This Book Is a Game

This Book Is a Game

Author: Wendell Charles NeSmith

Publisher: Wendell Charles NeSmith

Published: 2020-01-10

Total Pages: 128

ISBN-13: 1670370771

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SHALL WE PLAY A GAME?


Book Synopsis This Book Is a Game by : Wendell Charles NeSmith

Download or read book This Book Is a Game written by Wendell Charles NeSmith and published by Wendell Charles NeSmith. This book was released on 2020-01-10 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHALL WE PLAY A GAME?


This Book's Got Game

This Book's Got Game

Author: Hans Hetrick

Publisher: Capstone

Published: 2012

Total Pages: 33

ISBN-13: 1429676566

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"Describes a variety of trivia facts about sports"--Provided by publisher.


Book Synopsis This Book's Got Game by : Hans Hetrick

Download or read book This Book's Got Game written by Hans Hetrick and published by Capstone. This book was released on 2012 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Describes a variety of trivia facts about sports"--Provided by publisher.


The Video Game Quiz Book

The Video Game Quiz Book

Author: Louie Falls

Publisher: Andrews UK Limited

Published: 2015-06-10

Total Pages: 254

ISBN-13: 0993241794

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Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.


Book Synopsis The Video Game Quiz Book by : Louie Falls

Download or read book The Video Game Quiz Book written by Louie Falls and published by Andrews UK Limited. This book was released on 2015-06-10 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.


The Everything Tabletop Games Book

The Everything Tabletop Games Book

Author: Bebo

Publisher: Simon and Schuster

Published: 2019-07-16

Total Pages: 320

ISBN-13: 1507210639

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Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.


Book Synopsis The Everything Tabletop Games Book by : Bebo

Download or read book The Everything Tabletop Games Book written by Bebo and published by Simon and Schuster. This book was released on 2019-07-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.


3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Author: Fletcher Dunn

Publisher: CRC Press

Published: 2011-11-02

Total Pages: 848

ISBN-13: 1498759890

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for


Book Synopsis 3D Math Primer for Graphics and Game Development by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for


Daily Routine Book-game. For children aged 3 to 10

Daily Routine Book-game. For children aged 3 to 10

Author: Antonina Megibor

Publisher: Litres

Published: 2024-04-04

Total Pages: 87

ISBN-13: 5046275341

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This book-game helps children learning English as a second or foreign language master words and phrases on the topic of «daily routine» in a simple and fun way.The texts for reading contain words on the topic of «daily routine» and related topics, they also help in understanding English grammar.The words and phrases are repeated many times in a variety of tasks, making it easy for children to learn the vocabulary. The book includes a board game that helps to reinforce the words and phrases.


Book Synopsis Daily Routine Book-game. For children aged 3 to 10 by : Antonina Megibor

Download or read book Daily Routine Book-game. For children aged 3 to 10 written by Antonina Megibor and published by Litres. This book was released on 2024-04-04 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book-game helps children learning English as a second or foreign language master words and phrases on the topic of «daily routine» in a simple and fun way.The texts for reading contain words on the topic of «daily routine» and related topics, they also help in understanding English grammar.The words and phrases are repeated many times in a variety of tasks, making it easy for children to learn the vocabulary. The book includes a board game that helps to reinforce the words and phrases.


Virginia Wheel of Fortune Game Book

Virginia Wheel of Fortune Game Book

Author: Carole Marsh

Publisher: Gallopade International

Published: 2001-07-15

Total Pages: 36

ISBN-13: 9780635000088

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The Wheel of Fortune GameBook is reproducible and allows kids to guess on geography, hypothesize on history, explore economics, speculate on civics and bet on biographies. The Wheel of Fortune GameBook can be used by an individual or by teams who tally their own scores. Having a wheel to spin to establish point values for questions adds a fun element to the game. This book covers fascinating state facts and meets state standards. The book includes game instructions, a pattern for making a Lazy Susan Wheel and prize suggestions.


Book Synopsis Virginia Wheel of Fortune Game Book by : Carole Marsh

Download or read book Virginia Wheel of Fortune Game Book written by Carole Marsh and published by Gallopade International. This book was released on 2001-07-15 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wheel of Fortune GameBook is reproducible and allows kids to guess on geography, hypothesize on history, explore economics, speculate on civics and bet on biographies. The Wheel of Fortune GameBook can be used by an individual or by teams who tally their own scores. Having a wheel to spin to establish point values for questions adds a fun element to the game. This book covers fascinating state facts and meets state standards. The book includes game instructions, a pattern for making a Lazy Susan Wheel and prize suggestions.


Values of the Game

Values of the Game

Author: Bill Bradley

Publisher: Rosetta Books

Published: 2012-02-15

Total Pages: 72

ISBN-13: 0795323301

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This New York Times bestseller offers “slam-dunk lessons in teamwork and character” from the NBA hall of famer and former US senator (People). Bill Bradley, whose varied career highlights include a gold-medal win in the Olympics, two world championship victories with the New York Knicks, and three terms as a US senator from New Jersey, writes here about the game that helped form his philosophies for success in basketball and in life. Each chapter is devoted to a value that is fundamental to Bradley’s vision of a purposeful life: passion, discipline, selflessness, respect, perspective, courage, leadership, responsibility, resilience, and imagination. In each, he illustrates these principles with personal anecdotes and observations, creating a concise philosophical treatise that readers can apply to their own lives. With an introduction by Bradley’s friend and teammate Phil Jackson, this “love letter to basketball . . . is every bit as prescient, thoughtful, and just plain valuable a work as you’d expect from a man who never approaches any task without a full commitment” (The Boston Globe). “Bradley hits nothing but net with Values of the Game. Call it The Book of Virtues meets hardwood.” —USA Today “This may be the single most important present a parent can give a sports-loving child.” —The Dallas Morning News


Book Synopsis Values of the Game by : Bill Bradley

Download or read book Values of the Game written by Bill Bradley and published by Rosetta Books. This book was released on 2012-02-15 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: This New York Times bestseller offers “slam-dunk lessons in teamwork and character” from the NBA hall of famer and former US senator (People). Bill Bradley, whose varied career highlights include a gold-medal win in the Olympics, two world championship victories with the New York Knicks, and three terms as a US senator from New Jersey, writes here about the game that helped form his philosophies for success in basketball and in life. Each chapter is devoted to a value that is fundamental to Bradley’s vision of a purposeful life: passion, discipline, selflessness, respect, perspective, courage, leadership, responsibility, resilience, and imagination. In each, he illustrates these principles with personal anecdotes and observations, creating a concise philosophical treatise that readers can apply to their own lives. With an introduction by Bradley’s friend and teammate Phil Jackson, this “love letter to basketball . . . is every bit as prescient, thoughtful, and just plain valuable a work as you’d expect from a man who never approaches any task without a full commitment” (The Boston Globe). “Bradley hits nothing but net with Values of the Game. Call it The Book of Virtues meets hardwood.” —USA Today “This may be the single most important present a parent can give a sports-loving child.” —The Dallas Morning News


Theory of Games and Statistical Decisions

Theory of Games and Statistical Decisions

Author: David A. Blackwell

Publisher: Courier Corporation

Published: 2012-06-14

Total Pages: 388

ISBN-13: 0486150895

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Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.


Book Synopsis Theory of Games and Statistical Decisions by : David A. Blackwell

Download or read book Theory of Games and Statistical Decisions written by David A. Blackwell and published by Courier Corporation. This book was released on 2012-06-14 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.


A Practical Hand-book of Games

A Practical Hand-book of Games

Author: Emily Warren Elmore

Publisher:

Published: 1922

Total Pages: 144

ISBN-13:

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Book Synopsis A Practical Hand-book of Games by : Emily Warren Elmore

Download or read book A Practical Hand-book of Games written by Emily Warren Elmore and published by . This book was released on 1922 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: