The United States Naval War College Fundamentals of War Gaming

The United States Naval War College Fundamentals of War Gaming

Author: Francis McHugh

Publisher: www.Militarybookshop.CompanyUK

Published: 2010-05-28

Total Pages: 254

ISBN-13: 9781839310591

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Book Synopsis The United States Naval War College Fundamentals of War Gaming by : Francis McHugh

Download or read book The United States Naval War College Fundamentals of War Gaming written by Francis McHugh and published by www.Militarybookshop.CompanyUK. This book was released on 2010-05-28 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Fundamentals of War Gaming

Fundamentals of War Gaming

Author: Francis J. McHugh

Publisher: Government Printing Office

Published: 1966

Total Pages: 260

ISBN-13: 9781935352006

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Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.


Book Synopsis Fundamentals of War Gaming by : Francis J. McHugh

Download or read book Fundamentals of War Gaming written by Francis J. McHugh and published by Government Printing Office. This book was released on 1966 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.


U.S. Navy Fundamentals of War Gaming

U.S. Navy Fundamentals of War Gaming

Author: Francis J. McHugh

Publisher: Simon and Schuster

Published: 2013-07-01

Total Pages: 256

ISBN-13: 1626364907

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The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.


Book Synopsis U.S. Navy Fundamentals of War Gaming by : Francis J. McHugh

Download or read book U.S. Navy Fundamentals of War Gaming written by Francis J. McHugh and published by Simon and Schuster. This book was released on 2013-07-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.


The United States Naval War College Fundamentals of War Gaming

The United States Naval War College Fundamentals of War Gaming

Author: Francis J. McHugh

Publisher: Military Bookshop

Published: 2010-05-01

Total Pages: 254

ISBN-13: 9781907521256

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Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.


Book Synopsis The United States Naval War College Fundamentals of War Gaming by : Francis J. McHugh

Download or read book The United States Naval War College Fundamentals of War Gaming written by Francis J. McHugh and published by Military Bookshop. This book was released on 2010-05-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.


Winning a Future War

Winning a Future War

Author: Norman Friedman

Publisher:

Published: 2019-02

Total Pages: 276

ISBN-13: 9781782669074

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"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."


Book Synopsis Winning a Future War by : Norman Friedman

Download or read book Winning a Future War written by Norman Friedman and published by . This book was released on 2019-02 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."


The Endgame

The Endgame

Author: Michael R. Gordon

Publisher: Vintage

Published: 2013-03-12

Total Pages: 834

ISBN-13: 0307388948

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A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.


Book Synopsis The Endgame by : Michael R. Gordon

Download or read book The Endgame written by Michael R. Gordon and published by Vintage. This book was released on 2013-03-12 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.


Playing War

Playing War

Author: John M. Lillard

Publisher: U of Nebraska Press

Published: 2016-04-01

Total Pages: 224

ISBN-13: 1612348254

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Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.


Book Synopsis Playing War by : John M. Lillard

Download or read book Playing War written by John M. Lillard and published by U of Nebraska Press. This book was released on 2016-04-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.


On Wargaming

On Wargaming

Author: Matthew B. Caffrey

Publisher:

Published: 2019

Total Pages:

ISBN-13: 9781935352655

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"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.


Book Synopsis On Wargaming by : Matthew B. Caffrey

Download or read book On Wargaming written by Matthew B. Caffrey and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.


Simulating War

Simulating War

Author: Philip Sabin

Publisher: Bloomsbury Publishing

Published: 2012-01-19

Total Pages: 412

ISBN-13: 1441162267

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Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.


Book Synopsis Simulating War by : Philip Sabin

Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.


The Craft of Wargaming

The Craft of Wargaming

Author: Jeffrey Appleget

Publisher: Naval Institute Press

Published: 2020-09-01

Total Pages: 320

ISBN-13: 1682473775

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The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.


Book Synopsis The Craft of Wargaming by : Jeffrey Appleget

Download or read book The Craft of Wargaming written by Jeffrey Appleget and published by Naval Institute Press. This book was released on 2020-09-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.