Rendering the Regional

Rendering the Regional

Author: Edward M. Gunn

Publisher: University of Hawaii Press

Published: 2006-01-01

Total Pages: 284

ISBN-13: 9780824828837

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For centuries the sub-national languages of China have been a fundamental feature in daily life and popular culture, while a standardized form of Mandarin has been adopted as the language of the state (including education). Suppressed during powerful movements to establish a modern, national culture, these local languages or dialects have nevertheless survived, and their resurgence in the media and literature has caused tensions to surface. Concerns for education, law, and commerce have all promoted a standard national language, yet, at the same time, as local societies have undergone massive transformations, the need to re-imagine communities has repeatedly challenged the adequacy of a single language to represent them. Moreover, local languages have been presented in dramatically different and conflicted roles--as symbols of the failure to assimilate to a cultural mainstream (which in turn may be parodied as contingent and inadequate) or asserting the identity of a community as a site of its own cultural production and not merely as a venue for transmitting a national culture. Acknowledging local language as authentic may also reveal cultural hegemonies within regions and contested versions of communities. This ground-breaking study surveys in detail the sweep of local languages in television, radio, film, and print culture of late twentieth-century mainland China, especially Beijing, Shanghai, Chongqing and Chengdu, Hong Kong, and Taiwan. Focusing on these regions, the analysis contrasts and compares these distinct communities to each other and to the ways in which they mediate culture as a national institution. It draws on a wide range of critical, cultural, and media studies and explores how varied genres


Book Synopsis Rendering the Regional by : Edward M. Gunn

Download or read book Rendering the Regional written by Edward M. Gunn and published by University of Hawaii Press. This book was released on 2006-01-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: For centuries the sub-national languages of China have been a fundamental feature in daily life and popular culture, while a standardized form of Mandarin has been adopted as the language of the state (including education). Suppressed during powerful movements to establish a modern, national culture, these local languages or dialects have nevertheless survived, and their resurgence in the media and literature has caused tensions to surface. Concerns for education, law, and commerce have all promoted a standard national language, yet, at the same time, as local societies have undergone massive transformations, the need to re-imagine communities has repeatedly challenged the adequacy of a single language to represent them. Moreover, local languages have been presented in dramatically different and conflicted roles--as symbols of the failure to assimilate to a cultural mainstream (which in turn may be parodied as contingent and inadequate) or asserting the identity of a community as a site of its own cultural production and not merely as a venue for transmitting a national culture. Acknowledging local language as authentic may also reveal cultural hegemonies within regions and contested versions of communities. This ground-breaking study surveys in detail the sweep of local languages in television, radio, film, and print culture of late twentieth-century mainland China, especially Beijing, Shanghai, Chongqing and Chengdu, Hong Kong, and Taiwan. Focusing on these regions, the analysis contrasts and compares these distinct communities to each other and to the ways in which they mediate culture as a national institution. It draws on a wide range of critical, cultural, and media studies and explores how varied genres


Autodesk 3ds Max 2021 Rendering Book

Autodesk 3ds Max 2021 Rendering Book

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

Published:

Total Pages: 392

ISBN-13:

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Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant


Book Synopsis Autodesk 3ds Max 2021 Rendering Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk 3ds Max 2021 Rendering Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant


Image-Based Rendering

Image-Based Rendering

Author: Heung-Yeung Shum

Publisher: Springer Science & Business Media

Published: 2008-05-26

Total Pages: 425

ISBN-13: 0387326685

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Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.


Book Synopsis Image-Based Rendering by : Heung-Yeung Shum

Download or read book Image-Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.


Visualization in Medicine

Visualization in Medicine

Author: Bernhard Preim

Publisher: Elsevier

Published: 2007-06-21

Total Pages: 680

ISBN-13: 9780080549057

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Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons. * A core field of visualization and graphics missing a dedicated book until now * Written by pioneers in the field and illustrated in full color * Covers theory as well as practice


Book Synopsis Visualization in Medicine by : Bernhard Preim

Download or read book Visualization in Medicine written by Bernhard Preim and published by Elsevier. This book was released on 2007-06-21 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons. * A core field of visualization and graphics missing a dedicated book until now * Written by pioneers in the field and illustrated in full color * Covers theory as well as practice


Multiprocessor Methods for Computer Graphics Rendering

Multiprocessor Methods for Computer Graphics Rendering

Author: Scott Whitman

Publisher: CRC Press

Published: 1992-11-02

Total Pages: 232

ISBN-13: 1439864934

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This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari


Book Synopsis Multiprocessor Methods for Computer Graphics Rendering by : Scott Whitman

Download or read book Multiprocessor Methods for Computer Graphics Rendering written by Scott Whitman and published by CRC Press. This book was released on 1992-11-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari


Autodesk Maya 2020 Rendering

Autodesk Maya 2020 Rendering

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

Published:

Total Pages: 464

ISBN-13:

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Rendering is the final stage in the 3D computer graphics production process. Though the wider context of rendering begins with shading and texturing objects and lighting your scene, the rendering process ends when surfaces, materials, lights, and motion are processed into a final image or image sequence. Visualization vs. the final render As you build scenes (shade and texture objects, light scenes, position cameras, and so on), you’ll want to visualize them many times before producing the final rendered image or image sequence. This process may involve (depending on your particular project) creating and setting up additional cameras. See Create a camera and Adjust a camera and its attributes. Visualize a scene during early iterations to detect and correct image quality problems or to estimate and reduce the amount of time the final render takes before you spend time performing the final render. You can visualize your scene in the viewport, interactively render with the Maya software renderer using IPR; or, if you are using the Arnold for Maya renderer, interactively render in the Arnold RenderView. You can render a single frame or a sequence of multiple frames; that is, an animation or part of an animation interactively from within Maya. Alternatively, you can batch render or command line render one or more frames. Before you start your final render, be sure to select a renderer, and set the file name, format, and resolution of your rendered images in the Render Settings window.


Book Synopsis Autodesk Maya 2020 Rendering by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk Maya 2020 Rendering written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering is the final stage in the 3D computer graphics production process. Though the wider context of rendering begins with shading and texturing objects and lighting your scene, the rendering process ends when surfaces, materials, lights, and motion are processed into a final image or image sequence. Visualization vs. the final render As you build scenes (shade and texture objects, light scenes, position cameras, and so on), you’ll want to visualize them many times before producing the final rendered image or image sequence. This process may involve (depending on your particular project) creating and setting up additional cameras. See Create a camera and Adjust a camera and its attributes. Visualize a scene during early iterations to detect and correct image quality problems or to estimate and reduce the amount of time the final render takes before you spend time performing the final render. You can visualize your scene in the viewport, interactively render with the Maya software renderer using IPR; or, if you are using the Arnold for Maya renderer, interactively render in the Arnold RenderView. You can render a single frame or a sequence of multiple frames; that is, an animation or part of an animation interactively from within Maya. Alternatively, you can batch render or command line render one or more frames. Before you start your final render, be sure to select a renderer, and set the file name, format, and resolution of your rendered images in the Render Settings window.


Video-Based Rendering

Video-Based Rendering

Author: Marcus A. Magnor

Publisher: CRC Press

Published: 2005-08-08

Total Pages: 218

ISBN-13: 1439865701

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Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput


Book Synopsis Video-Based Rendering by : Marcus A. Magnor

Download or read book Video-Based Rendering written by Marcus A. Magnor and published by CRC Press. This book was released on 2005-08-08 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput


Non-Photorealistic Rendering

Non-Photorealistic Rendering

Author: Bruce Gooch

Publisher: CRC Press

Published: 2001-07-18

Total Pages: 286

ISBN-13: 1439864179

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The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man


Book Synopsis Non-Photorealistic Rendering by : Bruce Gooch

Download or read book Non-Photorealistic Rendering written by Bruce Gooch and published by CRC Press. This book was released on 2001-07-18 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man


Real-Time Massive Model Rendering

Real-Time Massive Model Rendering

Author: Sung-eui Yoon

Publisher: Springer Nature

Published: 2022-06-01

Total Pages: 112

ISBN-13: 3031795318

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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography


Book Synopsis Real-Time Massive Model Rendering by : Sung-eui Yoon

Download or read book Real-Time Massive Model Rendering written by Sung-eui Yoon and published by Springer Nature. This book was released on 2022-06-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography


High Quality Shading and Lighting for Hardware Accelerated Rendering

High Quality Shading and Lighting for Hardware Accelerated Rendering

Author: Wolfgang Heidrich

Publisher: Herbert Utz Verlag

Published: 1999

Total Pages: 176

ISBN-13: 9783896756244

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Book Synopsis High Quality Shading and Lighting for Hardware Accelerated Rendering by : Wolfgang Heidrich

Download or read book High Quality Shading and Lighting for Hardware Accelerated Rendering written by Wolfgang Heidrich and published by Herbert Utz Verlag. This book was released on 1999 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: