Small Graphics

Small Graphics

Author: Cheryl Dangel Cullen

Publisher: Rockport Publishers

Published: 2000

Total Pages: 190

ISBN-13: 1564966933

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Small Graphics is a reference guide providing insight and inspiration for designs where space is at a premium. See how expert designers make the most of the space they have, creating small graphics that communicate in a big way. Learn how to maximize the impact of the message in keeping with its size -- no matter how small. Includes design work and designer insights on projects including business cards, postcards, business accessories, and a few small but unexpected design projects of the top design talent from around the world.


Book Synopsis Small Graphics by : Cheryl Dangel Cullen

Download or read book Small Graphics written by Cheryl Dangel Cullen and published by Rockport Publishers. This book was released on 2000 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Small Graphics is a reference guide providing insight and inspiration for designs where space is at a premium. See how expert designers make the most of the space they have, creating small graphics that communicate in a big way. Learn how to maximize the impact of the message in keeping with its size -- no matter how small. Includes design work and designer insights on projects including business cards, postcards, business accessories, and a few small but unexpected design projects of the top design talent from around the world.


Practical C# Charts and Graphics (Second Edition)

Practical C# Charts and Graphics (Second Edition)

Author: Jack Xu

Publisher: UniCAD

Published: 2019-08-10

Total Pages: 564

ISBN-13: 1088773133

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The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.


Book Synopsis Practical C# Charts and Graphics (Second Edition) by : Jack Xu

Download or read book Practical C# Charts and Graphics (Second Edition) written by Jack Xu and published by UniCAD. This book was released on 2019-08-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.


Graphics Alive

Graphics Alive

Author: Viction:workshop

Publisher: Victionary

Published: 2006

Total Pages: 280

ISBN-13:

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Graphics envelope us as we go about our daily lives and act almost as a living medium through which we define and extend our personas. From the clothes we wear to the walls we sleep within to the accessories and household items we use, graphics are adaptable elements that are fully integrated with our lives, Graphics Alive urges the reader to ponder this omnipresence of graphics around us. From big to small this book surveys a wide spectrum of projects encompassing all design discipline. Contributors include: Chillichilly, eBoy, fuseproject, House Industries, Jeremyville, Klaus Happaniemi, Naughtyfish, Rinzen, Viagrafik, Zedz and many more.


Book Synopsis Graphics Alive by : Viction:workshop

Download or read book Graphics Alive written by Viction:workshop and published by Victionary. This book was released on 2006 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics envelope us as we go about our daily lives and act almost as a living medium through which we define and extend our personas. From the clothes we wear to the walls we sleep within to the accessories and household items we use, graphics are adaptable elements that are fully integrated with our lives, Graphics Alive urges the reader to ponder this omnipresence of graphics around us. From big to small this book surveys a wide spectrum of projects encompassing all design discipline. Contributors include: Chillichilly, eBoy, fuseproject, House Industries, Jeremyville, Klaus Happaniemi, Naughtyfish, Rinzen, Viagrafik, Zedz and many more.


Computer Graphics

Computer Graphics

Author: R. Parslow

Publisher: Springer Science & Business Media

Published: 2013-06-29

Total Pages: 247

ISBN-13: 1475713207

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Book Synopsis Computer Graphics by : R. Parslow

Download or read book Computer Graphics written by R. Parslow and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:


The PC Graphics Handbook

The PC Graphics Handbook

Author: Julio Sanchez

Publisher: CRC Press

Published: 2003-02-26

Total Pages: 1045

ISBN-13: 0203010531

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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper


Book Synopsis The PC Graphics Handbook by : Julio Sanchez

Download or read book The PC Graphics Handbook written by Julio Sanchez and published by CRC Press. This book was released on 2003-02-26 with total page 1045 pages. Available in PDF, EPUB and Kindle. Book excerpt: The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper


The Essentials of Computer Graphics and Multimedia

The Essentials of Computer Graphics and Multimedia

Author: Vidya R

Publisher: Clever Fox Publishing

Published: 2023-05-02

Total Pages: 182

ISBN-13:

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Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.


Book Synopsis The Essentials of Computer Graphics and Multimedia by : Vidya R

Download or read book The Essentials of Computer Graphics and Multimedia written by Vidya R and published by Clever Fox Publishing. This book was released on 2023-05-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.


Graphics for Learning

Graphics for Learning

Author: Ruth C. Clark

Publisher: John Wiley & Sons

Published: 2010-11-02

Total Pages: 438

ISBN-13: 0470547448

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Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado


Book Synopsis Graphics for Learning by : Ruth C. Clark

Download or read book Graphics for Learning written by Ruth C. Clark and published by John Wiley & Sons. This book was released on 2010-11-02 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado


History of Computer Graphics

History of Computer Graphics

Author: Dan Ryan

Publisher: Author House

Published: 2011-04-14

Total Pages: 413

ISBN-13: 1456751158

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This book reflects the many changes that computer graphics technology has under gone in my working life time. I graduated from a teachers college in 1963. There was not a computer of any kind on campus, imagine my shock when my very first college employer (Omaha University) required me to know something about an IBM 1620 and a key punch machine! The first part of this book is an account of that experience at Omaha University and later the Nebraska of Nebraska at Omaha. When I moved to Clemson University in 1976, they had a computer and a large Calcomp Plotter but nothing else in the way of computer graphics hardware or software. So, except for a few short sections in chapter one, this history begins with the events of 1963 and proceeds to document what happened to computer graphics for engineering design and manufacturing as practiced by an engineer or technician at Clemson University. The next section of the book contains my experiences as a self-employed consultant (1993-present), my consulting started in 1984 after I completed a PhD in Data Systems Engineering. In 1993, I left full time teaching and became Professor Emeritus at Clemson University. I wanted to start my own consulting company, DLR Associates. Oddly enough, most of my first consulting in computer graphics took place in the Omaha and Pennsylvania areas - not South Carolina. My contacts came from my paper presentations at various ASEE meetings and the annual national distance learning conferences held at the University of Maine. I took a year off to accept a Fulbright Scholarship Nomination from the University of Rookee, India. I was listed as an international member in the Who's Who Directory of the computer graphics industry. In a nut shell, that is who I am. Why, then, did I decide to write this book?


Book Synopsis History of Computer Graphics by : Dan Ryan

Download or read book History of Computer Graphics written by Dan Ryan and published by Author House. This book was released on 2011-04-14 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects the many changes that computer graphics technology has under gone in my working life time. I graduated from a teachers college in 1963. There was not a computer of any kind on campus, imagine my shock when my very first college employer (Omaha University) required me to know something about an IBM 1620 and a key punch machine! The first part of this book is an account of that experience at Omaha University and later the Nebraska of Nebraska at Omaha. When I moved to Clemson University in 1976, they had a computer and a large Calcomp Plotter but nothing else in the way of computer graphics hardware or software. So, except for a few short sections in chapter one, this history begins with the events of 1963 and proceeds to document what happened to computer graphics for engineering design and manufacturing as practiced by an engineer or technician at Clemson University. The next section of the book contains my experiences as a self-employed consultant (1993-present), my consulting started in 1984 after I completed a PhD in Data Systems Engineering. In 1993, I left full time teaching and became Professor Emeritus at Clemson University. I wanted to start my own consulting company, DLR Associates. Oddly enough, most of my first consulting in computer graphics took place in the Omaha and Pennsylvania areas - not South Carolina. My contacts came from my paper presentations at various ASEE meetings and the annual national distance learning conferences held at the University of Maine. I took a year off to accept a Fulbright Scholarship Nomination from the University of Rookee, India. I was listed as an international member in the Who's Who Directory of the computer graphics industry. In a nut shell, that is who I am. Why, then, did I decide to write this book?


The Language of Graphics

The Language of Graphics

Author: Jörg von Engelhardt

Publisher: Yuri Engelhardt

Published: 2002

Total Pages: 218

ISBN-13: 9057760894

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Book Synopsis The Language of Graphics by : Jörg von Engelhardt

Download or read book The Language of Graphics written by Jörg von Engelhardt and published by Yuri Engelhardt. This book was released on 2002 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Object-Oriented Graphics

Object-Oriented Graphics

Author: Peter Wisskirchen

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 247

ISBN-13: 364284247X

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At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.


Book Synopsis Object-Oriented Graphics by : Peter Wisskirchen

Download or read book Object-Oriented Graphics written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.