The Book of Games

The Book of Games

Author: Bendik Stang

Publisher: Gamexplore N.A. Incorporated

Published: 2011

Total Pages: 0

ISBN-13: 9788299737838

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Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).


Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Gamexplore N.A. Incorporated. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Author: Karen Schrier

Publisher: Lulu.com

Published: 2019-11-18

Total Pages: 584

ISBN-13: 0359984010

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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


The Board Game Book

The Board Game Book

Author:

Publisher:

Published: 2020-10-22

Total Pages: 256

ISBN-13: 9781916456228

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Book Synopsis The Board Game Book by :

Download or read book The Board Game Book written by and published by . This book was released on 2020-10-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:


The Book of Games

The Book of Games

Author: Bendik Stang

Publisher: Book of Games

Published: 2007

Total Pages: 397

ISBN-13: 8299737826

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This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.


Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2007 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.


Hoyle's Rules of Games

Hoyle's Rules of Games

Author: Philip D. Morehead

Publisher: Berkley

Published: 2001

Total Pages: 362

ISBN-13: 9780451204844

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Provides rules, strategies, and odds for card, indoor, and computer games.


Book Synopsis Hoyle's Rules of Games by : Philip D. Morehead

Download or read book Hoyle's Rules of Games written by Philip D. Morehead and published by Berkley. This book was released on 2001 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides rules, strategies, and odds for card, indoor, and computer games.


The Book of Games Volume 3

The Book of Games Volume 3

Author: Bendik Stang

Publisher: Gamexplore N.A. Incorporated

Published: 2011

Total Pages: 0

ISBN-13: 9788299737845

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The third volume in this acclaimed series features more than 100 of the newest games from a variety of platforms. A complete compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots, this comprehensive visual tour through the world of PC and video gaming is sorted by genre, with each game review containing information of interest to players, parents, and industry professionals. A two-page spread includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age range; notes Entertainment Software Rating Board (ESRB) content ratings; and complete technological specifications to supplement each game's profile. A game developers' Hall of Fame and a thorough run-down of the world's best gamers, clans, and guilds are coupled with fascinating stories about the politics of video gaming, the latest research on gaming's effects, and the world of Flash and Java games. Useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms—such as Sony's new PlayStation 3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP—are also provided.


Book Synopsis The Book of Games Volume 3 by : Bendik Stang

Download or read book The Book of Games Volume 3 written by Bendik Stang and published by Gamexplore N.A. Incorporated. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third volume in this acclaimed series features more than 100 of the newest games from a variety of platforms. A complete compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots, this comprehensive visual tour through the world of PC and video gaming is sorted by genre, with each game review containing information of interest to players, parents, and industry professionals. A two-page spread includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age range; notes Entertainment Software Rating Board (ESRB) content ratings; and complete technological specifications to supplement each game's profile. A game developers' Hall of Fame and a thorough run-down of the world's best gamers, clans, and guilds are coupled with fascinating stories about the politics of video gaming, the latest research on gaming's effects, and the world of Flash and Java games. Useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms—such as Sony's new PlayStation 3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP—are also provided.


Tohyo Game: One Black Ballot to You, Vol. 3

Tohyo Game: One Black Ballot to You, Vol. 3

Author: G.O.

Publisher: Yen Press LLC

Published: 2017-04-18

Total Pages: 246

ISBN-13: 0316508616

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No one can stop the deadly voting game! Emotions run raw as the members of the dwindling Class 2-A challenge their humanity with each vote they make. Before they know it, the final round is upon them, and the end is in sight for those hanging on by a thread. But will the votekeeper really just let the game end...? Don't miss the final volume of the intense Tohyo Game!!


Book Synopsis Tohyo Game: One Black Ballot to You, Vol. 3 by : G.O.

Download or read book Tohyo Game: One Black Ballot to You, Vol. 3 written by G.O. and published by Yen Press LLC. This book was released on 2017-04-18 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one can stop the deadly voting game! Emotions run raw as the members of the dwindling Class 2-A challenge their humanity with each vote they make. Before they know it, the final round is upon them, and the end is in sight for those hanging on by a thread. But will the votekeeper really just let the game end...? Don't miss the final volume of the intense Tohyo Game!!


If..., Volume 3

If..., Volume 3

Author: Evelyn McFarlane

Publisher: Villard

Published: 2007-12-18

Total Pages: 150

ISBN-13: 0307415635

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From the Introduction: “Love. Romance. Sex. From the imaginative lover to the imaginary one, our imaginations play central role in our love lives. Pity the person who believes there exists no connection between the heart and the imagination, or pity their lover, anyway. From the first time we begin to discover there’s a thing called love—tumultuous, chaotic, confusing, frightfully powerful, and stunningly joyous—we begin to imagine what might be if . . . And as long as we are able to love (in other words, as long as we are alive), our imaginations help us through it, fill in the gaps, make us hopeful, steel our nerves, augment our romantic ideas, protect our humility, guide our actions, and help keep things interesting. Would we dare enter into love otherwise? Yet as wonderful and wrenching as romantic love can be, it remains startlingly incomprehensible, and the mysteries of our own hearts tantalize us. Can we know more? Are we meant to? Ask yourself some of these questions, and ask those you love, or would like to. Where will they take you? What will they reveal? Do you have the courage to answer? Be prepared for anything. And always, always, treasure the game of love. We would like to add that some of the following questions are rather direct, and personal, and not everyone will choose to ponder them, but in no case do we intend offense.”


Book Synopsis If..., Volume 3 by : Evelyn McFarlane

Download or read book If..., Volume 3 written by Evelyn McFarlane and published by Villard. This book was released on 2007-12-18 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Introduction: “Love. Romance. Sex. From the imaginative lover to the imaginary one, our imaginations play central role in our love lives. Pity the person who believes there exists no connection between the heart and the imagination, or pity their lover, anyway. From the first time we begin to discover there’s a thing called love—tumultuous, chaotic, confusing, frightfully powerful, and stunningly joyous—we begin to imagine what might be if . . . And as long as we are able to love (in other words, as long as we are alive), our imaginations help us through it, fill in the gaps, make us hopeful, steel our nerves, augment our romantic ideas, protect our humility, guide our actions, and help keep things interesting. Would we dare enter into love otherwise? Yet as wonderful and wrenching as romantic love can be, it remains startlingly incomprehensible, and the mysteries of our own hearts tantalize us. Can we know more? Are we meant to? Ask yourself some of these questions, and ask those you love, or would like to. Where will they take you? What will they reveal? Do you have the courage to answer? Be prepared for anything. And always, always, treasure the game of love. We would like to add that some of the following questions are rather direct, and personal, and not everyone will choose to ponder them, but in no case do we intend offense.”


The Untold History of Japanese Game Developers

The Untold History of Japanese Game Developers

Author: John Szczepaniak

Publisher: Createspace Independent Publishing Platform

Published: 2015-11-04

Total Pages: 0

ISBN-13: 9781518655319

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Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.


Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.


Escape from a Video Game

Escape from a Video Game

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2022-04-26

Total Pages: 227

ISBN-13: 1524878324

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The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.


Book Synopsis Escape from a Video Game by : Dustin Brady

Download or read book Escape from a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2022-04-26 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.