The Games

The Games

Author: James Patterson

Publisher: Grand Central Publishing

Published: 2017-01-03

Total Pages: 0

ISBN-13: 9781455585335

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In the #1 bestselling series, Private's Jack Morgan must hunt down a killer before the Olympic games begin in Rio. Rio de Janeiro, Brazil knows how to throw a party. So it's a natural choice to host the biggest spectacles in sports: the World Cup and the Olympics. To ensure that the games go off without a hitch, the organizers turn to Jack Morgan, head of the world's greatest international security and consulting firm. But when events are this exclusive, someone's bound to get left off the guest list. Two years after the crisis nearly spilled from the soccer field to the stands, Jack is back in Rio for the Olympics. But when his most prominent clients begin to disappear, and bodies mysteriously start to litter the streets, Jack is drawn deep into the heart of a ruthless underworld populated by disaffected residents trying to crash the world's biggest party. With the world watching in horror, Jack must sprint to the finish line to defuse a threat that could decimate Rio and turn the games into a deadly spectacle. . . all before the games begin.


Book Synopsis The Games by : James Patterson

Download or read book The Games written by James Patterson and published by Grand Central Publishing. This book was released on 2017-01-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the #1 bestselling series, Private's Jack Morgan must hunt down a killer before the Olympic games begin in Rio. Rio de Janeiro, Brazil knows how to throw a party. So it's a natural choice to host the biggest spectacles in sports: the World Cup and the Olympics. To ensure that the games go off without a hitch, the organizers turn to Jack Morgan, head of the world's greatest international security and consulting firm. But when events are this exclusive, someone's bound to get left off the guest list. Two years after the crisis nearly spilled from the soccer field to the stands, Jack is back in Rio for the Olympics. But when his most prominent clients begin to disappear, and bodies mysteriously start to litter the streets, Jack is drawn deep into the heart of a ruthless underworld populated by disaffected residents trying to crash the world's biggest party. With the world watching in horror, Jack must sprint to the finish line to defuse a threat that could decimate Rio and turn the games into a deadly spectacle. . . all before the games begin.


These Deadly Games

These Deadly Games

Author: Diana Urban

Publisher: Wednesday Books

Published: 2022-02-01

Total Pages: 320

ISBN-13: 1250797209

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"A propulsive mystery with high stakes and devious, masterful twists that will leave you guessing until the very last page. Diana Urban's latest had my jaw on the floor." —Jessica Goodman, bestselling author of They Wish They Were Us Let’s play a game. You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies. Are you ready? When Crystal Donavan gets a message on a mysterious app with a picture of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call. But then Crystal realizes that each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did... Author of All Your Twisted Secrets, Diana Urban’s explosive sophomore novel, These Deadly Games, is a must-read, propulsive YA thriller with deadly stakes, stunning twists, and a shocking ending you'll never forget—perfect for fans of I Know What You Did Last Summer and One of Us Is Lying.


Book Synopsis These Deadly Games by : Diana Urban

Download or read book These Deadly Games written by Diana Urban and published by Wednesday Books. This book was released on 2022-02-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A propulsive mystery with high stakes and devious, masterful twists that will leave you guessing until the very last page. Diana Urban's latest had my jaw on the floor." —Jessica Goodman, bestselling author of They Wish They Were Us Let’s play a game. You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies. Are you ready? When Crystal Donavan gets a message on a mysterious app with a picture of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call. But then Crystal realizes that each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did... Author of All Your Twisted Secrets, Diana Urban’s explosive sophomore novel, These Deadly Games, is a must-read, propulsive YA thriller with deadly stakes, stunning twists, and a shocking ending you'll never forget—perfect for fans of I Know What You Did Last Summer and One of Us Is Lying.


The Games of Fiction

The Games of Fiction

Author: David Gascoigne

Publisher: Peter Lang

Published: 2006

Total Pages: 336

ISBN-13: 9783039106974

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This book presents the first complete overview in English of the prose fiction of Georges Perec, recognised since his death in 1982 as one of the most influential and innovative French writers of his generation. In particular, it explores in depth the nature of the numerous, and often astonishing, games and ludic devices which he used to generate and develop his material and to draw his readers into a playful interaction with his texts. Moreover this study situates Perec's writings as the culmination of a significant tradition in twentieth-century French writing, that of ludic fiction, whose evolution is traced from Roussel to Ricardou and the Nouveau Roman and Oulipo movements. In so doing, it seeks to answer two important questions: why did ludic writing reach such particular prominence in the 1960s and 1970s? What made its appeal for Georges Perec so special that it came to shape his whole approach to writing, and led this orphan of war and holocaust to invest literary game-playing with such a profound personal and cultural importance?


Book Synopsis The Games of Fiction by : David Gascoigne

Download or read book The Games of Fiction written by David Gascoigne and published by Peter Lang. This book was released on 2006 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the first complete overview in English of the prose fiction of Georges Perec, recognised since his death in 1982 as one of the most influential and innovative French writers of his generation. In particular, it explores in depth the nature of the numerous, and often astonishing, games and ludic devices which he used to generate and develop his material and to draw his readers into a playful interaction with his texts. Moreover this study situates Perec's writings as the culmination of a significant tradition in twentieth-century French writing, that of ludic fiction, whose evolution is traced from Roussel to Ricardou and the Nouveau Roman and Oulipo movements. In so doing, it seeks to answer two important questions: why did ludic writing reach such particular prominence in the 1960s and 1970s? What made its appeal for Georges Perec so special that it came to shape his whole approach to writing, and led this orphan of war and holocaust to invest literary game-playing with such a profound personal and cultural importance?


The Games

The Games

Author: Ted Kosmatka

Publisher: Del Rey

Published: 2012-03-13

Total Pages: 370

ISBN-13: 0345526635

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Jurassic Park meets The Hunger Games in this stunning new high-energy, high-concept tale from first-time novelist Ted Kosmatka, a Nebula Award and Theodore Sturgeon Memorial Award finalist. Brilliant geneticist Silas Williams oversees U.S. selections for the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: No entrants may possess human DNA. Desperate to maintain America’s edge in the upcoming Games, Silas’s superior engages an experimental supercomputer to design the ultimate, unbeatable combatant. The result is a highly specialized killing machine, its genome never before seen on earth. But even a genius like Silas cannot anticipate the consequences of allowing a computer’s cold logic to play God. Growing swiftly, the mutant gladiator demonstrates preternatural strength, speed, and—most chillingly—intelligence. And before hell breaks loose, Silas and beautiful xenobiologist Vidonia João must race to understand what unbound science has wrought—even as their professional curiosity gives way to a most unexpected emotion: sheer terror. “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)


Book Synopsis The Games by : Ted Kosmatka

Download or read book The Games written by Ted Kosmatka and published by Del Rey. This book was released on 2012-03-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jurassic Park meets The Hunger Games in this stunning new high-energy, high-concept tale from first-time novelist Ted Kosmatka, a Nebula Award and Theodore Sturgeon Memorial Award finalist. Brilliant geneticist Silas Williams oversees U.S. selections for the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: No entrants may possess human DNA. Desperate to maintain America’s edge in the upcoming Games, Silas’s superior engages an experimental supercomputer to design the ultimate, unbeatable combatant. The result is a highly specialized killing machine, its genome never before seen on earth. But even a genius like Silas cannot anticipate the consequences of allowing a computer’s cold logic to play God. Growing swiftly, the mutant gladiator demonstrates preternatural strength, speed, and—most chillingly—intelligence. And before hell breaks loose, Silas and beautiful xenobiologist Vidonia João must race to understand what unbound science has wrought—even as their professional curiosity gives way to a most unexpected emotion: sheer terror. “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)


Science Fiction Video Games

Science Fiction Video Games

Author: Neal Roger Tringham

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 528

ISBN-13: 1482203898

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a


Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a


Game Fiction Deluxe Edition

Game Fiction Deluxe Edition

Author: J. Lopez

Publisher: Blurb

Published: 2016-02-21

Total Pages: 220

ISBN-13: 9781364327095

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Seventeen exciting stories inspired by the world of classic games and gaming.


Book Synopsis Game Fiction Deluxe Edition by : J. Lopez

Download or read book Game Fiction Deluxe Edition written by J. Lopez and published by Blurb. This book was released on 2016-02-21 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seventeen exciting stories inspired by the world of classic games and gaming.


John Fowles's Fiction and the Poetics of Postmodernism

John Fowles's Fiction and the Poetics of Postmodernism

Author: Mahmoud Salami

Publisher: Associated University Presse

Published: 1992

Total Pages: 312

ISBN-13: 9780838634462

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Salami presents, for instance, a critique of the self-conscious narrative of the diary form in The Collector, the intertextual relations of the multiplicity of voices, the problems of subjectivity, the reader's position, the politics of seduction, ideology, and history in The Magus and The French Lieutenant's Woman. The book also analyzes the ways in which Fowles uses and abuses the short-story genre, in which enigmas remain enigmatic and the author disappears to leave the characters free to construct their own texts. Salami centers, for example, on A Maggot, which embodies the postmodernist technique of dialogical narrative, the problem of narrativization of history, and the explicitly political critique of both past and present in terms of social and religious dissent. These political questions are also echoed in Fowles's nonfictional book The Aristos, in which he strongly rejects the totalization of narratives and the materialization of society.


Book Synopsis John Fowles's Fiction and the Poetics of Postmodernism by : Mahmoud Salami

Download or read book John Fowles's Fiction and the Poetics of Postmodernism written by Mahmoud Salami and published by Associated University Presse. This book was released on 1992 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Salami presents, for instance, a critique of the self-conscious narrative of the diary form in The Collector, the intertextual relations of the multiplicity of voices, the problems of subjectivity, the reader's position, the politics of seduction, ideology, and history in The Magus and The French Lieutenant's Woman. The book also analyzes the ways in which Fowles uses and abuses the short-story genre, in which enigmas remain enigmatic and the author disappears to leave the characters free to construct their own texts. Salami centers, for example, on A Maggot, which embodies the postmodernist technique of dialogical narrative, the problem of narrativization of history, and the explicitly political critique of both past and present in terms of social and religious dissent. These political questions are also echoed in Fowles's nonfictional book The Aristos, in which he strongly rejects the totalization of narratives and the materialization of society.


The Games You Cannot Win

The Games You Cannot Win

Author: MK Williams

Publisher: Mary K. Williams

Published: 2016-10-26

Total Pages: 161

ISBN-13: 0996741437

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Roll the dice, pick a card, tell a lie, hide the truth. Whatever the move, it's all just part of the game. Follow the lives of four very different characters who are all trapped in an insidious game. Each story delves into the intricate web of misaligned motives and obscured half-truths.


Book Synopsis The Games You Cannot Win by : MK Williams

Download or read book The Games You Cannot Win written by MK Williams and published by Mary K. Williams. This book was released on 2016-10-26 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Roll the dice, pick a card, tell a lie, hide the truth. Whatever the move, it's all just part of the game. Follow the lives of four very different characters who are all trapped in an insidious game. Each story delves into the intricate web of misaligned motives and obscured half-truths.


Knockout Games

Knockout Games

Author: G. Neri

Publisher: Carolrhoda Lab ®

Published: 2014-08-01

Total Pages: 304

ISBN-13: 1467765937

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For Kalvin Barnes, the only thing that comes close to the rush of playing the knockout game is watching videos of the knockout game. Kalvin's crew always takes videos of their KOs, but Kalvin wants more—something better. He thinks if someone could really see the game for what it was, could appreciate it, could capture the essence of it—that would be a video for all time. The world would have to notice. That's where Erica comes in. She's new in town. Awkward. Shy. White. But she's got a good camera and a filmmaker's eye. She could learn. Kalvin could open her eyes to the power he sees in the knockout game; he could make her see things his way. But first she'll have to close her eyes to everything else. For a while, Kalvin's knockouts are strangers. For a while, Erica can ignore their suffering in the rush of creativity and Kalvin's attention. Then comes the KO that forces her eyes open, that makes her see what's really happening. No one wins the knockout game. Coretta Scott King Award honoree G. Neri captures the notorious and terrifying knockout game and its players in an unflinching novel that's hard to read and impossible to put down.


Book Synopsis Knockout Games by : G. Neri

Download or read book Knockout Games written by G. Neri and published by Carolrhoda Lab ®. This book was released on 2014-08-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: For Kalvin Barnes, the only thing that comes close to the rush of playing the knockout game is watching videos of the knockout game. Kalvin's crew always takes videos of their KOs, but Kalvin wants more—something better. He thinks if someone could really see the game for what it was, could appreciate it, could capture the essence of it—that would be a video for all time. The world would have to notice. That's where Erica comes in. She's new in town. Awkward. Shy. White. But she's got a good camera and a filmmaker's eye. She could learn. Kalvin could open her eyes to the power he sees in the knockout game; he could make her see things his way. But first she'll have to close her eyes to everything else. For a while, Kalvin's knockouts are strangers. For a while, Erica can ignore their suffering in the rush of creativity and Kalvin's attention. Then comes the KO that forces her eyes open, that makes her see what's really happening. No one wins the knockout game. Coretta Scott King Award honoree G. Neri captures the notorious and terrifying knockout game and its players in an unflinching novel that's hard to read and impossible to put down.


The Game Design Reader

The Game Design Reader

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2005-11-23

Total Pages: 955

ISBN-13: 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.


Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.