Swift 3 New Features

Swift 3 New Features

Author: Keith Elliott

Publisher: Packt Publishing Ltd

Published: 2016-10-06

Total Pages: 137

ISBN-13: 1786462710

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A fast-paced guide to get you up and running with Swift 3 and its new features About This Book Get up to date with the latest changes to Swift 3 Make your life easier by knowing how to port your Swift code to the latest version Learn how to write programs that work on most of the major platforms such as iOS and Linux Who This Book Is For The book is for those who are familiar with Swift but are in need of clear guidance on what's changed in the latest version and the new features. What You Will Learn Migrate a Swift 2.2 project to Swift 3 Understand the workings of Swift Package Manager Interact with Cocoa libraries when importing Objective C to Swift Explore the function and operator changes new in Swift 3 Work with the advanced type changes, attribute improvements, and floating point type improvements in Swift Discover the changes in the Swift API and see how Objective-C can be manipulated in the current API Implement the new features central to Swift Testing and understand the new debug features Create server-side applications using Swift 3 In Detail Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences. This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3. Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift 3, followed by Collection and Closure changes. You will also see the changes in Swift 3 that allow you write tests easier with XCTest and debug your running code better with new formats as well. Finally, you will have a running server written completely in Swift on a Linux box. By the end of the book, you will know everything you need to know to dive into Swift 3 and build successful projects. Style and approach The book takes a tutorial-based approach offering an overview of the new features introduced in the latest version of Swift. It includes relevant examples of how code and concepts change when it comes to working on Swift 3 compared to previous versions.


Book Synopsis Swift 3 New Features by : Keith Elliott

Download or read book Swift 3 New Features written by Keith Elliott and published by Packt Publishing Ltd. This book was released on 2016-10-06 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast-paced guide to get you up and running with Swift 3 and its new features About This Book Get up to date with the latest changes to Swift 3 Make your life easier by knowing how to port your Swift code to the latest version Learn how to write programs that work on most of the major platforms such as iOS and Linux Who This Book Is For The book is for those who are familiar with Swift but are in need of clear guidance on what's changed in the latest version and the new features. What You Will Learn Migrate a Swift 2.2 project to Swift 3 Understand the workings of Swift Package Manager Interact with Cocoa libraries when importing Objective C to Swift Explore the function and operator changes new in Swift 3 Work with the advanced type changes, attribute improvements, and floating point type improvements in Swift Discover the changes in the Swift API and see how Objective-C can be manipulated in the current API Implement the new features central to Swift Testing and understand the new debug features Create server-side applications using Swift 3 In Detail Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences. This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3. Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift 3, followed by Collection and Closure changes. You will also see the changes in Swift 3 that allow you write tests easier with XCTest and debug your running code better with new formats as well. Finally, you will have a running server written completely in Swift on a Linux box. By the end of the book, you will know everything you need to know to dive into Swift 3 and build successful projects. Style and approach The book takes a tutorial-based approach offering an overview of the new features introduced in the latest version of Swift. It includes relevant examples of how code and concepts change when it comes to working on Swift 3 compared to previous versions.


Practical Swift

Practical Swift

Author: Eric Downey

Publisher: Apress

Published: 2016-12-01

Total Pages: 324

ISBN-13: 1484222806

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Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you’ll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You’ll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.


Book Synopsis Practical Swift by : Eric Downey

Download or read book Practical Swift written by Eric Downey and published by Apress. This book was released on 2016-12-01 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you’ll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You’ll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.


Beginning iPhone Development with Swift 3

Beginning iPhone Development with Swift 3

Author: Molly Maskrey

Publisher: Apress

Published: 2016-11-17

Total Pages: 790

ISBN-13: 1484222237

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Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.


Book Synopsis Beginning iPhone Development with Swift 3 by : Molly Maskrey

Download or read book Beginning iPhone Development with Swift 3 written by Molly Maskrey and published by Apress. This book was released on 2016-11-17 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.


IOS 10 Swift Programming Cookbook

IOS 10 Swift Programming Cookbook

Author: Vandad Nahavandipoor

Publisher: "O'Reilly Media, Inc."

Published: 2016-12-05

Total Pages: 455

ISBN-13: 1491966408

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Ready to build truly stunning apps for iPhone, iPad, and Apple Watch? This cookbook—written exclusively in Swift 3—provides more than 120 proven solutions for tackling the latest features in iOS 10 and watchOS 3. With these code-rich recipes, you’ll learn how to build dynamic voice interfaces with Siri and messaging apps with iMessage. You’ll also learn how to use interactive maps, multitasking functionality, the UI Testing framework, and many other features. This cookbook is ideal for intermediate and advanced iOS developers looking to work with the newest versions of Apple’s mobile operating systems. Each recipe includes reusable code that's available on GitHub, so you can put it to work right away. Let users interact with your apps and services through Siri Write your own iMessage extensions that allow added interactivity Work with features in Swift 3, Xcode 8, and Interface Builder Build standalone apps for Apple Watch Create vibrant user interfaces with new UIKit features Use Spotlight APIs to make your app content searchable Add Picture in Picture playback functionality to iPad apps Take advantage of MapKit and Core Location updates Use Apple’s new UI Testing framework Liven up your UI with gravity and turbulence fields


Book Synopsis IOS 10 Swift Programming Cookbook by : Vandad Nahavandipoor

Download or read book IOS 10 Swift Programming Cookbook written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2016-12-05 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to build truly stunning apps for iPhone, iPad, and Apple Watch? This cookbook—written exclusively in Swift 3—provides more than 120 proven solutions for tackling the latest features in iOS 10 and watchOS 3. With these code-rich recipes, you’ll learn how to build dynamic voice interfaces with Siri and messaging apps with iMessage. You’ll also learn how to use interactive maps, multitasking functionality, the UI Testing framework, and many other features. This cookbook is ideal for intermediate and advanced iOS developers looking to work with the newest versions of Apple’s mobile operating systems. Each recipe includes reusable code that's available on GitHub, so you can put it to work right away. Let users interact with your apps and services through Siri Write your own iMessage extensions that allow added interactivity Work with features in Swift 3, Xcode 8, and Interface Builder Build standalone apps for Apple Watch Create vibrant user interfaces with new UIKit features Use Spotlight APIs to make your app content searchable Add Picture in Picture playback functionality to iPad apps Take advantage of MapKit and Core Location updates Use Apple’s new UI Testing framework Liven up your UI with gravity and turbulence fields


Mastering Swift 3 - Linux

Mastering Swift 3 - Linux

Author: Jon Hoffman

Publisher: Packt Publishing Ltd

Published: 2017-01-02

Total Pages: 373

ISBN-13: 1786460475

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Learn to build fast and robust applications on the Linux platform with Swift About This Book Create robust applications by building a strong foundation in the Swift Language Utilize Swift 3 on the embedded Linux platform for IoT and Robotic projects Build more flexible and high-performing applications on desktop, server, and embedded Linux platforms Who This Book Is For This book is for Linux developers who are interested in quickly learning how to use Swift to create exciting applications on Linux platforms. What You Will Learn Install Swift on the Linux platform Explore the power of the Swift language Get to know the proper design techniques Understand Swift's new Core Library Implement popular design patterns with Swift Integrate C libraries with Swift Using Swift on Single-Board Computers Learn how to add concurrency to your application with Grand Central Dispatch Learn how to work with Swift Generics Learn how to use the Protocol-Oriented design paradigm In Detail Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift's move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we'll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease. Style and approach This easy-to-follow, code-rich guide is filled with examples that demonstrate how to put the concepts into practice. You'll also get design patterns and best practices to get you writing better applications on the Linux platform.


Book Synopsis Mastering Swift 3 - Linux by : Jon Hoffman

Download or read book Mastering Swift 3 - Linux written by Jon Hoffman and published by Packt Publishing Ltd. This book was released on 2017-01-02 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build fast and robust applications on the Linux platform with Swift About This Book Create robust applications by building a strong foundation in the Swift Language Utilize Swift 3 on the embedded Linux platform for IoT and Robotic projects Build more flexible and high-performing applications on desktop, server, and embedded Linux platforms Who This Book Is For This book is for Linux developers who are interested in quickly learning how to use Swift to create exciting applications on Linux platforms. What You Will Learn Install Swift on the Linux platform Explore the power of the Swift language Get to know the proper design techniques Understand Swift's new Core Library Implement popular design patterns with Swift Integrate C libraries with Swift Using Swift on Single-Board Computers Learn how to add concurrency to your application with Grand Central Dispatch Learn how to work with Swift Generics Learn how to use the Protocol-Oriented design paradigm In Detail Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift's move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we'll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease. Style and approach This easy-to-follow, code-rich guide is filled with examples that demonstrate how to put the concepts into practice. You'll also get design patterns and best practices to get you writing better applications on the Linux platform.


iOS 10 App Development Essentials

iOS 10 App Development Essentials

Author: Neil Smyth

Publisher: eBookFrenzy

Published: 2016-10-28

Total Pages: 1181

ISBN-13:

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Book Synopsis iOS 10 App Development Essentials by : Neil Smyth

Download or read book iOS 10 App Development Essentials written by Neil Smyth and published by eBookFrenzy. This book was released on 2016-10-28 with total page 1181 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Swift 3 Game Development

Swift 3 Game Development

Author: Stephen Haney

Publisher: Packt Publishing Ltd

Published: 2017-02-07

Total Pages: 251

ISBN-13: 1787122425

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.


Book Synopsis Swift 3 Game Development by : Stephen Haney

Download or read book Swift 3 Game Development written by Stephen Haney and published by Packt Publishing Ltd. This book was released on 2017-02-07 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.


Reactive Programming with Swift 4

Reactive Programming with Swift 4

Author: Navdeep Singh

Publisher: Packt Publishing Ltd

Published: 2018-02-27

Total Pages: 311

ISBN-13: 1787128784

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Learn how to solve blocking user experience and build event based reactive applications with Swift. Key Features Build fast and scalable apps with RxSwift Apply reactive programming to solve complex problems and build efficient programs with reactive user interfaces Take expressiveness, scalability, and maintainability of your Swift code to the next level with this practical guide Book Description RxSwift belongs to a large family of Rx implementations in different programming languages that share almost identical syntax and semantics. Reactive approach will help you to write clean, cohesive, resilient, scalable, and maintainable code with highly configurable behavior. This book will introduce you to the world of reactive programming, primarily focusing on mobile platforms. It will tell how you can benefit from using RxSwift in your projects, existing or new. Further on, the book will demonstrate the unbelievable ease of configuring asynchronous behavior and other aspects of the app that are traditionally considered to be hard to implement and maintain. It will explain what Rx is made of, and how to switch to reactive way of thinking to get the most out of it. Also, test production code using RxTest and the red/ green approach. Finally, the book will dive into real-world recipes and show you how to build a real-world app by applying the reactive paradigm. By the end of the book, you’ll be able to build a reactive swift application by leveraging all the concepts this book takes you through. What you will learn Understand the practical benefits of Rx on a mobile platform Explore the building blocks of Rx, and Rx data flows with marble diagrams Learn how to convert an existing code base into RxSwift code base Learn how to debug and test your Rx Code Work with Playgrounds to transform sequences by filtering them using map, flatmap and other operators Learn how to combine different operators to work with Events in a more controlled manner. Discover RxCocoa and convert your simple UI elements to Reactive components Build a complete RxSwift app using MVVM as design pattern Who this book is for This book is for the developers who are familiar with Swift and iOS application development and are looking out to reduce the complexity of their apps. Prior experience of reactive programming is not necessary.


Book Synopsis Reactive Programming with Swift 4 by : Navdeep Singh

Download or read book Reactive Programming with Swift 4 written by Navdeep Singh and published by Packt Publishing Ltd. This book was released on 2018-02-27 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to solve blocking user experience and build event based reactive applications with Swift. Key Features Build fast and scalable apps with RxSwift Apply reactive programming to solve complex problems and build efficient programs with reactive user interfaces Take expressiveness, scalability, and maintainability of your Swift code to the next level with this practical guide Book Description RxSwift belongs to a large family of Rx implementations in different programming languages that share almost identical syntax and semantics. Reactive approach will help you to write clean, cohesive, resilient, scalable, and maintainable code with highly configurable behavior. This book will introduce you to the world of reactive programming, primarily focusing on mobile platforms. It will tell how you can benefit from using RxSwift in your projects, existing or new. Further on, the book will demonstrate the unbelievable ease of configuring asynchronous behavior and other aspects of the app that are traditionally considered to be hard to implement and maintain. It will explain what Rx is made of, and how to switch to reactive way of thinking to get the most out of it. Also, test production code using RxTest and the red/ green approach. Finally, the book will dive into real-world recipes and show you how to build a real-world app by applying the reactive paradigm. By the end of the book, you’ll be able to build a reactive swift application by leveraging all the concepts this book takes you through. What you will learn Understand the practical benefits of Rx on a mobile platform Explore the building blocks of Rx, and Rx data flows with marble diagrams Learn how to convert an existing code base into RxSwift code base Learn how to debug and test your Rx Code Work with Playgrounds to transform sequences by filtering them using map, flatmap and other operators Learn how to combine different operators to work with Events in a more controlled manner. Discover RxCocoa and convert your simple UI elements to Reactive components Build a complete RxSwift app using MVVM as design pattern Who this book is for This book is for the developers who are familiar with Swift and iOS application development and are looking out to reduce the complexity of their apps. Prior experience of reactive programming is not necessary.


Learning Xcode 8

Learning Xcode 8

Author: Jak Tiano

Publisher: Packt Publishing Ltd

Published: 2016-11-18

Total Pages: 481

ISBN-13: 1785888374

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Learn how to use the power of Xcode to turn your next great app idea into a reality About This Book Learn the theory and tools behind app development using Swift 3 and Xcode 8 Build a fully featured iOS app, including a companion app for the Apple Watch Optimize, debug, and ultimately release your app on Test Flight and the App Store Who This Book Is For This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java. What You Will Learn Understand the most important features of the Xcode IDE Write Swift 3 code for application data models and view controllers Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications Build companion applications for the Apple Watch with watchOS 3 Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing Optimize an application using Xcode 8's profiling tools and asset catalogs Distribute a beta application through TestFlight, and a finished application through the App Store In Detail Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application. Style and approach This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.


Book Synopsis Learning Xcode 8 by : Jak Tiano

Download or read book Learning Xcode 8 written by Jak Tiano and published by Packt Publishing Ltd. This book was released on 2016-11-18 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use the power of Xcode to turn your next great app idea into a reality About This Book Learn the theory and tools behind app development using Swift 3 and Xcode 8 Build a fully featured iOS app, including a companion app for the Apple Watch Optimize, debug, and ultimately release your app on Test Flight and the App Store Who This Book Is For This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java. What You Will Learn Understand the most important features of the Xcode IDE Write Swift 3 code for application data models and view controllers Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications Build companion applications for the Apple Watch with watchOS 3 Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing Optimize an application using Xcode 8's profiling tools and asset catalogs Distribute a beta application through TestFlight, and a finished application through the App Store In Detail Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application. Style and approach This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.


Learning Swift

Learning Swift

Author: Paris Buttfield-Addison

Publisher: "O'Reilly Media, Inc."

Published: 2017-03-30

Total Pages: 549

ISBN-13: 1491967013

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Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps


Book Synopsis Learning Swift by : Paris Buttfield-Addison

Download or read book Learning Swift written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2017-03-30 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps