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North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
Book Synopsis The Lost City of Gaxmoor by : Ernest Gary Gygax Jr
Download or read book The Lost City of Gaxmoor written by Ernest Gary Gygax Jr and published by Castles & Crusades. This book was released on 2016-04-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.
"The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, on the mesas that mark a broad valley, lie the ruins of a city, once the jewel in the Empire’s crown. Her alabaster walls wind their way through the wilderness, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place for rest and restocking of provisions for those on the long trek into the wildlands of the barbaric frontier in the Western Empire. But that is but a memory in this, the ruins of the Lost City of Gaxmoor. What shades of her past glory remained are laid waste to the pillaging madness of man, goblin, and beast. Her walls breached, her towers stained with ruin, her houses pulled down. The Lost City is a wreck of ruin and awash in fire and blood. The Lost City of Gaxmoor includes over 200 areas of interest, 70 magical statues, scores of NPCs, dungeons, factions of humanoids, mercenary bands, monster lairs, and more. Throw in the machinations of ancient gods and the rise of a demon prince and you have a setting that just won't quit. Designed for characters that range from 1st to 10th level." --back cover.
Book Synopsis The Lost City of Gaxmoor by : Ernest Gary Gygax (Jr.)
Download or read book The Lost City of Gaxmoor written by Ernest Gary Gygax (Jr.) and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, on the mesas that mark a broad valley, lie the ruins of a city, once the jewel in the Empire’s crown. Her alabaster walls wind their way through the wilderness, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place for rest and restocking of provisions for those on the long trek into the wildlands of the barbaric frontier in the Western Empire. But that is but a memory in this, the ruins of the Lost City of Gaxmoor. What shades of her past glory remained are laid waste to the pillaging madness of man, goblin, and beast. Her walls breached, her towers stained with ruin, her houses pulled down. The Lost City is a wreck of ruin and awash in fire and blood. The Lost City of Gaxmoor includes over 200 areas of interest, 70 magical statues, scores of NPCs, dungeons, factions of humanoids, mercenary bands, monster lairs, and more. Throw in the machinations of ancient gods and the rise of a demon prince and you have a setting that just won't quit. Designed for characters that range from 1st to 10th level." --back cover.
North of the Bergruken, upon the broken slopes of the Massif, the sun's fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. "The Lost City of Gaxmoor" is a complete adventure setting that takes characters from level 1-10. Playable in Troll Lord Games' World of Erde, or easily placed in any existing campaign, "The Lost City of Gaxmoor" will fill many nights with high adventure.
Book Synopsis The Lost City of Gaxmoor by : Ernie Gygax
Download or read book The Lost City of Gaxmoor written by Ernie Gygax and published by Chenault & Gray Llc. This book was released on 2002 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: North of the Bergruken, upon the broken slopes of the Massif, the sun's fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. "The Lost City of Gaxmoor" is a complete adventure setting that takes characters from level 1-10. Playable in Troll Lord Games' World of Erde, or easily placed in any existing campaign, "The Lost City of Gaxmoor" will fill many nights with high adventure.
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
Book Synopsis Tome of Beasts by : Wolfgang Baur
Download or read book Tome of Beasts written by Wolfgang Baur and published by . This book was released on 2016-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
"Compatible with the fifth edition of the world's first roleplaying game!"--Back cover.
Book Synopsis Creature Codex by : Wolfgang Baur
Download or read book Creature Codex written by Wolfgang Baur and published by . This book was released on 2018-10-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Compatible with the fifth edition of the world's first roleplaying game!"--Back cover.
This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.
Book Synopsis The Game Master's Book of Legendary Dragons by : Aaron Hübrich
Download or read book The Game Master's Book of Legendary Dragons written by Aaron Hübrich and published by Game Master Series. This book was released on 2022-10-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.
Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!
Book Synopsis Pirate Campaign Compendium by : Jason Nelson
Download or read book Pirate Campaign Compendium written by Jason Nelson and published by . This book was released on 2021-04-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Book Synopsis Empire of Imagination by : Michael Witwer
Download or read book Empire of Imagination written by Michael Witwer and published by Bloomsbury Publishing USA. This book was released on 2015-10-06 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
"Command 700 new spells for fifth edition"--Back cover.
Book Synopsis Deep Magic for 5th Edition by : Jeff Lee
Download or read book Deep Magic for 5th Edition written by Jeff Lee and published by . This book was released on 2020-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Command 700 new spells for fifth edition"--Back cover.
Book Synopsis HYPERBOREA - the Mystery at Port Greely by : Jeffrey Talanian
Download or read book HYPERBOREA - the Mystery at Port Greely written by Jeffrey Talanian and published by . This book was released on 2016-08-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: