The Art of Tekken: A Complete Visual History

The Art of Tekken: A Complete Visual History

Author: Nick Hurwitch

Publisher: Dynamite Entertainment

Published: 2019-07-10

Total Pages: 256

ISBN-13: 1524113085

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Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.


Book Synopsis The Art of Tekken: A Complete Visual History by : Nick Hurwitch

Download or read book The Art of Tekken: A Complete Visual History written by Nick Hurwitch and published by Dynamite Entertainment. This book was released on 2019-07-10 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.


Tekken 6

Tekken 6

Author: Adam Deats

Publisher: BradyGames

Published: 2009-10

Total Pages: 0

ISBN-13: 9780744010107

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Book Synopsis Tekken 6 by : Adam Deats

Download or read book Tekken 6 written by Adam Deats and published by BradyGames. This book was released on 2009-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Focus On: 100 Most Popular Unreal Engine Games

Focus On: 100 Most Popular Unreal Engine Games

Author: Wikipedia contributors

Publisher: e-artnow sro

Published:

Total Pages: 1517

ISBN-13:

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Book Synopsis Focus On: 100 Most Popular Unreal Engine Games by : Wikipedia contributors

Download or read book Focus On: 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1517 pages. Available in PDF, EPUB and Kindle. Book excerpt:


ODROID Magazine

ODROID Magazine

Author:

Publisher: Hardkernel, Ltd

Published: 2014-10-01

Total Pages: 39

ISBN-13:

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Table of Contents 6 Inter-Integrated Circuit Communication (I2C): Establishing a Connection between U3 and Arduino 9 Android Development: Creating a Custom Android Application 14 8-Bit Computing Bonanza: Have Fun Playing Your Favorite MSX Games 15 Linux Gaming: PSP Emulation Comparison Between Linux and Android 20 OS Spotlight: Quiet Giant - A Lightweight LAMP, Samba and Minecraft Server 22 ODROID-XU3: The Fastest Computer Made by Hardkernel So Far! 24 RetroArch: Configuring Xbox 360 Controllers with RetroArch v1.0.0.2+ 25 Smartpower: Use and Protocol Analysis 32 All About Debian: An Epic Infographic 33 Tune Your Linux Desktop to Monitor Performance and Weather: Using Conky and Harmattan 37 Hardkernel at ARM TechCon 2014: Showing Off the XU3 38 Meet an ODROIDian: Bruno Doiche, Art Editor of ODROID Magazine


Book Synopsis ODROID Magazine by :

Download or read book ODROID Magazine written by and published by Hardkernel, Ltd. This book was released on 2014-10-01 with total page 39 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of Contents 6 Inter-Integrated Circuit Communication (I2C): Establishing a Connection between U3 and Arduino 9 Android Development: Creating a Custom Android Application 14 8-Bit Computing Bonanza: Have Fun Playing Your Favorite MSX Games 15 Linux Gaming: PSP Emulation Comparison Between Linux and Android 20 OS Spotlight: Quiet Giant - A Lightweight LAMP, Samba and Minecraft Server 22 ODROID-XU3: The Fastest Computer Made by Hardkernel So Far! 24 RetroArch: Configuring Xbox 360 Controllers with RetroArch v1.0.0.2+ 25 Smartpower: Use and Protocol Analysis 32 All About Debian: An Epic Infographic 33 Tune Your Linux Desktop to Monitor Performance and Weather: Using Conky and Harmattan 37 Hardkernel at ARM TechCon 2014: Showing Off the XU3 38 Meet an ODROIDian: Bruno Doiche, Art Editor of ODROID Magazine


Game Informer Magazine

Game Informer Magazine

Author:

Publisher:

Published: 2009-05

Total Pages: 424

ISBN-13:

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Book Synopsis Game Informer Magazine by :

Download or read book Game Informer Magazine written by and published by . This book was released on 2009-05 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Playstation 3

Playstation 3

Author:

Publisher: PediaPress

Published:

Total Pages: 749

ISBN-13:

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Book Synopsis Playstation 3 by :

Download or read book Playstation 3 written by and published by PediaPress. This book was released on with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt:


1000 Facts about Video Games Vol. 1

1000 Facts about Video Games Vol. 1

Author: James Egan

Publisher: Lulu.com

Published:

Total Pages: 170

ISBN-13: 1326828924

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Book Synopsis 1000 Facts about Video Games Vol. 1 by : James Egan

Download or read book 1000 Facts about Video Games Vol. 1 written by James Egan and published by Lulu.com. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Video Games Around the World

Video Games Around the World

Author: Mark J. P. Wolf

Publisher: MIT Press

Published: 2015-05-22

Total Pages: 715

ISBN-13: 0262328496

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela


Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela


The Language of Gaming

The Language of Gaming

Author: Astrid Ensslin

Publisher: Bloomsbury Publishing

Published: 2017-09-16

Total Pages: 219

ISBN-13: 0230357083

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This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.


Book Synopsis The Language of Gaming by : Astrid Ensslin

Download or read book The Language of Gaming written by Astrid Ensslin and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.


Encyclopedia of Video Games [2 volumes]

Encyclopedia of Video Games [2 volumes]

Author: Mark J. P. Wolf

Publisher: Bloomsbury Publishing USA

Published: 2012-08-16

Total Pages: 788

ISBN-13: 0313379378

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This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.


Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.