The Guardian of the Dead (An NPC's Path Book #4)

The Guardian of the Dead (An NPC's Path Book #4)

Author: Pavel Kornev

Publisher: Magic Dome Books

Published: 2021-04-16

Total Pages: 516

ISBN-13: 9788076193222

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The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?


Book Synopsis The Guardian of the Dead (An NPC's Path Book #4) by : Pavel Kornev

Download or read book The Guardian of the Dead (An NPC's Path Book #4) written by Pavel Kornev and published by Magic Dome Books. This book was released on 2021-04-16 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next book of the series is available for preorder! The Nemesis of the Living (An NPC's Path Book #5): https: //www.amazon.com/dp/B08X2VG3ZP Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes. Still, it's not as if I ever had a choice. That's why the price tag for my freedom didn't sound too excessive. All I had to do was log in, become a necromancer, shake the malefic hunters off my tail, pass the elimination test and locate one particular person. Which one? Why? And how was I supposed to do it? Wrong questions. Instead, I had only to ask one: why me? Why John Doe?


Kingdom of the Dead (an Npc's Path Book #2)

Kingdom of the Dead (an Npc's Path Book #2)

Author: Pavel Kornev

Publisher: Magic Dome Books

Published: 2018-09-22

Total Pages: 522

ISBN-13: 9788076190016

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What could be worse that getting stuck in a virtual world? Instead of enjoying the game, I found myself trapped inside my character


Book Synopsis Kingdom of the Dead (an Npc's Path Book #2) by : Pavel Kornev

Download or read book Kingdom of the Dead (an Npc's Path Book #2) written by Pavel Kornev and published by Magic Dome Books. This book was released on 2018-09-22 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: What could be worse that getting stuck in a virtual world? Instead of enjoying the game, I found myself trapped inside my character


The Dead Rogue (an Npc's Path Book #1)

The Dead Rogue (an Npc's Path Book #1)

Author: Pavel Kornev

Publisher: Magic Dome Books

Published: 2018-05-31

Total Pages: 534

ISBN-13: 9788088295402

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Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind. However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead


Book Synopsis The Dead Rogue (an Npc's Path Book #1) by : Pavel Kornev

Download or read book The Dead Rogue (an Npc's Path Book #1) written by Pavel Kornev and published by Magic Dome Books. This book was released on 2018-05-31 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind. However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead


Guardian of the Dead

Guardian of the Dead

Author: Karen Healey

Publisher: Little, Brown Books for Young Readers

Published: 2010-04-01

Total Pages: 352

ISBN-13: 9780316088459

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"You're Ellie Spencer." I opened my mouth, just as he added, "And your eyes are opening." Seventeen-year-old Ellie Spencer is just like any other teenager at her boarding school. She hangs out with her best friend Kevin, she obsesses over Mark, a cute and mysterious bad boy, and her biggest worry is her paper deadline. But then everything changes. The news headlines are all abuzz about a local string of serial killings that all share the same morbid trademark: the victims were discovered with their eyes missing. Then a beautiful yet eerie woman enters Ellie's circle of friends and develops an unhealthy fascination with Kevin, and a crazed old man grabs Ellie in a public square and shoves a tattered Bible into her hands, exclaiming, "You need it. It will save your soul." Soon, Ellie finds herself plunged into a haunting world of vengeful fairies, Maori mythology, romance, betrayal, and an epic battle for immortality.


Book Synopsis Guardian of the Dead by : Karen Healey

Download or read book Guardian of the Dead written by Karen Healey and published by Little, Brown Books for Young Readers. This book was released on 2010-04-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "You're Ellie Spencer." I opened my mouth, just as he added, "And your eyes are opening." Seventeen-year-old Ellie Spencer is just like any other teenager at her boarding school. She hangs out with her best friend Kevin, she obsesses over Mark, a cute and mysterious bad boy, and her biggest worry is her paper deadline. But then everything changes. The news headlines are all abuzz about a local string of serial killings that all share the same morbid trademark: the victims were discovered with their eyes missing. Then a beautiful yet eerie woman enters Ellie's circle of friends and develops an unhealthy fascination with Kevin, and a crazed old man grabs Ellie in a public square and shoves a tattered Bible into her hands, exclaiming, "You need it. It will save your soul." Soon, Ellie finds herself plunged into a haunting world of vengeful fairies, Maori mythology, romance, betrayal, and an epic battle for immortality.


The Dead Rogue (an Npc's Path Book #1)

The Dead Rogue (an Npc's Path Book #1)

Author: Pavel Kornev

Publisher: Magic Dome Books

Published: 2018-05-31

Total Pages: 534

ISBN-13: 9788088295402

DOWNLOAD EBOOK

Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind. However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead


Book Synopsis The Dead Rogue (an Npc's Path Book #1) by : Pavel Kornev

Download or read book The Dead Rogue (an Npc's Path Book #1) written by Pavel Kornev and published by Magic Dome Books. This book was released on 2018-05-31 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind. However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead


Empire of Bones

Empire of Bones

Author: Owen K. C. Stephens

Publisher:

Published: 2018

Total Pages: 0

ISBN-13: 9781640780422

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The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. Massively outgunned, the heroes' only hope lies in infiltrating the fleet's flagship and seizing control of the vessel's bridge. Only then can the heroes set the ship to self-destruct and pilot it on a collision course with the superweapon. If successful, the heroes can destroy the Stellar Degenerator, but they'll need to escape the destruction to live to tell the tale! "Empire of Bones" is a Starfinder Roleplaying Game adventure for 11th-level characters. The adventure concludes the Dead Suns Adventure Path, a campaign in which players explore the secrets of the galaxy as members of the Starfinder Society. It also includes a collection of new starships and starship options used by the Corpse Fleet, suggestions on how to expand your Dead Suns campaign, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!


Book Synopsis Empire of Bones by : Owen K. C. Stephens

Download or read book Empire of Bones written by Owen K. C. Stephens and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. Massively outgunned, the heroes' only hope lies in infiltrating the fleet's flagship and seizing control of the vessel's bridge. Only then can the heroes set the ship to self-destruct and pilot it on a collision course with the superweapon. If successful, the heroes can destroy the Stellar Degenerator, but they'll need to escape the destruction to live to tell the tale! "Empire of Bones" is a Starfinder Roleplaying Game adventure for 11th-level characters. The adventure concludes the Dead Suns Adventure Path, a campaign in which players explore the secrets of the galaxy as members of the Starfinder Society. It also includes a collection of new starships and starship options used by the Corpse Fleet, suggestions on how to expand your Dead Suns campaign, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!


The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind

Author: Julian Jaynes

Publisher: Houghton Mifflin Harcourt

Published: 2000-08-15

Total Pages: 580

ISBN-13: 0547527543

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National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry


Book Synopsis The Origin of Consciousness in the Breakdown of the Bicameral Mind by : Julian Jaynes

Download or read book The Origin of Consciousness in the Breakdown of the Bicameral Mind written by Julian Jaynes and published by Houghton Mifflin Harcourt. This book was released on 2000-08-15 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry


Pathfinder Book of the Dead

Pathfinder Book of the Dead

Author:

Publisher:

Published: 2022-04-12

Total Pages: 224

ISBN-13: 9781640784017

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The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!


Book Synopsis Pathfinder Book of the Dead by :

Download or read book Pathfinder Book of the Dead written by and published by . This book was released on 2022-04-12 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!


Game Over

Game Over

Author: Taylor Keating

Publisher: Tor Paranormal Romance

Published: 2010-11-02

Total Pages: 416

ISBN-13: 1429946946

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Video game designer River Weston is ready to sell her soul to smooth out the glitches in her latest project. When she unwittingly taps into a parallel dimension via cutting-edge technology, a Dark Lord is quick to take her up on her inadvertent offer. Trapped in the world she thought she'd created for her game, River finds herself in a very real alternate dimension that she must escape from before her soul can be used to unleash evil--upon this dimension and many others. River's only ally is the sexy and mysterious Chase Hawkins. A prisoner of the Dark Lord, Hawk is a man adrift—literally. His body safe at home under the watchful care of the Guardians' scientists, his astral-traveling spirit has been enslaved by his people's worst enemy, the Dark Lord. Clinging desperately to his sense of self, Hawk is determined to turn the tables on his captor before the connection to his body is lost. When the beautiful, achingly familiar River enters the picture, he vows he will do everything he can to save her from her bleak fate. Drawn together with an inescapable force, Hawk and River must wrest her soul from the Dark Lord's grasp before it's too late. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Book Synopsis Game Over by : Taylor Keating

Download or read book Game Over written by Taylor Keating and published by Tor Paranormal Romance. This book was released on 2010-11-02 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game designer River Weston is ready to sell her soul to smooth out the glitches in her latest project. When she unwittingly taps into a parallel dimension via cutting-edge technology, a Dark Lord is quick to take her up on her inadvertent offer. Trapped in the world she thought she'd created for her game, River finds herself in a very real alternate dimension that she must escape from before her soul can be used to unleash evil--upon this dimension and many others. River's only ally is the sexy and mysterious Chase Hawkins. A prisoner of the Dark Lord, Hawk is a man adrift—literally. His body safe at home under the watchful care of the Guardians' scientists, his astral-traveling spirit has been enslaved by his people's worst enemy, the Dark Lord. Clinging desperately to his sense of self, Hawk is determined to turn the tables on his captor before the connection to his body is lost. When the beautiful, achingly familiar River enters the picture, he vows he will do everything he can to save her from her bleak fate. Drawn together with an inescapable force, Hawk and River must wrest her soul from the Dark Lord's grasp before it's too late. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


The Eye of Minds (The Mortality Doctrine, Book One)

The Eye of Minds (The Mortality Doctrine, Book One)

Author: James Dashner

Publisher: Delacorte Press

Published: 2013-10-08

Total Pages: 322

ISBN-13: 0375984631

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The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor


Book Synopsis The Eye of Minds (The Mortality Doctrine, Book One) by : James Dashner

Download or read book The Eye of Minds (The Mortality Doctrine, Book One) written by James Dashner and published by Delacorte Press. This book was released on 2013-10-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor