The Handbook of Cyber Wargames

The Handbook of Cyber Wargames

Author: Nick Drage

Publisher:

Published: 2020-05-10

Total Pages: 172

ISBN-13:

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Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. The cost of cyber crime is in the billions of pounds per year. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each, it provides a basis for the reader to understand the potential range of games on offer. It also helps educate clients about the different types of cyber wargame available and can help them procure the right type of game in order to meet their needs. Cyber wargaming combines two complex fields: wargame design and cyber operations. This handbook is full of examples of such manual games. It includes examples of: Network attack and defence exercises Committee games Company and state level games Example of a Matrix Game Analysing the cyber security space using Confrontation Analysis Media Wars: The Battle to Dominate the Information Space Attack Chain modellingThe book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.


Book Synopsis The Handbook of Cyber Wargames by : Nick Drage

Download or read book The Handbook of Cyber Wargames written by Nick Drage and published by . This book was released on 2020-05-10 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. The cost of cyber crime is in the billions of pounds per year. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each, it provides a basis for the reader to understand the potential range of games on offer. It also helps educate clients about the different types of cyber wargame available and can help them procure the right type of game in order to meet their needs. Cyber wargaming combines two complex fields: wargame design and cyber operations. This handbook is full of examples of such manual games. It includes examples of: Network attack and defence exercises Committee games Company and state level games Example of a Matrix Game Analysing the cyber security space using Confrontation Analysis Media Wars: The Battle to Dominate the Information Space Attack Chain modellingThe book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.


Cyber Wargaming

Cyber Wargaming

Author: Frank L. Smith III

Publisher: Georgetown University Press

Published: 2024-01-02

Total Pages: 239

ISBN-13: 1647123968

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A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.


Book Synopsis Cyber Wargaming by : Frank L. Smith III

Download or read book Cyber Wargaming written by Frank L. Smith III and published by Georgetown University Press. This book was released on 2024-01-02 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.


The Handbook of Cyber Wargames: Wargaming the 21st Century

The Handbook of Cyber Wargames: Wargaming the 21st Century

Author: John Curry

Publisher: Lulu.com

Published: 2020-04

Total Pages: 174

ISBN-13: 9780244868673

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Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.


Book Synopsis The Handbook of Cyber Wargames: Wargaming the 21st Century by : John Curry

Download or read book The Handbook of Cyber Wargames: Wargaming the 21st Century written by John Curry and published by Lulu.com. This book was released on 2020-04 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.


The Complete Wargames Handbook

The Complete Wargames Handbook

Author: James F. Dunnigan

Publisher: William Morrow

Published: 1992

Total Pages: 342

ISBN-13:

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With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.


Book Synopsis The Complete Wargames Handbook by : James F. Dunnigan

Download or read book The Complete Wargames Handbook written by James F. Dunnigan and published by William Morrow. This book was released on 1992 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.


Conflict in the 21st Century

Conflict in the 21st Century

Author: Nicholas Michael Sambaluk

Publisher: Bloomsbury Publishing USA

Published: 2019-08-08

Total Pages: 456

ISBN-13:

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This reference work examines how sophisticated cyber-attacks and innovative use of social media have changed conflict in the digital realm, while new military technologies such as drones and robotic weaponry continue to have an impact on modern warfare. Cyber warfare, social media, and the latest military weapons are transforming the character of modern conflicts. This book explains how, through overview essays written by an award-winning author of military history and technology topics; in addition to more than 200 entries dealing with specific examples of digital and physical technologies, categorized by their relationship to cyber warfare, social media, and physical technology areas. Individually, these technologies are having a profound impact on modern conflicts; cumulatively, they are dynamically transforming the character of conflicts in the modern world. The book begins with a comprehensive overview essay on cyber warfare and a large section of A–Z reference entries related to this topic. The same detailed coverage is given to both social media and technology as they relate to conflict in the 21st century. Each of the three sections also includes an expansive bibliography that serves as a gateway for further research on these topics. The book ends with a detailed chronology that helps readers place all the key events in these areas.


Book Synopsis Conflict in the 21st Century by : Nicholas Michael Sambaluk

Download or read book Conflict in the 21st Century written by Nicholas Michael Sambaluk and published by Bloomsbury Publishing USA. This book was released on 2019-08-08 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work examines how sophisticated cyber-attacks and innovative use of social media have changed conflict in the digital realm, while new military technologies such as drones and robotic weaponry continue to have an impact on modern warfare. Cyber warfare, social media, and the latest military weapons are transforming the character of modern conflicts. This book explains how, through overview essays written by an award-winning author of military history and technology topics; in addition to more than 200 entries dealing with specific examples of digital and physical technologies, categorized by their relationship to cyber warfare, social media, and physical technology areas. Individually, these technologies are having a profound impact on modern conflicts; cumulatively, they are dynamically transforming the character of conflicts in the modern world. The book begins with a comprehensive overview essay on cyber warfare and a large section of A–Z reference entries related to this topic. The same detailed coverage is given to both social media and technology as they relate to conflict in the 21st century. Each of the three sections also includes an expansive bibliography that serves as a gateway for further research on these topics. The book ends with a detailed chronology that helps readers place all the key events in these areas.


Inside Cyber Warfare

Inside Cyber Warfare

Author: Jeffrey Carr

Publisher:

Published: 2009

Total Pages: 232

ISBN-13:

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What people are saying about Inside Cyber Warfare "The necessary handbook for the 21st century."--Lewis Shepherd, Chief Tech Officer and Senior Fellow, Microsoft Institute for Advanced Technology in Governments "A must-read for policy makers and leaders who need to understand the big-picture landscape of cyber war." --Jim Stogdill, CTO, Mission Services Accenture You may have heard about "cyber warfare" in the news, but do you really know what it is? This book provides fascinating and disturbing details on how nations, groups, and individuals throughout the world are using the Internet as an attack platform to gain military, political, and economic advantages over their adversaries. You'll learn how sophisticated hackers working on behalf of states or organized crime patiently play a high-stakes game that could target anyone, regardless of affiliation or nationality. Inside Cyber Warfare goes beyond the headlines of attention-grabbing DDoS attacks and takes a deep look inside multiple cyber-conflicts that occurred from 2002 through summer 2009. Learn how cyber attacks are waged in open conflicts, including recent hostilities between Russia and Georgia, and Israel and Palestine Discover why Twitter, Facebook, LiveJournal, Vkontakte, and other sites on the social web are mined by the intelligence services of many nations Read about China's commitment to penetrate the networks of its technologically superior adversaries as a matter of national survival Find out why many attacks originate from servers in the United States, and who's responsible Learn how hackers are "weaponizing" malware to attack vulnerabilities at the application level.


Book Synopsis Inside Cyber Warfare by : Jeffrey Carr

Download or read book Inside Cyber Warfare written by Jeffrey Carr and published by . This book was released on 2009 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: What people are saying about Inside Cyber Warfare "The necessary handbook for the 21st century."--Lewis Shepherd, Chief Tech Officer and Senior Fellow, Microsoft Institute for Advanced Technology in Governments "A must-read for policy makers and leaders who need to understand the big-picture landscape of cyber war." --Jim Stogdill, CTO, Mission Services Accenture You may have heard about "cyber warfare" in the news, but do you really know what it is? This book provides fascinating and disturbing details on how nations, groups, and individuals throughout the world are using the Internet as an attack platform to gain military, political, and economic advantages over their adversaries. You'll learn how sophisticated hackers working on behalf of states or organized crime patiently play a high-stakes game that could target anyone, regardless of affiliation or nationality. Inside Cyber Warfare goes beyond the headlines of attention-grabbing DDoS attacks and takes a deep look inside multiple cyber-conflicts that occurred from 2002 through summer 2009. Learn how cyber attacks are waged in open conflicts, including recent hostilities between Russia and Georgia, and Israel and Palestine Discover why Twitter, Facebook, LiveJournal, Vkontakte, and other sites on the social web are mined by the intelligence services of many nations Read about China's commitment to penetrate the networks of its technologically superior adversaries as a matter of national survival Find out why many attacks originate from servers in the United States, and who's responsible Learn how hackers are "weaponizing" malware to attack vulnerabilities at the application level.


Cyber Operations in Conflict

Cyber Operations in Conflict

Author: Benjamin Jensen

Publisher:

Published: 2018

Total Pages: 22

ISBN-13:

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Our wargame simulations suggest that cyber operations represent a 21st-century form of political warfare and covert action more than they do a military revolution. They convert the connectivity of the digital world into coercive leverage between political rivals. Cyber operations are not the domain of war or strategic escalation, but a competitive space in the shadows that political rivals use to achieve a position of relative advantage.


Book Synopsis Cyber Operations in Conflict by : Benjamin Jensen

Download or read book Cyber Operations in Conflict written by Benjamin Jensen and published by . This book was released on 2018 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our wargame simulations suggest that cyber operations represent a 21st-century form of political warfare and covert action more than they do a military revolution. They convert the connectivity of the digital world into coercive leverage between political rivals. Cyber operations are not the domain of war or strategic escalation, but a competitive space in the shadows that political rivals use to achieve a position of relative advantage.


Wargames Handbook

Wargames Handbook

Author: James F. Dunnigan

Publisher: iUniverse

Published: 2000-01-01

Total Pages: 443

ISBN-13: 9781475920796

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Handbook on how to play and design commercial and professional wargames


Book Synopsis Wargames Handbook by : James F. Dunnigan

Download or read book Wargames Handbook written by James F. Dunnigan and published by iUniverse. This book was released on 2000-01-01 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook on how to play and design commercial and professional wargames


Cyber Wargaming

Cyber Wargaming

Author: Andreas Haggman

Publisher:

Published: 2019

Total Pages:

ISBN-13:

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Book Synopsis Cyber Wargaming by : Andreas Haggman

Download or read book Cyber Wargaming written by Andreas Haggman and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Zones of Control

Zones of Control

Author: Pat Harrigan

Publisher: MIT Press

Published: 2016-04-15

Total Pages: 845

ISBN-13: 026233495X

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A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.


Book Synopsis Zones of Control by : Pat Harrigan

Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.