Study for Applying Computer-generated Images to Visual Simulation

Study for Applying Computer-generated Images to Visual Simulation

Author: Robert A. Schumacher

Publisher:

Published: 1969

Total Pages: 0

ISBN-13:

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The report describes the results of a system design study for applying digital image generation techniques to visual simulation for pilot training. The computer generated images are to provide out-the-window scenes for a flight simulator which is to be used for training Air Force pilots. No existing visual system can provide all of the capabilities which are desired in a flight simulator. Digitally generated scenes do overcome many of the shortcomings associated with more conventional approaches but have had limited application because of the difficulty of computing enough image detail. The ability to generate images of more complex and realistic environments is closely tied to advances in digital device technology. The study assesses the impact of recent developments in this area on the design of an image generating system. The conceptual design of an image generator is described. The principles of operation, the system configuration and operational characteristics are discussed. Several key problem areas are explored in depth. Feasible methods of implementation with presently available hardware are examined and an estimate of the hardware complexity is given. (Author).


Book Synopsis Study for Applying Computer-generated Images to Visual Simulation by : Robert A. Schumacher

Download or read book Study for Applying Computer-generated Images to Visual Simulation written by Robert A. Schumacher and published by . This book was released on 1969 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The report describes the results of a system design study for applying digital image generation techniques to visual simulation for pilot training. The computer generated images are to provide out-the-window scenes for a flight simulator which is to be used for training Air Force pilots. No existing visual system can provide all of the capabilities which are desired in a flight simulator. Digitally generated scenes do overcome many of the shortcomings associated with more conventional approaches but have had limited application because of the difficulty of computing enough image detail. The ability to generate images of more complex and realistic environments is closely tied to advances in digital device technology. The study assesses the impact of recent developments in this area on the design of an image generating system. The conceptual design of an image generator is described. The principles of operation, the system configuration and operational characteristics are discussed. Several key problem areas are explored in depth. Feasible methods of implementation with presently available hardware are examined and an estimate of the hardware complexity is given. (Author).


Study for Applying Computer-generated Images to Visual Simulation

Study for Applying Computer-generated Images to Visual Simulation

Author:

Publisher:

Published: 1969

Total Pages: 150

ISBN-13:

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Book Synopsis Study for Applying Computer-generated Images to Visual Simulation by :

Download or read book Study for Applying Computer-generated Images to Visual Simulation written by and published by . This book was released on 1969 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Study for Applying Computer-Generated Images to Visual Stimulation

Study for Applying Computer-Generated Images to Visual Stimulation

Author: Robert A. Schumaker

Publisher:

Published:

Total Pages: 142

ISBN-13: 9780403045365

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Book Synopsis Study for Applying Computer-Generated Images to Visual Stimulation by : Robert A. Schumaker

Download or read book Study for Applying Computer-Generated Images to Visual Stimulation written by Robert A. Schumaker and published by . This book was released on with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Database and Expert Systems Applications

Database and Expert Systems Applications

Author: Qiming Chen

Publisher: Springer

Published: 2015-08-10

Total Pages: 591

ISBN-13: 3319228498

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This two volume set LNCS 9261 and LNCS 9262 constitutes the refereed proceedings of the 26th International Conference on Database and Expert Systems Applications, DEXA 2015, held in Valencia, Spain, September 1-4, 2015. The 40 revised full papers presented together with 32 short papers, and 2 keynote talks, were carefully reviewed and selected from 125 submissions. The papers discuss a range of topics including: temporal, spatial and high dimensional databases; semantic Web and ontologies; modeling, linked open data; NoSQLm NewSQL, data integration; uncertain data and inconsistency tolerance; database system architecture; data mining, query processing and optimization; indexing and decision support systems; modeling, extraction, social networks; knowledge management and consistency; mobility, privacy and security; data streams, Web services; distributed, parallel and cloud databases; information retrieval; XML and semi-structured data; data partitioning, indexing; data mining, applications; WWW and databases; data management algorithms. These volumes also include accepted papers of the 8th International Conference on Data Management in Cloud, Grid and P2P Systems, Globe 2015, held in Valencia, Spain, September 2, 2015. The 8 full papers presented were carefully reviewed and selected from 13 submissions. The papers discuss a range of topics including: MapReduce framework: load balancing, optimization and classification; security, data privacy and consistency; query rewriting and streaming.


Book Synopsis Database and Expert Systems Applications by : Qiming Chen

Download or read book Database and Expert Systems Applications written by Qiming Chen and published by Springer. This book was released on 2015-08-10 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set LNCS 9261 and LNCS 9262 constitutes the refereed proceedings of the 26th International Conference on Database and Expert Systems Applications, DEXA 2015, held in Valencia, Spain, September 1-4, 2015. The 40 revised full papers presented together with 32 short papers, and 2 keynote talks, were carefully reviewed and selected from 125 submissions. The papers discuss a range of topics including: temporal, spatial and high dimensional databases; semantic Web and ontologies; modeling, linked open data; NoSQLm NewSQL, data integration; uncertain data and inconsistency tolerance; database system architecture; data mining, query processing and optimization; indexing and decision support systems; modeling, extraction, social networks; knowledge management and consistency; mobility, privacy and security; data streams, Web services; distributed, parallel and cloud databases; information retrieval; XML and semi-structured data; data partitioning, indexing; data mining, applications; WWW and databases; data management algorithms. These volumes also include accepted papers of the 8th International Conference on Data Management in Cloud, Grid and P2P Systems, Globe 2015, held in Valencia, Spain, September 2, 2015. The 8 full papers presented were carefully reviewed and selected from 13 submissions. The papers discuss a range of topics including: MapReduce framework: load balancing, optimization and classification; security, data privacy and consistency; query rewriting and streaming.


Algorithms, Concurrency and Knowledge

Algorithms, Concurrency and Knowledge

Author: Kanchana Kanchanasut

Publisher: Springer Science & Business Media

Published: 1995-11-28

Total Pages: 428

ISBN-13: 9783540606888

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This volume constitutes the refereed proceedings of the 1995 Asian Computing Science Conference, ACSC 95, held in Pathumthani, Thailand in December 1995. The 29 fully revised papers presented were selected from a total of 102 submissions; clearly the majority of the participating researchers come from South-East Asian countries, but there is also a strong international component. The volume reflects research activities, particularly by Asian computer science researchers, in different areas. Special attention is paid to algorithms, knowledge representation, programming and specification languages, verification, concurrency, networking and distributed systems, and databases.


Book Synopsis Algorithms, Concurrency and Knowledge by : Kanchana Kanchanasut

Download or read book Algorithms, Concurrency and Knowledge written by Kanchana Kanchanasut and published by Springer Science & Business Media. This book was released on 1995-11-28 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 1995 Asian Computing Science Conference, ACSC 95, held in Pathumthani, Thailand in December 1995. The 29 fully revised papers presented were selected from a total of 102 submissions; clearly the majority of the participating researchers come from South-East Asian countries, but there is also a strong international component. The volume reflects research activities, particularly by Asian computer science researchers, in different areas. Special attention is paid to algorithms, knowledge representation, programming and specification languages, verification, concurrency, networking and distributed systems, and databases.


Binaural Technology for Virtual Reality

Binaural Technology for Virtual Reality

Author: Tobias Lentz

Publisher: Logos Verlag Berlin GmbH

Published: 2008

Total Pages: 166

ISBN-13: 3832519351

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The use of non-intrusive virtual environments is gaining more and more importance but was focused mainly on addressing the visual sense. However, the human perception consists not only of visual input and thus it would be worthwhile to create multi-modal and interactive virtual environments. This thesis describes the techniques required to include the acoustic component into a virtual environment and furthermore the implementation of a software system, which takes advantage of these techniques to create complex acoustical scenes in real time. The system is based on the binaural technology. It features spatially distributed sound sources which are utilized to create an environment that is as authentic as possible. This comprises a description of the source, including its relevant angle-, distance- and time- dependent radiation, the sound distribution in the virtual scene (room acoustics), the perception-related consideration of all sound field components, as well as the exact reproduction of the artificial sound at the ears of the user. The focus of this thesis is put on the reproduction technology. In this context, an approach for dynamic crosstalk cancellation is presented, which enables a loudspeaker-based reproduction. The required filters are processed in real time on the basis of the position data and measured transfer functions of the outer ear. Furthermore the integration of this spatial audio system into a five-sided Virtual Reality display system is described and evaluated.


Book Synopsis Binaural Technology for Virtual Reality by : Tobias Lentz

Download or read book Binaural Technology for Virtual Reality written by Tobias Lentz and published by Logos Verlag Berlin GmbH. This book was released on 2008 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of non-intrusive virtual environments is gaining more and more importance but was focused mainly on addressing the visual sense. However, the human perception consists not only of visual input and thus it would be worthwhile to create multi-modal and interactive virtual environments. This thesis describes the techniques required to include the acoustic component into a virtual environment and furthermore the implementation of a software system, which takes advantage of these techniques to create complex acoustical scenes in real time. The system is based on the binaural technology. It features spatially distributed sound sources which are utilized to create an environment that is as authentic as possible. This comprises a description of the source, including its relevant angle-, distance- and time- dependent radiation, the sound distribution in the virtual scene (room acoustics), the perception-related consideration of all sound field components, as well as the exact reproduction of the artificial sound at the ears of the user. The focus of this thesis is put on the reproduction technology. In this context, an approach for dynamic crosstalk cancellation is presented, which enables a loudspeaker-based reproduction. The required filters are processed in real time on the basis of the position data and measured transfer functions of the outer ear. Furthermore the integration of this spatial audio system into a five-sided Virtual Reality display system is described and evaluated.


Optimal Districting and Territory Design

Optimal Districting and Territory Design

Author: Roger Z. Ríos-Mercado

Publisher: Springer Nature

Published: 2020-02-04

Total Pages: 216

ISBN-13: 303034312X

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This book highlights recent advances in the field of districting, territory design, and zone design. Districting problems deal essentially with tactical decisions, and involve mainly dividing a set of geographic units into clusters or territories subject to some planning requirements. This book presents models, theory, algorithms (exact or heuristic), and applications that would bring research on districting systems up-to-date and define the state-of-the-art. Although papers have addressed real-world problems that require districting or territory division decisions, this is the first comprehensive book that directly addresses these problems. The chapters capture the diverse nature of districting applications, as the book is divided into three different areas of research. Part I covers recent up-to-date surveys on important areas of districting such as police districting, health care districting, and districting algorithms based on computational geometry. Part II focuses on recent advances on theory, modeling, and algorithms including mathematical programming and heuristic approaches, and finally, Part III contains successful applications in real-world districting cases.


Book Synopsis Optimal Districting and Territory Design by : Roger Z. Ríos-Mercado

Download or read book Optimal Districting and Territory Design written by Roger Z. Ríos-Mercado and published by Springer Nature. This book was released on 2020-02-04 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights recent advances in the field of districting, territory design, and zone design. Districting problems deal essentially with tactical decisions, and involve mainly dividing a set of geographic units into clusters or territories subject to some planning requirements. This book presents models, theory, algorithms (exact or heuristic), and applications that would bring research on districting systems up-to-date and define the state-of-the-art. Although papers have addressed real-world problems that require districting or territory division decisions, this is the first comprehensive book that directly addresses these problems. The chapters capture the diverse nature of districting applications, as the book is divided into three different areas of research. Part I covers recent up-to-date surveys on important areas of districting such as police districting, health care districting, and districting algorithms based on computational geometry. Part II focuses on recent advances on theory, modeling, and algorithms including mathematical programming and heuristic approaches, and finally, Part III contains successful applications in real-world districting cases.


Computer Graphics and Geometric Modelling

Computer Graphics and Geometric Modelling

Author: Max K. Agoston

Publisher: Springer Science & Business Media

Published: 2005-01-04

Total Pages: 960

ISBN-13: 9781852338183

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Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.


Book Synopsis Computer Graphics and Geometric Modelling by : Max K. Agoston

Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.


Algorithms - ESA 2003

Algorithms - ESA 2003

Author: Giuseppe Di Battista

Publisher: Springer

Published: 2003-10-02

Total Pages: 810

ISBN-13: 3540396586

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This book constitutes the refereed proceedings of the 11th Annual European Symposium on Algorithms, ESA 2003, held in Budapest, Hungary, in September 2003. The 66 revised full papers presented were carefully reviewed and selected from 165 submissions. The scope of the papers spans the entire range of algorithmics from design and mathematical analysis issues to real-world applications, engineering, and experimental analysis of algorithms.


Book Synopsis Algorithms - ESA 2003 by : Giuseppe Di Battista

Download or read book Algorithms - ESA 2003 written by Giuseppe Di Battista and published by Springer. This book was released on 2003-10-02 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th Annual European Symposium on Algorithms, ESA 2003, held in Budapest, Hungary, in September 2003. The 66 revised full papers presented were carefully reviewed and selected from 165 submissions. The scope of the papers spans the entire range of algorithmics from design and mathematical analysis issues to real-world applications, engineering, and experimental analysis of algorithms.


Graphics Gems V (Macintosh Version)

Graphics Gems V (Macintosh Version)

Author: Alan W. Paeth

Publisher: Academic Press

Published: 2014-05-19

Total Pages: 464

ISBN-13: 1483296695

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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.


Book Synopsis Graphics Gems V (Macintosh Version) by : Alan W. Paeth

Download or read book Graphics Gems V (Macintosh Version) written by Alan W. Paeth and published by Academic Press. This book was released on 2014-05-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.