Trailblazers: Tomb Raiders

Trailblazers: Tomb Raiders

Author: Philip Steele

Publisher: Silver Dolphin Books

Published: 2017-12-05

Total Pages: 62

ISBN-13: 1626869499

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Follow the trail to the ancient tombs! Revel in the wonders of the pyramids, temples, and treasures of Ancient Egypt in this 64-page adventure! Learn about excavation and mummification alongside great explorers, Egyptologists, and treasure hunters who paved the way for discoveries about this historic civilization. As young adventurers read about pharaohs, gods, and goddesses, they can hunt for a hidden button in the book to open a secret drawer! What's inside? That's for the tomb raider to find!


Book Synopsis Trailblazers: Tomb Raiders by : Philip Steele

Download or read book Trailblazers: Tomb Raiders written by Philip Steele and published by Silver Dolphin Books. This book was released on 2017-12-05 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow the trail to the ancient tombs! Revel in the wonders of the pyramids, temples, and treasures of Ancient Egypt in this 64-page adventure! Learn about excavation and mummification alongside great explorers, Egyptologists, and treasure hunters who paved the way for discoveries about this historic civilization. As young adventurers read about pharaohs, gods, and goddesses, they can hunt for a hidden button in the book to open a secret drawer! What's inside? That's for the tomb raider to find!


Vintage Games

Vintage Games

Author: Bill Loguidice

Publisher: CRC Press

Published: 2012-08-21

Total Pages: 409

ISBN-13: 1136137580

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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.


Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.


Tomb Raider

Tomb Raider

Author: Brian Horton

Publisher: BradyGames

Published: 2013

Total Pages: 0

ISBN-13: 9780744014549

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The complete visual celebration of Lara Croft's world, all taken from the brand new Tomb Raidergame The Art of Tomb Raider- A Survivor is Bornbrings the world of Tomb Raiderto life through its art and graphic design. This stunning art book by BradyGames follows the journey of the brand new Tomb Raider game from page to screen. This unique book contains hundreds of images of Lara Croft, her friends and enemies, the environments she explores and the weapons she uses. Ever wondered how Lara came to look like she does? Read about her development, from drawing board to final screenshot. With extensive commentary by the game's creative director, artists and developers, there has never been a more in-depth look at how Tomb Raider is made. The Art of Tomb Raider- A Survivor is Bornis full of stunning images that make it the perfect book for fans of the series. Put your controller down, take a break, and take your game further with BradyGames.


Book Synopsis Tomb Raider by : Brian Horton

Download or read book Tomb Raider written by Brian Horton and published by BradyGames. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete visual celebration of Lara Croft's world, all taken from the brand new Tomb Raidergame The Art of Tomb Raider- A Survivor is Bornbrings the world of Tomb Raiderto life through its art and graphic design. This stunning art book by BradyGames follows the journey of the brand new Tomb Raider game from page to screen. This unique book contains hundreds of images of Lara Croft, her friends and enemies, the environments she explores and the weapons she uses. Ever wondered how Lara came to look like she does? Read about her development, from drawing board to final screenshot. With extensive commentary by the game's creative director, artists and developers, there has never been a more in-depth look at how Tomb Raider is made. The Art of Tomb Raider- A Survivor is Bornis full of stunning images that make it the perfect book for fans of the series. Put your controller down, take a break, and take your game further with BradyGames.


The Works of Fumito Ueda

The Works of Fumito Ueda

Author: Damien Mecheri

Publisher: Third Editions

Published: 2019-05-21

Total Pages: 206

ISBN-13: 2377843700

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Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.


Book Synopsis The Works of Fumito Ueda by : Damien Mecheri

Download or read book The Works of Fumito Ueda written by Damien Mecheri and published by Third Editions. This book was released on 2019-05-21 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.


The Advanced Game Narrative Toolbox

The Advanced Game Narrative Toolbox

Author: Tobias Heussner

Publisher: CRC Press

Published: 2019-02-18

Total Pages: 413

ISBN-13: 1351014374

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The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.


Book Synopsis The Advanced Game Narrative Toolbox by : Tobias Heussner

Download or read book The Advanced Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2019-02-18 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.


Perfect Sax

Perfect Sax

Author: Jerrilyn Farmer

Publisher: Zondervan

Published: 2010-06-01

Total Pages: 384

ISBN-13: 0062014021

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Jerrilyn Farmer′s #1 LA Times bestselling Madeline Bean Culinary mysteries continue to prove to be scrumptiously hip, savoury, and irresistible. In this mass market reprint of her second hardcover, Mad Bean is at it again as a search for the perfect sax becomes deadly. The dazzling Jazz Ball for the prestigious Woodburn School of Music promises to be event planner Madeline Bean′s greatest triumph to date. All the rich and mighty of L.A. society′s fund-raising crowd seem to be seriously enjoying the festivities. Of course, then everything goes straight to hell. Having to contend with a heap of celebrity trash, a ranting vocal coach, his rabid bitch of a girlfriend, and duelling preteen music prodigies is bad enough. But when the furious bidding war for the prize item to be auctioned off -- a one-of-a-kind, sterling silver Selmer Mark VI tenor saxophone -- almost results in bloodshed, and the perfect sax subsequently vanishes, Madeline can′t help but wonder what else could possibly go wrong. Well he could arrive home to discover a dead body in her bedroom. Her ex-beau LAPD Detective Chuck Honnett could start making insistent "take me back" noises. And then there′s the red-haired stranger who seems to be stalking her. All in all, the lethal looniness surrounding the theft of a priceless instrument is threatening to drive Mad quite mad. With the jazz cool, the sax "hot," and the martinis smoking, it may drive her quite dead.


Book Synopsis Perfect Sax by : Jerrilyn Farmer

Download or read book Perfect Sax written by Jerrilyn Farmer and published by Zondervan. This book was released on 2010-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jerrilyn Farmer′s #1 LA Times bestselling Madeline Bean Culinary mysteries continue to prove to be scrumptiously hip, savoury, and irresistible. In this mass market reprint of her second hardcover, Mad Bean is at it again as a search for the perfect sax becomes deadly. The dazzling Jazz Ball for the prestigious Woodburn School of Music promises to be event planner Madeline Bean′s greatest triumph to date. All the rich and mighty of L.A. society′s fund-raising crowd seem to be seriously enjoying the festivities. Of course, then everything goes straight to hell. Having to contend with a heap of celebrity trash, a ranting vocal coach, his rabid bitch of a girlfriend, and duelling preteen music prodigies is bad enough. But when the furious bidding war for the prize item to be auctioned off -- a one-of-a-kind, sterling silver Selmer Mark VI tenor saxophone -- almost results in bloodshed, and the perfect sax subsequently vanishes, Madeline can′t help but wonder what else could possibly go wrong. Well he could arrive home to discover a dead body in her bedroom. Her ex-beau LAPD Detective Chuck Honnett could start making insistent "take me back" noises. And then there′s the red-haired stranger who seems to be stalking her. All in all, the lethal looniness surrounding the theft of a priceless instrument is threatening to drive Mad quite mad. With the jazz cool, the sax "hot," and the martinis smoking, it may drive her quite dead.


3TH1CS

3TH1CS

Author: Philipp Otto

Publisher: iRights Media

Published: 2017-10-25

Total Pages: 271

ISBN-13: 3944362330

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Should we ban war robots or are they something we might want? What can computer games tell us about our morals? Is it OK to love a robot? What is ethical design in the digital world? How do we need to regulate the algorithms that impact our lives? The digital transition puts our ideas about morality to the test, presenting us with new questions in all areas of life: politics, economy, social life, communication, entertainment. In twenty contributions, experts from Europe, America and Asia rise to the challenge of finding answers to some of the new issues confronting us. The authors offer new perspectives on topics like robots for eldercare, autonomous vehicles, personal drones or data ethics. They present their ideas on how we, as a society, can deal with the digital challenges to our ethics and values. Their contributions provide insights into highly topical reflections on what is morally right in our digital era. Above all, they are an invitation to think and to join the discussion.


Book Synopsis 3TH1CS by : Philipp Otto

Download or read book 3TH1CS written by Philipp Otto and published by iRights Media. This book was released on 2017-10-25 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Should we ban war robots or are they something we might want? What can computer games tell us about our morals? Is it OK to love a robot? What is ethical design in the digital world? How do we need to regulate the algorithms that impact our lives? The digital transition puts our ideas about morality to the test, presenting us with new questions in all areas of life: politics, economy, social life, communication, entertainment. In twenty contributions, experts from Europe, America and Asia rise to the challenge of finding answers to some of the new issues confronting us. The authors offer new perspectives on topics like robots for eldercare, autonomous vehicles, personal drones or data ethics. They present their ideas on how we, as a society, can deal with the digital challenges to our ethics and values. Their contributions provide insights into highly topical reflections on what is morally right in our digital era. Above all, they are an invitation to think and to join the discussion.


The Cheapskate's Guide to Theme Parks

The Cheapskate's Guide to Theme Parks

Author: Steven J. Urbanowicz

Publisher: Citadel Press

Published: 2003-05

Total Pages: 228

ISBN-13: 9780806523651

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With hundreds of insider tips, this budget-minded guide explores America's top 25 theme parks, including Six Flags, Busch Gardens, Coney Island, and Cedar Point. Photos & maps.


Book Synopsis The Cheapskate's Guide to Theme Parks by : Steven J. Urbanowicz

Download or read book The Cheapskate's Guide to Theme Parks written by Steven J. Urbanowicz and published by Citadel Press. This book was released on 2003-05 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: With hundreds of insider tips, this budget-minded guide explores America's top 25 theme parks, including Six Flags, Busch Gardens, Coney Island, and Cedar Point. Photos & maps.


The Frontman

The Frontman

Author: Harry Browne

Publisher: Verso Books

Published: 2013-06-04

Total Pages: 228

ISBN-13: 1781684820

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Celebrity philanthropy comes in many guises, but no single figure better encapsulates its delusions, pretensions and wrongheadedness than U2's iconic frontman, Bono-a fact neither sunglasses nor leather pants can hide. More than a mere philanthropist-indeed, he lags behind many of his peers when it comes to parting with his own money-Bono is better described as an advocate, one who has become an unwitting symbol of a complacent wealthy Western elite. The Frontman reveals how Bono moved his investments to Amsterdam to evade Irish taxes; his paternalistic and often bullying advocacy of neoliberal solutions in Africa; his multinational business interests; and his hobnobbing with Paul Wolfowitz and shock-doctrine economist Jeffrey Sachs. Carefully dissecting the rhetoric and actions of Bono the political operator, The Frontman shows him to be an ambassador for imperial exploitation, a man who has turned his attention to a world of savage injustice, inequality and exploitation-and helped make it worse.


Book Synopsis The Frontman by : Harry Browne

Download or read book The Frontman written by Harry Browne and published by Verso Books. This book was released on 2013-06-04 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrity philanthropy comes in many guises, but no single figure better encapsulates its delusions, pretensions and wrongheadedness than U2's iconic frontman, Bono-a fact neither sunglasses nor leather pants can hide. More than a mere philanthropist-indeed, he lags behind many of his peers when it comes to parting with his own money-Bono is better described as an advocate, one who has become an unwitting symbol of a complacent wealthy Western elite. The Frontman reveals how Bono moved his investments to Amsterdam to evade Irish taxes; his paternalistic and often bullying advocacy of neoliberal solutions in Africa; his multinational business interests; and his hobnobbing with Paul Wolfowitz and shock-doctrine economist Jeffrey Sachs. Carefully dissecting the rhetoric and actions of Bono the political operator, The Frontman shows him to be an ambassador for imperial exploitation, a man who has turned his attention to a world of savage injustice, inequality and exploitation-and helped make it worse.


No Logo

No Logo

Author: Naomi Klein

Publisher: Macmillan

Published: 2000-01-15

Total Pages: 520

ISBN-13: 9780312203436

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"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.


Book Synopsis No Logo by : Naomi Klein

Download or read book No Logo written by Naomi Klein and published by Macmillan. This book was released on 2000-01-15 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.