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Book Synopsis The dark and the light side of gaming by : Felix Reer
Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Book Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen
Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
Book Synopsis The Dark Side Sourcebook by : Bill Slavicsek
Download or read book The Dark Side Sourcebook written by Bill Slavicsek and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Book Synopsis Those Dark Places by : Jonathan Hicks
Download or read book Those Dark Places written by Jonathan Hicks and published by Lulu.com. This book was released on 2007-07-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
A gripping Clone Wars–era adventure featuring a showdown between Grand Master Yoda and his former apprentice, the sinister Count Dooku. The savage Clone Wars have forced the Republic to the edge of collapse. During the height of the battle, one Jedi Knight escapes the carnage to deliver a message to Yoda on Coruscant. It appears that Dooku wants peace and demands a rendezvous. Chances are slim that the treacherous Count is sincere but, with a million lives at stake, Yoda has no choice. The meeting will take place on Vjun, a planet steeped in evil. The challenge could not be more difficult. Can Yoda win back his once promising pupil from the dark side or will Count Dooku unleash his sinister forces against his former mentor? Either way, Yoda is sure of one thing: this battle will be one of the fiercest he’ll ever face.
Book Synopsis Yoda: Dark Rendezvous: Star Wars Legends by : Sean Stewart
Download or read book Yoda: Dark Rendezvous: Star Wars Legends written by Sean Stewart and published by Random House Worlds. This book was released on 2005-12-06 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gripping Clone Wars–era adventure featuring a showdown between Grand Master Yoda and his former apprentice, the sinister Count Dooku. The savage Clone Wars have forced the Republic to the edge of collapse. During the height of the battle, one Jedi Knight escapes the carnage to deliver a message to Yoda on Coruscant. It appears that Dooku wants peace and demands a rendezvous. Chances are slim that the treacherous Count is sincere but, with a million lives at stake, Yoda has no choice. The meeting will take place on Vjun, a planet steeped in evil. The challenge could not be more difficult. Can Yoda win back his once promising pupil from the dark side or will Count Dooku unleash his sinister forces against his former mentor? Either way, Yoda is sure of one thing: this battle will be one of the fiercest he’ll ever face.
Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new "Star Wars: Attack of the Clones" material.
Book Synopsis Star Wars Revised Rulebook by : Bill Slavicsek
Download or read book Star Wars Revised Rulebook written by Bill Slavicsek and published by . This book was released on 2002-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new "Star Wars: Attack of the Clones" material.
Download or read book Dark Side of Game Play written by and published by . This book was released on 2015 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt:
This extensive strategy guide includes both our Light Side and Dark Side KOTOR II Strategy guide. It will take you through the game as a Light or Dark Side Jedi. Comprehensive walkthrough and strategy guide, covering all levels and planets. 163 pages. 660 KB. In Adobe PDF format. Free Adobe Reader required, if you do not already have it. Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, this COMBO guide contains both the Light Side and the Dark Side versions of our Guide.
Book Synopsis Lunabean's Star Wars by : Allison Schubert
Download or read book Lunabean's Star Wars written by Allison Schubert and published by Lunabean, LLC. This book was released on 2004 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This extensive strategy guide includes both our Light Side and Dark Side KOTOR II Strategy guide. It will take you through the game as a Light or Dark Side Jedi. Comprehensive walkthrough and strategy guide, covering all levels and planets. 163 pages. 660 KB. In Adobe PDF format. Free Adobe Reader required, if you do not already have it. Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, this COMBO guide contains both the Light Side and the Dark Side versions of our Guide.
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Book Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen
Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER
Book Synopsis Medievalism in Technology Old and New by : Karl Fugelso
Download or read book Medievalism in Technology Old and New written by Karl Fugelso and published by DS Brewer. This book was released on 2008 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER