50 Math and Science Games for Leadership

50 Math and Science Games for Leadership

Author: Seah Wee Khee

Publisher: World Scientific

Published: 2007

Total Pages: 219

ISBN-13: 9812708200

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Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.


Book Synopsis 50 Math and Science Games for Leadership by : Seah Wee Khee

Download or read book 50 Math and Science Games for Leadership written by Seah Wee Khee and published by World Scientific. This book was released on 2007 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?. A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.


Science Games

Science Games

Author: Julie Mauer

Publisher: Teacher Created Resources

Published: 2007-02-16

Total Pages: 179

ISBN-13: 1420683349

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Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.


Book Synopsis Science Games by : Julie Mauer

Download or read book Science Games written by Julie Mauer and published by Teacher Created Resources. This book was released on 2007-02-16 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on explorations, full-color games, and graphing activities offer students opportunities for "doing" science in the disciplines of earth, physical, and life sciences.


Entertainment Science

Entertainment Science

Author: Thorsten Hennig-Thurau

Publisher: Springer

Published: 2018-08-01

Total Pages: 865

ISBN-13: 3319892924

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The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge


Book Synopsis Entertainment Science by : Thorsten Hennig-Thurau

Download or read book Entertainment Science written by Thorsten Hennig-Thurau and published by Springer. This book was released on 2018-08-01 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge


Science Games and Puzzles, Grades 5 - 8

Science Games and Puzzles, Grades 5 - 8

Author: Schyrlet Cameron

Publisher: Mark Twain Media

Published: 2012-01-03

Total Pages: 96

ISBN-13: 1580376614

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Connect students in grades 5–8 with science using Science Games and Puzzles. This 96-page book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities. It presents a variety of game formats to facilitate differentiated instruction for diverse learning styles and skill levels. Coded messages, word searches, bingo, crosswords, concentration, triple play, and science jeopardy introduce, reinforce, review, and quickly assess what students have learned. The book aligns with state, national, and Canadian provincial standards.


Book Synopsis Science Games and Puzzles, Grades 5 - 8 by : Schyrlet Cameron

Download or read book Science Games and Puzzles, Grades 5 - 8 written by Schyrlet Cameron and published by Mark Twain Media. This book was released on 2012-01-03 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connect students in grades 5–8 with science using Science Games and Puzzles. This 96-page book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities. It presents a variety of game formats to facilitate differentiated instruction for diverse learning styles and skill levels. Coded messages, word searches, bingo, crosswords, concentration, triple play, and science jeopardy introduce, reinforce, review, and quickly assess what students have learned. The book aligns with state, national, and Canadian provincial standards.


Developing Life Skills Through Math & Science Games

Developing Life Skills Through Math & Science Games

Author: Wee Khee Seah

Publisher: World Scientific

Published: 2013

Total Pages: 221

ISBN-13: 9814439827

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Shaping character and life skills for our leaders of tomorrow has always been a challenging task. This exciting new book brings a new perspective to educating our young in a fun, exciting and engaging manner. High energy games that bring about both breadth and depth of discussion by the participants will inevitably develop their innate leadership potential and competency levels over time. These games are designed to be logistically minimal so that all can enjoy the games at any time.


Book Synopsis Developing Life Skills Through Math & Science Games by : Wee Khee Seah

Download or read book Developing Life Skills Through Math & Science Games written by Wee Khee Seah and published by World Scientific. This book was released on 2013 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shaping character and life skills for our leaders of tomorrow has always been a challenging task. This exciting new book brings a new perspective to educating our young in a fun, exciting and engaging manner. High energy games that bring about both breadth and depth of discussion by the participants will inevitably develop their innate leadership potential and competency levels over time. These games are designed to be logistically minimal so that all can enjoy the games at any time.


Science Games and Puzzles, Grades 5 - 8

Science Games and Puzzles, Grades 5 - 8

Author: Schyrlet Cameron

Publisher: Mark Twain Media

Published: 2012-01-03

Total Pages: 99

ISBN-13: 1580376193

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This book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities.


Book Synopsis Science Games and Puzzles, Grades 5 - 8 by : Schyrlet Cameron

Download or read book Science Games and Puzzles, Grades 5 - 8 written by Schyrlet Cameron and published by Mark Twain Media. This book was released on 2012-01-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book promotes science vocabulary building, increases student readability levels, and facilitates concept development through fun and challenging puzzles, games, and activities.


Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces

Author: Sylvester Arnab

Publisher: Routledge

Published: 2020-05-11

Total Pages: 220

ISBN-13: 9781138239760

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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.


Book Synopsis Game Science in Hybrid Learning Spaces by : Sylvester Arnab

Download or read book Game Science in Hybrid Learning Spaces written by Sylvester Arnab and published by Routledge. This book was released on 2020-05-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.


50 Math and Science Games for Leadership

50 Math and Science Games for Leadership

Author: Seah Wee Khee

Publisher: World Scientific

Published: 2007

Total Pages: 219

ISBN-13: 9812706925

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Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.


Book Synopsis 50 Math and Science Games for Leadership by : Seah Wee Khee

Download or read book 50 Math and Science Games for Leadership written by Seah Wee Khee and published by World Scientific. This book was released on 2007 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.


Game Data Science

Game Data Science

Author: Magy Seif El-Nasr

Publisher: Oxford University Press

Published: 2021-09-30

Total Pages: 320

ISBN-13: 0192652710

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Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.


Book Synopsis Game Data Science by : Magy Seif El-Nasr

Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021-09-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.


Science Art and Drawing Games for Kids

Science Art and Drawing Games for Kids

Author: Karyn Tripp

Publisher:

Published: 2022-02-08

Total Pages: 114

ISBN-13: 0760372160

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Science Art and Drawing Games for Kids is a collection of 40+ activities that teach/demonstrate science concepts through art, crafts, and other fun hands-on projects.


Book Synopsis Science Art and Drawing Games for Kids by : Karyn Tripp

Download or read book Science Art and Drawing Games for Kids written by Karyn Tripp and published by . This book was released on 2022-02-08 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science Art and Drawing Games for Kids is a collection of 40+ activities that teach/demonstrate science concepts through art, crafts, and other fun hands-on projects.