Two-Person Zero-Sum Games

Two-Person Zero-Sum Games

Author: Alan Washburn

Publisher: Springer

Published: 2017-04-30

Total Pages: 0

ISBN-13: 9781489978561

DOWNLOAD EBOOK

Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.


Book Synopsis Two-Person Zero-Sum Games by : Alan Washburn

Download or read book Two-Person Zero-Sum Games written by Alan Washburn and published by Springer. This book was released on 2017-04-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.


Two-person Zero-sum Games

Two-person Zero-sum Games

Author: Alan R. Washburn

Publisher: INFORMS

Published: 2003

Total Pages: 137

ISBN-13: 1877640190

DOWNLOAD EBOOK


Book Synopsis Two-person Zero-sum Games by : Alan R. Washburn

Download or read book Two-person Zero-sum Games written by Alan R. Washburn and published by INFORMS. This book was released on 2003 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Two-Person Zero-Sum Games

Two-Person Zero-Sum Games

Author: Alan Washburn

Publisher: Springer Science & Business Media

Published: 2013-11-29

Total Pages: 207

ISBN-13: 1461490502

DOWNLOAD EBOOK

Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.


Book Synopsis Two-Person Zero-Sum Games by : Alan Washburn

Download or read book Two-Person Zero-Sum Games written by Alan Washburn and published by Springer Science & Business Media. This book was released on 2013-11-29 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.


Two-Person Game Theory

Two-Person Game Theory

Author: Anatol Rapoport

Publisher: Courier Corporation

Published: 2013-01-01

Total Pages: 240

ISBN-13: 0486281094

DOWNLOAD EBOOK

Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.


Book Synopsis Two-Person Game Theory by : Anatol Rapoport

Download or read book Two-Person Game Theory written by Anatol Rapoport and published by Courier Corporation. This book was released on 2013-01-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.


A First Course on Zero-Sum Repeated Games

A First Course on Zero-Sum Repeated Games

Author: Sylvain Sorin

Publisher: Springer Science & Business Media

Published: 2002-03-07

Total Pages: 228

ISBN-13: 9783540430285

DOWNLOAD EBOOK

This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.


Book Synopsis A First Course on Zero-Sum Repeated Games by : Sylvain Sorin

Download or read book A First Course on Zero-Sum Repeated Games written by Sylvain Sorin and published by Springer Science & Business Media. This book was released on 2002-03-07 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.


Theory of Games and Economic Behavior

Theory of Games and Economic Behavior

Author: John Von Neumann

Publisher: Diana

Published: 2020-01-29

Total Pages: 660

ISBN-13: 9785608789779

DOWNLOAD EBOOK

This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.


Book Synopsis Theory of Games and Economic Behavior by : John Von Neumann

Download or read book Theory of Games and Economic Behavior written by John Von Neumann and published by Diana. This book was released on 2020-01-29 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.


Two-person Game Theory

Two-person Game Theory

Author: Anatol Rapoport

Publisher: Courier Corporation

Published: 1999-01-20

Total Pages: 241

ISBN-13: 0486406865

DOWNLOAD EBOOK

This fascinating and provocative book presents the fundamentals of two-person game theory, a mathematical approach to understanding human behavior and decision-making.


Book Synopsis Two-person Game Theory by : Anatol Rapoport

Download or read book Two-person Game Theory written by Anatol Rapoport and published by Courier Corporation. This book was released on 1999-01-20 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating and provocative book presents the fundamentals of two-person game theory, a mathematical approach to understanding human behavior and decision-making.


General Minimax Theorems

General Minimax Theorems

Author: Maurice Sion

Publisher:

Published: 1957

Total Pages: 22

ISBN-13:

DOWNLOAD EBOOK


Book Synopsis General Minimax Theorems by : Maurice Sion

Download or read book General Minimax Theorems written by Maurice Sion and published by . This book was released on 1957 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Game Theory, Alive

Game Theory, Alive

Author: Anna R. Karlin

Publisher: American Mathematical Soc.

Published: 2017-04-27

Total Pages: 372

ISBN-13: 1470419823

DOWNLOAD EBOOK

We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.


Book Synopsis Game Theory, Alive by : Anna R. Karlin

Download or read book Game Theory, Alive written by Anna R. Karlin and published by American Mathematical Soc.. This book was released on 2017-04-27 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.


Repeated Games with Incomplete Information

Repeated Games with Incomplete Information

Author: Robert J. Aumann

Publisher: MIT Press

Published: 1995

Total Pages: 372

ISBN-13: 9780262011471

DOWNLOAD EBOOK

The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.


Book Synopsis Repeated Games with Incomplete Information by : Robert J. Aumann

Download or read book Repeated Games with Incomplete Information written by Robert J. Aumann and published by MIT Press. This book was released on 1995 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.