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Traces the changes in the way Americans have amused themselves and the growth of leisure time from colonial times to the present, and describes the technological and social developments behind these differences.
Book Synopsis Toys, Games, and Fun in American History by : Dana Meachen Rau
Download or read book Toys, Games, and Fun in American History written by Dana Meachen Rau and published by Gareth Stevens. This book was released on 2007 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traces the changes in the way Americans have amused themselves and the growth of leisure time from colonial times to the present, and describes the technological and social developments behind these differences.
More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
Book Synopsis Fun & Easy American History by : Rhonda Lucas Donald
Download or read book Fun & Easy American History written by Rhonda Lucas Donald and published by Scholastic Inc.. This book was released on 2001 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.
Book Synopsis Toys and Games Past and Present by : Kerry Dinmont
Download or read book Toys and Games Past and Present written by Kerry Dinmont and published by Bumba Books (R) -- Past and Press. This book was released on 2018-08 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.
Considers how toys changed over the centuries in America as a rural society was gradually urbanized.
Book Synopsis Toys with Nine Lives by : Andrew McClary
Download or read book Toys with Nine Lives written by Andrew McClary and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considers how toys changed over the centuries in America as a rural society was gradually urbanized.
A full-color trip through the treasures of American Childhood from 1650 to today. Remember the toys you played with when you were growing up? Each of those objects has a story to tell about the history of American childhood and play. Construction toys like Lincoln Logs and Erector Set offer insight into America’s booming urban infrastructure in the early 1910s and 20s, and the important role toys played in preparing children for future careers in engineering and architecture. A stuffed toy monkey from Germany tells the story of young Jewish refugees to the United States during World War II. The board game Candyland has its origins in the dreaded polio epidemic of 1950s. Exploring Childhood and Play Through 50 Historic Treasures brings together a collection of beloved toys and games from the last two centuries to guide readers on a journey through the history of American childhood and play, 1840-2000. Through color photographs and short essays on each object, this book examines childhood against the backdrop of culture, politics, religion, technology, gender, parenting philosophies, and more. The book features ten categories of objects including board and electronic games, dolls, action figures, art toys, optical toys, animal toys, construction sets, and sports. Each essay tells the story of the individual object its historic context, and each passage builds upon one another to create a fascinating survey of how childhood and play changed over the course of two centuries.
Book Synopsis Exploring the History of Childhood and Play through 50 Historic Treasures by : Susan A. Fletcher
Download or read book Exploring the History of Childhood and Play through 50 Historic Treasures written by Susan A. Fletcher and published by Rowman & Littlefield. This book was released on 2020-05-15 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color trip through the treasures of American Childhood from 1650 to today. Remember the toys you played with when you were growing up? Each of those objects has a story to tell about the history of American childhood and play. Construction toys like Lincoln Logs and Erector Set offer insight into America’s booming urban infrastructure in the early 1910s and 20s, and the important role toys played in preparing children for future careers in engineering and architecture. A stuffed toy monkey from Germany tells the story of young Jewish refugees to the United States during World War II. The board game Candyland has its origins in the dreaded polio epidemic of 1950s. Exploring Childhood and Play Through 50 Historic Treasures brings together a collection of beloved toys and games from the last two centuries to guide readers on a journey through the history of American childhood and play, 1840-2000. Through color photographs and short essays on each object, this book examines childhood against the backdrop of culture, politics, religion, technology, gender, parenting philosophies, and more. The book features ten categories of objects including board and electronic games, dolls, action figures, art toys, optical toys, animal toys, construction sets, and sports. Each essay tells the story of the individual object its historic context, and each passage builds upon one another to create a fascinating survey of how childhood and play changed over the course of two centuries.
Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.
Book Synopsis Toys and American Culture by : Sharon M. Scott
Download or read book Toys and American Culture written by Sharon M. Scott and published by Bloomsbury Publishing USA. This book was released on 2009-12-09 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.
This book explores the history of children’s toys and games bearing racial stereotypes, and the role these objects played in the creation and maintenance of structures of racialism and racism in the United States, from approximately 1865 to the 1930s. This time period is one in which the creation of structures of childhood and children’s socialization into race was fostered. Additionally, commodities, like toys, were didactic and disciplinary media in the creation, modification and reproduction of Victorian society. This volume: will shed light on issues of identity, ideology, and hegemony; will appeal to those interested in historical archaeology, critical theory, and constructions of racism and class, as well as material culture scholars, and antiques collectors; will be suitable for upper-level courses in historical archaeology, modern American history, and material culture studies.
Book Synopsis Historical Racialized Toys in the United States by : Christopher P. Barton
Download or read book Historical Racialized Toys in the United States written by Christopher P. Barton and published by Routledge. This book was released on 2016-04-14 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the history of children’s toys and games bearing racial stereotypes, and the role these objects played in the creation and maintenance of structures of racialism and racism in the United States, from approximately 1865 to the 1930s. This time period is one in which the creation of structures of childhood and children’s socialization into race was fostered. Additionally, commodities, like toys, were didactic and disciplinary media in the creation, modification and reproduction of Victorian society. This volume: will shed light on issues of identity, ideology, and hegemony; will appeal to those interested in historical archaeology, critical theory, and constructions of racism and class, as well as material culture scholars, and antiques collectors; will be suitable for upper-level courses in historical archaeology, modern American history, and material culture studies.
Exploring The History of Childhood and Play in American History Through 50 Historic Treasures is a compilation of fifty iconic toys and games from American history. As the amount of leisure time available to children has increased in the United States, the number of toys available to them has also dramatically increased.
Book Synopsis Exploring the History of Childhood and Play Through 50 Historic Treasures by : Susan A. Fletcher
Download or read book Exploring the History of Childhood and Play Through 50 Historic Treasures written by Susan A. Fletcher and published by Rowman & Littlefield. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring The History of Childhood and Play in American History Through 50 Historic Treasures is a compilation of fifty iconic toys and games from American history. As the amount of leisure time available to children has increased in the United States, the number of toys available to them has also dramatically increased.
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
Book Synopsis Dictionary of Toys and Games in American Popular Culture by : Frank Hoffmann
Download or read book Dictionary of Toys and Games in American Popular Culture written by Frank Hoffmann and published by Routledge. This book was released on 2013-10-08 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
Book Synopsis Toys in wartime by : United States. Children's Bureau
Download or read book Toys in wartime written by United States. Children's Bureau and published by . This book was released on 1942 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: