The Insiders’ Game

The Insiders’ Game

Author: Elizabeth N. Saunders

Publisher: Princeton University Press

Published: 2024-03-26

Total Pages: 344

ISBN-13: 0691215820

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How elites shape the use of force in American foreign policy One of the most widely held views of democratic leaders is that they are cautious about using military force because voters can hold them accountable, ultimately making democracies more peaceful. How, then, are leaders able to wage war in the face of popular opposition, or end conflicts when the public still supports them? The Insiders’ Game sheds light on this enduring puzzle, arguing that the primary constraints on decisions about war and peace come from elites, not the public. Elizabeth Saunders focuses on three groups of elites—presidential advisers, legislators, and military officials—to show how the dynamics of this insiders’ game are key to understanding the use of force in American foreign policy. She explores how elite preferences differ from those of ordinary voters, and how leaders must bargain with elites to secure their support for war. Saunders provides insights into why leaders start and prolong conflicts the public does not want, but also demonstrates how elites can force leaders to change course and end wars. Tracing presidential decisions about the use of force from the Cold War through the wars in Iraq and Afghanistan, Saunders reveals how the elite politics of war are a central feature of democracy. The Insiders’ Game shifts the focus of democratic accountability from the voting booth to the halls of power.


Book Synopsis The Insiders’ Game by : Elizabeth N. Saunders

Download or read book The Insiders’ Game written by Elizabeth N. Saunders and published by Princeton University Press. This book was released on 2024-03-26 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: How elites shape the use of force in American foreign policy One of the most widely held views of democratic leaders is that they are cautious about using military force because voters can hold them accountable, ultimately making democracies more peaceful. How, then, are leaders able to wage war in the face of popular opposition, or end conflicts when the public still supports them? The Insiders’ Game sheds light on this enduring puzzle, arguing that the primary constraints on decisions about war and peace come from elites, not the public. Elizabeth Saunders focuses on three groups of elites—presidential advisers, legislators, and military officials—to show how the dynamics of this insiders’ game are key to understanding the use of force in American foreign policy. She explores how elite preferences differ from those of ordinary voters, and how leaders must bargain with elites to secure their support for war. Saunders provides insights into why leaders start and prolong conflicts the public does not want, but also demonstrates how elites can force leaders to change course and end wars. Tracing presidential decisions about the use of force from the Cold War through the wars in Iraq and Afghanistan, Saunders reveals how the elite politics of war are a central feature of democracy. The Insiders’ Game shifts the focus of democratic accountability from the voting booth to the halls of power.


The Insiders’ Game

The Insiders’ Game

Author: Elizabeth N. Saunders

Publisher: Princeton University Press

Published: 2024-03-26

Total Pages: 344

ISBN-13: 0691215812

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"One of the most important virtues of a democracy is that its leaders are accountable to the public, which presumably makes democracies more cautious about using military force and, ultimately, more peaceful. Yet how, then, are some leaders able to continue or even escalate wars in the face of strong or rising popular opposition, as Lyndon Johnson and Richard Nixon did in the later stages of the Vietnam War, and Barack Obama did in Afghanistan? In this book, Saunders argues that constraints on democratic leaders' decisions about war come not from the public but from elites, making war an "insiders' game." Saunders sees elites as a disparate group that can shape not only the decision about whether to enter a war but also how wars unfold. The insiders' game can sometimes result in elites effectively colluding with leaders in escalating a war with dim prospects; it can also occasionally lead to de-escalation or the end of a conflict. Saunders focuses first on the importance of elite influence (rather than public accountability) and on how the preferences of elites differ from those of the public. She homes in on three main groups of elites that shape almost every war-related decision democratic leaders make: legislators, military leaders, and high-level bureaucrats and advisers. She then goes on to look at how these dynamics have played out historically, looking at the cases of Lebanon, Afghanistan, Korea, and Vietnam, showing that leaders' political bargaining with elites is key to understanding the use of force in American foreign policy"--


Book Synopsis The Insiders’ Game by : Elizabeth N. Saunders

Download or read book The Insiders’ Game written by Elizabeth N. Saunders and published by Princeton University Press. This book was released on 2024-03-26 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the most important virtues of a democracy is that its leaders are accountable to the public, which presumably makes democracies more cautious about using military force and, ultimately, more peaceful. Yet how, then, are some leaders able to continue or even escalate wars in the face of strong or rising popular opposition, as Lyndon Johnson and Richard Nixon did in the later stages of the Vietnam War, and Barack Obama did in Afghanistan? In this book, Saunders argues that constraints on democratic leaders' decisions about war come not from the public but from elites, making war an "insiders' game." Saunders sees elites as a disparate group that can shape not only the decision about whether to enter a war but also how wars unfold. The insiders' game can sometimes result in elites effectively colluding with leaders in escalating a war with dim prospects; it can also occasionally lead to de-escalation or the end of a conflict. Saunders focuses first on the importance of elite influence (rather than public accountability) and on how the preferences of elites differ from those of the public. She homes in on three main groups of elites that shape almost every war-related decision democratic leaders make: legislators, military leaders, and high-level bureaucrats and advisers. She then goes on to look at how these dynamics have played out historically, looking at the cases of Lebanon, Afghanistan, Korea, and Vietnam, showing that leaders' political bargaining with elites is key to understanding the use of force in American foreign policy"--


Game Plan

Game Plan

Author: Charles Wilson

Publisher: St. Martin's Press

Published: 2016-06-21

Total Pages: 304

ISBN-13: 1250126940

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National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?


Book Synopsis Game Plan by : Charles Wilson

Download or read book Game Plan written by Charles Wilson and published by St. Martin's Press. This book was released on 2016-06-21 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?


Developing Online Games

Developing Online Games

Author: Jessica Mulligan

Publisher: New Riders

Published: 2003

Total Pages: 532

ISBN-13: 9781592730001

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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).


Book Synopsis Developing Online Games by : Jessica Mulligan

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).


Making Great Games

Making Great Games

Author: Michael Wyman

Publisher: CRC Press

Published: 2012-11-12

Total Pages: 225

ISBN-13: 1136132384

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.


Book Synopsis Making Great Games by : Michael Wyman

Download or read book Making Great Games written by Michael Wyman and published by CRC Press. This book was released on 2012-11-12 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.


The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games

Author: Arie Kaplan

Publisher: Lerner Publications ™

Published: 2017-01-01

Total Pages: 32

ISBN-13: 1512452041

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Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.


Book Synopsis The Awesome Inner Workings of Video Games by : Arie Kaplan

Download or read book The Awesome Inner Workings of Video Games written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.


Game Design Secrets

Game Design Secrets

Author: Wagner James Au

Publisher: John Wiley & Sons

Published: 2012-09-19

Total Pages: 336

ISBN-13: 1118416465

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Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.


Book Synopsis Game Design Secrets by : Wagner James Au

Download or read book Game Design Secrets written by Wagner James Au and published by John Wiley & Sons. This book was released on 2012-09-19 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.


Paid to Play

Paid to Play

Author: David S. J. Hodgson

Publisher: Prima Games

Published: 2006

Total Pages: 0

ISBN-13: 9780761552840

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Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.


Book Synopsis Paid to Play by : David S. J. Hodgson

Download or read book Paid to Play written by David S. J. Hodgson and published by Prima Games. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.


Trusted Systems

Trusted Systems

Author: Liqun Chen

Publisher: Springer

Published: 2012-07-11

Total Pages: 362

ISBN-13: 3642322980

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This book constitutes the thoroughly refereed post-conference proceedings of the International Conference on Trusted Systems, INTRUST 2011, held in Beijing, China, in November 2011. The 21 revised full papers were carefully reviewed and selected from 34 submissions for inclusion in the book. Except these contributed papers the program of INTRUST also consisted of a workshop titled Asian Lounge on Trust, Security and Privacy consisting of six keynote speeches. The papers are organized in topical sections on trusted services, mobile trusted systems, security analysis, cryptographic aspects, trusted networks, implementation, and direct anonymous attestation.


Book Synopsis Trusted Systems by : Liqun Chen

Download or read book Trusted Systems written by Liqun Chen and published by Springer. This book was released on 2012-07-11 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the International Conference on Trusted Systems, INTRUST 2011, held in Beijing, China, in November 2011. The 21 revised full papers were carefully reviewed and selected from 34 submissions for inclusion in the book. Except these contributed papers the program of INTRUST also consisted of a workshop titled Asian Lounge on Trust, Security and Privacy consisting of six keynote speeches. The papers are organized in topical sections on trusted services, mobile trusted systems, security analysis, cryptographic aspects, trusted networks, implementation, and direct anonymous attestation.


Skin in the Game

Skin in the Game

Author: John Hammergren

Publisher: John Wiley & Sons

Published: 2008-03-31

Total Pages: 242

ISBN-13: 9780470330296

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While the American health care system has consistently been criticized for its noticeable detriments, few have taken the time to recognize the significant benefits and potential of this system. But with Skin in the Game, authors John Hammergren and Phil Harkins provide a comprehensive overview of the history of our health care system, an explanation of its current state, and a picture of the great strides that they see being made in the near future.


Book Synopsis Skin in the Game by : John Hammergren

Download or read book Skin in the Game written by John Hammergren and published by John Wiley & Sons. This book was released on 2008-03-31 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the American health care system has consistently been criticized for its noticeable detriments, few have taken the time to recognize the significant benefits and potential of this system. But with Skin in the Game, authors John Hammergren and Phil Harkins provide a comprehensive overview of the history of our health care system, an explanation of its current state, and a picture of the great strides that they see being made in the near future.