Techniques of Program Structure and Design

Techniques of Program Structure and Design

Author: Edward Yourdon

Publisher: Prentice Hall

Published: 1975

Total Pages: 392

ISBN-13:

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Provides a practical explanation of modular and structural programming principles and techniques applicable to all major languages.


Book Synopsis Techniques of Program Structure and Design by : Edward Yourdon

Download or read book Techniques of Program Structure and Design written by Edward Yourdon and published by Prentice Hall. This book was released on 1975 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a practical explanation of modular and structural programming principles and techniques applicable to all major languages.


Structured Design

Structured Design

Author: Edward Yourdon

Publisher: Pearson Education

Published: 1979

Total Pages: 500

ISBN-13:

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Presents system and program design as a disciplined science.


Book Synopsis Structured Design by : Edward Yourdon

Download or read book Structured Design written by Edward Yourdon and published by Pearson Education. This book was released on 1979 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents system and program design as a disciplined science.


How to Design Programs, second edition

How to Design Programs, second edition

Author: Matthias Felleisen

Publisher: MIT Press

Published: 2018-05-25

Total Pages: 793

ISBN-13: 0262344122

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A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.


Book Synopsis How to Design Programs, second edition by : Matthias Felleisen

Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.


Principles of Program Design

Principles of Program Design

Author: M. A. Jackson

Publisher:

Published: 1975

Total Pages: 332

ISBN-13:

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The original program design text, this book is about programming for data processing applications, and it presents a coherent method and procedure for designing systems, programs, and components that are transparently simple and self evidently correct. The main emphasis is on the structure--on the dissection of a problem into parts and the arrangement of those parts to form a solution. Exercises and questions for discussion are given at the end of almost every chapter.


Book Synopsis Principles of Program Design by : M. A. Jackson

Download or read book Principles of Program Design written by M. A. Jackson and published by . This book was released on 1975 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original program design text, this book is about programming for data processing applications, and it presents a coherent method and procedure for designing systems, programs, and components that are transparently simple and self evidently correct. The main emphasis is on the structure--on the dissection of a problem into parts and the arrangement of those parts to form a solution. Exercises and questions for discussion are given at the end of almost every chapter.


Implementation Patterns

Implementation Patterns

Author: Kent Beck

Publisher: Pearson Education

Published: 2007-10-23

Total Pages: 288

ISBN-13: 013270255X

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Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.


Book Synopsis Implementation Patterns by : Kent Beck

Download or read book Implementation Patterns written by Kent Beck and published by Pearson Education. This book was released on 2007-10-23 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.


Refactoring

Refactoring

Author: Martin Fowler

Publisher: Addison-Wesley Professional

Published: 1999

Total Pages: 461

ISBN-13: 0201485672

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Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.


Book Synopsis Refactoring by : Martin Fowler

Download or read book Refactoring written by Martin Fowler and published by Addison-Wesley Professional. This book was released on 1999 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.


Software Design for Flexibility

Software Design for Flexibility

Author: Chris Hanson

Publisher: MIT Press

Published: 2021-03-09

Total Pages: 449

ISBN-13: 0262362473

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Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators


Book Synopsis Software Design for Flexibility by : Chris Hanson

Download or read book Software Design for Flexibility written by Chris Hanson and published by MIT Press. This book was released on 2021-03-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators


Students' Guide to Program Design

Students' Guide to Program Design

Author: Lesley Anne Robertson

Publisher: Newnes

Published: 2014-05-15

Total Pages: 189

ISBN-13: 1483141446

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Students’ Guide to Program Design is a textbook on program design. This textbook approaches program design by using structures programming techniques and pseudocode to develop a solution algorithm. Divided into 10 chapters, the book begins with a basic explanation of structured programming techniques, top-down development, and modular design. This discussion is followed by detailed concepts of the syntax of pseudocode; methods of defining the problem; the application of basic control structures in the development of the solution algorithm; desk checking techniques; hierarchy charts; and module design considerations. Each step in the development of solution algorithms is covered in this book. These steps are defining the problem; grouping of activities into subtask or functions; creating a hierarchy chart; establishing the logic of the mainline of the algorithm; developing each pseudocode for each successive module in the hierarchy chart; and to desk check the solution algorithm. The development of general pseudocode algorithms as used in common business applications is then studied to help student programmers be familiarized with the concept. In program design, the independence of each module, the ease of maintenance, and the cohesive of the particular module with the other modules in the program are all considered as being important. This textbook will serve as a guide for both beginning and experienced programmers who want to solve common business programming problems.


Book Synopsis Students' Guide to Program Design by : Lesley Anne Robertson

Download or read book Students' Guide to Program Design written by Lesley Anne Robertson and published by Newnes. This book was released on 2014-05-15 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students’ Guide to Program Design is a textbook on program design. This textbook approaches program design by using structures programming techniques and pseudocode to develop a solution algorithm. Divided into 10 chapters, the book begins with a basic explanation of structured programming techniques, top-down development, and modular design. This discussion is followed by detailed concepts of the syntax of pseudocode; methods of defining the problem; the application of basic control structures in the development of the solution algorithm; desk checking techniques; hierarchy charts; and module design considerations. Each step in the development of solution algorithms is covered in this book. These steps are defining the problem; grouping of activities into subtask or functions; creating a hierarchy chart; establishing the logic of the mainline of the algorithm; developing each pseudocode for each successive module in the hierarchy chart; and to desk check the solution algorithm. The development of general pseudocode algorithms as used in common business applications is then studied to help student programmers be familiarized with the concept. In program design, the independence of each module, the ease of maintenance, and the cohesive of the particular module with the other modules in the program are all considered as being important. This textbook will serve as a guide for both beginning and experienced programmers who want to solve common business programming problems.


Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques

Author: Sanjay Madhav

Publisher: Pearson Education

Published: 2014

Total Pages: 352

ISBN-13: 0321940156

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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology


Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology


Programming Fundamentals

Programming Fundamentals

Author: Kenneth Leroy Busbee

Publisher:

Published: 2018-01-07

Total Pages: 340

ISBN-13: 9789888407491

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Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.


Book Synopsis Programming Fundamentals by : Kenneth Leroy Busbee

Download or read book Programming Fundamentals written by Kenneth Leroy Busbee and published by . This book was released on 2018-01-07 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.