Text + Field

Text + Field

Author: Sara L. McKinnon

Publisher: Penn State Press

Published: 2016-06-01

Total Pages: 260

ISBN-13: 0271078103

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Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.


Book Synopsis Text + Field by : Sara L. McKinnon

Download or read book Text + Field written by Sara L. McKinnon and published by Penn State Press. This book was released on 2016-06-01 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.


Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies

Author: Andy Harris

Publisher: John Wiley & Sons

Published: 2011-05-09

Total Pages: 423

ISBN-13: 1118085450

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You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen


Book Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris

Download or read book Beginning Flash Game Programming For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen


Master VISUALLY Microsoft Office 2007

Master VISUALLY Microsoft Office 2007

Author: Tom Bunzel

Publisher: John Wiley & Sons

Published: 2007-09-11

Total Pages: 764

ISBN-13: 0470135476

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Provides instructions on the features and functions of Microsoft Office, covering Word, Excel, PowerPoint, Access, Outlook, OneNote, and Publisher.


Book Synopsis Master VISUALLY Microsoft Office 2007 by : Tom Bunzel

Download or read book Master VISUALLY Microsoft Office 2007 written by Tom Bunzel and published by John Wiley & Sons. This book was released on 2007-09-11 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions on the features and functions of Microsoft Office, covering Word, Excel, PowerPoint, Access, Outlook, OneNote, and Publisher.


Beginning iOS 5 Development

Beginning iOS 5 Development

Author: David Mark

Publisher: Apress

Published: 2012-01-24

Total Pages: 743

ISBN-13: 143023606X

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The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style


Book Synopsis Beginning iOS 5 Development by : David Mark

Download or read book Beginning iOS 5 Development written by David Mark and published by Apress. This book was released on 2012-01-24 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style


UIKit for Masterminds

UIKit for Masterminds

Author: J.D Gauchat

Publisher: J.D Gauchat

Published: 2021-11-06

Total Pages: 1274

ISBN-13:

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Learn how to create apps with all the new features introduced to the UIKit framework, and how to build asynchronous and concurrent applications to take advantage of the multiple cores available in Apple Silicon chips (M1, M1 Pro, and M1 Max) UIKit for Masterminds guides you step by step through the process of creating applications for iPhones, iPads, and Mac computers. After reading this book, you will know how to program in Swift, how to design user interfaces with UIKit and Storyboards, and how to work with the most powerful frameworks available for app development. This book is a comprehensive course on how to build applications for Apple devices. Each chapter explores basic and complex concepts; from computer programming and the Swift language to everything you need to know to develop an application from scratch. The information is supported by practical examples that gradually introduce the technologies involved and make them accessible to everyone. UIKit for Masterminds was designed to prepare you for the future and was written for the mastermind in you. This book includes: Introduction to Swift 5.5 Swift Paradigm Concurrency Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Stack Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud CloudKit AVFoundation Camera and Photo Library Map Kit Web Kit Views Gesture Recognizers Timers Operation Queues Error Handling Image and Video Mac Catalyst ...and more! Learn app development with iOS 15, Xcode 13, and Swift 5.5 today!


Book Synopsis UIKit for Masterminds by : J.D Gauchat

Download or read book UIKit for Masterminds written by J.D Gauchat and published by J.D Gauchat. This book was released on 2021-11-06 with total page 1274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create apps with all the new features introduced to the UIKit framework, and how to build asynchronous and concurrent applications to take advantage of the multiple cores available in Apple Silicon chips (M1, M1 Pro, and M1 Max) UIKit for Masterminds guides you step by step through the process of creating applications for iPhones, iPads, and Mac computers. After reading this book, you will know how to program in Swift, how to design user interfaces with UIKit and Storyboards, and how to work with the most powerful frameworks available for app development. This book is a comprehensive course on how to build applications for Apple devices. Each chapter explores basic and complex concepts; from computer programming and the Swift language to everything you need to know to develop an application from scratch. The information is supported by practical examples that gradually introduce the technologies involved and make them accessible to everyone. UIKit for Masterminds was designed to prepare you for the future and was written for the mastermind in you. This book includes: Introduction to Swift 5.5 Swift Paradigm Concurrency Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Stack Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud CloudKit AVFoundation Camera and Photo Library Map Kit Web Kit Views Gesture Recognizers Timers Operation Queues Error Handling Image and Video Mac Catalyst ...and more! Learn app development with iOS 15, Xcode 13, and Swift 5.5 today!


The Book of JavaScript, 2nd Edition

The Book of JavaScript, 2nd Edition

Author: thau!

Publisher: No Starch Press

Published: 2007

Total Pages: 528

ISBN-13: 1593271069

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Explains how to use the programming language to add interactivity and animation to Web sites, covering image swaps, functions, frames, cookies, alarms, frames, shopping carts, and Ajax.


Book Synopsis The Book of JavaScript, 2nd Edition by : thau!

Download or read book The Book of JavaScript, 2nd Edition written by thau! and published by No Starch Press. This book was released on 2007 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use the programming language to add interactivity and animation to Web sites, covering image swaps, functions, frames, cookies, alarms, frames, shopping carts, and Ajax.


ActionScript 3.0

ActionScript 3.0

Author: Derrick Ypenburg

Publisher: Peachpit Press

Published: 2010-04-26

Total Pages: 588

ISBN-13: 0132104334

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ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.


Book Synopsis ActionScript 3.0 by : Derrick Ypenburg

Download or read book ActionScript 3.0 written by Derrick Ypenburg and published by Peachpit Press. This book was released on 2010-04-26 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.


Flash Programming for the Social & Behavioral Sciences

Flash Programming for the Social & Behavioral Sciences

Author: Yana Weinstein

Publisher: SAGE Publications

Published: 2012-03-15

Total Pages: 185

ISBN-13: 1452289980

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Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started taking advantage of the program for online data collection. This book is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques, followed by practice examples. No previous knowledge of programming is required to learn all the necessary skills for programming your own online survey or experiment. "This text fills a need for accessible guides related to programming language and using Flash..." - Nathan D. Martin, Arizona State University "...reflects both current programming and current thinking in research design for the social sciences." - Jennifer L. Callahan, Ph.D., University of North Texas "The accessible language, figures, and instructions are the key strengths of this text. The goals for each chapter (and the book as a whole) are clear and well-organized." - Melissa Birkett, Northern Arizona University


Book Synopsis Flash Programming for the Social & Behavioral Sciences by : Yana Weinstein

Download or read book Flash Programming for the Social & Behavioral Sciences written by Yana Weinstein and published by SAGE Publications. This book was released on 2012-03-15 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started taking advantage of the program for online data collection. This book is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques, followed by practice examples. No previous knowledge of programming is required to learn all the necessary skills for programming your own online survey or experiment. "This text fills a need for accessible guides related to programming language and using Flash..." - Nathan D. Martin, Arizona State University "...reflects both current programming and current thinking in research design for the social sciences." - Jennifer L. Callahan, Ph.D., University of North Texas "The accessible language, figures, and instructions are the key strengths of this text. The goals for each chapter (and the book as a whole) are clear and well-organized." - Melissa Birkett, Northern Arizona University


Special Edition Using Filemaker 8

Special Edition Using Filemaker 8

Author: Steve Lane

Publisher: Que Publishing

Published: 2006

Total Pages: 914

ISBN-13: 0789735121

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If you're looking for the inside scoop on the latest version of FileMaker, you've come to the right place. Authors Scott Love and Steve Lane are FileMaker experts who were involved in the development of FileMaker 8, and they bring that knowledge to you in Special Edition Using FileMaker 8. Frequent tips, case studies, and thorough examples show you how to avoid mistakes and save time in developing databases with FileMaker 8. This is the comprehensive reference that every database developer needs on their shelf.


Book Synopsis Special Edition Using Filemaker 8 by : Steve Lane

Download or read book Special Edition Using Filemaker 8 written by Steve Lane and published by Que Publishing. This book was released on 2006 with total page 914 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're looking for the inside scoop on the latest version of FileMaker, you've come to the right place. Authors Scott Love and Steve Lane are FileMaker experts who were involved in the development of FileMaker 8, and they bring that knowledge to you in Special Edition Using FileMaker 8. Frequent tips, case studies, and thorough examples show you how to avoid mistakes and save time in developing databases with FileMaker 8. This is the comprehensive reference that every database developer needs on their shelf.


Dreamweaver CS4: The Missing Manual

Dreamweaver CS4: The Missing Manual

Author: David Sawyer McFarland

Publisher: "O'Reilly Media, Inc."

Published: 2008-11-22

Total Pages: 1091

ISBN-13: 0596554265

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When it comes to building professional websites, Dreamweaver CS4 is capable of doing more than any other web design program -- including previous versions of Dreamweaver. But the software's sophisticated features aren't simple. Dreamweaver CS4: The Missing Manual will help you master this program quickly, so you can bring stunning, interactive websites to life. Under the expert guidance of bestselling author and teacher David McFarland, you'll learn how to build professional-looking websites quickly and painlessly. McFarland has loaded the book with over 150 pages of hands-on tutorials to help you create database-enabled PHP pages, use Cascading Style Sheets (CSS) for cutting-edge design, add XML-based news feeds, include dynamic effects with JavaScript and AJAX, and more. This witty and objective book offers jargon-free language and clear descriptions that will help you: Learn how to control the appearance of your web pages with CSS, from the basics to advanced techniques Design dynamic database-driven websites, from blogs to product catalogs, and from shopping carts to newsletter signup forms Add interactivity to your website with ready-to-use JavaScript programs from Adobe's Spry Framework Effortlessly control the many helper files that power your website and manage thousands of pages Examine web-page components and Dreamweaver's capabilities with the book's "live examples" Perfect for beginners who need step-by-step guidance, and for longtime Dreamweaver designers who need a handy reference to the new version, this thoroughly updated edition of our bestselling Missing Manual is your complete guide to designing, organizing, building, and deploying websites. It's the ultimate atlas for Dreamweaver CS4.


Book Synopsis Dreamweaver CS4: The Missing Manual by : David Sawyer McFarland

Download or read book Dreamweaver CS4: The Missing Manual written by David Sawyer McFarland and published by "O'Reilly Media, Inc.". This book was released on 2008-11-22 with total page 1091 pages. Available in PDF, EPUB and Kindle. Book excerpt: When it comes to building professional websites, Dreamweaver CS4 is capable of doing more than any other web design program -- including previous versions of Dreamweaver. But the software's sophisticated features aren't simple. Dreamweaver CS4: The Missing Manual will help you master this program quickly, so you can bring stunning, interactive websites to life. Under the expert guidance of bestselling author and teacher David McFarland, you'll learn how to build professional-looking websites quickly and painlessly. McFarland has loaded the book with over 150 pages of hands-on tutorials to help you create database-enabled PHP pages, use Cascading Style Sheets (CSS) for cutting-edge design, add XML-based news feeds, include dynamic effects with JavaScript and AJAX, and more. This witty and objective book offers jargon-free language and clear descriptions that will help you: Learn how to control the appearance of your web pages with CSS, from the basics to advanced techniques Design dynamic database-driven websites, from blogs to product catalogs, and from shopping carts to newsletter signup forms Add interactivity to your website with ready-to-use JavaScript programs from Adobe's Spry Framework Effortlessly control the many helper files that power your website and manage thousands of pages Examine web-page components and Dreamweaver's capabilities with the book's "live examples" Perfect for beginners who need step-by-step guidance, and for longtime Dreamweaver designers who need a handy reference to the new version, this thoroughly updated edition of our bestselling Missing Manual is your complete guide to designing, organizing, building, and deploying websites. It's the ultimate atlas for Dreamweaver CS4.