FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

Author: D. P. MUKHERJEE

Publisher: PHI Learning Pvt. Ltd.

Published: 1998-01-01

Total Pages: 192

ISBN-13: 8120314468

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Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.


Book Synopsis FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA by : D. P. MUKHERJEE

Download or read book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA written by D. P. MUKHERJEE and published by PHI Learning Pvt. Ltd.. This book was released on 1998-01-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.


The Essentials of Computer Graphics and Multimedia

The Essentials of Computer Graphics and Multimedia

Author: Vidya R

Publisher: Clever Fox Publishing

Published: 2023-05-02

Total Pages: 182

ISBN-13:

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Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.


Book Synopsis The Essentials of Computer Graphics and Multimedia by : Vidya R

Download or read book The Essentials of Computer Graphics and Multimedia written by Vidya R and published by Clever Fox Publishing. This book was released on 2023-05-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.


Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Author: Steve Marschner

Publisher: CRC Press

Published: 2018-10-24

Total Pages: 749

ISBN-13: 1315362546

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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts


Book Synopsis Fundamentals of Computer Graphics by : Steve Marschner

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts


Computer Graphics and Multimedia

Computer Graphics and Multimedia

Author: Atul P. Godse

Publisher: Technical Publications

Published: 2021-01-01

Total Pages: 686

ISBN-13: 9333223363

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The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.


Book Synopsis Computer Graphics and Multimedia by : Atul P. Godse

Download or read book Computer Graphics and Multimedia written by Atul P. Godse and published by Technical Publications. This book was released on 2021-01-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.


Computer Graphics

Computer Graphics

Author: James D. Foley

Publisher: Addison-Wesley Professional

Published: 1996

Total Pages: 1294

ISBN-13: 9780201848403

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On computer graphics


Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics


Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Author: Peter Shirley

Publisher: CRC Press

Published: 2009-07-21

Total Pages: 784

ISBN-13: 1439865523

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With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo


Book Synopsis Fundamentals of Computer Graphics by : Peter Shirley

Download or read book Fundamentals of Computer Graphics written by Peter Shirley and published by CRC Press. This book was released on 2009-07-21 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo


Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics

Author: Kelvin Sung

Publisher: CRC Press

Published: 2008-11-06

Total Pages: 568

ISBN-13: 1439864241

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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex


Book Synopsis Essentials of Interactive Computer Graphics by : Kelvin Sung

Download or read book Essentials of Interactive Computer Graphics written by Kelvin Sung and published by CRC Press. This book was released on 2008-11-06 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex


Computer Graphics With Multimedia

Computer Graphics With Multimedia

Author: Arunachalam Rajaraman

Publisher:

Published: 2009

Total Pages: 300

ISBN-13: 9788173194771

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Book Synopsis Computer Graphics With Multimedia by : Arunachalam Rajaraman

Download or read book Computer Graphics With Multimedia written by Arunachalam Rajaraman and published by . This book was released on 2009 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Introduction to Computer Graphics

Introduction to Computer Graphics

Author: James D. Foley

Publisher: Addison-Wesley Professional

Published: 1994

Total Pages: 616

ISBN-13:

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This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.


Book Synopsis Introduction to Computer Graphics by : James D. Foley

Download or read book Introduction to Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.


Computer Graphics

Computer Graphics

Author: James D. Foley

Publisher: Pearson Educacion

Published: 1997

Total Pages: 1175

ISBN-13: 9780321210562

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A comprehensive book on computer graphics, with examples in the C programming language. Providing a combination of concepts and practical applications, this book contains algorithms in 2D and 3D graphics for easy implementation, including a close look at the special cases. Over 100 full-color plates and over 700 figures illustrate the techniques.


Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Pearson Educacion. This book was released on 1997 with total page 1175 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book on computer graphics, with examples in the C programming language. Providing a combination of concepts and practical applications, this book contains algorithms in 2D and 3D graphics for easy implementation, including a close look at the special cases. Over 100 full-color plates and over 700 figures illustrate the techniques.