Realm of Racket

Realm of Racket

Author: Matthias Felleisen

Publisher: No Starch Press

Published: 2013-06-13

Total Pages: 320

ISBN-13: 1593274920

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!


Book Synopsis Realm of Racket by : Matthias Felleisen

Download or read book Realm of Racket written by Matthias Felleisen and published by No Starch Press. This book was released on 2013-06-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!


Realm of Racket

Realm of Racket

Author: Matthias Felleisen

Publisher: No Starch Press

Published: 2013-06-13

Total Pages: 318

ISBN-13: 1593274912

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!


Book Synopsis Realm of Racket by : Matthias Felleisen

Download or read book Realm of Racket written by Matthias Felleisen and published by No Starch Press. This book was released on 2013-06-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!


Racket Programming the Fun Way

Racket Programming the Fun Way

Author: James. W. Stelly

Publisher: No Starch Press

Published: 2021-01-12

Total Pages: 362

ISBN-13: 1718500831

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An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.


Book Synopsis Racket Programming the Fun Way by : James. W. Stelly

Download or read book Racket Programming the Fun Way written by James. W. Stelly and published by No Starch Press. This book was released on 2021-01-12 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.


Land of Lisp

Land of Lisp

Author: Conrad Barski

Publisher: No Starch Press

Published: 2010-10-15

Total Pages: 508

ISBN-13: 1593272812

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Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.


Book Synopsis Land of Lisp by : Conrad Barski

Download or read book Land of Lisp written by Conrad Barski and published by No Starch Press. This book was released on 2010-10-15 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.


How to Design Programs, second edition

How to Design Programs, second edition

Author: Matthias Felleisen

Publisher: MIT Press

Published: 2018-05-25

Total Pages: 793

ISBN-13: 0262344122

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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.


Book Synopsis How to Design Programs, second edition by : Matthias Felleisen

Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.


Introducing Blockchain with Lisp

Introducing Blockchain with Lisp

Author: Boro Sitnikovski

Publisher: Apress

Published: 2021-04-09

Total Pages: 145

ISBN-13: 9781484269688

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Implement blockchain from scratch covering all the details with Racket, a general-purpose Lisp. You'll start by exploring what a blockchain is, so you have a solid foundation for the rest of the book. You'll then be ready to learn Racket before starting on your blockchain implementation. Once you have a working blockchain, you'll move onto extending it. The book's appendices provide supporting resources to help you in your blockchain projects. The recommended approach for the book is to follow along and write the code as it’s being explained instead of reading passively. This way you will get the most out of it. All of the source code is available for free download from GitHub. What You Will Learn Discover the Racket programming language and how to use it Implement a blockchain from scratch using Lisp Implement smart contracts and peer-to-peer support Learn how to use macros to employ more general abstractions Who This Book Is For Novices that have at least some experience with programming, as well as some basic working experience with computers. The book also assumes some experience with high school mathematics, such as functions.


Book Synopsis Introducing Blockchain with Lisp by : Boro Sitnikovski

Download or read book Introducing Blockchain with Lisp written by Boro Sitnikovski and published by Apress. This book was released on 2021-04-09 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement blockchain from scratch covering all the details with Racket, a general-purpose Lisp. You'll start by exploring what a blockchain is, so you have a solid foundation for the rest of the book. You'll then be ready to learn Racket before starting on your blockchain implementation. Once you have a working blockchain, you'll move onto extending it. The book's appendices provide supporting resources to help you in your blockchain projects. The recommended approach for the book is to follow along and write the code as it’s being explained instead of reading passively. This way you will get the most out of it. All of the source code is available for free download from GitHub. What You Will Learn Discover the Racket programming language and how to use it Implement a blockchain from scratch using Lisp Implement smart contracts and peer-to-peer support Learn how to use macros to employ more general abstractions Who This Book Is For Novices that have at least some experience with programming, as well as some basic working experience with computers. The book also assumes some experience with high school mathematics, such as functions.


Racquet

Racquet

Author: David Shaftel

Publisher: Watkins Media Limited

Published: 2020-08-11

Total Pages: 238

ISBN-13: 1913462021

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The best writing on tennis from the best tennis writers in the business. Racquet was founded in 2016 to be the voice of a new tennis boom. When the popularity of tennis peaked in the late '70s and early '80s, the sport was populated by buccaneering talents with outsize personas, such as Borg, Evert, McEnroe, Navratilova, Gerulaitis, Austin, King, and Connors. The game was played in every park, and tennis clothes became appropriate attire for cocktails as well as for a match. With success, however, came polish, and tennis--if not the game itself, then how it came to be represented in the culture--got boring. Having a big personality was no longer a virtue. Tennis went back to being a bastion of the elite. Racquet is a place for those who knew all along that the spirit of the tennis boom was alive. Tennis has always been present in the arts, in the popular culture, in the skateboarding, hip-hop, and fashion worlds. That side of tennis was--and is--obscured by the tightly controlled messaging of the athletes, the corporate glean of the major tournaments, and the all-white attire of the country-club scene. Racquet was launched to represent the latent, diverse, and large constituency of tennis that has not been embraced by the sport writ large. Featuring the work of some of today's finest writers, the quarterly independent magazine highlights the art, culture, and style that are adjacent to the sport--and just enough of the pro game to keep the diehards satisfied. This collection features some of the best writing from the first four years of Racquet and tackles such immediate topics as: How should tennis smell? What's the deal with Andre Agassi's private jet? What can a professional tennis player learn from Philip Roth? Why is tennis important in Lolita? How was Arthur Ashe like Muhammad Ali? And, crucially, what lessons have we learned from the implosion of that first tennis boom?


Book Synopsis Racquet by : David Shaftel

Download or read book Racquet written by David Shaftel and published by Watkins Media Limited. This book was released on 2020-08-11 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best writing on tennis from the best tennis writers in the business. Racquet was founded in 2016 to be the voice of a new tennis boom. When the popularity of tennis peaked in the late '70s and early '80s, the sport was populated by buccaneering talents with outsize personas, such as Borg, Evert, McEnroe, Navratilova, Gerulaitis, Austin, King, and Connors. The game was played in every park, and tennis clothes became appropriate attire for cocktails as well as for a match. With success, however, came polish, and tennis--if not the game itself, then how it came to be represented in the culture--got boring. Having a big personality was no longer a virtue. Tennis went back to being a bastion of the elite. Racquet is a place for those who knew all along that the spirit of the tennis boom was alive. Tennis has always been present in the arts, in the popular culture, in the skateboarding, hip-hop, and fashion worlds. That side of tennis was--and is--obscured by the tightly controlled messaging of the athletes, the corporate glean of the major tournaments, and the all-white attire of the country-club scene. Racquet was launched to represent the latent, diverse, and large constituency of tennis that has not been embraced by the sport writ large. Featuring the work of some of today's finest writers, the quarterly independent magazine highlights the art, culture, and style that are adjacent to the sport--and just enough of the pro game to keep the diehards satisfied. This collection features some of the best writing from the first four years of Racquet and tackles such immediate topics as: How should tennis smell? What's the deal with Andre Agassi's private jet? What can a professional tennis player learn from Philip Roth? Why is tennis important in Lolita? How was Arthur Ashe like Muhammad Ali? And, crucially, what lessons have we learned from the implosion of that first tennis boom?


Algorithmic Thinking

Algorithmic Thinking

Author: Daniel Zingaro

Publisher: No Starch Press

Published: 2020-12-15

Total Pages: 409

ISBN-13: 1718500815

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A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?


Book Synopsis Algorithmic Thinking by : Daniel Zingaro

Download or read book Algorithmic Thinking written by Daniel Zingaro and published by No Starch Press. This book was released on 2020-12-15 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?


Bitcoin for the Befuddled

Bitcoin for the Befuddled

Author: Conrad Barski

Publisher: No Starch Press

Published: 2014-11-14

Total Pages: 270

ISBN-13: 1593275730

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Unless you’ve been living under a rock for the last couple of years, you’ve probably heard of Bitcoin—the game-changing digital currency used by millions worldwide. But Bitcoin isn't just another way to buy stuff. It’s an anonymous, revolutionary, cryptographically secure currency that functions without the oversight of a central authority or government. If you want to get into the Bitcoin game but find yourself a little confused, Bitcoin for the ­Befuddled may be just what you’re looking for. Learn what Bitcoin is; how it works; and how to acquire, store, and spend bitcoins safely and securely. You'll also learn: Bitcoin’s underlying cryptographic principles, and how bitcoins are createdThe history of Bitcoin and its potential impact on trade and commerceAll about the blockchain, the public ledger of Bitcoin transactionsHow to choose a bitcoin wallet that’s safe and easy to useHow to accept bitcoins as payment in your physical store or on your websiteAdvanced topics, including Bitcoin mining and Bitcoin programming With its non-technical language and patient, step-by-step approach to this fascinating currency, Bitcoin for the Befuddled is your ticket to getting started with Bitcoin. Get out from under the rock and get in the Bitcoin game. Just make sure not to lose your shirt.


Book Synopsis Bitcoin for the Befuddled by : Conrad Barski

Download or read book Bitcoin for the Befuddled written by Conrad Barski and published by No Starch Press. This book was released on 2014-11-14 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unless you’ve been living under a rock for the last couple of years, you’ve probably heard of Bitcoin—the game-changing digital currency used by millions worldwide. But Bitcoin isn't just another way to buy stuff. It’s an anonymous, revolutionary, cryptographically secure currency that functions without the oversight of a central authority or government. If you want to get into the Bitcoin game but find yourself a little confused, Bitcoin for the ­Befuddled may be just what you’re looking for. Learn what Bitcoin is; how it works; and how to acquire, store, and spend bitcoins safely and securely. You'll also learn: Bitcoin’s underlying cryptographic principles, and how bitcoins are createdThe history of Bitcoin and its potential impact on trade and commerceAll about the blockchain, the public ledger of Bitcoin transactionsHow to choose a bitcoin wallet that’s safe and easy to useHow to accept bitcoins as payment in your physical store or on your websiteAdvanced topics, including Bitcoin mining and Bitcoin programming With its non-technical language and patient, step-by-step approach to this fascinating currency, Bitcoin for the Befuddled is your ticket to getting started with Bitcoin. Get out from under the rock and get in the Bitcoin game. Just make sure not to lose your shirt.


Coding iPhone Apps for Kids

Coding iPhone Apps for Kids

Author: Gloria Winquist

Publisher: No Starch Press

Published: 2017-05-15

Total Pages: 336

ISBN-13: 1593278373

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Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.


Book Synopsis Coding iPhone Apps for Kids by : Gloria Winquist

Download or read book Coding iPhone Apps for Kids written by Gloria Winquist and published by No Starch Press. This book was released on 2017-05-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.