Game's Not Over

Game's Not Over

Author: Gregg Easterbrook

Publisher:

Published: 2022-12-06

Total Pages: 0

ISBN-13: 9781610397452

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Is there anything more universally American than NFL football? Love of the NFL runs deep and broad. It is a primetime TV event on multiple national networks, subsidized by public funds and popular from Mount Rainier to Miami Beach. The 2015 Super Bowl, a thriller between the Patriots and Seahawks, was the most-watched program in the history of television, with more than a third of the country watching. Yet football is in trouble. Public anxiety over football spiked in 2014 during the heat of the Ray Rice domestic violence scandal, the ongoing concussion crisis and the league's appropriations of tax money for its own ends. The mounting problems have led some to question the ethics of watching America's beloved game. In this sharply argued, witty, observant book, Gregg Easterbrook makes a spirited case in defense of the NFL. As he shows, the league brings together Americans of all stripes, providing a rare space to talk about what matters. Indeed, the various issues we see in the league are often microcosms of the ones we see elsewhere, whether it's suspicion of the rich, or gender politics or even concern over bullying. The NFL's social, economic and legal problems are real, but they also produce some of our best and most valuable discussions of those issues. Football is a magnificent incarnation of our national character. It has many flaws, and they need fixing--but the game's not over.


Book Synopsis Game's Not Over by : Gregg Easterbrook

Download or read book Game's Not Over written by Gregg Easterbrook and published by . This book was released on 2022-12-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is there anything more universally American than NFL football? Love of the NFL runs deep and broad. It is a primetime TV event on multiple national networks, subsidized by public funds and popular from Mount Rainier to Miami Beach. The 2015 Super Bowl, a thriller between the Patriots and Seahawks, was the most-watched program in the history of television, with more than a third of the country watching. Yet football is in trouble. Public anxiety over football spiked in 2014 during the heat of the Ray Rice domestic violence scandal, the ongoing concussion crisis and the league's appropriations of tax money for its own ends. The mounting problems have led some to question the ethics of watching America's beloved game. In this sharply argued, witty, observant book, Gregg Easterbrook makes a spirited case in defense of the NFL. As he shows, the league brings together Americans of all stripes, providing a rare space to talk about what matters. Indeed, the various issues we see in the league are often microcosms of the ones we see elsewhere, whether it's suspicion of the rich, or gender politics or even concern over bullying. The NFL's social, economic and legal problems are real, but they also produce some of our best and most valuable discussions of those issues. Football is a magnificent incarnation of our national character. It has many flaws, and they need fixing--but the game's not over.


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


The Games Bible

The Games Bible

Author: Leigh Anderson

Publisher: Workman Publishing Company

Published: 2010

Total Pages: 390

ISBN-13: 9780761153894

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A comprehensive compendium celebrating the old-fashioned pleasure of pure play.


Book Synopsis The Games Bible by : Leigh Anderson

Download or read book The Games Bible written by Leigh Anderson and published by Workman Publishing Company. This book was released on 2010 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive compendium celebrating the old-fashioned pleasure of pure play.


Game Over

Game Over

Author: Dan Whitehead

Publisher:

Published: 2018-12-15

Total Pages: 0

ISBN-13: 9781787410954

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"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover


Book Synopsis Game Over by : Dan Whitehead

Download or read book Game Over written by Dan Whitehead and published by . This book was released on 2018-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover


It's Not Over Until You Win

It's Not Over Until You Win

Author: Les Brown

Publisher: Simon and Schuster

Published: 1998-01-08

Total Pages: 260

ISBN-13: 0684835282

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A step-by-step plan offers examples and exercises on how to determine and live by a set of values, experiment with failure as a formula for success, and take life beyond set limits.


Book Synopsis It's Not Over Until You Win by : Les Brown

Download or read book It's Not Over Until You Win written by Les Brown and published by Simon and Schuster. This book was released on 1998-01-08 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step plan offers examples and exercises on how to determine and live by a set of values, experiment with failure as a formula for success, and take life beyond set limits.


The Games with Devils Are Over

The Games with Devils Are Over

Author: Lucien Nzeyimana

Publisher: Trafford Publishing

Published: 2012-03

Total Pages: 312

ISBN-13: 1466919507

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This book is about love, hate, disappointment and betrayal. "Eros" is represented by Jack's love towards Nikita. His attraction to Nikita embodies the force of love. The counterpart was hate, as Nikita's feelings were all directed to the opposite side, killers of her father, brother and ex boyfriends. Philia and agape helped Jack get along with his destroyers and rivals. Jack is also fond of people who do the right thing. His case is an example of true forgiveness. He saw Dick, Geram, and Juvenhack as human beings worthy of respect. He forgave and loved the very people whose desire was not only to destroy his family but also to annihilate a group of people. Though Jack never liked their actions since childhood, he still treated them with kindness, love and respect. Jack's life was marked by a conflict between folly and resignation. Folly is portrayed by evils of oppression and dictatorship of Evildoers who ruled the postcolonial Burundi. The main character of Dickson Rushatsihori is presented as the symbol of evil, the prototype of Evildoers. He is a rigid and corrupted individual who would never wish peace to his fellow citizens. Rather than seeing Burundians living in harmony with one another, this proponent of the status quo would only wish evil, chaos and anarchy to his country. The theme of folly is also depicted in Jack's relationship with Nikita Chissocco. It is illustrated by Nikita's betrayal of his love for her. Nikita expresses her folly through abusive language, domestic violence, infidelities and her collaboration with Evildoers such as Dick, Juvenhack Zim and Geram to destroy her husband's dignity. Jack was forced to a war for the liberation of his mind emprisoned in his own house. He hoped that folly and resignation would eventually coil up. He would not accept that his destiny was to suffer all his life. Folly and resignation finally collided, forcing Jack to defend his honor and dignity. By breaking up with Dick and Nikita's folly, he liberated himself from a heavy burden. He pulled himself together to reconstruct his life with more strength and courage. This captivating story is an account of one's life, yet it will touch those of so many. Not only does it bring into the fore the injustices of this world, it also shows that no matter what life throws at us, we all seek love and closeness with another human being.


Book Synopsis The Games with Devils Are Over by : Lucien Nzeyimana

Download or read book The Games with Devils Are Over written by Lucien Nzeyimana and published by Trafford Publishing. This book was released on 2012-03 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about love, hate, disappointment and betrayal. "Eros" is represented by Jack's love towards Nikita. His attraction to Nikita embodies the force of love. The counterpart was hate, as Nikita's feelings were all directed to the opposite side, killers of her father, brother and ex boyfriends. Philia and agape helped Jack get along with his destroyers and rivals. Jack is also fond of people who do the right thing. His case is an example of true forgiveness. He saw Dick, Geram, and Juvenhack as human beings worthy of respect. He forgave and loved the very people whose desire was not only to destroy his family but also to annihilate a group of people. Though Jack never liked their actions since childhood, he still treated them with kindness, love and respect. Jack's life was marked by a conflict between folly and resignation. Folly is portrayed by evils of oppression and dictatorship of Evildoers who ruled the postcolonial Burundi. The main character of Dickson Rushatsihori is presented as the symbol of evil, the prototype of Evildoers. He is a rigid and corrupted individual who would never wish peace to his fellow citizens. Rather than seeing Burundians living in harmony with one another, this proponent of the status quo would only wish evil, chaos and anarchy to his country. The theme of folly is also depicted in Jack's relationship with Nikita Chissocco. It is illustrated by Nikita's betrayal of his love for her. Nikita expresses her folly through abusive language, domestic violence, infidelities and her collaboration with Evildoers such as Dick, Juvenhack Zim and Geram to destroy her husband's dignity. Jack was forced to a war for the liberation of his mind emprisoned in his own house. He hoped that folly and resignation would eventually coil up. He would not accept that his destiny was to suffer all his life. Folly and resignation finally collided, forcing Jack to defend his honor and dignity. By breaking up with Dick and Nikita's folly, he liberated himself from a heavy burden. He pulled himself together to reconstruct his life with more strength and courage. This captivating story is an account of one's life, yet it will touch those of so many. Not only does it bring into the fore the injustices of this world, it also shows that no matter what life throws at us, we all seek love and closeness with another human being.


No Game for Boys to Play

No Game for Boys to Play

Author: Kathleen Bachynski

Publisher: UNC Press Books

Published: 2019-11-25

Total Pages: 297

ISBN-13: 1469653710

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From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.


Book Synopsis No Game for Boys to Play by : Kathleen Bachynski

Download or read book No Game for Boys to Play written by Kathleen Bachynski and published by UNC Press Books. This book was released on 2019-11-25 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.


The Status Game

The Status Game

Author: Will Storr

Publisher: William Collins

Published: 2022-07-07

Total Pages: 416

ISBN-13: 9780008354671

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'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.


Book Synopsis The Status Game by : Will Storr

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2022-07-07 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.


The Game's Not Over

The Game's Not Over

Author: Gregg Easterbrook

Publisher: PublicAffairs

Published: 2015-12-08

Total Pages: 240

ISBN-13: 1610396499

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On November 17, 1968, the Oakland Raiders staged a last-minute comeback against the New York Jets, scoring two touchdowns in the final minute for a dramatic finale. But there was a problem: no one saw it. NBC, broadcasting the game nationally, cut away with 1:01 remaining and the Jets still leading to air a previously scheduled movie, Heidi. The ensuing public outcry was so significant that the rules for football broadcasting were quickly and forever changed. In this perceptive, finely argued book, Gregg Easterbrook shows that the so-called "Heidi Bowl" was not just an isolated bizarre moment. It was the beginning of the football era in America. The sport boomed alongside television, soon becoming our national campfire--one of the few points of agreement across the political spectrum and a genuine source of community even as religion's influence waned. It is no coincidence, Easterbrook argues, that we now see in football the same issues that we perceive elsewhere in America--including recent problems with bullying, violence against women, racial injustice, and financial skulduggery. These problems are significant, and many have been moved to limit their engagement with the NFL's venal culture--or boycott it entirely. Yet as Easterbrook shows, there's something here worth saving. He expounds on the benefits of football, and throws its many problems into relief, finally arguing that the work of reforming and changing one of our great pastimes is American as the game itself.


Book Synopsis The Game's Not Over by : Gregg Easterbrook

Download or read book The Game's Not Over written by Gregg Easterbrook and published by PublicAffairs. This book was released on 2015-12-08 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: On November 17, 1968, the Oakland Raiders staged a last-minute comeback against the New York Jets, scoring two touchdowns in the final minute for a dramatic finale. But there was a problem: no one saw it. NBC, broadcasting the game nationally, cut away with 1:01 remaining and the Jets still leading to air a previously scheduled movie, Heidi. The ensuing public outcry was so significant that the rules for football broadcasting were quickly and forever changed. In this perceptive, finely argued book, Gregg Easterbrook shows that the so-called "Heidi Bowl" was not just an isolated bizarre moment. It was the beginning of the football era in America. The sport boomed alongside television, soon becoming our national campfire--one of the few points of agreement across the political spectrum and a genuine source of community even as religion's influence waned. It is no coincidence, Easterbrook argues, that we now see in football the same issues that we perceive elsewhere in America--including recent problems with bullying, violence against women, racial injustice, and financial skulduggery. These problems are significant, and many have been moved to limit their engagement with the NFL's venal culture--or boycott it entirely. Yet as Easterbrook shows, there's something here worth saving. He expounds on the benefits of football, and throws its many problems into relief, finally arguing that the work of reforming and changing one of our great pastimes is American as the game itself.


Trapped in a Video Game: The Complete Series

Trapped in a Video Game: The Complete Series

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2020-04-01

Total Pages: 720

ISBN-13: 1524862932

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Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.


Book Synopsis Trapped in a Video Game: The Complete Series by : Dustin Brady

Download or read book Trapped in a Video Game: The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.