 line drawings.


Book Synopsis Real Places by : Grady Clay

Download or read book Real Places written by Grady Clay and published by University of Chicago Press. This book was released on 1998-05-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the romantic lure of "place", such as "Fall Color Country" or "Lover's Lane", urban planner Grady Clay describes a unique cross-section of America, emphasizing the beauty and intrigue of hidden landscape gems. Depicting the everyday as well as the bizarre, Clay's entertaining "travel" guide allows us to see in a new way what has always been right before our eyes. 100 photos. 16 line drawings.


Innovation in Real Places

Innovation in Real Places

Author: Dan Breznitz

Publisher: Oxford University Press

Published: 2021-03-09

Total Pages: 289

ISBN-13: 0197508138

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Winner of Balsillie Prize for Public Policy Winner of Donner Prize A challenge to prevailing ideas about innovation and a guide to identifying the best growth strategy for your community. Across the world, cities and regions have wasted trillions of dollars on blindly copying the Silicon Valley model of growth creation. Since the early years of the information age, we've been told that economic growth derives from harnessing technological innovation. To do this, places must create good education systems, partner with local research universities, and attract innovative hi-tech firms. We have lived with this system for decades, and the result is clear: a small number of regions and cities at the top of the high-tech industry but many more fighting a losing battle to retain economic dynamism. But are there other models that don't rely on a flourishing high-tech industry? In Innovation in Real Places, Dan Breznitz argues that there are. The purveyors of the dominant ideas on innovation have a feeble understanding of the big picture on global production and innovation. They conflate innovation with invention and suffer from techno-fetishism. In their devotion to start-ups, they refuse to admit that the real obstacle to growth for most cities is the overwhelming power of the real hubs, which siphon up vast amounts of talent and money. Communities waste time, money, and energy pursuing this road to nowhere. Breznitz proposes that communities instead focus on where they fit in the four stages in the global production process. Some are at the highest end, and that is where the Clevelands, Sheffields, and Baltimores are being pushed toward. But that is bad advice. Success lies in understanding the changed structure of the global system of production and then using those insights to enable communities to recognize their own advantages, which in turn allows to them to foster surprising forms of specialized innovation. As he stresses, all localities have certain advantages relative to at least one stage of the global production process, and the trick is in recognizing it. Leaders might think the answer lies in high-tech or high-end manufacturing, but more often than not, they're wrong. Innovation in Real Places is an essential corrective to a mythology of innovation and growth that too many places have bought into in recent years. Best of all, it has the potential to prod local leaders into pursuing realistic and regionally appropriate models for growth and innovation.


Book Synopsis Innovation in Real Places by : Dan Breznitz

Download or read book Innovation in Real Places written by Dan Breznitz and published by Oxford University Press. This book was released on 2021-03-09 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of Balsillie Prize for Public Policy Winner of Donner Prize A challenge to prevailing ideas about innovation and a guide to identifying the best growth strategy for your community. Across the world, cities and regions have wasted trillions of dollars on blindly copying the Silicon Valley model of growth creation. Since the early years of the information age, we've been told that economic growth derives from harnessing technological innovation. To do this, places must create good education systems, partner with local research universities, and attract innovative hi-tech firms. We have lived with this system for decades, and the result is clear: a small number of regions and cities at the top of the high-tech industry but many more fighting a losing battle to retain economic dynamism. But are there other models that don't rely on a flourishing high-tech industry? In Innovation in Real Places, Dan Breznitz argues that there are. The purveyors of the dominant ideas on innovation have a feeble understanding of the big picture on global production and innovation. They conflate innovation with invention and suffer from techno-fetishism. In their devotion to start-ups, they refuse to admit that the real obstacle to growth for most cities is the overwhelming power of the real hubs, which siphon up vast amounts of talent and money. Communities waste time, money, and energy pursuing this road to nowhere. Breznitz proposes that communities instead focus on where they fit in the four stages in the global production process. Some are at the highest end, and that is where the Clevelands, Sheffields, and Baltimores are being pushed toward. But that is bad advice. Success lies in understanding the changed structure of the global system of production and then using those insights to enable communities to recognize their own advantages, which in turn allows to them to foster surprising forms of specialized innovation. As he stresses, all localities have certain advantages relative to at least one stage of the global production process, and the trick is in recognizing it. Leaders might think the answer lies in high-tech or high-end manufacturing, but more often than not, they're wrong. Innovation in Real Places is an essential corrective to a mythology of innovation and growth that too many places have bought into in recent years. Best of all, it has the potential to prod local leaders into pursuing realistic and regionally appropriate models for growth and innovation.


How to Write a Real Kids Real Places Mystery

How to Write a Real Kids Real Places Mystery

Author: Carole Marsh

Publisher: Gallopade International

Published: 2011-10-24

Total Pages: 28

ISBN-13: 0635099772

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The How to Write Your Own Real Kids Real Places Mystery includes lots of detailed writing tips as your teacher's guide. A great way to inspire student creativity, and build strong writing skills! The How to Write Your Own Real Kids Real Places Mystery is a perfect. The book includes: Title Page o Copyright The Real Characters Page Š The Location Page Š The Table of Contents Page all the way through completing the mystery Š The Author Page Š The Glossary Page Š The Scavenger Hunt Page Š Coming Soon Page!


Book Synopsis How to Write a Real Kids Real Places Mystery by : Carole Marsh

Download or read book How to Write a Real Kids Real Places Mystery written by Carole Marsh and published by Gallopade International. This book was released on 2011-10-24 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: The How to Write Your Own Real Kids Real Places Mystery includes lots of detailed writing tips as your teacher's guide. A great way to inspire student creativity, and build strong writing skills! The How to Write Your Own Real Kids Real Places Mystery is a perfect. The book includes: Title Page o Copyright The Real Characters Page Š The Location Page Š The Table of Contents Page all the way through completing the mystery Š The Author Page Š The Glossary Page Š The Scavenger Hunt Page Š Coming Soon Page!


The Mystery in New York City

The Mystery in New York City

Author: Carole Marsh

Publisher: Gallopade International

Published: 2010-01-01

Total Pages: 164

ISBN-13: 0635068958

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One missing torch! Millions of immigrants! Four funny friends! A sea of taxis and time is running out! Four real kids on a visit to New York City get gridlocked in a mystery that takes them on a wild hair-raising tour of the Big Apple's famous landmarks to find a priceless missing piece of history. How do you have to be to solve this mysterŠ Full of fascinating historic facts? Grab a taxi and find out! But hold on tight for the ride!! LOOK what's in this mystery - people, places, history, and more! Fourth of July history Š Facts and history about New York City and its Landmarks ŠStatue of Liberty history and facts Š Liberty Island history Š Ellis Island Š Immigration Š Puzzle and Problem Solving using Analytic techniques Š Star-Spangled Banner Words Š Empire State Building history and facts Š USS Museum history and facts Š New York Harbor Š Manhattan Š Metropolitan Museum of Art Š Central Park Š Yankee Stadium Š Times Square. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.8 Accelerated Reader Points: 3 Accelerated Reader Quiz Number: 74559 Lexile Measure: 760 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40


Book Synopsis The Mystery in New York City by : Carole Marsh

Download or read book The Mystery in New York City written by Carole Marsh and published by Gallopade International. This book was released on 2010-01-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: One missing torch! Millions of immigrants! Four funny friends! A sea of taxis and time is running out! Four real kids on a visit to New York City get gridlocked in a mystery that takes them on a wild hair-raising tour of the Big Apple's famous landmarks to find a priceless missing piece of history. How do you have to be to solve this mysterŠ Full of fascinating historic facts? Grab a taxi and find out! But hold on tight for the ride!! LOOK what's in this mystery - people, places, history, and more! Fourth of July history Š Facts and history about New York City and its Landmarks ŠStatue of Liberty history and facts Š Liberty Island history Š Ellis Island Š Immigration Š Puzzle and Problem Solving using Analytic techniques Š Star-Spangled Banner Words Š Empire State Building history and facts Š USS Museum history and facts Š New York Harbor Š Manhattan Š Metropolitan Museum of Art Š Central Park Š Yankee Stadium Š Times Square. Like all of Carole Marsh Mysteries, this mystery incorporates history, geography, culture and cliffhanger chapters that will keep kids begging for more! This mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Below is the Reading Levels Guide for this book: Grade Levels: 3-6 Accelerated Reader Reading Level: 4.8 Accelerated Reader Points: 3 Accelerated Reader Quiz Number: 74559 Lexile Measure: 760 Fountas & Pinnell Guided Reading Level: Q Developmental Assessment Level: 40


Locally Played

Locally Played

Author: Benjamin Stokes

Publisher: MIT Press

Published: 2020-04-07

Total Pages: 287

ISBN-13: 0262356937

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How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.


Book Synopsis Locally Played by : Benjamin Stokes

Download or read book Locally Played written by Benjamin Stokes and published by MIT Press. This book was released on 2020-04-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.


The Mystery of Biltmore House

The Mystery of Biltmore House

Author: Carole Marsh

Publisher: Gallopade International

Published: 2010-01-01

Total Pages: 164

ISBN-13: 0635068974

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Set at America's largest private residence-250 rooms-with real secret passages! Readers learn about the Victorian era when electricity & other "newfangled" things kids take for granted today first came to be. Napoleon, the Vanderbilts, & some of America's greatest writers figure into the plot, as does natural resource conservation.


Book Synopsis The Mystery of Biltmore House by : Carole Marsh

Download or read book The Mystery of Biltmore House written by Carole Marsh and published by Gallopade International. This book was released on 2010-01-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set at America's largest private residence-250 rooms-with real secret passages! Readers learn about the Victorian era when electricity & other "newfangled" things kids take for granted today first came to be. Napoleon, the Vanderbilts, & some of America's greatest writers figure into the plot, as does natural resource conservation.


The Mystery at Disney World

The Mystery at Disney World

Author: Carole Marsh

Publisher: Gallopade International

Published: 2009-01-01

Total Pages: 161

ISBN-13: 0635069903

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Accelerated Reader: Reading Level 4.4, 3 Points.


Book Synopsis The Mystery at Disney World by : Carole Marsh

Download or read book The Mystery at Disney World written by Carole Marsh and published by Gallopade International. This book was released on 2009-01-01 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accelerated Reader: Reading Level 4.4, 3 Points.


The Ghost of the Grand Canyon

The Ghost of the Grand Canyon

Author: Carole Marsh

Publisher: Gallopade International

Published: 2001-04-01

Total Pages: 161

ISBN-13: 0635023962

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When Mimi, Papa, Christina and Grant visit a U.S. Park Ranger friend and her two children, the kids almost immediately embark on a GRAND adventure! Join them on an exciting tour--by helicopter, stubborn mule and tipsy-turvy whitewater raft--down the Colorado River through the Grand Canyon! Each mystery incorporates history, geography, culture and cliffhanger chapters that keep kids begging for more! Each mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Each Carole Marsh Mystery also has an Accelerated Reader quiz, a Lexile Level, and a Fountas & Pinnell guided reading level.


Book Synopsis The Ghost of the Grand Canyon by : Carole Marsh

Download or read book The Ghost of the Grand Canyon written by Carole Marsh and published by Gallopade International. This book was released on 2001-04-01 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Mimi, Papa, Christina and Grant visit a U.S. Park Ranger friend and her two children, the kids almost immediately embark on a GRAND adventure! Join them on an exciting tour--by helicopter, stubborn mule and tipsy-turvy whitewater raft--down the Colorado River through the Grand Canyon! Each mystery incorporates history, geography, culture and cliffhanger chapters that keep kids begging for more! Each mystery includes SAT words, educational facts, fun and humor, built-in book club and activities. Each Carole Marsh Mystery also has an Accelerated Reader quiz, a Lexile Level, and a Fountas & Pinnell guided reading level.


Design for Community

Design for Community

Author: Derek Powazek

Publisher: New Riders

Published: 2006-10-11

Total Pages: 342

ISBN-13: 0132798182

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This book is available as an Adobe Reader eBook on the publisher's website: newriders.com Communities are part of all successful web sites in one way or another. It looks at the different stages that must be understood: Philosophy: Why does your site need community? What are your measures of success? Architecture: How do you set up a site to createpositive experience? How do you coax people out of their shells and get them to share their experiences online? Design: From color choice to HTML, how do you design the look of a community area? Maintenance: This section will contain stories of failed web communities, and what they could have done to stay on track, as well as general maintenance tips and tricks for keeping your community “garden” growing.


Book Synopsis Design for Community by : Derek Powazek

Download or read book Design for Community written by Derek Powazek and published by New Riders. This book was released on 2006-10-11 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as an Adobe Reader eBook on the publisher's website: newriders.com Communities are part of all successful web sites in one way or another. It looks at the different stages that must be understood: Philosophy: Why does your site need community? What are your measures of success? Architecture: How do you set up a site to createpositive experience? How do you coax people out of their shells and get them to share their experiences online? Design: From color choice to HTML, how do you design the look of a community area? Maintenance: This section will contain stories of failed web communities, and what they could have done to stay on track, as well as general maintenance tips and tricks for keeping your community “garden” growing.


The Phenomenology of Real and Virtual Places

The Phenomenology of Real and Virtual Places

Author: Taylor & Francis Group

Publisher: Routledge

Published: 2021-06-30

Total Pages: 246

ISBN-13: 9781032094366

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This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.


Book Synopsis The Phenomenology of Real and Virtual Places by : Taylor & Francis Group

Download or read book The Phenomenology of Real and Virtual Places written by Taylor & Francis Group and published by Routledge. This book was released on 2021-06-30 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.