Three Essays on Dynamic Games in Industrial Organization

Three Essays on Dynamic Games in Industrial Organization

Author: Jin-Soo Yoo

Publisher:

Published: 1990

Total Pages: 198

ISBN-13:

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Book Synopsis Three Essays on Dynamic Games in Industrial Organization by : Jin-Soo Yoo

Download or read book Three Essays on Dynamic Games in Industrial Organization written by Jin-Soo Yoo and published by . This book was released on 1990 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Three Essays in Industrial Organization Theory

Three Essays in Industrial Organization Theory

Author: Hyung Bae

Publisher:

Published: 1985

Total Pages: 374

ISBN-13:

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Book Synopsis Three Essays in Industrial Organization Theory by : Hyung Bae

Download or read book Three Essays in Industrial Organization Theory written by Hyung Bae and published by . This book was released on 1985 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Dynamic Games in Empirical Industrial Organization

Dynamic Games in Empirical Industrial Organization

Author: Victor Aguirregabiria

Publisher:

Published: 2021

Total Pages: 148

ISBN-13:

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This survey is organized around three main topics: models, econometrics, and empirical applications. Section 2 presents the theoretical framework, introduces the concept of Markov Perfect Nash Equilibrium, discusses existence and multiplicity, and describes the representation of this equilibrium in terms of conditional choice probabilities. We also discuss extensions of the basic framework, including models in continuous time, the concepts of oblivious equilibrium and experience-based equilibrium, and dynamic games where firms have non-equilibrium beliefs. In section 3, we first provide an overview of the types of data used in this literature, before turning to a discussion of identification issues and results, and estimation methods. We review different methods to deal with multiple equilibria and large state spaces. We also describe recent developments for estimating games in continuous time and incorporating serially correlated unobservables, and discuss the use of machine learning methods to solving and estimating dynamic games. Section 4 discusses empirical applications of dynamic games in IO. We start describing the first empirical applications in this literature during the early 2000s. Then, we review recent applications dealing with innovation, antitrust and mergers, dynamic pricing, regulation, product repositioning, advertising, uncertainty and investment, airline network competition, dynamic matching, and natural resources. We conclude with our view of the progress made in this literature and the remaining challenges.


Book Synopsis Dynamic Games in Empirical Industrial Organization by : Victor Aguirregabiria

Download or read book Dynamic Games in Empirical Industrial Organization written by Victor Aguirregabiria and published by . This book was released on 2021 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This survey is organized around three main topics: models, econometrics, and empirical applications. Section 2 presents the theoretical framework, introduces the concept of Markov Perfect Nash Equilibrium, discusses existence and multiplicity, and describes the representation of this equilibrium in terms of conditional choice probabilities. We also discuss extensions of the basic framework, including models in continuous time, the concepts of oblivious equilibrium and experience-based equilibrium, and dynamic games where firms have non-equilibrium beliefs. In section 3, we first provide an overview of the types of data used in this literature, before turning to a discussion of identification issues and results, and estimation methods. We review different methods to deal with multiple equilibria and large state spaces. We also describe recent developments for estimating games in continuous time and incorporating serially correlated unobservables, and discuss the use of machine learning methods to solving and estimating dynamic games. Section 4 discusses empirical applications of dynamic games in IO. We start describing the first empirical applications in this literature during the early 2000s. Then, we review recent applications dealing with innovation, antitrust and mergers, dynamic pricing, regulation, product repositioning, advertising, uncertainty and investment, airline network competition, dynamic matching, and natural resources. We conclude with our view of the progress made in this literature and the remaining challenges.


Essays in Industrial Organization and Econometrics

Essays in Industrial Organization and Econometrics

Author: Fanyin Zheng

Publisher:

Published: 2015

Total Pages:

ISBN-13:

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This dissertation consists of three essays, two on estimating dynamic entry games and one on the inference for misspecified models with fixed regressors.


Book Synopsis Essays in Industrial Organization and Econometrics by : Fanyin Zheng

Download or read book Essays in Industrial Organization and Econometrics written by Fanyin Zheng and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation consists of three essays, two on estimating dynamic entry games and one on the inference for misspecified models with fixed regressors.


Three Essays in Industrial Organization

Three Essays in Industrial Organization

Author: John M. Gale

Publisher:

Published: 1997

Total Pages: 396

ISBN-13:

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Book Synopsis Three Essays in Industrial Organization by : John M. Gale

Download or read book Three Essays in Industrial Organization written by John M. Gale and published by . This book was released on 1997 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Essays on Industrial Organization

Essays on Industrial Organization

Author: Thomas G. Wollmann

Publisher:

Published: 2015

Total Pages:

ISBN-13:

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This dissertation comprises three essays on industrial organization. The first essay studies how product-level entry and exit decisions impact business and public policy analysis. It provides an empirical model that incorporates these decisions and then estimates it in the context of the commercial vehicle segment of the US automotive industry. Finally, it demonstrates the importance of accounting for product-level changes using the $85 billion decision to rescue two US automakers in 2009. The second essay studies how two period strategies perform relative to Markov perfect strategies in discrete dynamic games. In particular, it considers a simple entry/exit game and shows that agents sacrifice very little in terms of expected discounted payoffs when they employ these simpler strategies. It also shows this result is robust to varying the underlying market characteristics. The third essay estimates the causal impact of research expenditures on scientific output. Unexpected college football outcomes provide exogenous variation to university funds, and in turn, research expenditures in the subsequent year. Using this variation, it estimates the dollar elasticity of scholarly articles, new patent applications, and the citations that accrue to each.


Book Synopsis Essays on Industrial Organization by : Thomas G. Wollmann

Download or read book Essays on Industrial Organization written by Thomas G. Wollmann and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation comprises three essays on industrial organization. The first essay studies how product-level entry and exit decisions impact business and public policy analysis. It provides an empirical model that incorporates these decisions and then estimates it in the context of the commercial vehicle segment of the US automotive industry. Finally, it demonstrates the importance of accounting for product-level changes using the $85 billion decision to rescue two US automakers in 2009. The second essay studies how two period strategies perform relative to Markov perfect strategies in discrete dynamic games. In particular, it considers a simple entry/exit game and shows that agents sacrifice very little in terms of expected discounted payoffs when they employ these simpler strategies. It also shows this result is robust to varying the underlying market characteristics. The third essay estimates the causal impact of research expenditures on scientific output. Unexpected college football outcomes provide exogenous variation to university funds, and in turn, research expenditures in the subsequent year. Using this variation, it estimates the dollar elasticity of scholarly articles, new patent applications, and the citations that accrue to each.


Three Essays on Dynamic Games

Three Essays on Dynamic Games

Author: Asaf Plan

Publisher:

Published: 2010

Total Pages: 70

ISBN-13:

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Chapter 1: This chapter considers a new class of dynamic, two-player games, where a stage game is continuously repeated but each player can only move at random times that she privately observes. A player's move is an adjustment of her action in the stage game, for example, a duopolist's change of price. Each move is perfectly observed by both players, but a foregone opportunity to move, like a choice to leave one's price unchanged, would not be directly observed by the other player. Some adjustments may be constrained in equilibrium by moral hazard, no matter how patient the players are. For example, a duopolist would not jump up to the monopoly price absent costly incentives. These incentives are provided by strategies that condition on the random waiting times between moves; punishing a player for moving slowly, lest she silently choose not to move. In contrast, if the players are patient enough to maintain the status quo, perhaps the monopoly price, then doing so does not require costly incentives. Deviation from the status quo would be perfectly observed, so punishment need not occur on the equilibrium path. Similarly, moves like jointly optimal price reductions do not require costly incentives. Again, the tempting deviation, to a larger price reduction, would be perfectly observed. This chapter provides a recursive framework for analyzing these games following Abreu, Pearce, and Stacchetti (1990) and the continuous time adaptation of Sannikov (2007). For a class of stage games with monotone public spillovers, like differentiated-product duopoly, I prove that optimal equilibria have three features corresponding to the discussion above: beginning at a "low" position, optimal, upward moves are impeded by moral hazard; beginning at a "high" position, optimal, downward moves are unimpeded by moral hazard; beginning at an intermediate position, optimally maintaining the status quo is similarly unimpeded. Corresponding cooperative dynamics are suggested in the older, non-game-theoretic literature on tacit collusion. Chapter 2: This chapter shows that in finite-horizon games of a certain class, small perturbations of the overall payoff function may yield large changes to unique equilibrium payoffs in periods far from the last. Such perturbations may tie together cooperation across periods in equilibrium, allowing substantial cooperation to accumulate in periods far from the last. Chapter 3: A dynamic choice problem faced by a time-inconsistent individual is typically modeled as a game played by a sequence of her temporal selves, solved by SPNE. It is recognized that this approach yields troublesomely many solutions for infinite-horizon problems, which is often attributed to the existence of implausible equilibria based on self-reward and punishment. This chapter presents a refinement applicable within the special class of strategically constant (SC) problems, which are those where all continuation problems are isomorphic. The refinement requires that each self's strategy be invariant, here that implies history-independence under the isomorphism. I argue that within the class of SC problems, this refinement does little more than rule out self-reward and punishment. The refinement substantially narrows down the set of equilibria in SC problems, but in some cases allows plausible equilibria that are excluded by other refinement approaches. The SC class is limited, but broader than it might seem at first.


Book Synopsis Three Essays on Dynamic Games by : Asaf Plan

Download or read book Three Essays on Dynamic Games written by Asaf Plan and published by . This book was released on 2010 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter 1: This chapter considers a new class of dynamic, two-player games, where a stage game is continuously repeated but each player can only move at random times that she privately observes. A player's move is an adjustment of her action in the stage game, for example, a duopolist's change of price. Each move is perfectly observed by both players, but a foregone opportunity to move, like a choice to leave one's price unchanged, would not be directly observed by the other player. Some adjustments may be constrained in equilibrium by moral hazard, no matter how patient the players are. For example, a duopolist would not jump up to the monopoly price absent costly incentives. These incentives are provided by strategies that condition on the random waiting times between moves; punishing a player for moving slowly, lest she silently choose not to move. In contrast, if the players are patient enough to maintain the status quo, perhaps the monopoly price, then doing so does not require costly incentives. Deviation from the status quo would be perfectly observed, so punishment need not occur on the equilibrium path. Similarly, moves like jointly optimal price reductions do not require costly incentives. Again, the tempting deviation, to a larger price reduction, would be perfectly observed. This chapter provides a recursive framework for analyzing these games following Abreu, Pearce, and Stacchetti (1990) and the continuous time adaptation of Sannikov (2007). For a class of stage games with monotone public spillovers, like differentiated-product duopoly, I prove that optimal equilibria have three features corresponding to the discussion above: beginning at a "low" position, optimal, upward moves are impeded by moral hazard; beginning at a "high" position, optimal, downward moves are unimpeded by moral hazard; beginning at an intermediate position, optimally maintaining the status quo is similarly unimpeded. Corresponding cooperative dynamics are suggested in the older, non-game-theoretic literature on tacit collusion. Chapter 2: This chapter shows that in finite-horizon games of a certain class, small perturbations of the overall payoff function may yield large changes to unique equilibrium payoffs in periods far from the last. Such perturbations may tie together cooperation across periods in equilibrium, allowing substantial cooperation to accumulate in periods far from the last. Chapter 3: A dynamic choice problem faced by a time-inconsistent individual is typically modeled as a game played by a sequence of her temporal selves, solved by SPNE. It is recognized that this approach yields troublesomely many solutions for infinite-horizon problems, which is often attributed to the existence of implausible equilibria based on self-reward and punishment. This chapter presents a refinement applicable within the special class of strategically constant (SC) problems, which are those where all continuation problems are isomorphic. The refinement requires that each self's strategy be invariant, here that implies history-independence under the isomorphism. I argue that within the class of SC problems, this refinement does little more than rule out self-reward and punishment. The refinement substantially narrows down the set of equilibria in SC problems, but in some cases allows plausible equilibria that are excluded by other refinement approaches. The SC class is limited, but broader than it might seem at first.


Essays on Industrial Organization and Game Theory

Essays on Industrial Organization and Game Theory

Author: Justin Kai-Jen Ho

Publisher:

Published: 2010

Total Pages: 264

ISBN-13:

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Our simulations indicate that their choices of which contracts to offer are profit-maximizing. However, many retailers prefer to utilize linear pricing contracts even when our model indicates that this may not be profit-maximizing. The third chapter incorporates positive feedback reciprocity in a repeated moral hazard game In this environment, buyers observe feedback left for them before reporting feedback to the mechanism. Buyer feedback reports depend jointly on feedback received and the actual outcome of the transaction. Reciprocal preferences influence buyers and lead to inaccurate feedback reports that deviate from actual outcomes. Contrary to intuition, inaccurate feedback does not always harm equilibrium payoffs. If the feedback remains sufficiently informative, positive reciprocity increases the efficiency of the mechanism by reducing the amount of punishment that occurs in equilibrium.


Book Synopsis Essays on Industrial Organization and Game Theory by : Justin Kai-Jen Ho

Download or read book Essays on Industrial Organization and Game Theory written by Justin Kai-Jen Ho and published by . This book was released on 2010 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our simulations indicate that their choices of which contracts to offer are profit-maximizing. However, many retailers prefer to utilize linear pricing contracts even when our model indicates that this may not be profit-maximizing. The third chapter incorporates positive feedback reciprocity in a repeated moral hazard game In this environment, buyers observe feedback left for them before reporting feedback to the mechanism. Buyer feedback reports depend jointly on feedback received and the actual outcome of the transaction. Reciprocal preferences influence buyers and lead to inaccurate feedback reports that deviate from actual outcomes. Contrary to intuition, inaccurate feedback does not always harm equilibrium payoffs. If the feedback remains sufficiently informative, positive reciprocity increases the efficiency of the mechanism by reducing the amount of punishment that occurs in equilibrium.


Handbook of Game Theory and Industrial Organization, Volume I

Handbook of Game Theory and Industrial Organization, Volume I

Author: Luis C. Corchón

Publisher: Edward Elgar Publishing

Published: 2018

Total Pages: 576

ISBN-13: 178536328X

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The first volume of this wide-ranging Handbook contains original contributions by world-class specialists. It provides up-to-date surveys of the main game-theoretic tools commonly used to model industrial organization topics. The Handbook covers numerous subjects in detail including, among others, the tools of lattice programming, supermodular and aggregative games, monopolistic competition, horizontal and vertically differentiated good models, dynamic and Stackelberg games, entry games, evolutionary games with adaptive players, asymmetric information, moral hazard, learning and information sharing models.


Book Synopsis Handbook of Game Theory and Industrial Organization, Volume I by : Luis C. Corchón

Download or read book Handbook of Game Theory and Industrial Organization, Volume I written by Luis C. Corchón and published by Edward Elgar Publishing. This book was released on 2018 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of this wide-ranging Handbook contains original contributions by world-class specialists. It provides up-to-date surveys of the main game-theoretic tools commonly used to model industrial organization topics. The Handbook covers numerous subjects in detail including, among others, the tools of lattice programming, supermodular and aggregative games, monopolistic competition, horizontal and vertically differentiated good models, dynamic and Stackelberg games, entry games, evolutionary games with adaptive players, asymmetric information, moral hazard, learning and information sharing models.


Essays on Dynamic Games and Reputations

Essays on Dynamic Games and Reputations

Author: Di Pei (Ph. D.)

Publisher:

Published: 2018

Total Pages: 189

ISBN-13:

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This thesis consists of three essays on dynamic games with incomplete information. In Chapter 1, I study reputation effects when individuals have persistent private information that matters for their opponents' payoffs. I examine a repeated game between a patient informed player and a sequence of myopic uninformed players. The informed player privately observes a persistent state, and is either a strategic type who can flexibly choose his actions or is one of the several commitment types that mechanically plays the same action in every period. Unlike the canonical models on reputation effects, the uninformed players' payoffs depend on the state. This interdependence of values introduces new challenges to reputation building, namely, the informed player could face a tradeo between establishing a reputation for commitment and signaling favorable information about the state. My results address the predictions on the informed player's payoff and behavior that apply across all Nash equilibria. When the stage game payoffs satisfy a monotone-supermodularity condition, I show that the informed long-run player can overcome the lack-of-commitment problem and secure a high payoff in every state and in every equilibrium. Under a condition on the distribution over states, he will play the same action in every period and maintain his reputation for commitment in every equilibrium. If the payoff structure is unrestricted and the probability of commitment types is small, then the informed player's return to reputation building can be low and can provide a strict incentive to abandon his reputation. In Chapter 2, I study the dynamics of an agent's reputation for competence when the labor market's information about his performance is disclosed by an intermediary who cannot commit. I show that this game admits a unique Markov Perfect Equilibrium (MPE). When the agent is patient, his effort is inverse U-shaped, while the rate of information disclosure is decreasing over time. I illustrate the inefficiencies of the unique MPE by comparing it with the equilibrium in the benchmark scenario where the market automatically observes all breakthroughs. I characterize a tractable subclass of non-Markov Equilibria and explain why allowing players to coordinate on payoff-irrelevant events can improve eciency on top of the unique MPE and the exogenous information benchmark. When the intermediary can commit, her optimal Markov disclosure policy has a deadline, after which no breakthrough will be disclosed. However, deadlines are not incentive compatible in the game without commitment, illustrating a time inconsistency problem faced by the intermediary. My model can be applied to professional service industries, such as law and consulting. My results provide an explanation to the observed wage and promotion patterns in Baker, Gibbs and Holmström (1994). In Chapter 3, I study repeated games in which a patient long-run player (e.g. a rm) wishes to win the trust of some myopic opponents (e.g. a sequence or a continuum of consumers) but has a strict incentive to betray them. Her benet from betrayal is persistent over time and is her private information. I examine the extent to which persistent private information can overcome this lack-of-commitment problem. My main result characterizes the set of payoffs a patient long-run player can attain in equilibrium. Interestingly, every type's highest equilibrium payoff only depends on her true benet from betrayal and the lowest possible benet in the support of her opponents' prior belief. When this lowest possible benet vanishes, every type can approximately attain her Stackelberg commitment payoff. My finding provides a strategic foundation for the (mixed) Stackelberg commitment types in the reputation models, both in terms of the highest attainable payoff and in terms of the commitment behaviors. Compared to the existing approaches that rely on the existence of crazy types that are either irrational or have drastically dierent preferences, there is common knowledge of rationality in my model, and moreover, players' ordinal preferences over stage game outcomes are common knowledge.


Book Synopsis Essays on Dynamic Games and Reputations by : Di Pei (Ph. D.)

Download or read book Essays on Dynamic Games and Reputations written by Di Pei (Ph. D.) and published by . This book was released on 2018 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis consists of three essays on dynamic games with incomplete information. In Chapter 1, I study reputation effects when individuals have persistent private information that matters for their opponents' payoffs. I examine a repeated game between a patient informed player and a sequence of myopic uninformed players. The informed player privately observes a persistent state, and is either a strategic type who can flexibly choose his actions or is one of the several commitment types that mechanically plays the same action in every period. Unlike the canonical models on reputation effects, the uninformed players' payoffs depend on the state. This interdependence of values introduces new challenges to reputation building, namely, the informed player could face a tradeo between establishing a reputation for commitment and signaling favorable information about the state. My results address the predictions on the informed player's payoff and behavior that apply across all Nash equilibria. When the stage game payoffs satisfy a monotone-supermodularity condition, I show that the informed long-run player can overcome the lack-of-commitment problem and secure a high payoff in every state and in every equilibrium. Under a condition on the distribution over states, he will play the same action in every period and maintain his reputation for commitment in every equilibrium. If the payoff structure is unrestricted and the probability of commitment types is small, then the informed player's return to reputation building can be low and can provide a strict incentive to abandon his reputation. In Chapter 2, I study the dynamics of an agent's reputation for competence when the labor market's information about his performance is disclosed by an intermediary who cannot commit. I show that this game admits a unique Markov Perfect Equilibrium (MPE). When the agent is patient, his effort is inverse U-shaped, while the rate of information disclosure is decreasing over time. I illustrate the inefficiencies of the unique MPE by comparing it with the equilibrium in the benchmark scenario where the market automatically observes all breakthroughs. I characterize a tractable subclass of non-Markov Equilibria and explain why allowing players to coordinate on payoff-irrelevant events can improve eciency on top of the unique MPE and the exogenous information benchmark. When the intermediary can commit, her optimal Markov disclosure policy has a deadline, after which no breakthrough will be disclosed. However, deadlines are not incentive compatible in the game without commitment, illustrating a time inconsistency problem faced by the intermediary. My model can be applied to professional service industries, such as law and consulting. My results provide an explanation to the observed wage and promotion patterns in Baker, Gibbs and Holmström (1994). In Chapter 3, I study repeated games in which a patient long-run player (e.g. a rm) wishes to win the trust of some myopic opponents (e.g. a sequence or a continuum of consumers) but has a strict incentive to betray them. Her benet from betrayal is persistent over time and is her private information. I examine the extent to which persistent private information can overcome this lack-of-commitment problem. My main result characterizes the set of payoffs a patient long-run player can attain in equilibrium. Interestingly, every type's highest equilibrium payoff only depends on her true benet from betrayal and the lowest possible benet in the support of her opponents' prior belief. When this lowest possible benet vanishes, every type can approximately attain her Stackelberg commitment payoff. My finding provides a strategic foundation for the (mixed) Stackelberg commitment types in the reputation models, both in terms of the highest attainable payoff and in terms of the commitment behaviors. Compared to the existing approaches that rely on the existence of crazy types that are either irrational or have drastically dierent preferences, there is common knowledge of rationality in my model, and moreover, players' ordinal preferences over stage game outcomes are common knowledge.