The Art of Wolfenstein II: The New Colossus

The Art of Wolfenstein II: The New Colossus

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2018-01-09

Total Pages: 188

ISBN-13: 1506705286

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Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.


Book Synopsis The Art of Wolfenstein II: The New Colossus by : MachineGames

Download or read book The Art of Wolfenstein II: The New Colossus written by MachineGames and published by Dark Horse Comics. This book was released on 2018-01-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.


The Art of Wolfenstein: The New Order

The Art of Wolfenstein: The New Order

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2014-06-10

Total Pages: 210

ISBN-13: 1630080055

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Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!


Book Synopsis The Art of Wolfenstein: The New Order by : MachineGames

Download or read book The Art of Wolfenstein: The New Order written by MachineGames and published by Dark Horse Comics. This book was released on 2014-06-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!


The Art of Wolfenstein: Youngblood

The Art of Wolfenstein: Youngblood

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2020-06-16

Total Pages: 188

ISBN-13: 1506717705

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A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!


Book Synopsis The Art of Wolfenstein: Youngblood by : MachineGames

Download or read book The Art of Wolfenstein: Youngblood written by MachineGames and published by Dark Horse Comics. This book was released on 2020-06-16 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!


The Art of Mirror's Edge Catalyst

The Art of Mirror's Edge Catalyst

Author: Dice

Publisher: Dark Horse Comics

Published: 2016

Total Pages: 204

ISBN-13: 161655911X

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Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!


Book Synopsis The Art of Mirror's Edge Catalyst by : Dice

Download or read book The Art of Mirror's Edge Catalyst written by Dice and published by Dark Horse Comics. This book was released on 2016 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!


The Art of Battlefield V

The Art of Battlefield V

Author: DICE

Publisher: Dark Horse Comics

Published: 2018-11-20

Total Pages: 207

ISBN-13: 1506710085

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The art behind the action of DICE's iconic fist-person shooter, collected in a beautiful hardcover volume! War will never be the same. Enter mankind's greatest conflict as Battlefield goes back to its roots in a never-before-seen portrayal of World War II. Face chaotic all-out war and witness human drama set against global combat in epic, unexpected locations. This is Battlefield V. The richest and most immersive Battlefield yet. Dark Horse Books and EA DICE are proud to present The Art of Battlefield V. Chronicling the development of EA DICE's latest installment in the Battlefield epic, this volume is filled with hundreds of pieces of concept art showcasing the creative process from rough sketch to final on-screen imagery, paired with exclusive commentary from the talented team who put it all together.


Book Synopsis The Art of Battlefield V by : DICE

Download or read book The Art of Battlefield V written by DICE and published by Dark Horse Comics. This book was released on 2018-11-20 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art behind the action of DICE's iconic fist-person shooter, collected in a beautiful hardcover volume! War will never be the same. Enter mankind's greatest conflict as Battlefield goes back to its roots in a never-before-seen portrayal of World War II. Face chaotic all-out war and witness human drama set against global combat in epic, unexpected locations. This is Battlefield V. The richest and most immersive Battlefield yet. Dark Horse Books and EA DICE are proud to present The Art of Battlefield V. Chronicling the development of EA DICE's latest installment in the Battlefield epic, this volume is filled with hundreds of pieces of concept art showcasing the creative process from rough sketch to final on-screen imagery, paired with exclusive commentary from the talented team who put it all together.


Blackwater Archives | the Art of the Order

Blackwater Archives | the Art of the Order

Author: Ready At Dawn

Publisher:

Published: 2015-02-20

Total Pages:

ISBN-13: 9780985902254

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Book Synopsis Blackwater Archives | the Art of the Order by : Ready At Dawn

Download or read book Blackwater Archives | the Art of the Order written by Ready At Dawn and published by . This book was released on 2015-02-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


A Play of Bodies

A Play of Bodies

Author: Brendan Keogh

Publisher: MIT Press

Published: 2018-04-06

Total Pages: 249

ISBN-13: 0262345447

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An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.


Book Synopsis A Play of Bodies by : Brendan Keogh

Download or read book A Play of Bodies written by Brendan Keogh and published by MIT Press. This book was released on 2018-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.


Art of Metal Gear Solid V

Art of Metal Gear Solid V

Author: Konami

Publisher: Dark Horse Books

Published: 2016

Total Pages: 0

ISBN-13: 9781506701103

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Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!


Book Synopsis Art of Metal Gear Solid V by : Konami

Download or read book Art of Metal Gear Solid V written by Konami and published by Dark Horse Books. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!


The Witcher Adult Coloring Book

The Witcher Adult Coloring Book

Author: CD Projekt Red

Publisher: Dark Horse Comics

Published: 2017-11-14

Total Pages: 100

ISBN-13: 1506706371

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Forty-five colorable images from the fantastical world of The Witcher! Journey along with Geralt, Ciri, Triss, Yennefer, Roach, Shani, and all of your favorite Witcher characters in a variety of fantastic settings . . . all inspired by the hit video game franchise with The Witcher Adult Coloring Book. Featuring uniquely designed and highly detailed black and white illustrations inspired by the games; this compilation of exquisitely crafted images is a must-have for Witcher fans worldwide!


Book Synopsis The Witcher Adult Coloring Book by : CD Projekt Red

Download or read book The Witcher Adult Coloring Book written by CD Projekt Red and published by Dark Horse Comics. This book was released on 2017-11-14 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty-five colorable images from the fantastical world of The Witcher! Journey along with Geralt, Ciri, Triss, Yennefer, Roach, Shani, and all of your favorite Witcher characters in a variety of fantastic settings . . . all inspired by the hit video game franchise with The Witcher Adult Coloring Book. Featuring uniquely designed and highly detailed black and white illustrations inspired by the games; this compilation of exquisitely crafted images is a must-have for Witcher fans worldwide!


Gaming and the Arts of Storytelling

Gaming and the Arts of Storytelling

Author: Darshana Jayemanne

Publisher: MDPI

Published: 2019-07-12

Total Pages: 144

ISBN-13: 3039212311

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This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative


Book Synopsis Gaming and the Arts of Storytelling by : Darshana Jayemanne

Download or read book Gaming and the Arts of Storytelling written by Darshana Jayemanne and published by MDPI. This book was released on 2019-07-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative