The Game of School: Why We All Play It, How it Hurts Kids, and What It Will Take to Change It

The Game of School: Why We All Play It, How it Hurts Kids, and What It Will Take to Change It

Author: Robert L. Fried

Publisher: John Wiley & Sons

Published: 2005-04-08

Total Pages: 0

ISBN-13: 9781119143598

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WHY PLAY THE HIGH STAKES GAME OF SCHOOL? "In this must-read book, Robert Fried shows us that playing the game of school day after day is an intolerable waste of time, and while we are told it will lead to a decent paying job, it actually stupefies us for life's challenges—including being a decent citizen. He shows why we simply cannot keep doing this to our intellectually feisty youngsters, or to their teachers. Fried has it right in theory and detail, and he shows us, in his lively, poignant, often funny stories from the field, how teachers, parents, and, yes, kids, too, can begin to change this dreadful and unnecessary game." —DEBORAH MEIER, founding principal and director, New Ventures, Mission Hill School "This critically important book plumbs the depths of productive vs. unproductive learning and finds a seemingly normal, yet insidious, 'game' at its core. Our schools' failure to engage young minds is explained through vivid portraits of teachers who buck the trend. Fried is not a nihilist who sees only the dark side. Far from it. He has the courage to describe the Game of School such that readers can accept the metaphor as a tool without which educational reform will continue to be ineffectual." —SEYMOUR B. SARASON, professor of psychology emeritus, Yale University and author of And What Do You Mean by Learning?


Book Synopsis The Game of School: Why We All Play It, How it Hurts Kids, and What It Will Take to Change It by : Robert L. Fried

Download or read book The Game of School: Why We All Play It, How it Hurts Kids, and What It Will Take to Change It written by Robert L. Fried and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: WHY PLAY THE HIGH STAKES GAME OF SCHOOL? "In this must-read book, Robert Fried shows us that playing the game of school day after day is an intolerable waste of time, and while we are told it will lead to a decent paying job, it actually stupefies us for life's challenges—including being a decent citizen. He shows why we simply cannot keep doing this to our intellectually feisty youngsters, or to their teachers. Fried has it right in theory and detail, and he shows us, in his lively, poignant, often funny stories from the field, how teachers, parents, and, yes, kids, too, can begin to change this dreadful and unnecessary game." —DEBORAH MEIER, founding principal and director, New Ventures, Mission Hill School "This critically important book plumbs the depths of productive vs. unproductive learning and finds a seemingly normal, yet insidious, 'game' at its core. Our schools' failure to engage young minds is explained through vivid portraits of teachers who buck the trend. Fried is not a nihilist who sees only the dark side. Far from it. He has the courage to describe the Game of School such that readers can accept the metaphor as a tool without which educational reform will continue to be ineffectual." —SEYMOUR B. SARASON, professor of psychology emeritus, Yale University and author of And What Do You Mean by Learning?


The Game of School

The Game of School

Author: Robert L. Fried

Publisher: Jossey-Bass

Published: 2005-04-13

Total Pages: 248

ISBN-13:

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Students play it, teachers perpetuate it, parents condone it, principals endorse it, and governments legislate it. The "game of school" is that familiar scenario where students' natural curiosity and desire to learn are replaced with a frantic rush (or a compliant shrug) to do the work, please the teacher, and get the grades. This game is easy to master, but exerts a high price. Can we afford to pay the price in wasted time and idle minds? In this compelling book, Robert L. Fried shows how we can change the rules of the game, reclaim and refocus the learning experience, and ultimately bring joy back into the classroom. The Game of School is filled with interviews and stories of teachers and students who are struggling to put the game of school behind them and engage in authentic learning. We experience the excitement of the first day of first grade; listen to urban teens discuss Shakespeare's Othello; and meet a college student who is beginning to question her long disengagement with learning. We are introduced to seven types of learners—from "go-getters" to "pluggers" to "rebels"—and find out how the game shapes their relationship to schooling and life. The Game of School offers workable solutions that take into account the reality of a culture consumed with testing, accountability, and the race for college. Fried redefines our common ideas of discipline, curriculum, instruction, grading, motivation, and family involvement in ways that enhance true learning and diminish the game's stranglehold on our curiosity and will. He argues that classrooms are more easily "managed" in a climate of mutual respect, and students are eager for "instruction" when it is challenging and engaging. His "Joy and Misery Index" serves to remind teachers of what really matters most in the classroom. Thoughtful and inspiring, The Game of School offers suggestions and ideas for teachers, parents, and students who want to free themselves from the ever-tightening grip of a game in which even winners end up losing.


Book Synopsis The Game of School by : Robert L. Fried

Download or read book The Game of School written by Robert L. Fried and published by Jossey-Bass. This book was released on 2005-04-13 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students play it, teachers perpetuate it, parents condone it, principals endorse it, and governments legislate it. The "game of school" is that familiar scenario where students' natural curiosity and desire to learn are replaced with a frantic rush (or a compliant shrug) to do the work, please the teacher, and get the grades. This game is easy to master, but exerts a high price. Can we afford to pay the price in wasted time and idle minds? In this compelling book, Robert L. Fried shows how we can change the rules of the game, reclaim and refocus the learning experience, and ultimately bring joy back into the classroom. The Game of School is filled with interviews and stories of teachers and students who are struggling to put the game of school behind them and engage in authentic learning. We experience the excitement of the first day of first grade; listen to urban teens discuss Shakespeare's Othello; and meet a college student who is beginning to question her long disengagement with learning. We are introduced to seven types of learners—from "go-getters" to "pluggers" to "rebels"—and find out how the game shapes their relationship to schooling and life. The Game of School offers workable solutions that take into account the reality of a culture consumed with testing, accountability, and the race for college. Fried redefines our common ideas of discipline, curriculum, instruction, grading, motivation, and family involvement in ways that enhance true learning and diminish the game's stranglehold on our curiosity and will. He argues that classrooms are more easily "managed" in a climate of mutual respect, and students are eager for "instruction" when it is challenging and engaging. His "Joy and Misery Index" serves to remind teachers of what really matters most in the classroom. Thoughtful and inspiring, The Game of School offers suggestions and ideas for teachers, parents, and students who want to free themselves from the ever-tightening grip of a game in which even winners end up losing.


Making School a Game Worth Playing

Making School a Game Worth Playing

Author: Ryan Schaaf

Publisher: Corwin Press

Published: 2014-06-05

Total Pages: 205

ISBN-13: 1483375137

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Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!


Book Synopsis Making School a Game Worth Playing by : Ryan Schaaf

Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!


Playing the Game

Playing the Game

Author: Fredrick Ulster Frank

Publisher: iUniverse

Published: 2004

Total Pages: 257

ISBN-13: 0595304869

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"This book is lewd, rude and superb! Frank and Stein have written the first guide to grad school from a student's point of view; and the result is an irreverent, humorous and USEFUL book of advice. These foul-mouthed sages will help you get through a master's or doctoral program more quickly, with fewer blunders and less angst. I plan to recommend this book to all the graduate students I coach and teach." -Mary McKinney, Ph.D. Clinical Psychologist and Dissertation Coach http://www.successfulacademic.com Yes, sports fans!, er, grad school fans Bad boys Fred and Karl are back with an updated version of their best selling self-help guide for grad students. This New and/or Improved Version is stocked with additional content, more lame attempts at humor, and a lower price (Karl threatened to moon the publisher unless his demands were met). Written with the attitude of a couple ill-mannered schoolboys who exhibit the insight and genius of the Ph.D.'s who wrote it, Playing the Game simplifies even the most complex aspects of grad school. Authors Frank and Stein have broken down Playing The Game into three hilarious and straightforward sections: Getting In, Getting Through, and Getting the Hell Out. In whatever stage of graduate school you find yourself, rest assured that you will never again grumble, "If only I had known! If only someone had explained this @%#! to me sooner!" Playing the Game simplifies the entire graduate school experience while imparting comically relevant stories and translating complicated graduate school jargon. This self-help guide helps grad students to comprehensively navigate their graduate school journey from application to matriculation. Unlike most of the material you'll be reading in grad school, Playing the Game is actually intelligible. www.playing-the-game.com


Book Synopsis Playing the Game by : Fredrick Ulster Frank

Download or read book Playing the Game written by Fredrick Ulster Frank and published by iUniverse. This book was released on 2004 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is lewd, rude and superb! Frank and Stein have written the first guide to grad school from a student's point of view; and the result is an irreverent, humorous and USEFUL book of advice. These foul-mouthed sages will help you get through a master's or doctoral program more quickly, with fewer blunders and less angst. I plan to recommend this book to all the graduate students I coach and teach." -Mary McKinney, Ph.D. Clinical Psychologist and Dissertation Coach http://www.successfulacademic.com Yes, sports fans!, er, grad school fans Bad boys Fred and Karl are back with an updated version of their best selling self-help guide for grad students. This New and/or Improved Version is stocked with additional content, more lame attempts at humor, and a lower price (Karl threatened to moon the publisher unless his demands were met). Written with the attitude of a couple ill-mannered schoolboys who exhibit the insight and genius of the Ph.D.'s who wrote it, Playing the Game simplifies even the most complex aspects of grad school. Authors Frank and Stein have broken down Playing The Game into three hilarious and straightforward sections: Getting In, Getting Through, and Getting the Hell Out. In whatever stage of graduate school you find yourself, rest assured that you will never again grumble, "If only I had known! If only someone had explained this @%#! to me sooner!" Playing the Game simplifies the entire graduate school experience while imparting comically relevant stories and translating complicated graduate school jargon. This self-help guide helps grad students to comprehensively navigate their graduate school journey from application to matriculation. Unlike most of the material you'll be reading in grad school, Playing the Game is actually intelligible. www.playing-the-game.com


Surviving Game School...and the Game Industry After That

Surviving Game School...and the Game Industry After That

Author: Michael Lynch

Publisher: CRC Press

Published: 2018-02-06

Total Pages: 469

ISBN-13: 1351339699

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Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.


Book Synopsis Surviving Game School...and the Game Industry After That by : Michael Lynch

Download or read book Surviving Game School...and the Game Industry After That written by Michael Lynch and published by CRC Press. This book was released on 2018-02-06 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.


Playing Games in the School Library

Playing Games in the School Library

Author: SARAH. PAVEY

Publisher:

Published: 2021-09-10

Total Pages:

ISBN-13: 9781783305339

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The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.


Book Synopsis Playing Games in the School Library by : SARAH. PAVEY

Download or read book Playing Games in the School Library written by SARAH. PAVEY and published by . This book was released on 2021-09-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.


Lessons of the Game

Lessons of the Game

Author: Derek Sparks

Publisher: Game Time Marketing

Published: 1999

Total Pages: 232

ISBN-13: 9780967147116

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For the first time, the Naked truth of corruption and scandal in interscholastic sports is told by a real All-American football star. Lessons...is a candid betrayal of the pitfalls, expectations, and pressures today's athlete must endure. Read the tragic story of a remarkable student athlete who faced those pressures and was nearly destroyed by them. His courageous story of faith and perseverance offers many valuable lessons that can show aspiring athletes how to dodge the dangers that awaits them as they attempt to defy the odds of becoming a professional athlete.


Book Synopsis Lessons of the Game by : Derek Sparks

Download or read book Lessons of the Game written by Derek Sparks and published by Game Time Marketing. This book was released on 1999 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the first time, the Naked truth of corruption and scandal in interscholastic sports is told by a real All-American football star. Lessons...is a candid betrayal of the pitfalls, expectations, and pressures today's athlete must endure. Read the tragic story of a remarkable student athlete who faced those pressures and was nearly destroyed by them. His courageous story of faith and perseverance offers many valuable lessons that can show aspiring athletes how to dodge the dangers that awaits them as they attempt to defy the odds of becoming a professional athlete.


Narwhal's School of Awesomeness (A Narwhal and Jelly Book #6)

Narwhal's School of Awesomeness (A Narwhal and Jelly Book #6)

Author: Ben Clanton

Publisher: Tundra Books

Published: 2021-09-07

Total Pages: 44

ISBN-13: 073526256X

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INTERNATIONAL BESTSELLER Narwhal and Jelly become the coolest teachers in the world wide waters in the hilarious sixth book of this blockbuster graphic novel series! Dive into four new stories about Narwhal and Jelly becoming substitute teachers! The two best friends come across an enthusiastic school of fish one morning. Unfortunately, Mr. Blowfish, their teacher, has come down with a cold, and class will have to be cancelled . . . until Professor Knowell (Narwhal) and Super Teacher (Jelly) volunteer to help out! The first subject is Wafflematics, in which Narwhal and Jelly calculate the number of waffles needed to feed the class. That's what we're chalking about! Next up is a super-fun science scavenger hunt, followed by a game of "Tag! You're Awesome!" at recess. Narwhal's teaching methods may be unconventional, but with Jelly's help, the two teach (and learn) with their trademark positivity and humor. Before they know it, the day is over . . . but what grade will Narwhal receive from Jelly?


Book Synopsis Narwhal's School of Awesomeness (A Narwhal and Jelly Book #6) by : Ben Clanton

Download or read book Narwhal's School of Awesomeness (A Narwhal and Jelly Book #6) written by Ben Clanton and published by Tundra Books. This book was released on 2021-09-07 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERNATIONAL BESTSELLER Narwhal and Jelly become the coolest teachers in the world wide waters in the hilarious sixth book of this blockbuster graphic novel series! Dive into four new stories about Narwhal and Jelly becoming substitute teachers! The two best friends come across an enthusiastic school of fish one morning. Unfortunately, Mr. Blowfish, their teacher, has come down with a cold, and class will have to be cancelled . . . until Professor Knowell (Narwhal) and Super Teacher (Jelly) volunteer to help out! The first subject is Wafflematics, in which Narwhal and Jelly calculate the number of waffles needed to feed the class. That's what we're chalking about! Next up is a super-fun science scavenger hunt, followed by a game of "Tag! You're Awesome!" at recess. Narwhal's teaching methods may be unconventional, but with Jelly's help, the two teach (and learn) with their trademark positivity and humor. Before they know it, the day is over . . . but what grade will Narwhal receive from Jelly?


Resonant Games

Resonant Games

Author: Eric Klopfer

Publisher: MIT Press

Published: 2018-07-17

Total Pages: 267

ISBN-13: 0262037807

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Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.


Book Synopsis Resonant Games by : Eric Klopfer

Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.


Cat Kid Comic Club 01

Cat Kid Comic Club 01

Author: Dav Pilkey

Publisher:

Published: 2021-12

Total Pages: 0

ISBN-13: 9780702310928

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Li'l Petey, Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress, mistakes, and improvements that come with practice and persistence.


Book Synopsis Cat Kid Comic Club 01 by : Dav Pilkey

Download or read book Cat Kid Comic Club 01 written by Dav Pilkey and published by . This book was released on 2021-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Li'l Petey, Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress, mistakes, and improvements that come with practice and persistence.