The Fastest Game in the World

The Fastest Game in the World

Author: Bruce Berglund

Publisher: University of California Press

Published: 2020-12-01

Total Pages: 341

ISBN-13: 0520303725

DOWNLOAD EBOOK

Played on frozen ponds in cold northern lands, hockey seemed an especially unlikely game to gain a global following. But from its beginnings in the nineteenth century, the sport has drawn from different cultures and crossed boundaries––between Canada and the United States, across the Atlantic, and among different regions of Europe. It has been a political flashpoint within countries and internationally. And it has given rise to far-reaching cultural changes and firmly held traditions. The Fastest Game in the World is a global history of a global sport, drawing upon research conducted around the world in a variety of languages. From Canadian prairies to Swiss mountain resorts, Soviet housing blocks to American suburbs, Bruce Berglund takes readers on an international tour, seamlessly weaving in hockey’s local, national, and international trends. Written in a lively style with wide-ranging breadth and attention to telling detail, The Fastest Game in the World will thrill both the lifelong fan and anyone who is curious about how games intertwine with politics, economics, and culture.


Book Synopsis The Fastest Game in the World by : Bruce Berglund

Download or read book The Fastest Game in the World written by Bruce Berglund and published by University of California Press. This book was released on 2020-12-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Played on frozen ponds in cold northern lands, hockey seemed an especially unlikely game to gain a global following. But from its beginnings in the nineteenth century, the sport has drawn from different cultures and crossed boundaries––between Canada and the United States, across the Atlantic, and among different regions of Europe. It has been a political flashpoint within countries and internationally. And it has given rise to far-reaching cultural changes and firmly held traditions. The Fastest Game in the World is a global history of a global sport, drawing upon research conducted around the world in a variety of languages. From Canadian prairies to Swiss mountain resorts, Soviet housing blocks to American suburbs, Bruce Berglund takes readers on an international tour, seamlessly weaving in hockey’s local, national, and international trends. Written in a lively style with wide-ranging breadth and attention to telling detail, The Fastest Game in the World will thrill both the lifelong fan and anyone who is curious about how games intertwine with politics, economics, and culture.


Jai Alai

Jai Alai

Author: Paula E. Morton

Publisher: University of New Mexico Press

Published: 2019

Total Pages: 176

ISBN-13: 0826355498

DOWNLOAD EBOOK

"It is a grand sport" -- In the beginning -- The "fastest game in the world" -- Jai alai in Cuba -- The question of gambling -- The rise of jai alai -- Troubled jai alai.


Book Synopsis Jai Alai by : Paula E. Morton

Download or read book Jai Alai written by Paula E. Morton and published by University of New Mexico Press. This book was released on 2019 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a grand sport" -- In the beginning -- The "fastest game in the world" -- Jai alai in Cuba -- The question of gambling -- The rise of jai alai -- Troubled jai alai.


The Voices of Hockey

The Voices of Hockey

Author: Kirk McKnight

Publisher: Rowman & Littlefield

Published: 2016-09-23

Total Pages: 305

ISBN-13: 1442262818

DOWNLOAD EBOOK

Line changes, limited time outs, and pucks traveling 100 miles per hour—hockey is called “the fastest game on Earth” for a reason. Keeping up with this non-stop action, especially for decades on end, takes a special kind of talent. Today’s NHL broadcasters capture the game in arguably the most difficult capacity in the world of sports, giving the fans a guide to the action in a way nobody else could. With careers outlasting the players, coaches, general managers, and, in some cases, the city itself, the NHL’s broadcasters have more than their fair share of stories to tell. In The Voices of Hockey: Broadcasters Reflect on the Fastest Game on Earth, Kirk McKnighttakes thirty-four of the game’s most gifted play-by-play broadcasters—including nine hall of famers—and shares their many insights, memories, and experiences. These broadcasters have witnessed all-time greats such as Gordie Howe, Bobby Hull, Wayne Gretzky, Mario Lemieux, Sidney Crosby, and Alexander Ovechkin, making them the ideal voices to pay tribute to the legends of yesterday and the heroes of tomorrow. The Voices of Hockey brings the reader down to the surface of the ice to experience overtime marathons, record-setting performances, bloodied fights, intense rivalries, and the raising of the Stanley Cup, with details and inside perspectives from some of the most qualified spectators of the game. From Bob Miller’s description of “The Miracle on Manchester” to John Kelly’s childhood recollection of Bobby Orr’s famous “flying goal,” this bookis truly an encapsulation of the NHL over the past fifty years. Generations of hockey fans will enjoy reliving their favorite moments and reading about those they missed in this unique and captivating view of the fastest game on Earth.


Book Synopsis The Voices of Hockey by : Kirk McKnight

Download or read book The Voices of Hockey written by Kirk McKnight and published by Rowman & Littlefield. This book was released on 2016-09-23 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Line changes, limited time outs, and pucks traveling 100 miles per hour—hockey is called “the fastest game on Earth” for a reason. Keeping up with this non-stop action, especially for decades on end, takes a special kind of talent. Today’s NHL broadcasters capture the game in arguably the most difficult capacity in the world of sports, giving the fans a guide to the action in a way nobody else could. With careers outlasting the players, coaches, general managers, and, in some cases, the city itself, the NHL’s broadcasters have more than their fair share of stories to tell. In The Voices of Hockey: Broadcasters Reflect on the Fastest Game on Earth, Kirk McKnighttakes thirty-four of the game’s most gifted play-by-play broadcasters—including nine hall of famers—and shares their many insights, memories, and experiences. These broadcasters have witnessed all-time greats such as Gordie Howe, Bobby Hull, Wayne Gretzky, Mario Lemieux, Sidney Crosby, and Alexander Ovechkin, making them the ideal voices to pay tribute to the legends of yesterday and the heroes of tomorrow. The Voices of Hockey brings the reader down to the surface of the ice to experience overtime marathons, record-setting performances, bloodied fights, intense rivalries, and the raising of the Stanley Cup, with details and inside perspectives from some of the most qualified spectators of the game. From Bob Miller’s description of “The Miracle on Manchester” to John Kelly’s childhood recollection of Bobby Orr’s famous “flying goal,” this bookis truly an encapsulation of the NHL over the past fifty years. Generations of hockey fans will enjoy reliving their favorite moments and reading about those they missed in this unique and captivating view of the fastest game on Earth.


The Fastest Game in the World

The Fastest Game in the World

Author: Bruce Berglund

Publisher: Univ of California Press

Published: 2020-12-08

Total Pages: 341

ISBN-13: 0520972856

DOWNLOAD EBOOK

The untold story of hockey's deep roots from different regions of the world, and its global, cultural impact. Played on frozen ponds in cold northern lands, hockey seemed an especially unlikely game to gain a global following. But from its beginnings in the nineteenth century, the sport has drawn from different cultures and crossed boundaries––between Canada and the United States, across the Atlantic, and among different regions of Europe. It has been a political flashpoint within countries and internationally. And it has given rise to far-reaching cultural changes and firmly held traditions. The Fastest Game in the World is a global history of a global sport, drawing upon research conducted around the world in a variety of languages. From Canadian prairies to Swiss mountain resorts, Soviet housing blocks to American suburbs, Bruce Berglund takes readers on an international tour, seamlessly weaving in hockey’s local, national, and international trends. Written in a lively style with wide-ranging breadth and attention to telling detail, The Fastest Game in the World will thrill both the lifelong fan and anyone who is curious about how games intertwine with politics, economics, and culture.


Book Synopsis The Fastest Game in the World by : Bruce Berglund

Download or read book The Fastest Game in the World written by Bruce Berglund and published by Univ of California Press. This book was released on 2020-12-08 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of hockey's deep roots from different regions of the world, and its global, cultural impact. Played on frozen ponds in cold northern lands, hockey seemed an especially unlikely game to gain a global following. But from its beginnings in the nineteenth century, the sport has drawn from different cultures and crossed boundaries––between Canada and the United States, across the Atlantic, and among different regions of Europe. It has been a political flashpoint within countries and internationally. And it has given rise to far-reaching cultural changes and firmly held traditions. The Fastest Game in the World is a global history of a global sport, drawing upon research conducted around the world in a variety of languages. From Canadian prairies to Swiss mountain resorts, Soviet housing blocks to American suburbs, Bruce Berglund takes readers on an international tour, seamlessly weaving in hockey’s local, national, and international trends. Written in a lively style with wide-ranging breadth and attention to telling detail, The Fastest Game in the World will thrill both the lifelong fan and anyone who is curious about how games intertwine with politics, economics, and culture.


Official Rules for Playing Table Hockey, the World's Fastest Game, "21" Hockey, Hockey Pool, Bank Pool

Official Rules for Playing Table Hockey, the World's Fastest Game,

Author: International Table Hockey Corporation

Publisher:

Published: 1931

Total Pages: 24

ISBN-13:

DOWNLOAD EBOOK


Book Synopsis Official Rules for Playing Table Hockey, the World's Fastest Game, "21" Hockey, Hockey Pool, Bank Pool by : International Table Hockey Corporation

Download or read book Official Rules for Playing Table Hockey, the World's Fastest Game, "21" Hockey, Hockey Pool, Bank Pool written by International Table Hockey Corporation and published by . This book was released on 1931 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Game World

Game World

Author: C.J. Farley

Publisher: Akashic Books

Published: 2014-01-13

Total Pages: 290

ISBN-13: 1617752061

DOWNLOAD EBOOK

"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?


Book Synopsis Game World by : C.J. Farley

Download or read book Game World written by C.J. Farley and published by Akashic Books. This book was released on 2014-01-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?


The Cultural Encyclopedia of Baseball, 2d ed.

The Cultural Encyclopedia of Baseball, 2d ed.

Author: Jonathan Fraser Light

Publisher: McFarland

Published: 2016-03-25

Total Pages: 1112

ISBN-13: 1476617449

DOWNLOAD EBOOK

More than any other sport, baseball has developed its own niche in America’s culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues’ decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.


Book Synopsis The Cultural Encyclopedia of Baseball, 2d ed. by : Jonathan Fraser Light

Download or read book The Cultural Encyclopedia of Baseball, 2d ed. written by Jonathan Fraser Light and published by McFarland. This book was released on 2016-03-25 with total page 1112 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than any other sport, baseball has developed its own niche in America’s culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues’ decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.


Sport and Exercise Psychology

Sport and Exercise Psychology

Author: Aidan Moran

Publisher: Routledge

Published: 2004-08-02

Total Pages: 368

ISBN-13: 1134704097

DOWNLOAD EBOOK

Aidan Moran provides the first textbook to combine an explanation of the theoretical foundations of sport and exercise psychology with critical reviews of contemporary research, and practical suggestions for relevant independent research projects.


Book Synopsis Sport and Exercise Psychology by : Aidan Moran

Download or read book Sport and Exercise Psychology written by Aidan Moran and published by Routledge. This book was released on 2004-08-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aidan Moran provides the first textbook to combine an explanation of the theoretical foundations of sport and exercise psychology with critical reviews of contemporary research, and practical suggestions for relevant independent research projects.


Sport and Exercise Psychology

Sport and Exercise Psychology

Author: Aidan P. Moran

Publisher: Psychology Press

Published: 2004

Total Pages: 372

ISBN-13: 9780415168090

DOWNLOAD EBOOK

The first textbook to combine an explanation of the theoretical foundations of sport psychology, critical reviews of contemporary research and practical suggestions for relevant independent research projects.


Book Synopsis Sport and Exercise Psychology by : Aidan P. Moran

Download or read book Sport and Exercise Psychology written by Aidan P. Moran and published by Psychology Press. This book was released on 2004 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first textbook to combine an explanation of the theoretical foundations of sport psychology, critical reviews of contemporary research and practical suggestions for relevant independent research projects.


Game Over

Game Over

Author: David Sheff

Publisher: Vintage

Published: 2011-11-02

Total Pages: 288

ISBN-13: 0307800741

DOWNLOAD EBOOK

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.


Book Synopsis Game Over by : David Sheff

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.